{"id":92799,"date":"2026-10-14T09:01:59","date_gmt":"2026-10-14T01:01:59","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=92799"},"modified":"2026-10-14T09:01:59","modified_gmt":"2026-10-14T01:01:59","slug":"5-forgotten-square-enix-rpgs-that-deserve-a-comeback","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=92799","title":{"rendered":"5 Forgotten Square Enix RPGs That Deserve a Comeback"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div wp_automatic_readability=\"149.40904768374\">\n<p>Square Enix is synonymous with fantastic role-playing games, thanks to series like Final Fantasy, Dragon Quest, and Kingdom Hearts. But very few games are lucky enough to enjoy that kind of longevity. Over the years, the company has released plenty of games that had enormous potential, but for one reason or another, didn&#8217;t turn into a long-running franchise or are nearly impossible to play today.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>Here are a handful of Square Enix RPGs that deserve a comeback, whether it&#8217;s simply a port for modern hardware, an attentive remaster, or a full-on remake. These games may not have been forgotten by fans, but all of them have suffered a bit of neglect from the developer-publisher, for one reason or another.<\/p>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"parasite-eve\">\n            <span class=\"item-num\">1 <\/span><br \/>\n        <span><br \/>\n                            Parasite Eve<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/parasite-eve.jpg\" data-img-desc=\"&quot;A screenshot from the 1998 game &lt;em&gt;Parasite Eve.&lt;\\\/em&gt;&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/parasite-eve.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/parasite-eve.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/parasite-eve.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/parasite-eve.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/parasite-eve.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/parasite-eve.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\"\/><img width=\"825\" height=\"464\" loading=\"lazy\" decoding=\"async\" alt=\"A screenshot from the 1998 game Parasite Eve.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/parasite-eve.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/parasite-eve.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption>A screenshot from the 1998 game <em>Parasite Eve.<\/em><\/figcaption><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Long before Insomniac&#8217;s take on Peter Parker &#8220;really made you <em>feel<\/em> like Spider-Man,&#8221; <em>Parasite Eve<\/em> had Manhattan. Set in December 1997, the game follows police detective Aya Brea as she tracks a mutant entity called Eve in locations like the Natural History Museum, Central Park, Chinatown, the Chrysler Building, and Carnegie Hall. Eve has an unusual power \u2014 she can cause the mitochondria in people&#8217;s cells to &#8220;awaken,&#8221; leading them to spontaneously combust. The story is a sequel to Hideaki Sena&#8217;s popular novel of the same name and part of a worldwide late-&#8217;90s surge in popularity for Japanese horror. It was built on a modified version of the <em>Final Fantasy 7 <\/em>engine, and was described by contemporary critics as a mash-up of that game and <em>Resident Evil<\/em>.<\/p>\n<p><em>Parasite Eve<\/em> inspired a couple sequels \u2014 1999&#8217;s <em>Parasite Eve 2<\/em> and <em>2010&#8217;s<\/em> <em>The Third Birthday<\/em> for PlayStation Portable \u2014 but the original feels especially ripe for rediscovery today. The two games that inspired it are more popular than ever, and the action-oriented combat system was ahead of its time. Heck, Square Enix could repeat history and use the <em>FF7 Remake<\/em> engine for a reimagined <em>Parasite Eve<\/em>.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"bloodmasque\">\n            <span class=\"item-num\">2 <\/span><br \/>\n        <span><br \/>\n                            Bloodmasque<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/bloodmasque-1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/bloodmasque-1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/bloodmasque-1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/bloodmasque-1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/bloodmasque-1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/bloodmasque-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/bloodmasque-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"bloodmasque-1\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/bloodmasque-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/bloodmasque-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>Would you play a splashy, stylish Square Enix RPG set in an alternate version of 19th-century Paris that&#8217;s been taken over by vampires? I sure would! As it turns out, that game already exists, and it&#8217;s 2013&#8217;s <em>Bloodmasque<\/em>. Problem is, it launched exclusively for touchscreen Apple devices like the iPhone and iPad, which is probably why you haven&#8217;t heard of it. Last September, <em>Final Fantasy Tactics: The Ivalice Chronicles<\/em> director Kazutoyo Maehiro told me that he&#8217;d written extensive lore for the <em>Bloodmasque<\/em>, which he worked on as a scenario designer.<\/p>\n<p>&#8220;I wrote about 3,000 years worth of Iore for that game. This is the first time I heard that name in such a long time \u2014 I basically just remembered it myself. But now that I\u2019m remembering it, I do feel it&#8217;s a game that would maybe be interesting to launch, even in this day and age,&#8221; Maehiro said. \u201cThe intention for that game, we really wanted to be able to make it so you can have the story take place at any point in time, from a chronological perspective. So yeah, I had depicted or written out the story of the history of these vampires throughout a very long course of time, ultimately into outer space.&#8221; Let&#8217;s reboot this idea! The children yearn for more <em>Bloodmasque<\/em>!<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"xenogears\">\n            <span class=\"item-num\">3 <\/span><br \/>\n        <span><br \/>\n                            Xenogears<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:75%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/10347511\/9_babel14.jpg\" data-img-desc=\"&quot;A typical battle with mechs in &lt;em&gt;Xenogears&lt;\\\/em&gt;.&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Squaresoft&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/10347511\/9_babel14.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/10347511\/9_babel14.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/10347511\/9_babel14.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/10347511\/9_babel14.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/10347511\/9_babel14.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/10347511\/9_babel14.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"1238\" loading=\"lazy\" decoding=\"async\" alt=\"A typical battle with mechs in Xenogears.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/10347511\/9_babel14.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/10347511\/9_babel14.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption>A typical battle with mechs in <em>Xenogears<\/em>.<\/figcaption><small class=\"body-img-caption\">Squaresoft<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>Game developers were taking bold creative risks throughout the late &#8217;90s, and Square Enix was no exception. First conceived as an early pitch for <em>Final Fantasy 7,<\/em> <em>Xenogears<\/em> is notoriously overambitious and very obviously unfinished. (Think <em>FF7 <\/em>meets <em>Neon Genesis Evangelion<\/em>, and you&#8217;ll get a sense of the vibe.) The last half of the game plays more like a visual novel interspersed with occasional boss fights. Despite that, it was a commercial success that drew widespread critical acclaim. At one point, Square considered making a sequel, but scrapped those plans to make the flop CGI movie <em>Final Fantasy: The Spirits Within<\/em> instead.<\/p>\n<p>Creator Tetsuya Takahashi went on to create the Xenosaga and Xenoblade Chronicles games at Monolith Soft, so the Xeno series is alive and well today. Even so, it would be fantastic to experience a 3D remaster of this daring 1998 game \u2014 and preferably one that actually includes some dungeons and combat in the second half. Don&#8217;t hold your breath on that, though. <em>Final Fantasy 7 Rebirth <\/em>director Naoki Hamaguchi recently commented that a <em>Xenogears<\/em> remake would be a huge undertaking: &#8220;Remaking something that came from that era, as an experienced person who has gone through the [FF7] Remake series, sounds like a tough game to make.\u201d<\/p>\n<div class=\"w-display-card-vignette\">\n            <!-- ============================================================\n     Polygon &mdash; Wishlister Newsletter Signup Widget &mdash; Markup\n     Pairs with polygon-newsletter-widget.css (shared with the\n     Switchboard widget &mdash; same component system, new copy\/art).\n     Needs Montserrat loaded once on the page:\n     <link rel=\"stylesheet\" href=\"https:\/\/fonts.googleapis.com\/css2?family=Montserrat:wght@600;700;800&display=swap\">\n\n     IMPORTANT &mdash; image src below is a placeholder. 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Unsubscribe anytime.<\/p>\n<\/p><\/div>\n<\/div><\/div>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"final-fantasy-type-0\">\n            <span class=\"item-num\">4 <\/span><br \/>\n        <span><br \/>\n                            Final Fantasy Type-0<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/final-fantasy-type-0-3.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/final-fantasy-type-0-3.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/final-fantasy-type-0-3.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/final-fantasy-type-0-3.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/final-fantasy-type-0-3.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/final-fantasy-type-0-3.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/final-fantasy-type-0-3.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Two members of Class 0 in Final Fantasy Type-0\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/final-fantasy-type-0-3.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/final-fantasy-type-0-3.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> The release of every mainline Final Fantasy game will inevitably be accompanied by a lot of navel-gazing from the creative leads about how the series can continue to be relevant to modern audiences. (See: <em>FF14<\/em> and the rise of MMORPGs, <em>FF15<\/em> and the vogue for open-world environments, and <em>FF16 <\/em>as a Sony-esque character action game.) Back in 2011, the creators of spin-off <em>Final Fantasy Type-0<\/em> posited &#8220;what if the future of Final Fantasy was actually Persona?&#8221; Then the game came out and Square Enix decided the answer was an emphatic <em>no<\/em>.<\/p>\n<p><em>Type 0<\/em> follows a group of 14 students at an elite school who must balance the humdrum demands of school life with escalating supernatural threats. Like the Persona games, there&#8217;s a calendar system and classmate bonds, but its storytelling hews closer to <em>Final Fantasy 6 <\/em>by focusing on an ensemble cast instead of one main protagonist. Sure, there were elements of the game that didn&#8217;t quite work, like the real-time strategy &#8220;Regional Dominance&#8221; sequences. Even so, it feels like we&#8217;re missing out by not having some kind of recurring Square Enix franchise that takes place in a magical school. <em>Type 0<\/em> got an HD remaster back in 2015, but we&#8217;re long overdue for a new entry in this subseries.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"chrono-trigger\">\n            <span class=\"item-num\">5 <\/span><br \/>\n        <span><br \/>\n                            Chrono Trigger<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:69.921875%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/assets\/1651035\/chrono_trigger.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/assets\/1651035\/chrono_trigger.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/assets\/1651035\/chrono_trigger.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/assets\/1651035\/chrono_trigger.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/assets\/1651035\/chrono_trigger.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/assets\/1651035\/chrono_trigger.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/assets\/1651035\/chrono_trigger.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\"\/><img width=\"825\" height=\"577\" loading=\"lazy\" decoding=\"async\" alt=\"chrono trigger\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/assets\/1651035\/chrono_trigger.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/assets\/1651035\/chrono_trigger.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>You knew this was coming. Widely hailed as one of the best RPGs ever made, <em>Chrono Trigger <\/em>was developed by the creators of Dragon Quest and Final Fantasy, Yuji Horii and Hironobu Sakaguchi. It featured art by Dragon Ball and Dragon Quest&#8217;s Akira Toriyama and music by legendary composer Nobuo Uematsu. Back in the day, Square (no Enix then) called them the &#8220;Dream Team,&#8221; and they weren&#8217;t wrong. This iconic 1995 SNES title featured 13 endings and an unforgettable cast. It also introduced the concept of New Game+ and still has the best time-travel mechanic in any video game, period.<\/p>\n<p>Back in 2022, Square Enix released <em>Chrono Cross: The Radical Dreamers Edition<\/em>, a remaster of the PS1-era sequel to <em>Chrono Trigger<\/em>. That prompted speculation that the company was working on a remaster of the original game for its 30th anniversary in 2025. Welp, that window has come and gone. At present, it&#8217;s impossible to buy a copy of this classic RPG for any modern console \u2014 it&#8217;s only available for Steam and mobile devices. Ever since the company introduced HD-2D with 2018&#8217;s <em>Octopath Traveler, <\/em>fans have been clamoring for a <em>Chrono Trigger<\/em> remake in this sumptuous art style. We&#8217;re right there with them.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"ff7-revelation-preview-impressions-cloud\" data-nosnippet=\"\" wp_automatic_readability=\"11.186046511628\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Cloud FF7 Revelation\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/screenshot-2026-10-07-at-3-44-06-pm.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/screenshot-2026-10-07-at-3-44-06-pm.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\" wp_automatic_readability=\"11.897435897436\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tFF7 Revelation sets up a rude awakening for Cloud<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Sephiroth\u2019s got his number<\/p>\n<\/p><\/div>\n<\/aside>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/forgotten-square-enix-rpgs\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Square Enix is synonymous with fantastic role-playing games, thanks to series like Final Fantasy, Dragon Quest, and Kingdom Hearts. But very few games are lucky&#8230;<\/p>\n","protected":false},"author":1,"featured_media":92800,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[6120,5440,15266,6242,4742,1895],"class_list":["post-92799","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-comeback","tag-deserve","tag-enix","tag-forgotten","tag-rpgs","tag-square","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/92799","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=92799"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/92799\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/92800"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=92799"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=92799"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=92799"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}