{"id":9201,"date":"2025-11-06T00:59:40","date_gmt":"2025-11-05T16:59:40","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=9201"},"modified":"2025-11-06T00:59:40","modified_gmt":"2025-11-05T16:59:40","slug":"the-old-kings-crown-board-game-review","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=9201","title":{"rendered":"The Old King\u2019s Crown Board Game Review"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s taken five years for Pablo Clark to design and refine and illustrate The Old King\u2019s Crown, his very first board game. Over that time, whispers have been growing among playtesters and convention crowds that this title, where players take the role of asymmetric factions competing to win the rulership of a fantasy kingdom, was something special. Something, certainly, that was better than we had any right to expect of a first-time designer. Now after a self-publishing Kickstarter run, it\u2019s finally here, and we can explore Clark\u2019s kingdom in all its glory.<\/p>\n<p><h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\" data-toc-title=\"What's in the box\">What\u2019s in the Box<\/h2>\n<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\"><\/p>\n<figure class=\"jsx-313219616\"><span><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/span><\/figure>\n<p><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There\u2019s no discussing The Old King\u2019s Crown without first talking about the art. It\u2019s right there on the box lid, after all, and it is stupendous. Rich with color and detail, stylized yet recognizable, bringing to life in glorious precision a world that has never existed. The fact that the designer is also the artist just makes you wonder how he got to the front of the queue when talent was given out.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Even when you slide off that sumptuous box lid, the art is everywhere within, almost every picture adding to the story and the setting. It\u2019s on the board, which is a window from a high tower looking down on the provinces of a kingdom in civil war, as though players are plotting in their fastnesses while the people suffer. It\u2019s on the deck of tarot-sized cards for each faction, filling in the wide narrative gaps in the brief rundown given to the setting in the rulebook. It\u2019s on all the kingdom cards, faction-neutral buffs available for players to pick up. And it\u2019s all astonishing: every time you play, you\u2019ll notice something new.<\/p>\n<div catalogid=\"87d6e367-43c9-48ae-b67f-213da2b5fae4\" id=\"230074\">\n<div class=\"jsx-3980863763 catalog-wrapper\">\n<div data-cy=\"productcard-view-trigger\">\n<div id=\"230074\" data-cy=\"solo-product-card\" class=\"solo-product SoloProduct_solo-product__r2_WP\">\n<div class=\"card jsx-722342313 jsx-3341285356 product-card SoloProduct_product-card__JSk8u\">\n<div class=\"product-thumbnail jsx-2285132617 SoloProduct_image__vqG4e\"><img alt=\"The Old King's Crown\" decoding=\"async\" class=\"progressive-image jsx-1809694635 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/11\/03\/2-1762203639238.png?width=220&amp;format=jpg&amp;auto=webp&amp;quality=80\" srcset=\"https:\/\/assets-prd.ignimgs.com\/2025\/11\/03\/2-1762203639238.png?width=220&amp;format=jpg&amp;auto=webp&amp;quality=80 1x, https:\/\/assets-prd.ignimgs.com\/2025\/11\/03\/2-1762203639238.png?width=220&amp;dpr=2&amp;format=jpg&amp;auto=webp&amp;quality=80 2x\" data-cy=\"progressive-image\"\/><\/div>\n<p><h3 class=\"title5 jsx-62124236 jsx-2827240024 name balanced\">The Old King&#8217;s Crown<\/h3>\n<\/p>\n<p><button class=\"button-text jsx-729543028 button jsx-3381835873 jsx-3347269829 icon-button catalog-upvote SoloProduct_catalog-upvote__FWsVx centered disabled\" disabled=\"\" type=\"button\" title=\"Vote\" aria-label=\"Vote\" data-cy=\"catalog-upvote\"><span class=\"ign-icon icon-rating-like jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-rating-like\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RatingLike.ea885513.svg) no-repeat center center \/ contain;background:currentColor\"\/><\/p>\n<p>0<\/p>\n<p><\/button><\/div>\n<\/div>\n<\/div>\n<\/div>\n<section class=\"box-wrapper jsx-2673806401\">\n<aside class=\"card jsx-1339469126 jsx-1178573261 box jsx-2627838217\" data-cy=\"aside\">\n<ul class=\"list jsx-4224303756\" data-cy=\"list\">\n<li><strong>Release Date<\/strong>: Q4 2025<\/li>\n<li><strong>Players<\/strong>: 1 &#8211; 4<\/li>\n<li><strong>Play Time<\/strong>: 60 &#8211; 120 mins<\/li>\n<\/ul>\n<\/aside>\n<\/section>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">All the graphic design and component quality here is sumptuous and spellbinding. The layout of the rulebook with its pictorial examples, the way the board carefully walks you through the stages of each turn, the pleasing color and layout of each faction&#8217;s markers and central board, embossed with pockets to hold cards and chunky, printed wooden pieces of the matching color. The remaining few generic items: a turn marker, clash order markers and a few other bits and pieces are simple black-and-gold wood. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Assembled as a whole, it takes up a massive chunk of table space \u2013 but it looks incredible, a wood-and-cardboard invitation to stop and stare, a whole world laid out in squares and circles for those who take the time to look and appreciate.<\/p>\n<\/div>\n<p><h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\" data-toc-title=\"Rules and how it plays\">Rules and How It Plays<\/h2>\n<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\"><\/p>\n<figure class=\"jsx-313219616\"><span><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/span><\/figure>\n<p><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is quite a complex game, but the complexity is in the sheer information density available rather than the core flow of play, which is relatively straightforward. Games last a fixed number of turns, normally five, and each turn is broken down into four seasons. The meat of proceedings takes place in summer, where players will fight over three locations, each of which has two possible rewards, to be chosen by the victor. First, in turn order, players place their herald into one of the victory spots, which will bring them bonus points if they win there. They can then place some of their small pool of supporters in a location, which provide a small combat bonus. Then it\u2019s time for the card play.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">All players start with functionally identical card decks from which they draw a hand of six. Everyone places a card, face down, next to each location. Then they\u2019re resolved one at a time, with everyone flipping over a card and adding the number on that card to the number of supporter pieces there. Highest total wins. Except, very often, it doesn\u2019t. <\/p>\n<div class=\"display-title jsx-959792410 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">There\u2019s no discussing The Old King\u2019s Crown without first talking about the art&#8230; It is stupendous.<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The reason for this is that many cards have action icons which can be invoked to complicate matters. Ambush, for example, lets the owner play a second card into the melee. Flank lets that card slide out of the current combat and into a future one. There are others, but most terrifying of all is Deadly, which takes place after all other actions and kills enemy cards, putting them out of the game and into the dreadful \u201clost pile\u201d for the remainder of play unless they have a helmet or shield icon, the latter of which also keeps them in the fray for that location.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\"><\/p>\n<figure class=\"jsx-313219616\"><span><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/span><\/figure>\n<p><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s hard to overstate quite how taut this is. Someone flips the cards and all at once everyone\u2019s craning over the massive board, desperate to decode the game\u2019s intricate array of symbology to work out who\u2019s in contention and what the next steps might be. Combats that are decided by ambush, or value ties which are resolved with additional card play, crank the excitement up even more, as do deadly attacks which can see critical cards assigned to the lost pile forever. And then when it comes to heralds, the stakes just go through the roof.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">All the locations score you influence, the game\u2019s name for victory points. But if you win in a space where you\u2019ve placed your herald, you get an extra point. And if you win in a space where you and others have placed their heralds, you get to take a victory point off each of those poor unfortunates. This is a game where a winning tally can be 15-20 points, so actually taking points off other people to add to your own is huge. A well-calculated herald placement can swing you from last place to first in one fell swoop, ensuring that everyone is in contention, right up until the end.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Naturally, this invites all kinds of scheming. Discard piles are public information, so you can grub around in people\u2019s trash, seeing if they\u2019ve played that deadly card or whether it might be lurking in their hand, still, to screw you over. It\u2019s also possible for players to buy additional cards to add to their deck, which not only come from asymmetric stacks tailored to your faction, but can add even more wrinkles to the formula, like making it lowest card wins instead. You\u2019ll need to keep an incredibly sharp eye on what everyone else is doing if you want to minimize the chance of nasty surprises.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\"><\/p>\n<figure class=\"jsx-313219616\"><span><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/span><\/figure>\n<p><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Buying new cards is only one way in which the game\u2019s asymmetry shows. Each faction has a set of four special one-use powers, plus a fifth that you can invoke if you win a particular location. They\u2019re all unique, and roughly aligned to that faction\u2019s thematic play style. The Gathering, which represents the cult-like state religion, can swap the positions of two cards in combat, or sacrifice cards into the lost pile in order to gain resources to buy more cards. The uprising, by contrast, which is a revolution of the state\u2019s common folk, can give cards the deadly effect, or the retreat effect.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As you begin to weave together the various unique card effects, asymmetry, special powers, and location victory effects you can begin to see all sorts of ways you can influence not only individual clashes but the game state as a whole. Your hand size will drop as the game progresses, except you can arrange things so it doesn\u2019t. You\u2019ll lose supporters, unless you find a way to gain them back. If you buy enough new cards you\u2019ll get a point bonus, but you\u2019ll have to make big sacrifices to do it. The number of ways you can approach The Old King\u2019s Crown and still win is absolutely jaw-dropping, almost mind-crushing in its loops within loops within loops.<\/p>\n<div class=\"display-title jsx-959792410 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">The number of ways you can approach The Old King\u2019s Crown and still win is absolutely jaw-dropping.<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">And still there\u2019s more! We\u2019ve only really covered the summer turn so far. In spring, players use cards to bid in a selection of kingdom cards, most of which are game-breaking in their own right. They can let you swap cards you\u2019ve drawn for one in the lost pile, steal other player\u2019s special powers, or give your cards extra effects. Each is easily enough to build a strategy around by itself, but you can hold up to two of them. Except that after the initial bid, you can steal kingdom cards off other players instead of taking a fresh one, forcing them, and you, to replan on the fly.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In the autumn you can send cards journeying, which gives you the chance to buy more cards, or you can send them to council, where they stay and give a long-term special ability. This can mean potentially more points if you win with your herald, the chance to grab supporters back, or other effects. Finally winter is just a bookkeeping phase and, frankly, a chance to catch your breath after the absolute strategic and social insanity of an entire round of The Old King\u2019s Crown.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\"><\/p>\n<figure class=\"jsx-313219616\"><span><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/span><\/figure>\n<p><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is not an exaggeration. While there\u2019s a staggering amount to enjoy here, the sheer quantity of detail you need to take into your stride to maximize your chances is almost overwhelming. You need to be on top of your own special powers and special cards, along with everyone else\u2019s, what they\u2019re buying, what they\u2019re playing, what\u2019s in their discard pile or the lost pile. You need to be cognizant of each player\u2019s kingdom cards, what they do and what you need to bid to steal them, or protect your own. Initially this seems impossible. It gets easier with practice but you\u2019ll need to play an incredible amount of this game if you want to properly internalize it.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">You don\u2019t, however, need to do all that in order to win. It\u2019s perfectly fine to play from the hip more, although the reams of detail will nag at the edges of your thought processes as you do so. And you can get away with it because, fundamentally, you can check every discard pile in the game and still not be certain whether a player has just thrown down their deadly card into a herald location or whether it\u2019s a tricky bluff. You can do very well just by reading faces, voices, and body language. And that creates a strange tension at the heart of The Old King\u2019s Crown: it\u2019s a game that gives you the most astonishing range and leverage to build strategies, and then lets other players pull the rug out from under you with a cunning bluff.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\"><\/p>\n<figure class=\"jsx-313219616\"><span><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/span><\/figure>\n<p><\/output><\/p>\n<p><h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\" data-toc-title=\"Where to buy\">Where to Buy<\/h2>\n<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/the-old-kings-crown-board-game-review\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s taken five years for Pablo Clark to design and refine and illustrate The Old King\u2019s Crown, his very first board game. Over that time,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1864,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[1486,7244,258,8137,28],"class_list":["post-9201","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-board","tag-crown","tag-game","tag-kings","tag-review","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/9201","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9201"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/9201\/revisions"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9201"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9201"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9201"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}