{"id":85375,"date":"2026-09-16T13:50:00","date_gmt":"2026-09-16T05:50:00","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=85375"},"modified":"2026-09-16T13:50:00","modified_gmt":"2026-09-16T05:50:00","slug":"god-of-war-laufey-now-has-a-lot-to-prove-after-wolverines-messy-launch","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=85375","title":{"rendered":"God of War Laufey Now Has a Lot To Prove After Wolverine\u2019s Messy Launch"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div wp_automatic_readability=\"108.93628348029\">\n<p>A full five years after its announcement, <em>Marvel\u2019s Wolverine<\/em> is finally out on PlayStation 5. What should be a triumphant moment for Sony, though, has turned out to be an unexpected headache. Uneven reviews, a particularly loud peanut gallery, and close proximity to multiple unpopular business decisions have turned what many assumed would be a surefire bet into a strangely toxic game release.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>It\u2019s certainly not unusual for a publisher to drop a middling game every now and then, but the timing couldn\u2019t be worse for Sony. Aside from managing an optics crisis tied to its decision to end physical disc production in 2028, <em>Wolverine <\/em>is coming at a time when it&#8217;s imperative for Sony to find its groove after years of strategic uncertainty. Expect that tension to put even more pressure on its next big first-party game, <em>God of War Laufey<\/em>.<\/p>\n<p>Slated to launch on Feb. 16, 2027, <em>God of War Laufey <\/em>isn\u2019t a very risky game on paper. It\u2019s par for the course for the PS5 era, with Santa Monica Studio looking to deliver the kind of cinematic action-adventure game that PlayStation successfully built its brand around over the past few console generations. In any other year, it would be entering 2027 as a strong Game of the Year contender, considering God of War\u2019s past success with critics and audiences alike.<\/p>\n<p>Instead, <em>God of War Laufey<\/em> will no doubt have a target painted on its back in the lead up to its launch. There are several reasons for that, some of which have already been foreshadowed by <em>Wolverine<\/em>. Insomniac\u2019s game had the misfortune of being the first Sony game to release after its physical game announcement. That made it a lightning rod for online anger; any trailer for it or post about it was met with angry commenters using the game as an outlet for anti-PlayStation protest. <em>Wolverine <\/em>was also another target in gaming\u2019s engagement-driven culture war, and the same fate is all but assured for the first God of War game starring a female character rather than Kratos. (Indeed, this has already begun.) As headache-inducing as those conversations are, though, there\u2019s little data to suggest that either has an impact on sales.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/faf12b84129bcb6b3bf751cdf7ca9d44725d4d08.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Santa Monica Studio\\\/Sony Interactive Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/faf12b84129bcb6b3bf751cdf7ca9d44725d4d08.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/faf12b84129bcb6b3bf751cdf7ca9d44725d4d08.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/faf12b84129bcb6b3bf751cdf7ca9d44725d4d08.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/faf12b84129bcb6b3bf751cdf7ca9d44725d4d08.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/faf12b84129bcb6b3bf751cdf7ca9d44725d4d08.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/faf12b84129bcb6b3bf751cdf7ca9d44725d4d08.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"faf12b84129bcb6b3bf751cdf7ca9d44725d4d08\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/faf12b84129bcb6b3bf751cdf7ca9d44725d4d08.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/faf12b84129bcb6b3bf751cdf7ca9d44725d4d08.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Santa Monica Studio\/Sony Interactive Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"god-of-war-laufey-culture-war\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Laufey stands next to cube on a cliff in art for God of War Laufey\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/b766060ee4d1071c489005c7682fa3e0a201a57f.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/b766060ee4d1071c489005c7682fa3e0a201a57f.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tGod of War Laufey has already become a culture war disaster<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Here we go again&#8230;<\/p>\n<\/p><\/div>\n<\/aside>\n<p><em>Laufey<\/em>\u2019s bigger challenge is a more existential one: It needs to prove that audiences still have an appetite for Sony\u2019s brand of big budget games.<\/p>\n<p>One of <em>Wolverine<\/em>\u2019s problems, according to critics, is that it leans too heavily on design clich\u00e9s that have become a hallmark of Sony\u2019s award-winning games. There are flashy quick-time events that aren&#8217;t terribly consequential. There are slow walk-and-talks used to dole out the emotional story. There\u2019s a scent trail that points you towards objectives and collectibles, something that became a point of hyperfocus for players ahead of launch (and which Insomniac Games recently hinted at addressing). If these design tidbits sound familiar, it\u2019s probably because you\u2019ve seen them in other Sony games that put cinematic immersion above all.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/6c7d0bf58ce8c4060049c865844e688c9da52b57.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Santa Monica Studio\\\/Sony Interactive Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/6c7d0bf58ce8c4060049c865844e688c9da52b57.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/6c7d0bf58ce8c4060049c865844e688c9da52b57.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/6c7d0bf58ce8c4060049c865844e688c9da52b57.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/6c7d0bf58ce8c4060049c865844e688c9da52b57.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/6c7d0bf58ce8c4060049c865844e688c9da52b57.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/6c7d0bf58ce8c4060049c865844e688c9da52b57.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"6c7d0bf58ce8c4060049c865844e688c9da52b57\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/6c7d0bf58ce8c4060049c865844e688c9da52b57.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/6c7d0bf58ce8c4060049c865844e688c9da52b57.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Santa Monica Studio\/Sony Interactive Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>There\u2019s a reason that\u2019s become standard for Sony: It has a long history of paying off. Games like <em>The Last of Us Part 2, God of War<\/em> (2018)<em>, <\/em>and <em>Marvel\u2019s Spider-Man <\/em>have all utilized that design philosophy to great effect, turning Sony\u2019s first-party games into both critical darlings and sales behemoths. <em>Wolverine <\/em>feels like it could be a tipping point for some players, though. For those who are sick of that specific kind of game, it\u2019s easy to point to a less successful example of the formula and use it to argue that the style is dated wholesale.<\/p>\n<p>That puts <em>Laufey <\/em>in a weird spot. Based on what we\u2019ve seen so far, it looks like it&#8217;s cut from the same cloth as <em>Wolverine<\/em>. Its 25-minute gameplay reveal is typical PlayStation blockbuster fare, with cinematic cutscenes weaving in and out of high-octane action. For those who want to make the case that all of Sony\u2019s games follow the same telegraphed patterns, it will be easy to turn it into a soapbox speech about the problems with modern gaming. Santa Monica Studio will have to counter that by delivering an exceptional experience that proves <em>Wolverine<\/em> is not a synecdoche for the industry at large.<\/p>\n<div class=\"w-display-card-vignette\">\n        <!-- ============================================================\n     Polygon &mdash; Wishlister Newsletter Signup Widget &mdash; Markup\n     Pairs with polygon-newsletter-widget.css (shared with the\n     Switchboard widget &mdash; same component system, new copy\/art).\n     Needs Montserrat loaded once on the page:\n     <link rel=\"stylesheet\" href=\"https:\/\/fonts.googleapis.com\/css2?family=Montserrat:wght@600;700;800&display=swap\">\n\n     IMPORTANT &mdash; image src below is a placeholder. Upload\n     steam-crop-portrait-4x5.jpg (sent alongside this file) to the CDN\n     and swap the src for its real URL before publishing. This crop has\n     no dead space baked in, so the plain .polygon-nl__media class\n     (full-height fill, no --crop-top\/--square modifier needed) is\n     correct here &mdash; do not add those modifier classes back for this art.\n     ============================================================ --><\/p>\n<div class=\"polygon-nl polygon-nl--horizontal\" wp_automatic_readability=\"7.5317073170732\">\n<div class=\"polygon-nl__body\" wp_automatic_readability=\"33.75\">\n<h3 class=\"polygon-nl__title\">Get Polygon\u2019s Wishlister newsletter<\/h3>\n<p class=\"polygon-nl__copy\">A weekly cheat sheet to what you\u2019ll eventually love to play. No buying, no<br \/>\n\t\t\tcommitment \u2014 just saving for later.<\/p>\n<p>\t\t\tSign up free<br \/>\n\t\t\t<svg class=\"polygon-nl__cta-arrow\" viewbox=\"0 0 24 24\" fill=\"none\" aria-hidden=\"true\">\n\t\t\t\t<path d=\"M5 12h13M13 6l6 6-6 6\" stroke=\"currentColor\" stroke-width=\"2.2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n\t\t\t<\/svg><\/p>\n<p class=\"polygon-nl__fine\">Free. Unsubscribe anytime.<\/p>\n<\/p><\/div>\n<\/div><\/div>\n<p>For what it\u2019s worth, I don\u2019t believe it is. As much as I tore into <em>Marvel\u2019s Wolverine<\/em> in my review, little of my criticism had to do with its adherence to Sony\u2019s formula. The scent trails are fine; the shallow combat that doesn\u2019t really support 15 hours of battling against the same enemy types is a more pressing problem. It\u2019s tempting to conflate those issues in order to build the confirmation-bias narrative that Sony\u2019s style of game is dated, but that feels a bit disingenuous. The simpler explanation may just be that <em>Wolverine <\/em>simply isn\u2019t as finely designed as some of its peers. It doesn\u2019t need to be more complicated than that, does it?<\/p>\n<p>But the pressure is on for <em>God of War Laufey<\/em> regardless. Sony needs a reliable hit to start 2027 if it&#8217;s going to gain control of a narrative that spun off its axis in 2026. Another perceived miss will leave its style of breadwinning blockbuster vulnerable to scrutiny. Maybe that wouldn\u2019t be such a bad thing;<em> <\/em>2024\u2019s award-winning <em>Astro Bot <\/em>proved that PS5 owners are hungry for a wider variety of single-player games. Sony could stand to get creative and stray away from its big-budget instincts more often. That\u2019s just not the kind of move you want to be making in a do-or-die scenario, and the stakes are higher than they\u2019ve ever been.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"marvels-wolverine-review-roundup\" data-nosnippet=\"\" wp_automatic_readability=\"15.235668789809\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Logan sits at a bar with a cowboy hat on and his back to the camera\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/wolverine-reviews.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/wolverine-reviews.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\" wp_automatic_readability=\"18.040268456376\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tMarvel&#8217;s Wolverine is one of Sony&#8217;s worst-reviewed PS5 exclusives<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Limited gameplay and patronizing design deliver a rare miss from Sony and Insomniac<\/p>\n<\/p><\/div>\n<\/aside>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/god-of-war-laufey-marvels-wolverine-analysis\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A full five years after its announcement, Marvel\u2019s Wolverine is finally out on PlayStation 5. What should be a triumphant moment for Sony, though, has&#8230;<\/p>\n","protected":false},"author":1,"featured_media":79394,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[3543,17320,713,1776,2391,730,3544,30082],"class_list":["post-85375","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-god","tag-laufey","tag-launch","tag-lot","tag-messy","tag-prove","tag-war","tag-wolverines","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/85375","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=85375"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/85375\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/79394"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=85375"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=85375"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=85375"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}