{"id":83675,"date":"2026-09-10T05:02:49","date_gmt":"2026-09-09T21:02:49","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=83675"},"modified":"2026-09-10T05:02:49","modified_gmt":"2026-09-09T21:02:49","slug":"ocarina-of-time-is-the-last-game-that-needs-a-jump-button","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=83675","title":{"rendered":"Ocarina of Time Is the Last Game That Needs a Jump Button"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div wp_automatic_readability=\"115.39342881213\">\n<p>After months of anticipation, Nintendo officially revealed footage for its upcoming remake of <em>The Legend of Zelda: Ocarina of Time<\/em>. The big reveal took place as part of Tuesday\u2019s 40th anniversary stream for the Legend of Zelda, which opened with an orchestral take on the franchise theme and spent much of its remainder hyping the November release on Switch 2.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>Judging from the substantial footage shown, <em>Ocarina of Time<\/em> on Switch 2 is a 1:1 remake, aside from a visual overhaul and some smart additions, similar to <em>Starfox<\/em> from earlier this year. One of the additions I\u2019m less excited about, though, is the introduction of a dedicated jump button that <em>Ocarina of Time<\/em> doesn\u2019t need.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/ocarina.JPG\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Nintendo&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/ocarina.JPG?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/ocarina.JPG?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/ocarina.JPG?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/ocarina.JPG?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/ocarina.JPG?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/ocarina.JPG?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Link in the Ocarina of Time remake plays the famous blue wind instrument. \" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/ocarina.JPG?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/ocarina.JPG?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Nintendo<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>In <em>Ocarina of Time<\/em> on the Nintendo 64, Link negotiated his fair share of platforms. From the very start of the adventure, he jumped between ledges, such as the small islands in a pond in Kokiri Forest. However, the player didn\u2019t control those hops. Instead, they directed Link to run toward the edge of a platform and then he would automatically take a wild leap from its edge, all on his own.<\/p>\n<p>That original approach worked fine, once players grew accustomed to it. In a platformer, it makes sense to require a button press before, say, Mario will leap to the next ledge. That\u2019s part of the experience. But <em>Ocarina of Time<\/em> is an adventure game. Its appeal comes less from obstacle courses and more from the epic sense of scale on display. By leaving out the simple command, Nintendo\u2019s team gave itself more options for item management. They also eliminated instances when players might press a button just a split-second too late and watch Link dive into a lava lake.<\/p>\n<div class=\"w-display-card-vignette\">\n    <!-- ============================================================\n     Polygon &mdash; Wishlister Newsletter Signup Widget &mdash; Markup\n     Pairs with polygon-newsletter-widget.css (shared with the\n     Switchboard widget &mdash; same component system, new copy\/art).\n     Needs Montserrat loaded once on the page:\n     <link rel=\"stylesheet\" href=\"https:\/\/fonts.googleapis.com\/css2?family=Montserrat:wght@600;700;800&display=swap\">\n\n     IMPORTANT &mdash; image src below is a placeholder. Upload\n     steam-crop-portrait-4x5.jpg (sent alongside this file) to the CDN\n     and swap the src for its real URL before publishing. This crop has\n     no dead space baked in, so the plain .polygon-nl__media class\n     (full-height fill, no --crop-top\/--square modifier needed) is\n     correct here &mdash; do not add those modifier classes back for this art.\n     ============================================================ --><\/p>\n<div class=\"polygon-nl polygon-nl--horizontal\" wp_automatic_readability=\"7.5317073170732\">\n<div class=\"polygon-nl__body\" wp_automatic_readability=\"33.75\">\n<h3 class=\"polygon-nl__title\">Get Polygon\u2019s Wishlister newsletter<\/h3>\n<p class=\"polygon-nl__copy\">A weekly cheat sheet to what you\u2019ll eventually love to play. No buying, no<br \/>\n\t\t\tcommitment \u2014 just saving for later.<\/p>\n<p>\t\t\tSign up free<br \/>\n\t\t\t<svg class=\"polygon-nl__cta-arrow\" viewbox=\"0 0 24 24\" fill=\"none\" aria-hidden=\"true\">\n\t\t\t\t<path d=\"M5 12h13M13 6l6 6-6 6\" stroke=\"currentColor\" stroke-width=\"2.2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"\/>\n\t\t\t<\/svg><\/p>\n<p class=\"polygon-nl__fine\">Free. Unsubscribe anytime.<\/p>\n<\/p><\/div>\n<\/div><\/div>\n<p>The Nintendo Switch controller features additional buttons and options that older hardware did not. The remake\u2019s developers also have had decades of quality 3D games to learn from, which is exactly what they seem to have done. As a result, user interface changes are one of seven hidden details you might have missed in the <em>Zelda: Ocarina of Time<\/em> trailer Nintendo showed at the end of the presentation. Items are no longer assigned to three face buttons, leaving room for other functions\u2026 like jumping.<\/p>\n<p>\u201cEven in places with gaps, you can jump, and jump again to cross them,\u201d series producer Eiji Aonuma said (through a translator) during his demonstration of the remake\u2019s early moments. \u201cJust like with the camera, jumping might seem obvious for those of you who have played recent games in the series. But, in the Nintendo 64 game, you\u2019d automatically jump when you got close to an edge. So, jumping by pressing a button is a major change.\u201d<\/p>\n<p>That major change will solve one problem, at least. In the game\u2019s Nintendo 64 edition, Link sometimes had to navigate tight spaces while exploring dungeons or the overworld. From time to time, he took a flying leap when the player didn\u2019t intend for him to, which was frustrating. In other cases, he dropped from a ledge and had to pull himself back up, interrupting the action. While such moments were irritating, they weren\u2019t common enough to require a fix that could drag along some unwanted baggage.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:55.725190839695%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/the-legend-of-zelda-ocarina-of-time-hyrule-field.JPG\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Nintendo&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/the-legend-of-zelda-ocarina-of-time-hyrule-field.JPG?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/the-legend-of-zelda-ocarina-of-time-hyrule-field.JPG?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/the-legend-of-zelda-ocarina-of-time-hyrule-field.JPG?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/the-legend-of-zelda-ocarina-of-time-hyrule-field.JPG?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/the-legend-of-zelda-ocarina-of-time-hyrule-field.JPG?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/the-legend-of-zelda-ocarina-of-time-hyrule-field.JPG?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"920\" loading=\"lazy\" decoding=\"async\" alt=\"Link wanders through Hyrule Field in The Legend of Zelda: Ocarina of Time.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/the-legend-of-zelda-ocarina-of-time-hyrule-field.JPG?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/09\/the-legend-of-zelda-ocarina-of-time-hyrule-field.JPG?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Nintendo<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>In the remake, one presumes, Link will no longer face such hassles. He might shuffle along the lip of a precipice perfectly fine. I can certainly get behind that. But from what we\u2019ve been shown so far, there aren\u2019t any new areas that require the adjustment. The dungeon segments revealed in the presentation played out the same as ever, except prettier. A dedicated jump button doesn\u2019t seem nearly as impressive as the touchscreen inventory system or the dedicated ocarina button Grezzo added to <em>The Legend of Zelda: Ocarina of Time 3D<\/em> in 2011. It simply adds one more thing to tend to while exploring.<\/p>\n<p>When developers spend time updating their classics, it makes sense to seize the opportunity to polish away rough edges. The Nintendo Direct presentation showed a number of minor differences that might easily enrich the experience we remember so well, from voiced cutscenes to a more elegant camera. But it\u2019s hard to picture a dedicated jump button improving much of anything, especially since this version of Hyrule was specifically designed to not need one. The change adds an element that players were perfectly content ignoring in the past.<\/p>\n<p>\u201cIf it ain\u2019t broke, don\u2019t fix it,\u201d people say. Nintendo is fixing it anyway.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"zelda-ocarina-time-remake-trailer-breakdown\" data-nosnippet=\"\" wp_automatic_readability=\"12.342857142857\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"the-legend-of-zelda-ocarina-of-time-remake-press-image-6.jpg\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2026\/09\/the-legend-of-zelda-ocarina-of-time-remake-press-image-6.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2026\/09\/the-legend-of-zelda-ocarina-of-time-remake-press-image-6.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\" wp_automatic_readability=\"14.424242424242\">\n<h5 class=\"display-card-title \">\n<p>\t\t\t7 hidden details you might have missed in the Zelda: Ocarina of Time trailer<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Owls, fairies, and more blink-and-you&#8217;ll-miss-it teases<\/p>\n<\/p><\/div>\n<\/aside><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/zelda-ocarina-of-time-doesnt-need-a-jump-button\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After months of anticipation, Nintendo officially revealed footage for its upcoming remake of The Legend of Zelda: Ocarina of Time. The big reveal took place&#8230;<\/p>\n","protected":false},"author":1,"featured_media":83676,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[29781,258,5102,9083,654],"class_list":["post-83675","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-button","tag-game","tag-jump","tag-ocarina","tag-time","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/83675","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=83675"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/83675\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/83676"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=83675"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=83675"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=83675"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}