{"id":87164,"date":"2026-09-23T08:16:15","date_gmt":"2026-09-23T00:16:15","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=87164"},"modified":"2026-09-23T08:16:15","modified_gmt":"2026-09-23T00:16:15","slug":"its-officially-the-end-of-an-era-for-halo","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=87164","title":{"rendered":"It&#8217;s Officially the End of an Era For Halo"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div wp_automatic_readability=\"148.81830417227\">\n<p>Halo will never be the same. On Tuesday, Xbox announced the next phase of its ongoing restructuring, with a memo from executive vice president Matt Booty citing developer Halo Studios as the first line item in a wave of 268 new job cuts. A \u201csmall team at Halo Studios will continue supporting the Halo community and games in-market,\u201d Booty added. Activision, the company behind Call of Duty, will be developing the next Halo game.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>This is the sort of news that, a decade ago, would have sounded like a prank. But in 2026 \u2014 where golf course moguls can be two-term presidents and Silicon Valley can actively engineer the end of humanity with no blowback whatsoever \u2014 it\u2019s business as usual. For Xbox specifically, it\u2019s another chapter in a decade of brand mismanagement, and a symbolic end to one of gaming\u2019s longtime fanbase wars.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ss_567cd7abbf4dc976c707fb6b73be93e21bfbba0a-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Bungie\\\/Xbox Game Studios&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ss_567cd7abbf4dc976c707fb6b73be93e21bfbba0a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ss_567cd7abbf4dc976c707fb6b73be93e21bfbba0a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ss_567cd7abbf4dc976c707fb6b73be93e21bfbba0a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ss_567cd7abbf4dc976c707fb6b73be93e21bfbba0a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ss_567cd7abbf4dc976c707fb6b73be93e21bfbba0a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ss_567cd7abbf4dc976c707fb6b73be93e21bfbba0a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Master Chief holds an assault rifle in Halo 3\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ss_567cd7abbf4dc976c707fb6b73be93e21bfbba0a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ss_567cd7abbf4dc976c707fb6b73be93e21bfbba0a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Bungie\/Xbox Game Studios<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Halo, of course, has been the face of Xbox since the very beginning. Bungie\u2019s 2001 shooter <em>Halo: Combat Evolved<\/em> was arguably <em>the<\/em> game that moved original Xbox consoles. Its successors, 2004\u2019s <em>Halo 2<\/em> and 2007\u2019s <em>Halo 3<\/em>, are still considered some of the best first-person shooters ever made, as close to universally beloved as video games get. Even the spinoffs, like <em>Halo: Reach<\/em>, were extremely well-regarded.<\/p>\n<p>Following Microsoft\u2019s divestiture of Bungie, Xbox established 343 Industries \u2014 named in part after a character from the original trilogy \u2014 to focus on creating new Halo games. Its track record consists of terrific games that were all marred by rocky launches. <em>Halo 4<\/em> was the first entry in the series to truly divide fans. The <em>Halo: Master Chief Collection<\/em> compilation eventually became the de facto way to play Halo games, but it took literal years to attain such stability. <em>Halo 5<\/em> marked the series low point \u2014 fans thought it was way too derivative of Call of Duty.<\/p>\n<p>In 2020, 343 Industries planned to kick off the new console generation with its biggest game yet, <em>Halo Infinite<\/em>. Master Chief iconography was literally printed on the retail boxes of launch-edition Xbox Series X consoles. Then, at the eleventh hour, 343 Industries delayed <em>Halo Infinite<\/em>. It was too late to change the Xbox Series X box art.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.319444444444%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23070746\/Halo_Infinite_beginners_guide_tips_tricks.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Halo Studios\\\/Xbox Game Studios via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23070746\/Halo_Infinite_beginners_guide_tips_tricks.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23070746\/Halo_Infinite_beginners_guide_tips_tricks.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23070746\/Halo_Infinite_beginners_guide_tips_tricks.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23070746\/Halo_Infinite_beginners_guide_tips_tricks.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23070746\/Halo_Infinite_beginners_guide_tips_tricks.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23070746\/Halo_Infinite_beginners_guide_tips_tricks.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"930\" loading=\"lazy\" decoding=\"async\" alt=\"Halo Infinite beginner\u2019s guide, tips, and tricks\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23070746\/Halo_Infinite_beginners_guide_tips_tricks.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23070746\/Halo_Infinite_beginners_guide_tips_tricks.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Halo Studios\/Xbox Game Studios via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> This turned out to augur poorly for <em>Halo Infinite<\/em>, which was eventually released a year later as a free-to-play multiplayer shooter with a premium paid narrative campaign. Despite a truly staggering launch (20 million players!), players bounced and never returned en masse. It was clear the game wasn\u2019t ready: <em>Infinite<\/em> shipped without many features that were included in prior games, like a cooperative campaign and a player-creation mode. Though 343 Industries eventually patched this stuff in, the damage was done. <em>Halo Infinite<\/em> was initially conceptualized as a decade-long Halo game. Active development on it ended earlier this year (save for some minor updates).<\/p>\n<p>Some of <em>Infinite<\/em>\u2019s woes could be attributed to the studio\u2019s split focus. In addition to developing video games, 343 Industries also worked on maintaining the Slipspace engine, proprietary game development software designed explicitly to build Halo games. (Years ago, while I was covering 343 Industries for Kotaku, one developer told me it was like building a railroad while also operating the train.) In 2025, alongside rebranding as Halo Studios, the developer said it would start developing games on Epic\u2019s industry-standard Unreal Engine. The first such game was this summer\u2019s <em>Halo: Campaign Evolved<\/em>, a remarkably faithful remake of <em>Halo: Combat Evolved<\/em> that recreated Bungie\u2019s classic almost 1:1 with a few modernizations, like a sprint button.<\/p>\n<p>With the <em>Halo: Campaign Evolved<\/em> announcement, Halo Studios revealed it had \u201cmultiple\u201d projects in the works. The current status of those projects is unclear. Representatives for Xbox did not respond to Polygon\u2019s request for comment in time for publication.<\/p>\n<p>But it is clear that Activision will be developing the next Halo game, \u201cled by a new, purpose-built team that is separate from ongoing development and plans for Call of Duty,\u201d according to Booty\u2019s memo. In other words, the three studios who rotate Call of Duty duties \u2014 Treyarch, Infinity Ward, and Sledgehammer Games \u2014 won\u2019t explicitly be in charge of whatever the next Halo.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/halo-4-haven-real.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: 343 Industries\\\/Xbox Game Studios&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/halo-4-haven-real.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/halo-4-haven-real.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/halo-4-haven-real.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/halo-4-haven-real.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/halo-4-haven-real.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/halo-4-haven-real.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"halo-4-haven-real\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/halo-4-haven-real.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/halo-4-haven-real.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: 343 Industries\/Xbox Game Studios<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Still, their influence will almost certainly be felt. Call of Duty is about as close to manufacturing-line game development as you can get, with annualized releases that generally follow a similar framework; that sort of ethos comes from the top. This isn\u2019t to say the next Halo game will <em>feel<\/em> like a Call of Duty game. With <em>Halo: Campaign Evolved<\/em>, Halo Studios proved that Halo\u2019s unique gravity and physics could be replicated outside of the Slipspace engine. But I wouldn\u2019t be surprised to see many of the other Call of Duty hallmarks \u2014 like loadouts, tight seasonal models, and visually busy menus \u2014 come to Halo.<\/p>\n<p>Whatever the case, it\u2019s far too early to predict what the next Halo outing will look like, aside from it almost certainly having some sort of competitive multiplayer component. There is simply too much revenue on the table for Xbox, in its current era of worshipping the bottom line at all costs, to ignore. (<em>Campaign Evolved<\/em> was the first Halo game to launch without one.) But the irony in moving Halo to a company that once was its chief competitor can\u2019t be ignored.<\/p>\n<div class=\"w-display-card-vignette\">\n        <!-- ============================================================\n     Polygon &mdash; Wishlister Newsletter Signup Widget &mdash; Markup\n     Pairs with polygon-newsletter-widget.css (shared with the\n     Switchboard widget &mdash; same component system, new copy\/art).\n     Needs Montserrat loaded once on the page:\n     <link rel=\"stylesheet\" href=\"https:\/\/fonts.googleapis.com\/css2?family=Montserrat:wght@600;700;800&display=swap\">\n\n     IMPORTANT &mdash; image src below is a placeholder. Upload\n     steam-crop-portrait-4x5.jpg (sent alongside this file) to the CDN\n     and swap the src for its real URL before publishing. This crop has\n     no dead space baked in, so the plain .polygon-nl__media class\n     (full-height fill, no --crop-top\/--square modifier needed) is\n     correct here &mdash; do not add those modifier classes back for this art.\n     ============================================================ --><\/p>\n<div class=\"polygon-nl polygon-nl--horizontal\" wp_automatic_readability=\"7.5317073170732\">\n<div class=\"polygon-nl__body\" wp_automatic_readability=\"33.75\">\n<h3 class=\"polygon-nl__title\">Get Polygon\u2019s Wishlister newsletter<\/h3>\n<p class=\"polygon-nl__copy\">A weekly cheat sheet to what you\u2019ll eventually love to play. No buying, no<br \/>\n\t\t\tcommitment \u2014 just saving for later.<\/p>\n<p>\t\t\tSign up free<br \/>\n\t\t\t<svg class=\"polygon-nl__cta-arrow\" viewbox=\"0 0 24 24\" fill=\"none\" aria-hidden=\"true\">\n\t\t\t\t<path d=\"M5 12h13M13 6l6 6-6 6\" stroke=\"currentColor\" stroke-width=\"2.2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n\t\t\t<\/svg><\/p>\n<p class=\"polygon-nl__fine\">Free. Unsubscribe anytime.<\/p>\n<\/p><\/div>\n<\/div><\/div>\n<p>When both series were at the heights of their powers, Halo was positioned as the cerebral counterweight to Call of Duty\u2019s more straightforward military machismo. The series only stumbled when its makers tried to copy Call of Duty, whether via <em>Halo 4<\/em>\u2019s loadouts or <em>Halo 5<\/em>\u2019s significantly sped-up match pacing. <em>Halo Infinite<\/em> returned the series to its fundamentals, and had its best launch ever. (See again: 20 million players!) After this announcement, it\u2019s hard not to worry about the series taking a step backward, and potentially losing its identity entirely.<\/p>\n<p>In the 2000s, the go-to line, whether you were in a middle-school cafeteria or a college dorm, was \u201cHalo beats CoD!!!\u201d In the 2010s, it was \u201cHalo is too much like CoD now!!!\u201d In the 2020s, when Halo is literally made in the House of CoD, will there be anything left to say?<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"xbox-layoffs-studio-consolidation-xbox-game-studios\" data-nosnippet=\"\" wp_automatic_readability=\"18.094594594595\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"an image of Master Chief from behind, standing at the opening of a spaceship bay with blue light flooding in, in Halo Infinite\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19742285\/halo_infinite_blue_light_7680.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19742285\/halo_infinite_blue_light_7680.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\" wp_automatic_readability=\"21.714285714286\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tXbox is turning its back on Xbox Game Studios<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Only three studios remain at the flagship studio group; Xbox&#8217;s own publisher is on the way out<\/p>\n<\/p><\/div>\n<\/aside>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/halo-studios-activision-blizzard-new-games\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Halo will never be the same. On Tuesday, Xbox announced the next phase of its ongoing restructuring, with a memo from executive vice president Matt&#8230;<\/p>\n","protected":false},"author":1,"featured_media":87165,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[1224,2796,2500],"class_list":["post-87164","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-era","tag-halo","tag-officially","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/87164","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=87164"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/87164\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/87165"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=87164"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=87164"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=87164"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}