{"id":89653,"date":"2026-10-02T16:08:59","date_gmt":"2026-10-02T08:08:59","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=89653"},"modified":"2026-10-02T16:08:59","modified_gmt":"2026-10-02T08:08:59","slug":"e-day-is-100x-more-fun-playing-co-op","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=89653","title":{"rendered":"E-Day Is 100x More Fun Playing Co-op"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>Playing solo, <em>Gears of War: E-Day<\/em> is a perfectly serviceable third-person shooter. Playing with a friend? On the same screen? <em>Gears of War: E-Day<\/em> is transcendent.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>This is largely due to the modern gaming landscape, which has seen couch co-op games become as fleetingly rare as other once-common aspects of daily life, like Cava bowls and reading comprehension. Gears of War set the standard for local co-op back in the 2000s. During the Xbox 360 era, couch co-op games were everywhere. Even Insomniac made one. But due to a wide range of factors \u2014 shifting player tastes, technological restrictions, balance sheets \u2014 developers moved away from the trend. In 2026, <em>Gears of War: E-Day<\/em> stands out for offering a mode that\u2019s more than just perfunctory. It\u2019s essential.<\/p>\n<p>\u201cSplitscreen, specifically on console, that&#8217;s core to Gears,\u201d Gears of War brand director Nicole Fawcette told me during an interview at Gamescom 2026. \u201cThat&#8217;s always been the DNA of the game. Like we are\u2026 We\u2019ve always been a co-op game.\u201d<\/p>\n<p> Developed by The Coalition and out now in early access on Windows PC and Xbox Series X (with a full release on Oct. 6), <em>Gears of War: E-Day<\/em> is Xbox\u2019s marquee game of the fall. Like the previous entries in the series, <em>E-Day<\/em> is a third-person shooter. But this one is the series\u2019 first prequel. It explores the inciting event (Emergence Day, or \u201cE-Day\u201d) that kicked off Gears canon, teeing off two decades of games starring 400 lb.-meatheads battling armies of subterranean mutants.<\/p>\n<p>Earlier this year, I played a few early hours of its single-player campaign. It\u2019s good! It\u2019s solid. It\u2019s\u2026 Gears of War.<\/p>\n<p>Playing that same segment a friend, though, was like taking the DeLorean back to 2006. For starters, this is the smoothest local co-op shooter I\u2019ve set up in ages. Here\u2019s how it works: You pick up your controller and boot up the game. Your friend picks up their controller and joins your party. That\u2019s it. No need to try to remember old passwords. No need to create a new account from scratch. A guest login works perfectly fine for <em>Gears of War: E-Day<\/em>. (When <em>Halo Infinite<\/em> added a co-op mode years after release, these hurdles felt like a final ignominy for a feature that had never posed an issue.)<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2026\/06\/gears-of-war-e-day-press-image-2.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;&quot;\">\n                                                                                            <picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2026\/06\/gears-of-war-e-day-press-image-2.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2026\/06\/gears-of-war-e-day-press-image-2.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2026\/06\/gears-of-war-e-day-press-image-2.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2026\/06\/gears-of-war-e-day-press-image-2.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2026\/06\/gears-of-war-e-day-press-image-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2026\/06\/gears-of-war-e-day-press-image-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"gears-of-war-e-day-press-image-2.jpg\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2026\/06\/gears-of-war-e-day-press-image-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2026\/06\/gears-of-war-e-day-press-image-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture>\n<\/p><\/div>\n<\/p><\/div>\n<p> The nostalgia factor is undeniable. My friend and I quickly found ourselves back in a familiar rhythm of calling out enemies, pointing out ammo boxes, rescuing each other when pinned, reviving each other when downed, and, yes, stealing the sniper rifle. While you can do all of this over comms, of course, there really is something to be said about playing the same game in the same physical space. Pretty much the only difference now is that we can (legally) drink beer instead of sneaking it in Mountain Dew bottles.<\/p>\n<p>\u201cEvery time a fan comes up like, \u2018Oh, I used to play this game with my brother,\u2019 \u2018I used to play this game with my dad,\u2019 whoever. We just kind of lean into it,\u201d art director Aryan Hanbeck said.<\/p>\n<p>This ethos manifests even in <em>E-Day<\/em>\u2019s finer details. Dialogue between the two primary characters \u2014 Marcus Fenix and Dominic Santiago, bros 4 lyfe \u2014 could quite literally have been cribbed from Xbox 360 headset audio in 2008. Let\u2019s say you and your friend both spot a sniper rifle on the ground. If the player controlling Dom grabs the gun first, Dom in-game will shout, \u201cDibs!\u201d Similarly, if the player controlling Marcus lands a particularly impressive headshot, in-game Marcus will be suitably incredulous. \u201cDid you see <em>that<\/em>?!\u201d (Sorry bro, I did not.)<\/p>\n<p>Yes, if nothing else, <em>Gears of War: E-Day<\/em> knows its audience.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/gears-of-war-2.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Xbox Game Studios&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/gears-of-war-2.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/gears-of-war-2.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/gears-of-war-2.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/gears-of-war-2.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/gears-of-war-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/gears-of-war-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Key art for Gears of War 2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/gears-of-war-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/gears-of-war-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Xbox Game Studios<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> \u201cWe talk about the shared experiences, the shared memories of so many people who experienced the original trilogy playing it with somebody else,\u201d Fawcette said. \u201cThat\u2019s a non-negotiable for us, no matter what. That\u2019s also what makes us special. [\u2026] Some people either put it into their games or don\u2019t, and for us, we always have that.\u201d<\/p>\n<p>As of this writing, <em>Gears of War: E-Day<\/em> features parties of up to four players, but only supports two players per screen. According to Hanbeck, that\u2019s due to technical limitations. <em>E-Day<\/em> also launched absent other features that have been series staples, including leaderboards, private lobbies, and \u201cmeat shields.\u201d But there was never going to be a world where it didn\u2019t feature some form of local co-op.<\/p>\n<p>\u201cHaving different ways to play with friends is so integral, so part of Gears, that it feels weird to remove one of those,\u201d Hanbeck said. \u201cEven if it&#8217;s not that popular anymore or not found in a lot of games.\u201d<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"gears-of-war-eday-review\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Marcus Fenix in Gears of War: E-Day.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/gears-of-war-eday-review-header.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/10\/gears-of-war-eday-review-header.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Review<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tGears of War: E-Day is Gears at its finest, despite one huge flaw<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Back to where it all began<\/p>\n<\/p><\/div>\n<\/aside>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/gears-war-e-day-co-op-interview\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Playing solo, Gears of War: E-Day is a perfectly serviceable third-person shooter. Playing with a friend? On the same screen? Gears of War: E-Day is&#8230;<\/p>\n","protected":false},"author":1,"featured_media":89654,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[30973,4153,12687,198,4965],"class_list":["post-89653","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-100x","tag-coop","tag-eday","tag-fun","tag-playing","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/89653","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=89653"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/89653\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/89654"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=89653"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=89653"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=89653"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}