{"id":84678,"date":"2026-09-13T22:12:10","date_gmt":"2026-09-13T14:12:10","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=84678"},"modified":"2026-09-13T22:12:10","modified_gmt":"2026-09-13T14:12:10","slug":"we-need-more-games-like-echo-weaver","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=84678","title":{"rendered":"We Need More Games Like Echo Weaver"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div wp_automatic_readability=\"138.58741515318\">\n<p><em>Echo Weaver<\/em> is a platformer due to arrive next month from Moonlight Kids, known for 2021 hit <em>The Wild at Heart<\/em>. It\u2019s also a Metroidvania that feels a bit like a roguelite, but with more emphasis on puzzles and hand-crafted stages. Put another way, it\u2019s a comfortably familiar adventure that\u2019s also a little different from anything you\u2019ve played before.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>The game begins by dropping the player character into an alien environment and setting them free to explore until they either die or run out of time. Whatever they discover, that\u2019s the fruit of a single \u201ccycle.\u201d Then they reappear to attempt some of the same things again in the familiar corridors (stages are handcrafted, not procedurally-generated), while relying on knowledge gleaned from their previous runs. As play progresses, the world they know naturally expands. They find ways to push further in all directions, and to unearth secrets about the mysterious complex that contains them. In the process, they might even learn new things about themselves.<\/p>\n<p>Chris Sumsky, game designer, programmer, and Moonlight Kids co-founder, recalled some of the thinking behind the game\u2019s design, which takes cues from the 2019 indie hit <em>Outer Wilds<\/em>.<\/p>\n<p>\u201cThere are time loop games, of course,\u201d Sumsky told Polygon, \u201cnot least of which the very one we were inspired by. There are knowledge-gated games, not many, but they\u2019re gaining popularity. And naturally, there are platformers. Many\u2026 many platformers. But we weren\u2019t seeing anyone really combining all these into one.\u201d<\/p>\n<div class=\"w-display-card-vignette\">\n<div style=\"display:flex; justify-content:center; align-items:center; width:100%; box-sizing:border-box; padding:24px 16px;\">\n<p>\t\t<img decoding=\"async\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/polygon-2026-fall-preview-website-element-v2.png\" alt=\"Polygon 2025 Fall Preview \u2014 new games, movies, and TV premieres\" style=\"display:block; width:100%; height:auto; border:0;\"\/><\/p>\n<\/div><\/div>\n<p>Gameplay doesn\u2019t feel especially intense when you put aside the pressure time naturally exerts. As I ran through the demo, which I explored thoroughly over an hour and a half or so, I encountered only a few enemies. The experience reminded me of a time I played a <em>Super Metroid<\/em> demo at a Sears kiosk and spent several minutes roaming alien corridors, wondering what I was supposed to do next. In <em>Echo Weaver<\/em>, you\u2019re rarely short of ideas. The minute you spawn again, you make a beeline for that corridor where time expired, eager to spend a few more minutes unearthing its darkest secrets.<\/p>\n<p>Sumsky admitted that a person armed with the right knowledge might boot up the game and reach the end in under ten minutes. \u201cThe only thing stopping you is what you don\u2019t know yet,\u201d he says, \u201cand that\u2019s the whole fun of the game! The discovery is real discovery, not just unlocking a new item or ability you didn\u2019t have before.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-loop-sacrificed.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Moonlight Kids\\\/Akupara Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-loop-sacrificed.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-loop-sacrificed.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-loop-sacrificed.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-loop-sacrificed.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-loop-sacrificed.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-loop-sacrificed.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Echo Weaver screenshot featuring a text notice that the current loop has been sacrificed\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-loop-sacrificed.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-loop-sacrificed.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Moonlight Kids\/Akupara Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>From my own time with the game, that\u2019s accurate. Each new cycle began with a run through brief challenges I\u2019d already vanquished. But on the second or third exposure, they somehow felt different. I knew to run ahead of the spiked block, leaping along platforms to reach safety at the far end of the corridor. I knew to demolish rubbish along the way for resources. By streamlining processes, I bought myself more time to practice tripping a series of switches to open a new gate so I could drop into an unfamiliar new area.<\/p>\n<p>\u201cThat\u2019s a hard thing to wrap your head around right away,\u201d Sumsky said of that gameplay loop. \u201cVery few games do this. So that feeling keeps coming back again and again.\u201d<\/p>\n<p>A lot of the puzzles (and even much of the traversal) come down to what you do with your weapon. It\u2019s a wicked blade that lodges in walls and triggers distant switches, on top of the usual things like obliterating nasty creatures. When you reach new areas, you\u2019ll find new applications that change the way you play for every cycle thereafter. You might start in the same place each time, but tedium doesn\u2019t have the chance to set in before you find something genuinely new. Fast travel is unconventional, in the areas I encountered, but entirely possible.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-diving-toward-a-pedestal.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Moonlight Kids\\\/Akupara Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-diving-toward-a-pedestal.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-diving-toward-a-pedestal.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-diving-toward-a-pedestal.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-diving-toward-a-pedestal.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-diving-toward-a-pedestal.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-diving-toward-a-pedestal.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Echo Weaver screenshot - diving toward a pedestal\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-diving-toward-a-pedestal.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/echo-weaver-screenshot-diving-toward-a-pedestal.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Moonlight Kids\/Akupara Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> \u201cWe\u2019ve built in all kinds of cool, weird ways to get around the world as you explore more,\u201d Sumsky noted, \u201cand hopefully ways that are clear as soon as you need them (and stay hidden before that!).\u201d<\/p>\n<p>After my time with the demo, during which I explored an expansive area, I wondered how long it might take players to experience everything <em>Echo Weaver<\/em> has to offer. Some players will blow through certain portions quickly, while others might get stuck on a clever puzzle that someone else grasps within seconds. Or, they might not recognize how significantly a new technique they mastered opens up the world they thought they knew.<\/p>\n<div class=\"w-display-card-vignette\">\n        <!-- ============================================================\n     Polygon &mdash; Wishlister Newsletter Signup Widget &mdash; Markup\n     Pairs with polygon-newsletter-widget.css (shared with the\n     Switchboard widget &mdash; same component system, new copy\/art).\n     Needs Montserrat loaded once on the page:\n     <link rel=\"stylesheet\" href=\"https:\/\/fonts.googleapis.com\/css2?family=Montserrat:wght@600;700;800&display=swap\">\n\n     IMPORTANT &mdash; image src below is a placeholder. Upload\n     steam-crop-portrait-4x5.jpg (sent alongside this file) to the CDN\n     and swap the src for its real URL before publishing. This crop has\n     no dead space baked in, so the plain .polygon-nl__media class\n     (full-height fill, no --crop-top\/--square modifier needed) is\n     correct here &mdash; do not add those modifier classes back for this art.\n     ============================================================ --><\/p>\n<div class=\"polygon-nl polygon-nl--horizontal\" wp_automatic_readability=\"7.5317073170732\">\n<div class=\"polygon-nl__body\" wp_automatic_readability=\"33.75\">\n<h3 class=\"polygon-nl__title\">Get Polygon\u2019s Wishlister newsletter<\/h3>\n<p class=\"polygon-nl__copy\">A weekly cheat sheet to what you\u2019ll eventually love to play. No buying, no<br \/>\n\t\t\tcommitment \u2014 just saving for later.<\/p>\n<p>\t\t\tSign up free<br \/>\n\t\t\t<svg class=\"polygon-nl__cta-arrow\" viewbox=\"0 0 24 24\" fill=\"none\" aria-hidden=\"true\">\n\t\t\t\t<path d=\"M5 12h13M13 6l6 6-6 6\" stroke=\"currentColor\" stroke-width=\"2.2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n\t\t\t<\/svg><\/p>\n<p class=\"polygon-nl__fine\">Free. Unsubscribe anytime.<\/p>\n<\/p><\/div>\n<\/div><\/div>\n<p>\u201cWe had initially planned for a 6-8 hour journey,\u201d said Sumsky. \u201cBut as we\u2019re wrapping up development and seeing playtesting\u2026 we just don\u2019t know! It might be longer. Especially once you start getting into all the side content\u2026 which is pretty substantial.\u201d<\/p>\n<p>He also mentioned a \u201csuper ending,\u201d but said nothing further on the topic and I didn\u2019t press for more information. It\u2019s better to save some mystery for our cycles with the game. Most of us will want to discover those thrilling secrets for ourselves. I know I will.<\/p>\n<p><em>Echo Weaver<\/em> will be released for Nintendo Switch 2, PlayStation 5, Windows PC, and Xbox Series X on Oct. 8.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"virtue-sledgehammer-neuroscientist-interview\" data-nosnippet=\"\" wp_automatic_readability=\"8.8730158730159\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Screenshot 2026-09-09 at 11.41.29\u202fAM\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-41-29-am.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-41-29-am.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\" wp_automatic_readability=\"9.4915254237288\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tVirtue and a Sledgehammer hits different. We asked a neuroscientist to explain why.<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">It&#8217;s all about taking back control<\/p>\n<\/p><\/div>\n<\/aside>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/echo-weaver-preview-interview\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Echo Weaver is a platformer due to arrive next month from Moonlight Kids, known for 2021 hit The Wild at Heart. It\u2019s also a Metroidvania&#8230;<\/p>\n","protected":false},"author":1,"featured_media":84679,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[11176,321,12281],"class_list":["post-84678","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-echo","tag-games","tag-weaver","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/84678","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=84678"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/84678\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/84679"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=84678"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=84678"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=84678"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}