{"id":91020,"date":"2026-10-07T18:15:18","date_gmt":"2026-10-07T10:15:18","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=91020"},"modified":"2026-10-07T18:15:18","modified_gmt":"2026-10-07T10:15:18","slug":"25-years-ago-one-iconic-sci-fi-shooter-perfected-video-game-horror","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=91020","title":{"rendered":"25 Years Ago, One Iconic Sci-Fi Shooter Perfected Video Game Horror"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>I recently blazed through the first half of <em>Halo: Campaign Evolved<\/em> in a couple of days, fully prepared to relive a traumatic part of my childhood. Despite some modest gameplay upgrades and a complete visual overhaul, it largely still feels like the same game as 2001\u2019s <em>Halo: Combat Evolved<\/em>. Lines of dialogue that have echoed in my head for decades sent shivers of nostalgia down my spine, and the opening missions remain propulsive enough to make stopping genuinely difficult.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<p>One minute, Master Chief is rescuing stranded Marines across the surface of a mysterious ringworld. The next, he\u2019s sneaking aboard a Covenant cruiser with a sniper rifle, storming an island fortress to find a map room, or driving a tank through a snowy canyon. Dropships crash. Aliens scream. Cortana chirps instructions and quips directly into Chief\u2019s ear. Martin O\u2019Donnell and Michael Salvatori\u2019s score transforms every firefight into an epic. Even now, I can\u2019t help but thrash my head when \u201cRock Anthem for Saving the World\u201d kicks into high gear as you storm the beach in the game\u2019s fourth level.<\/p>\n<p>Then the sixth level, \u201c343 Guilty Spark,\u201d shuts almost all of that noise off as the epic sci-fi shooter descends into full-on horror.<\/p>\n<p>Having grown up playing <em>GoldenEye 007<\/em>, I gravitated toward <em>Halo<\/em> like a moth to light. I detested horror games, especially <em>Resident Evil<\/em> and <em>Dino Crisis<\/em>, which used clunky controls to make shooting monsters even more stressful. <em>Halo<\/em>, on the other hand, wants to make you feel powerful. But all that confidence you build up evaporates once you take a trip into that dark, rain-soaked jungle. The level doesn\u2019t merely add horror to <em>Halo<\/em>. It makes you feel like you\u2019ve slid sideways into a nightmare.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"ldquo-343-guilty-spark-rdquo-leaves-master-chief-completely-alone\">\n                        \u201c343 Guilty Spark\u201d leaves Master Chief completely alone<br \/>\n               <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/halo-campaign-evolved.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Xbox Game Studios&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/halo-campaign-evolved.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/halo-campaign-evolved.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/halo-campaign-evolved.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/halo-campaign-evolved.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/halo-campaign-evolved.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/halo-campaign-evolved.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"halo campaign evolved\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/halo-campaign-evolved.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/halo-campaign-evolved.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Xbox Game Studios<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>The tonal shift begins before the mission starts. At the end of \u201cAssault on the Control Room,\u201d Cortana accesses Halo\u2019s systems and realizes that Captain Keyes is about to unlock a door he <em>really<\/em> shouldn\u2019t. She sends Chief to stop him while remaining behind at the control center.<\/p>\n<p>After accompanying Master Chief for almost the entire game, the flirty blue woman in your head is suddenly gone. It becomes eerily quiet long before the atmospheric dread truly kicks in. When Chief arrives in the swamp, Keyes\u2019 last transmission is already more than 12 hours old. The Marines report encountering hostile forces that aren\u2019t Covenant, but the message is merely repeating at set intervals. Nobody is actually responding. They\u2019re probably already dead.<\/p>\n<p>For a game that usually announces danger with pounding drums and armored lizard people shouting religious slogans, the restraint is excruciating as you creep through a quiet jungle. The subterranean facility you enter looks familiar, but something feels wrong. The stray Covenant soldiers inside are disorganized, and there are no Elites commanding the Grunts and Jackals. Deeper in, you find an Elite\u2019s mauled body and the rest of its squad slaughtered nearby. Blood stains the walls and floor.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Halo Studios\\\/Xbox Game Studios via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"The player in Halo: Campaign Evolved looking at a dead elite.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Halo Studios\/Xbox Game Studios via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Elites are the Covenant\u2019s most dangerous warriors, capable of matching a SPARTAN like Master Chief. What could possibly tear one apart?<\/p>\n<p>Years ago, I closed my eyes and fretfully ran past. Then I encountered something even more disturbing: a Marine who was still alive.<\/p>\n<p>He\u2019s backed into a corner, shooting wildly and screaming about monsters. During my original playthrough, I felt like the \u201cWesley Snipes Crying\u201d meme, raising my gun with teary eyes to shoot the Marine dead. He shot at me! What else was I supposed to do? This time around, I realized that you can just leave him alone. Somehow, that might be worse.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-3.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Halo Studios\\\/Xbox Game Studios via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-3.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-3.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-3.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-3.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-3.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-3.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"The player in Halo: Campaign Evolved looking at the paranoid marine.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-3.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-thats-just-wrong-3.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Halo Studios\/Xbox Game Studios via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Not long after, Chief finds the remnants of Keyes\u2019 squad, which included Sgt. Johnson. Chief plays helmet-cam footage recovered from Pvt. Wallace Jenkins. You\u2019re essentially watching an entire found-footage action-horror movie that Chief fast-forwards through whenever it gets boring. The squad infiltrates the facility and forces open a door that the Covenant had deliberately sealed \u2014 the exact door you had just walked through. They were quickly overwhelmed by swarms of strange creatures in the darkness. The Marines panic, gunfire erupts, and the camera tumbles to the floor. When the recording ends, Master Chief is once again standing in a quiet room. The player finally understands what happened but doesn\u2019t know whether those creatures are nearby.<\/p>\n<p>Naturally, they\u2019re already in the room.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"the-flood-forces-halo-to-become-a-different-game\">\n                        The Flood forces Halo to become a different game<br \/>\n               <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-tangent-ii.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Halo Studios\\\/Xbox Game Studios via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-tangent-ii.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-tangent-ii.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-tangent-ii.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-tangent-ii.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-tangent-ii.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-tangent-ii.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"The player in Halo: Campaign Evolved looking at the doorway to the Tangent II terminal.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-tangent-ii.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/halo-campaign-evolved-343-guilty-spark-skulls-terminals-locations-tangent-ii.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Halo Studios\/Xbox Game Studios via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Unleashing the Flood midway through a game like this feels particularly frightening because they ignore the combat rules that were so well-established leading up to this point. The Covenant have a recognizable hierarchy: Elites lead, Grunts panic when their commanders die, and Jackals hide behind energy shields. They dodge grenades, retreat when wounded, and communicate with one another. Take down as many Grunts as you can before they can establish a position on the battlefield, then focus on the Elite leader. Once they\u2019re down, the remaining troops will probably scatter. There\u2019s a pattern you follow.<\/p>\n<p>The Flood simply come at you. You cannot hide in cover. You cannot run. They just keep coming.<\/p>\n<p>The smaller infection forms that look like large ticks scuttle across the floor in massive swarms and pop as they try to penetrate Master Chief\u2019s shields. Larger combat forms \u2014 the mutated remains of infected humans and Covenant \u2014 stagger forward like traditional zombies. Occasionally, one leaps what feels like 20 feet and lands directly in front of you. At least at first, all this erratic movement feels disorienting. Some fire weapons, while others charge with nasty limbs flailing. Shoot those limbs off, and they might become even more aggressive. Knock one down, and it may stand back up. The bug-like creatures can even revive an intact body if you don\u2019t take them out first.<\/p>\n<p>Individual Flood forms aren\u2019t much of a challenge at lower difficulties. Like zombies, they\u2019re only dangerous in large numbers. But the moment you focus on one threat, something else is behind you. Even replaying on Normal difficulty and knowing what was coming, I still died once or twice. I am ashamed. But I was also scared.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/hcev_pk_library_flood.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Xbox Game Studios&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/hcev_pk_library_flood.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/hcev_pk_library_flood.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/hcev_pk_library_flood.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/hcev_pk_library_flood.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/hcev_pk_library_flood.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/hcev_pk_library_flood.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"HCEV_PK_Library_Flood\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/hcev_pk_library_flood.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/hcev_pk_library_flood.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Xbox Game Studios<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Chief\u2019s attempted escape forces him deeper into the facility to find another exit, where he faces hordes of Flood in even greater numbers, at times as they\u2019re also fighting the Covenant. That kind of multi-faction battle became a Bungie mainstay throughout later <em>Halo<\/em> games and eventually <em>Destiny<\/em>. Here, it effectively communicates that <em>Halo<\/em> is no longer merely a war between humanity and a multi-species alliance of religious aliens. Both sides have stumbled into something much worse.<\/p>\n<p>\u201c343 Guilty Spark\u201d is where the real conflict of <em>Halo<\/em> begins to take shape, setting the tone for the rest of the game and for its sequels. What begins as a bombastic military adventure becomes a desperate struggle to contain a parasitic outbreak capable of consuming everything. Under other circumstances, the Flood might have felt out of place, as if <em>Halo<\/em>\u2019s developers were trying to do too much. But given the fact that the Halo rings were created specifically to contain and destroy the Flood, that changes everything and reorients the surrounding narrative. Because, despite the ultra-cool super-soldier in green armor and the hulking, chortling lizard aliens, <em>Halo<\/em> was always meant to be horror.<\/p>\n<p>More than two decades later, I knew exactly what to expect in that facility. I knew when the Flood would appear, where the shotgun was, and which corridors would fill with enemies. That didn\u2019t stop me from feeling very, very scared replaying one of the greatest gaming levels ever created. Just don\u2019t make me try it again on Legendary.<\/p>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/halo-combat-evolved-343-guilty-spark-flood-introduction-mission\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I recently blazed through the first half of Halo: Campaign Evolved in a couple of days, fully prepared to relive a traumatic part of my&#8230;<\/p>\n","protected":false},"author":1,"featured_media":91021,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[258,2424,6541,20861,5469,4849,1256,59],"class_list":["post-91020","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-game","tag-horror","tag-iconic","tag-perfected","tag-scifi","tag-shooter","tag-video","tag-years","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/91020","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=91020"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/91020\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/91021"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=91020"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=91020"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=91020"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}