{"id":88397,"date":"2026-09-28T01:14:01","date_gmt":"2026-09-27T17:14:01","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=88397"},"modified":"2026-09-28T01:14:01","modified_gmt":"2026-09-27T17:14:01","slug":"control-resonants-completely-ignores-the-most-interesting-character","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=88397","title":{"rendered":"Control Resonant&#8217;s Completely Ignores The Most Interesting Character"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div wp_automatic_readability=\"126.67607829551\">\n<p>As a sequel to 2019\u2019s <em>Control<\/em>, <em>Control Resonant<\/em> makes an effort to stand on its own. The lockdown in the Oldest House is over, and Dylan Faden is charged with saving the world (a.k.a. Manhattan), which is now suffering the effects of both the Hiss and a new paranormal entity. While I didn&#8217;t mind these changes, developer Remedy Entertainment loses track of a precious narrative element that made <em>Control <\/em>a scary experience in a very particular way. The Oldest House, the most interesting character of the first Control, becomes a piece of memorabilia as Dylan hops around a warped Manhattan.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>The Oldest House is an entity in itself. Within Remedy&#8217;s universe, it is called a &#8220;place of power,&#8221; which means that paranatural forces have affected it. From the outside, it looks like a regular government building. The brutalist architecture, the somber tones, and its imposing height make it weird, but, you know, a <em>government-owned<\/em> kind of weird. But the Oldest House is more than meets the eye.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"control-resonant-neglects-the-oldest-house\">\n                        Control Resonant neglects The Oldest House<br \/>\n               <\/h2>\n<div class=\"valnet-gallery images-count-3 \">\n<div id=\"article-gallery-1-558066663\" data-gallery-thumbnail-id=\"gallery-thumbnails-1-558066663\" data-gallery-id=\"main-carousel-1-558066663\" data-article-gallery=\"article-gallery-modal-1-558066663\" data-gallery-lightbox=\"gallery-modal-1-558066663\" data-gallery-thumbnail-img-class=\"gallery-thumbnails-1-558066663-img\" data-gallery-type=\"image_masonry\" class=\"article__gallery image-masonry  masonry-images-3\">\n<div class=\"w-gallery-carousel-fullscreen\">\n<section id=\"main-expanable-carousel-1-558066663\" class=\"splide splide-gallery\"><button class=\"lightbox__exit-btn icon i-close\" type=\"button\"><span class=\"txt\">Close<\/span><\/button><\/p>\n<div class=\"splide__track lightbox__swipper\">\n<ul class=\"splide__list swiper-wrapper\">\n<li class=\"splide__slide gallery-main-img image-landscape\">\n<div class=\"body-img responsive-img\">\n<figure><img width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" alt=\"controlresonant_feature_oldesthouse\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_oldesthouse.jpg?q=49&amp;fit=contain&amp;w=1920&amp;h=1080&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_oldesthouse.jpg?q=49&amp;fit=contain&amp;w=1920&amp;h=1080&amp;dpr=2\" style=\"width: 100%; height: 100%; object-fit: contain;\"\/><small class=\"body-img-caption\">Image: Remedy Entertainment<\/small><\/figure>\n<\/div>\n<\/li>\n<li class=\"splide__slide gallery-main-img image-landscape\">\n<div class=\"body-img responsive-img\">\n<figure><img width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" alt=\"controlresonant_feature_oldesthouse2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_oldesthouse2.jpg?q=49&amp;fit=contain&amp;w=1920&amp;h=1080&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_oldesthouse2.jpg?q=49&amp;fit=contain&amp;w=1920&amp;h=1080&amp;dpr=2\" style=\"width: 100%; height: 100%; object-fit: contain;\"\/><small class=\"body-img-caption\">Image: Remedy Entertainment<\/small><\/figure>\n<\/div>\n<\/li>\n<li class=\"splide__slide gallery-main-img image-landscape\">\n<div class=\"body-img responsive-img\">\n<figure><img width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" alt=\"controlresonant_feature_oldesthouse3\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_oldesthouse3.jpg?q=49&amp;fit=contain&amp;w=1920&amp;h=1080&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_oldesthouse3.jpg?q=49&amp;fit=contain&amp;w=1920&amp;h=1080&amp;dpr=2\" style=\"width: 100%; height: 100%; object-fit: contain;\"\/><small class=\"body-img-caption\">Image: Remedy Entertainment<\/small><\/figure>\n<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/section>\n<section id=\"expanded-gallery-thumbnails-1-558066663\" class=\"splide gallery-thumbnails-expanded\" aria-label=\"The carousel with thumbnails. Selecting a thumbnail will change the Beautiful Gallery carousel.\"\/><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p>First, it existed before becoming the Federal Bureau of Control&#8217;s headquarters. Instead of being built or rented, the place was <em>found<\/em>. Second, the Oldest House is only visible to those who are looking for it, which means that one must first conceive its existence for it to actually materialize in the reality they exist in. The Oldest House is alive and connected to other dimensions. Its corridors may become interdimensional mazes, and its doors may lead people to other parts of the planet, challenging anyone&#8217;s understanding of reality.<\/p>\n<p>The interdimensional building was not scary in <em>Control<\/em> because an entity inside of it was killing people and making them float around in creepy poses; it was scary because the place contradicts the assumptions we foolishly made about it. If we strip the Oldest House of all the lore Remedy wrapped around it, we will still find a house, and as such, we expect something from it. It doesn&#8217;t really matter if the Oldest House is structured literally as a house or a skyscraper. It must have doors, windows, and walls. Once we understand that it is a place in the world, we assume it must respect the laws of logic. It can&#8217;t be anything beyond what it really is: a physical structure whose traits are limited by its condition as a <em>real<\/em> element made of <em>real<\/em> things \u2014 at least that&#8217;s what we assume.<\/p>\n<p> However, as soon as a house starts to fail to meet our expectations, we are sucked into the realm of the unknown and eerie. Think of the house in Shirley Jackson&#8217;s <em>The Haunting of Hill House<\/em>, which lost its sanity because &#8220;no live organism can continue for long to exist sanely under conditions of an absolute reality,&#8221; a house that, &#8220;not sane, stood by itself against the hills, holding darkness within.&#8221; In the story, Jackson narrates how the interior of the house feels unnerving, as if it is constantly changing. There is also the infamous house in Mark Danielewski&#8217;s <em>House of Leaves<\/em>, where the illogic condition of its interior becomes a living nightmare for the characters. Without bizarre creatures, both stories are unsettling. Seeing characters having their own minds challenged by what seems like the impossible is a primordial kind of fear \u2014 one that can more easily be invoked by houses.<\/p>\n<p>With the Oldest House as the main setting, <em>Control<\/em> made us confront not only the Hiss, but the uneasy feeling of exploring a place that escapes our comprehension. A house where a corridor might take you to a room filled with alien structures that are so large that it would be impossible for them to fit inside a building. It had the perfect threat from which we could never escape.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Remedy Entertainment via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A Control Resonant screenshot showing Dylan in a corridor looking at some floating bodies\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Remedy Entertainment via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>Instead of the suffocating, mind-bending corridors of the Federal Bureau of Control, <em>Control Resonant <\/em>throws us out the door to fight weird-ass creatures in the streets of an <em>Inception<\/em>-esque urban city. Some streets rise from the ground as enormous walls blocking your path, while buildings shift to a horizontal position, defying gravity. You can use ghostly doors located in multiple places on the map to instantaneously teleport from one zone to another. Coffee shops hidden passages and Hiss creatures are waiting in some streets. It all makes for a fun playground, but it lacks the inherent mysterious and eerie nature of a house.<\/p>\n<div class=\"w-display-card-vignette\">\n        <!-- ============================================================\n     Polygon &mdash; Wishlister Newsletter Signup Widget &mdash; Markup\n     Pairs with polygon-newsletter-widget.css (shared with the\n     Switchboard widget &mdash; same component system, new copy\/art).\n     Needs Montserrat loaded once on the page:\n     <link rel=\"stylesheet\" href=\"https:\/\/fonts.googleapis.com\/css2?family=Montserrat:wght@600;700;800&display=swap\">\n\n     IMPORTANT &mdash; image src below is a placeholder. Upload\n     steam-crop-portrait-4x5.jpg (sent alongside this file) to the CDN\n     and swap the src for its real URL before publishing. This crop has\n     no dead space baked in, so the plain .polygon-nl__media class\n     (full-height fill, no --crop-top\/--square modifier needed) is\n     correct here &mdash; do not add those modifier classes back for this art.\n     ============================================================ --><\/p>\n<div class=\"polygon-nl polygon-nl--horizontal\" wp_automatic_readability=\"7.5317073170732\">\n<div class=\"polygon-nl__body\" wp_automatic_readability=\"33.75\">\n<h3 class=\"polygon-nl__title\">Get Polygon\u2019s Wishlister newsletter<\/h3>\n<p class=\"polygon-nl__copy\">A weekly cheat sheet to what you\u2019ll eventually love to play. No buying, no<br \/>\n\t\t\tcommitment \u2014 just saving for later.<\/p>\n<p>\t\t\tSign up free<br \/>\n\t\t\t<svg class=\"polygon-nl__cta-arrow\" viewbox=\"0 0 24 24\" fill=\"none\" aria-hidden=\"true\">\n\t\t\t\t<path d=\"M5 12h13M13 6l6 6-6 6\" stroke=\"currentColor\" stroke-width=\"2.2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n\t\t\t<\/svg><\/p>\n<p class=\"polygon-nl__fine\">Free. Unsubscribe anytime.<\/p>\n<\/p><\/div>\n<\/div><\/div>\n<p>This is not to say that cities can&#8217;t feel weirdly dangerous, but in Remedy&#8217;s new game, Manhattan&#8217;s non-Euclidean architecture primarily works in service of level design. When I see a street stretching out vertically in front of me in the game, my assumptions about the world and reality are not challenged. All I can think is &#8220;where&#8217;s the closest platform that I can jump from to reach the other side?&#8221; The Oldest House is still in the game, but it has been dwarfed into a background narrative element by the metropolis.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city2.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Remedy Entertainment via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city2.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city2.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city2.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city2.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A Control Resonant screenshot showing Dylan on top of a building\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/controlresonant_feature_city2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Remedy Entertainment via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>Although the city adds to the atmosphere of the game, it feels like a setting, not a living character as much as the Oldest House was in the first game. <em>Control Resonant<\/em> is all about Dylan and his journey looking for Jesse \u2014 nothing is as important as what he is going through. However, this decision led to Remedy abandoning a compact space&#8217;s eerie allure for a chaotic city, one that, despite its monsters and distorted streets, feels bland compared to a haunted house.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"max-payne-manhattan-control-resonant\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Control Resonant\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/controlresonant.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/controlresonant.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\t25 years before Control Resonant, Remedy made its first game about Manhattan<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">We&#8217;ve been here before<\/p>\n<\/p><\/div>\n<\/aside><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/control-resonant-biggest-issue-oldest-house\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As a sequel to 2019\u2019s Control, Control Resonant makes an effort to stand on its own. The lockdown in the Oldest House is over, and&#8230;<\/p>\n","protected":false},"author":1,"featured_media":88398,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[3252,1185,10797,19995,1306,24286],"class_list":["post-88397","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-character","tag-completely","tag-control","tag-ignores","tag-interesting","tag-resonants","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/88397","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=88397"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/88397\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/88398"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=88397"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=88397"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=88397"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}