{"id":88207,"date":"2026-09-27T06:11:00","date_gmt":"2026-09-26T22:11:00","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=88207"},"modified":"2026-09-27T06:11:00","modified_gmt":"2026-09-26T22:11:00","slug":"former-dd-leads-say-critical-roles-daggerheart-represents-a-fundamental-shift-for-ttrpgs","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=88207","title":{"rendered":"Former D&#038;D Leads Say Critical Role&#8217;s Daggerheart Represents a \u2018Fundamental Shift\u2019 for TTRPGS"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>Chris Perkins and Jeremy Crawford are responsible for a lot of what Dungeons &amp; Dragons looks like today. As two of the lead designers for the 5th edition of the game, they, along with Mike Mearls and many others, shaped much of D&amp;D\u2019s modern look, work that later carried on into the game&#8217;s 5.5 edition.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>The two worked not only on the core rulebooks for both 5e and 5.5e, but also authored some of the most iconic and successful adventures published in the past decade, including <em>Curse of Strahd<\/em>, the best-selling D&amp;D adventure of all time.<\/p>\n<p>I can only imagine, then, how challenging it must have been for Perkins and Crawford to step into uncharted territory when, in 2025, they both joined Critical Role\u2019s publishing arm, Darrington Press, to work on <em>Daggerheart<\/em>, a game whose rules they didn&#8217;t design.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"chris-perkins-and-jeremy-crawford-discuss-leaving-d-amp-d-for-daggerheart\">\n                        Chris Perkins and Jeremy Crawford discuss leaving D&amp;D for Daggerheart<br \/>\n               <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:48.598130841121%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/perkins-crawford.png\" data-img-desc=\"&quot;Chris Perkins and Jeremy Crawford during a 2025 interview with Todd Kenreck&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Todd Kenreck via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/perkins-crawford.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/perkins-crawford.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/perkins-crawford.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/perkins-crawford.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/perkins-crawford.png?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/perkins-crawford.png?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\"\/><img width=\"825\" height=\"401\" loading=\"lazy\" decoding=\"async\" alt=\"Chris Perkins and Jeremy Crawford during a 2025 interview with Todd Kenreck\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/perkins-crawford.png?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/perkins-crawford.png?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption>Chris Perkins and Jeremy Crawford during a 2025 interview with Todd Kenreck<\/figcaption><small class=\"body-img-caption\">Todd Kenreck via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> \u201cFor me, it was super easy,\u201d Perkins says in a video interview with Polygon. \u201cEven working on D&amp;D, we were building on the work of previous editions and the labors of the people who made those additions. It&#8217;s not like we were creating a game out of nothing.\u201d<\/p>\n<p>\u201cFor me, it&#8217;s actually been a delight,\u201d Crawford adds. \u201c<em>Daggerheart <\/em>is such a fun system to not only play in, but to work on. It has enough flexible parts to take and use to build new things, but it is also a new enough system that there&#8217;s actually a lot of design space that we&#8217;re exploring for future products.\u201d<\/p>\n<p>Just like how every edition of D&amp;D builds on previous iterations of the game, <em>Daggerheart <\/em>has been influenced by many other TTRPGs, D&amp;D included. For example, many of <em>Daggerheart<\/em>\u2019s rules resemble D&amp;D house rules that evolved organically over the years \u2014 for example, the Syndicate Rogue feature called \u201cWell-Connected\u201d is essentially the &#8220;I know a guy\u201d house rule.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"critical-role-daggerheart-hope-fear-campaign-dnd-curse-of-strahd-perkins-crawford-interview\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"An image of Strahd from D&amp;D over the cover of the Daggerheart expansion Hope &amp; Fear\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/strahd-daggerheart-hope-fear.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/strahd-daggerheart-hope-fear.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tCritical Role\u2019s Daggerheart RPG pays homage to D&amp;D\u2019s best-selling adventure with new campaign<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Chris Perkins and Jeremy Crawford talk about their work on Daggerheart Hope &amp; Fear<\/p>\n<\/p><\/div>\n<\/aside>\n<p>\u201cThere is continuity, but it is far larger than just those two games,\u201d Crawford says. \u201cSo many different RPGs inspired the <em>Daggerheart <\/em>design team. The broader RPG community is constantly exploring \u2014 no matter what they&#8217;re playing \u2014 different ways to play and to build worlds. One of the amazing things that the <em>Daggerheart <\/em>design team did is that they managed to capture the lightning in a bottle of the things that many different design teams and groups have been exploring, and they synthesized it into this game.\u201d<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"collaborative-storytelling-is-in-daggerheart-rsquo-s-dna\">\n                        Collaborative storytelling is in Daggerheart\u2019s DNA<br \/>\n               <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/daggerheart-dominik-mayer.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Darrington Press&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/daggerheart-dominik-mayer.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/daggerheart-dominik-mayer.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/daggerheart-dominik-mayer.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/daggerheart-dominik-mayer.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/daggerheart-dominik-mayer.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/daggerheart-dominik-mayer.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"daggerheart dominik mayer\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/daggerheart-dominik-mayer.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/daggerheart-dominik-mayer.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Darrington Press<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> \u201cCollaborative storytelling\u201d is how many people describe and play TTRPGs, including D&amp;D. It refers to how the Game or Dungeon Master and the players work together to build a story as it develops at the table. The GM may have a path in mind for the adventure or campaign, but they let players&#8217; choices shape how it all unfolds. In D&amp;D&#8217;s case, this particular approach is not inherently baked into the rules. But it&#8217;s widely regarded as the most enriching experience for everyone at the table. Simply put, it\u2019s how good DMs run their games. <em>Daggerheart<\/em> takes this further by making it part of the game\u2019s DNA, and both Perkins and Crawford are fully on board with this design approach.<\/p>\n<p>\u201cThat goes back to the philosophy of <em>Daggerheart<\/em>,\u201d Crawford says,<em> <\/em>\u201cto take many of these things that groups have been doing for years, embracing them, and making them an official part of the game.\u201d This philosophy goes beyond the game\u2019s rules and extends to how products such as adventures and campaign frames are designed.<\/p>\n<p>\u201cIn the <em>Daggerheart<\/em> campaign frames, there are points where the player is addressed directly, or the GM is told to basically go to the players and have them add something to the setting,\u201d Perkins adds. \u201cAs we create more adventures for <em>Daggerheart<\/em>, we\u2019re finding ways to bake that into the adventure design, so there are points in every adventure where the players are actually steering the ship. This is a fun shift for me as someone who has spent a literal lifetime working on adventure content. It&#8217;s a fundamental shift.\u201d<\/p>\n<p>I couldn\u2019t agree more. D&amp;D adventures are tools for the Dungeon Master, who guides players through them. Of course, DMs will add their own spins and make changes, and a good DM always involves their players in the storytelling process, but providing tools to actively shape the adventure as it develops is a monumental design change. Likely, some adventures from independent publishers have already experimented with this idea, but <em>Daggerheart<\/em> can do it at such a high level that it could change the industry forever.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"daggerheart-is-set-to-revolutionize-the-ttrpg-industry\">\n                        Daggerheart is set to revolutionize the TTRPG industry<br \/>\n               <\/h2>\n<p>Perkins, who is working on a massive anthology of over 100 <em>Daggerheart<\/em> adventures, must feel a little like Gary Gygax and his colleagues did in the late 1970s when they were crafting the classic adventures that went on to define D&amp;D for decades.<\/p>\n<p>\u201cIt\u2019s exciting to think about just what a <em>Daggerheart <\/em>adventure is,\u201d Perkins says. \u201cWe literally only have one or two adventures out there in the universe. It&#8217;s a delightful thought exercise, and one I&#8217;ve never been part of, because D&amp;D adventures are kind of established and codified. Here, we&#8217;re starting right at the outset with carte blanche, and we are going to take some chances, experiment a little, and see what lands.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/11\/daggerheart-hope-fear-werewolf.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Darrington Press\\\/Ilya Royz&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/11\/daggerheart-hope-fear-werewolf.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/11\/daggerheart-hope-fear-werewolf.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/11\/daggerheart-hope-fear-werewolf.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/11\/daggerheart-hope-fear-werewolf.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/11\/daggerheart-hope-fear-werewolf.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/11\/daggerheart-hope-fear-werewolf.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A werewolf in Daggerheart Hope &amp; Fear expansion\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/11\/daggerheart-hope-fear-werewolf.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/11\/daggerheart-hope-fear-werewolf.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Darrington Press\/Ilya Royz<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Crawford, on the other hand, is already working on a \u201cspooky\u201d campaign setting, but details are still kept under wraps. \u201cAll I can say right now is that it is scary but also a realm of dark fantasy where even people who might not normally be into horror are going to find something that will entice them,\u201d Crawford says. \u201cWe already teased that the Blood Hunter and Summoner classes are part of the setting. I can add that there were also pieces of the setting teased during the <em>Age of Umbra: Sallowlands<\/em> series that Matt Mercer ran recently.\u201d<\/p>\n<p>The first year of <em>Daggerheart<\/em> might have been a quiet one, but things are going to change soon. With the planned two tentpole releases per year, <em>Daggerheart<\/em> is in position to become D&amp;D\u2019s first real competitor in a long time. But this is more than a competition between two games or fandoms.<\/p>\n<p>\u201cIn the vast community of RPG players, we&#8217;re all in this together, experimenting with how we can move this art form forward,\u201d Crawford says. \u201cSure, there are individual systems, but the older I get, the more I get concerned about just the art form as a whole. The art form of role-playing games is so precious and such a unique way for people to connect with each other and entertain each other that I am excited when I see the art form moving forward in any way in any game.\u201d<\/p>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/critical-role-daggerheart-dnd-designers-interview-perkins-crawford\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Chris Perkins and Jeremy Crawford are responsible for a lot of what Dungeons &amp; Dragons looks like today. As two of the lead designers for&#8230;<\/p>\n","protected":false},"author":1,"featured_media":88208,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[4758,30689,18783,6095,18320,10984,3336,11205],"class_list":["post-88207","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-critical","tag-daggerheart","tag-fundamental","tag-leads","tag-represents","tag-roles","tag-shift","tag-ttrpgs","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/88207","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=88207"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/88207\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/88208"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=88207"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=88207"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=88207"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}