{"id":84098,"date":"2026-09-11T15:22:56","date_gmt":"2026-09-11T07:22:56","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=84098"},"modified":"2026-09-11T15:22:56","modified_gmt":"2026-09-11T07:22:56","slug":"virtue-and-a-sledgehammer-hits-different-we-asked-a-neuroscientist-to-explain-why","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=84098","title":{"rendered":"Virtue and a Sledgehammer hits different. We asked a neuroscientist to explain why."},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<section class=\"emaki-custom-block emaki-custom-dropcap\" data-nosnippet=\"\">\n<div class=\"emaki-custom dropcap\" id=\"custom_block_0\">\n<div class=\"custom_block-content dropcap\">\n<p>I have never pulled a legendary sword from a rock. I have never been recruited into the yakuza by a grizzled hardass in a dank Osaka bar. It\u2019s not often we get to act out the scenarios of a video game in real life.<\/p>\n<\/div><\/div>\n<\/section>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<p>But today, I\u2019m in a rage room on Manhattan\u2019s Lower East Side, living out my <em>Virtue and a Sledgehammer<\/em> fantasy. The upcoming narrative adventure game follows Pratelle, a one-woman army who\u2019s out to destroy what\u2019s left of her hometown in rural Spain, armed only with what she describes as \u201c20 pounds of physical media.\u201d A joint development effort from Deconstructeam and Selkie Harbor that\u2019s published by Devolver Digital, <em>Sledgehammer<\/em> follows Pratelle\u2019s journey through the ruins of her childhood, where she encounters the remnants of former neighbors whose memories have been uploaded into cube-headed robots. Some greet her return with trepidation, others with aggression. Either way, they get the hammer. Everything gets the hammer.<\/p>\n<div class=\"w-display-card-vignette\">\n<div style=\"display:flex; justify-content:center; align-items:center; width:100%; box-sizing:border-box; padding:24px 16px;\">\n<p>\t\t<img decoding=\"async\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/polygon-2026-fall-preview-website-element-v2.png\" alt=\"Polygon 2025 Fall Preview \u2014 new games, movies, and TV premieres\" style=\"display:block; width:100%; height:auto; border:0;\"\/><\/p>\n<\/div><\/div>\n<p>I assume I\u2019ll instantly unleash my inner beast in the rage room, but the reality is a little different. The space is tighter than I expected. The physics of it all are daunting to me at first. I whip a plate at the wall and it bounces back with only minor damage. Embarrassing! Eventually, I find my tool of choice, an aluminum baseball bat, and go to town on an LED TV. I bust through the screen and into the layers of plasticine sheets that form its innards, all the way down to the metal shell enclosing the back. By the end of just half an hour, I am pouring sweat and grinning like an idiot. It\u2019s an unusually exhilarating Wednesday afternoon.<\/p>\n<p>To find out why smashing things \u2014 both in games like <em>Virtue and a Sledgehammer<\/em> and in real life \u2014 feels so damn satisfying, I spoke with Dr. Eric Leonardis, an affective neuroscientist and postdoctoral fellow at the Salk Institute in La Jolla, Calif. He told me that there are many reasons why breaking stuff feels wonderful, though they\u2019re probably not what you\u2019d assume.<\/p>\n<p>\u201cThe first intuition you have is that this is about venting anger. This is about catharsis. The idea that if you express your anger and let it out, then you won&#8217;t be angry in the future, right? Actually, this is a myth. This is something that&#8217;s been debunked scientifically,\u201d Leonardis explained. He pointed toward a recent meta analysis performed using 154 studies, which evaluated attempts to soothe anger through physical activity, like hitting a punching bag or going for a run.<\/p>\n<p>\u201cWhat they find is actually people engage in more and more aggressive behavior because they&#8217;ve been ruminating and thinking about it, right? And they&#8217;ll actually report being more angry afterwards. This is because of something called excitation transfer,\u201d he continued. \u201cSo if you have a high heart rate and it seems like you&#8217;re stressed out, then it&#8217;s hard for us to be able to place where that&#8217;s coming from, and often it can just continue on.\u201d<\/p>\n<p>So does that mean bashing thrift store leftovers will have the same effect as destroying the home of a dead loved one? Not exactly. But that doesn\u2019t mean it\u2019s totally unhelpful, either. Destroying random objects that we have no connection to might not directly reduce our grief or anger, but Leonardis says it does make our brain release a cascade of pleasurable chemicals that feel an awful lot like narcotics. He\u2019s not wrong: the first time my bat made a solid dent in that TV screen, I felt like I\u2019d just thrown back a stiff drink.<\/p>\n<p>\u201cWe have these endocannabinoids that are being released in our brain. That\u2019s what we call a runner&#8217;s high. We also have endogenous opioids, the brain&#8217;s endogenous morphine. Those are gonna be released in like the pituitary gland and the hypothalamus and into the bloodstream. There\u2019s also dopamine, this reward chemical that is released throughout the brain, in the ventral tegmental area and the striatum,\u201d Leonardis explains. \u201cThat\u2019s how these behaviors become reinforced. These things feel good when we do them, so then we want to do them more in the future. Serotonin as well, this is a mood-regulating chemical that is gonna be released when we exert ourselves \u2014 and when we smash something with a sledgehammer.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:65.894039735099%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-57-am.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Deconstructeam \\\/ Selkie Harbour \\\/ Devolver Digital&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-57-am.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-57-am.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-57-am.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-57-am.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-57-am.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-57-am.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"857\" loading=\"lazy\" decoding=\"async\" alt=\"Virtue and a Sledgehammer\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-57-am.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-57-am.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Deconstructeam \/ Selkie Harbour \/ Devolver Digital<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <em>Virtue and a Sledgehammer<\/em> adds deep emotion and trauma to this already potent neurochemical cocktail. Pratelle\u2019s memories of her mother and sister are a jumble of resentment and betrayal, of bottomless love and boundless regret. High-contrast blood reds, vivid greens, and a thrumming digital soundscape usher players into the headspace of a woman simmering with resentment. It\u2019s a hostile place with blunt, low-poly angles, a welcome departure from the bland ubiquity of Unreal Engine 5. Pratelle moves like a force of nature from building to building, the warm tones of her skin and the raw power of her movement a striking contrast to the skittish trot of the gray automatons in her path.<\/p>\n<p>Destroying your hometown is an enticing gameplay gimmick in its own right, but Leonardis points out it also taps into something primal that transcends time and place. All across the globe, humans have a well-documented history of ritual destruction in the face of tragedy. Specifically, the scholar cites Mayan and American Southwest indigenous cultures.<\/p>\n<p>\u201cThey would take bowls and ceramics that belonged to people who died, and they would actually destroy them during burial rituals. They would intentionally poke holes in the bowls so that no one could ever use them again, and then place them over the faces of the dead, to make sure that those who were still living could no longer use these objects because the person might need them in the afterlife,\u201d Leonardis says. \u201cThis is basically humans attempting to assert control and their own agency over a situation where they find themselves powerless, and that is actually very empowering. So to destroy an object that has meaning can have symbolic value for you in the future, and can also lead to acceptance.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:65.04132231405%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-22-20-am.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Deconstructeam \\\/ Selkie Harbour \\\/ Devolver Digital&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-22-20-am.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-22-20-am.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-22-20-am.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-22-20-am.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-22-20-am.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-22-20-am.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"846\" loading=\"lazy\" decoding=\"async\" alt=\"Virtue and a Sledgehammer\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-22-20-am.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-22-20-am.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Deconstructeam \/ Selkie Harbour \/ Devolver Digital<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>Taking control isn\u2019t just about emotional pain. Neurological studies show that a sense of being in control can alter how our brains experience physical pain, too.<\/p>\n<p>\u201cIt&#8217;s called the illusion of control study, where if you have someone that&#8217;s experiencing shocks, and someone else is administering it to them, they will have a big amount of physiological stress,\u201d Leonardis explains. \u201cIf you measure their sweat and their skin conductance and things like that, you&#8217;ll find that it&#8217;s very high when someone else is inflicting this shock. But if you tell them that they actually have control over this shock, then they will actually report less pain.\u201d That may explain why Pratelle would rather pick up the hammer herself, rather than take a seat and watch the world burn.<\/p>\n<p>Leonardis also points out that simulated destruction \u2014 whether in a rage room or a game like <em>Virtue and a Sledgehammer<\/em> \u2014 can also satisfy our sense of morbid curiosity and prepare us to deal with negative situations in the future. That\u2019s because there\u2019s a part of our brains that\u2019s just itching to know what it would look like if we were to hurl that plate to the floor, or throw a wine glass at the wall as hard as we can.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/steam-next-fest-games-wishlist-virtue-and-a-sledgehammer.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Deconstructeam\\\/Devolver Digital&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/steam-next-fest-games-wishlist-virtue-and-a-sledgehammer.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/steam-next-fest-games-wishlist-virtue-and-a-sledgehammer.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/steam-next-fest-games-wishlist-virtue-and-a-sledgehammer.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/steam-next-fest-games-wishlist-virtue-and-a-sledgehammer.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/steam-next-fest-games-wishlist-virtue-and-a-sledgehammer.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/steam-next-fest-games-wishlist-virtue-and-a-sledgehammer.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"A person in Virtue and a Sledgehammer standing with a sledgehammer in their hands.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/steam-next-fest-games-wishlist-virtue-and-a-sledgehammer.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/steam-next-fest-games-wishlist-virtue-and-a-sledgehammer.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Deconstructeam\/Devolver Digital<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> \u201cThis whole exploration of the morbid actually offers evolutionary benefits,\u201d he said. \u201cThis is a critical function of the prefrontal cortex, that we&#8217;re able to separate reality from the virtual. Or the simulated. I don&#8217;t know if it&#8217;s therapeutic in the clinical sense. If you have trauma that you&#8217;re trying to deal with, it&#8217;s always good to go to a professional and try to deal with that trauma. But to explore your own morbid curiosity is not a negative thing, and it can help you see how you would respond in situations where things go south.\u201d<\/p>\n<p>Speaking of things going south, <em>Virtue and a Sledgehammer <\/em>comes at a moment when we\u2019re all feeling particularly anxious about the role technology plays in our lives. AI is gobbling up jobs and making laptops, phones, and game consoles more expensive than ever. Data centers are devastating local water supplies while belching harmful toxins into the surrounding air. Companies like PlayStation insist that consumers cannot truly own digital goods, while making wildly unpopular plans to eliminate physical alternatives.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:65.534382767191%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-36-am.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Deconstructeam \\\/ Selkie Harbour \\\/ Devolver Digital&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-36-am.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-36-am.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-36-am.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-36-am.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-36-am.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-36-am.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"852\" loading=\"lazy\" decoding=\"async\" alt=\"Virtue and a Sledgehammer\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-36-am.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/screenshot-2026-09-09-at-11-21-36-am.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Deconstructeam \/ Selkie Harbour \/ Devolver Digital<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> \u201cThe idea of transhumanism is becoming more and more prevalent in our everyday life. And what we&#8217;re seeing is people are responding negatively to a lot of it, especially in the arts,\u201d Leonardis explains. \u201cSo the idea of hitting a robot with a sledgehammer, that&#8217;s very attractive today, when we have AI trying to steal a lot of people&#8217;s intellectual property. At the same time, there is this movement against these technological means and returning to physical media, returning to embodiment. We want other humans to be generating the content that we are consuming.\u201d<\/p>\n<p>It\u2019s not a coincidence that Pratelle is bashing robots to bits, instead of real people. There\u2019s also a reason I went straight for the screens and not the wine glasses at The Ragery. Both speak to a more widespread desire to take back control, to experience something authentic instead of just \u201cmore content.\u201d If the last several months have left you feeling itching to bash something with a bat, perhaps <em>Virtue and a Sledgehammer<\/em> will resonate with you.<\/p>\n<p>\u201cIn general, smashing things is probably not the answer to your trauma,\u201d Leonardis said. \u201cBut it is definitely a thing that humans have done ritualistically throughout history to try to exert control.\u201d<\/p>\n<p><em>Virtue and a Sledgehammer<\/em> will be released on Windows PC via Steam this fall.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"polygons-2026-fall-preview\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"2026 Fall Preview - Package Art\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/2026-fall-preview-package-art.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/2026-fall-preview-package-art.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tThe 2026 Fall Preview<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Exclusive interviews, hands-on previews, and everything you need to fill up your calendar <\/p>\n<\/p><\/div>\n<\/aside>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/virtue-sledgehammer-neuroscientist-interview\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have never pulled a legendary sword from a rock. I have never been recruited into the yakuza by a grizzled hardass in a dank&#8230;<\/p>\n","protected":false},"author":1,"featured_media":84099,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[2125,2787,305,11244,23396,23395],"class_list":["post-84098","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-asked","tag-explain","tag-hits","tag-neuroscientist","tag-sledgehammer","tag-virtue","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/84098","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=84098"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/84098\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/84099"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=84098"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=84098"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=84098"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}