{"id":84317,"date":"2026-09-12T11:45:53","date_gmt":"2026-09-12T03:45:53","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=84317"},"modified":"2026-09-12T11:45:53","modified_gmt":"2026-09-12T03:45:53","slug":"moss-developer-polyarc-has-closed","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=84317","title":{"rendered":"Moss Developer Polyarc Has Closed"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p class=\"subtitle\">The studio produced some early hits for the PSVR and Oculus Quest.<\/p>\n<\/p><\/div>\n<div>\n<div class=\"slide-key image-holder gallery-image-holder credit-image-wrap  lead-image-holder\" data-post-url=\"https:\/\/www.engadget.com\/2256562\/moss-developer-polyarc-has-closed\/\" data-post-title=\"Moss developer Polyarc has closed\" data-slide-num=\"0\" data-post-id=\"2256562\">\n<picture id=\"pff890dbbb46805a8dba3e9f8c2d4e70f\">&#13;<source media=\"(min-width: 429px)\" srcset=\"https:\/\/www.engadget.com\/img\/gallery\/moss-developer-polyarc-has-closed\/intro-1789163813.webp\" type=\"image\/webp\">&#13;<source media=\"(max-width: 428px)\" srcset=\"https:\/\/www.engadget.com\/img\/gallery\/moss-developer-polyarc-has-closed\/intro-1789163813.sm.webp\" type=\"image\/webp\">&#13;<br \/>\n                        <img loading=\"lazy\" decoding=\"async\" class=\"gallery-image \" src=\"https:\/\/www.engadget.com\/img\/gallery\/moss-developer-polyarc-has-closed\/intro-1789163813.jpg\" data-slide-url=\"https:\/\/www.engadget.com\/2256562\/moss-developer-polyarc-has-closed\/\" data-post-id=\"2256562\" data-slide-num=\"0\" data-slide-title=\"Moss developer Polyarc has closed: \" width=\"780\" height=\"438\" alt=\"Quill, a brave mouse, standing on a dock and staring up at the camera.\"\/>&#13;<br \/>\n                    <\/source><\/source><\/picture>\n                    <span class=\"gallery-image-credit\">Polyarc<\/span>\n                    <\/div>\n<div class=\"columns-holder \">\n<p dir=\"ltr\">Polyarc, the developer behind virtual reality games <em>Moss<\/em>\u00a0and <em>Moss: Book II<\/em>, has closed, according to a new post on the studio&#8217;s LinkedIn page. Based on a reverse recruiting sheet shared alongside the announcement, at least 29 members of the studio&#8217;s staff are now looking for work.<\/p>\n<p dir=\"ltr\">&#8220;After nearly 12 years riding the joyous rollercoaster of emotions that is making video games, our time together has come to an end,&#8221; Polyarc says. &#8220;As we wind down active development, we are saying our farewells to each other. Working together over all of these years has been an honor. Bringing surprise and delight to those who played our games has been a privilege. Thank you to everyone at Polyarc, our work is now finished.&#8221;<\/p>\n<p dir=\"ltr\">The Seattle-based studio&#8217;s Moss series was an early VR favorite, thanks in part to the way it fused traditional action-adventure gameplay with a camera system that let you peer around diorama-like levels while controlling Quill, the series&#8217; mouse protagonist. Polyarc&#8217;s output also became a reliable catalog filler for various VR platforms \u2014 <em>Moss<\/em> launched on the PlayStation VR, and was also ported to the Oculus Quest as a launch title. <em>Moss: Book II<\/em> was similarly released on PSVR, Quest, SteamVR and Pico, and the studio even released one of the few VR games for the Apple Vision Pro, a multiplayer strategy title called <em>Glassbreakers<\/em>.<\/p>\n<p dir=\"ltr\"><iframe loading=\"lazy\" title=\"Moss: The Forgotten Relic | Launch Gameplay Trailer | PS5 | NS | Xbox | Steam\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/EMwWsAGASXE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p dir=\"ltr\">In May 2026, Polyarc tried to reach a non-VR audience with <em>Moss: The Forgotten Relic<\/em>, which collected the Moss series into a single game and reimagined the gameplay so you didn&#8217;t need a VR headset to play. It&#8217;s unclear how well the game has sold, but it evidently wasn&#8217;t enough to keep the studio afloat. The bigger issue might be changes to the VR ecosystem that made it harder to get new projects off the ground. Meta began its big pivot away from the metaverse towards AI products at the start of this year. Not only did the company close several of its own VR studios, but its retreat from the space likely made getting new VR games funded even harder.<\/p>\n<p dir=\"ltr\">Even though the studio is closed, all of Polyarc&#8217;s games remain available to purchase. If you have a VR headset collecting dust somewhere and haven&#8217;t tried them, they&#8217;re absolutely worth playing.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.engadget.com\/2256562\/moss-developer-polyarc-has-closed\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The studio produced some early hits for the PSVR and Oculus Quest. &#13;&#13;&#13; &#13; Polyarc Polyarc, the developer behind virtual reality games Moss\u00a0and Moss: Book&#8230;<\/p>\n","protected":false},"author":1,"featured_media":84318,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[10211,3697,26768,29901],"class_list":["post-84317","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-closed","tag-developer","tag-moss","tag-polyarc","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/84317","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=84317"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/84317\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/84318"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=84317"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=84317"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=84317"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}