{"id":84165,"date":"2026-09-11T21:22:56","date_gmt":"2026-09-11T13:22:56","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=84165"},"modified":"2026-09-11T21:22:56","modified_gmt":"2026-09-11T13:22:56","slug":"space-marine-3-will-benefit-from-john-carpenters-toxic-commando","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=84165","title":{"rendered":"Space Marine 3 Will Benefit From John Carpenter&#8217;s Toxic Commando"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">John Carpenter&#8217;s Toxic Commando\u2019s launch came in below publisher Focus Entertainment\u2019s expectations, but for Saber Interactive it was successful in commercial terms \u2014 and according to development chief Tim Willits, the tech work done for it will go on to benefit the upcoming Warhammer 40,000: Space Marine 3.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Toxic Commando builds upon Saber\u2019s proprietary tech to present a zombie swarm for co-op players to gun down. It\u2019s technology used for Saber\u2019s World War Z, for the Tyranids in Space Marine 2, and will once again be utilized for the upcoming Space Marine 3.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In its recent financial report, Focus owner Pullup issued a somewhat downbeat note on Toxic Commander, which came out in March. But in an interview with IGN at gamescom, Saber\u2019s Tim Willits was more positive, confirming it was a profitable project for the company.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe&#8217;re really happy with it,\u201d he began. \u201cFocus&#8217; opinion, they&#8217;re a publicly traded company, so they have to say what they have to say. We&#8217;ll leave that to them. But for us, we&#8217;re really excited about it. We have some new stuff coming out. We actually have a good playerbase.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt brought more people into the Saber universe. When I say Saber universe, it&#8217;s people that fall in love with one game who now start to look at us, like Space Marine 2 with our 14 million players. It&#8217;s f***ing ridiculous. Just a few! And then World War Z, remember that&#8217;s 30 million people that played that game. It&#8217;s nuts. More people played that game than saw the movie or read the book.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Willits went on to say that the tech improvements made for Toxic Commander will be further improved for Space Marine 3. Indeed, you can trace a line from World War Z through Space Marine 2 and Toxic Commando right to Space Marine 3.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"\/><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Warhammer 40,000 11th Edition Cinematic Trailer: All Shots of the Emperor<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201c[Toxic] was a well-made game that was fun to play, and it shows people what we do really well,\u201d Willits said. \u201cIt shows people that Saber games are enjoyable to experience with your friends. It&#8217;s over-the-top. It built on our technology. You&#8217;ll see more of that in Space Marine 3. You can see the progression with our technology moves. I feel that it was a good brick in that Saber wall.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe&#8217;re growing the company, we&#8217;re growing the project, we&#8217;re growing the technology. It was profitable for us. We don&#8217;t lose money. We don&#8217;t lose money on anything.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I asked Willits how Toxic Commando\u2019s tech will be improved for Space Marine 3, and while he kept his cards close to his chest on actual game features, he did hint at an expanded scope.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt&#8217;s the maturity of the technology,\u201d he said. \u201cYou can see the bigger swarms, you can see the bigger areas, you can see the better AI. There&#8217;s cars \u2014 you didn\u2019t have cars in Space Marine 2. I&#8217;m not saying we&#8217;re going to have cars in Space Marine 3. I&#8217;m just saying the technology is growing and developing and that&#8217;s our technology. So we can focus on technology pillars that will support our future games like Space Marine 3 and Jurassic Park \u2014 that uses the same technology.\u201d<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">One of the big questions for Space Marine fans is how Saber will expand upon the gameplay. Space Marine 2 limits squads to three characters (modders increased this), and while some of the play spaces are big, there\u2019s nothing you\u2019d describe as having any sort of open world design. Willits has talked about three being the magic number for Space Marine 2 because of the maximum number of enemies it\u2019s able to throw at squads \u2014 having four Space Marines, say, would make the game too easy and \u201cscaling enemy assaults to justify bringing a fourth player was too great of a challenge.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But could Space Marine 3 up the player count by upping the enemy count and playspace? Could it increase the scope of the battles, which in Space Marine 2 are limited in terms of area and units? Willits says he\u2019s not saying Space Marine 3 will have cars, but it does beg the question: will Space Marine 3 have vehicles? A Land Raider, perhaps? Maybe some flying missions in a Gunship?<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As for Saber&#8217;s swarm tech, I&#8217;m not sure repeating the trick with Tyranids will be enough for Space Marine 3 after fans spent so much time with them in Space Marine 2. Most believe Space Marine 3 will feature the Necrons, based on hints sprinkled throughout Space Marine 2. But what other factions would fit the bill? A return to the Orks seen in Space Marine 1? (Orks are the primary antagonist of the 11th edition of the Warhammer 40,000 tabletop game.) How about a focus on the relentless Death Guard and swarms of shuffling Plaguebearers? Saber has form when it comes to zombies after all.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As for how Space Marine 3 development is going, Willits was very enthusiastic, but again didn\u2019t give much away. Speaking of how well Space Marine 2 had gone (he previously told IGN its success had changed everything for Saber), Willits said the development team was now working to top it.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThe Emperor loves us. We are The Emperor\u2019s favorite,\u201d Willits joked. \u201cAll I can say is 3&#8217;s going great. 2&#8217;s been really successful. Our DLC&#8217;s been super successful. People love the mods. It helps the team with experience, knowing what fans actually want, making sure that we adhere to the true Warhammer 40K universe franchise.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThe success of Space Marine 2 has really made the team passionate about making sure that Space Marine 3 is even better. They feel that there&#8217;s this confidence and passion and vigor, and you can see it. When you talk to the team, they&#8217;re just in it. So I&#8217;m really excited about that.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Willits recently told IGN that no generative AI was being used in the development of Space Marine 3, after a backlash online to its use in Saber\u2019s Rideshare Stimulator. Space Marine 3 currently does not have a release window.<\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\"\/><\/span><output class=\"box-wrapper jsx-2673806401\" data-cy=\"author-sign-off\"><\/p>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img alt=\"Wesley Yin-Poole Avatar\" decoding=\"async\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/647a102007506e0001446162\/wes_headshot-1685964645017.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80 1x, https:\/\/assets-prd.ignimgs.com\/avatars\/647a102007506e0001446162\/wes_headshot-1685964645017.jpg?crop=1%3A1&amp;width=56&amp;dpr=2&amp;format=jpg&amp;auto=webp&amp;quality=80 2x\" data-cy=\"progressive-image\"\/><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><\/p>\n<p>Wesley Yin-Poole<\/p>\n<p>Director, News<\/p>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"\/><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at\u00a0wesley_yinpoole@ign.com\u00a0or confidentially at\u00a0wyp100@proton.me.<\/em><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<p><\/output><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/how-warhammer-40000-space-marine-3-will-benefit-from-tech-improvements-made-for-john-carpenters-toxic-commando\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>John Carpenter&#8217;s Toxic Commando\u2019s launch came in below publisher Focus Entertainment\u2019s expectations, but for Saber Interactive it was successful in commercial terms \u2014 and according&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1864,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[],"class_list":["post-84165","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/84165","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=84165"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/84165\/revisions"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=84165"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=84165"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=84165"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}