{"id":8280,"date":"2025-11-02T08:13:39","date_gmt":"2025-11-02T00:13:39","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=8280"},"modified":"2025-11-02T08:13:39","modified_gmt":"2025-11-02T00:13:39","slug":"arc-raiders-review-in-progress","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=8280","title":{"rendered":"ARC Raiders Review in Progress"},"content":{"rendered":"<p><br \/>\n<br \/><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/10\/31\/arcraiders-review-blogroll-1761948620613.jpg\" \/><\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I thought I was only going to play five or six hours of ARC Raiders on launch day before sitting down to write this initial review in progress, but after just a handful of matches, I suddenly couldn\u2019t pull myself away \u2013 and before I realized it, I\u2019d been playing for 10 hours. This is without question the most hooked I\u2019ve found myself on an extraction shooter (and I\u2019ve played a lot of them), with clean and tense gunplay, a progression system that\u2019s been incredibly satisfying so far, and a loot game that has me sweating over what to put in my backpack and what to leave behind. I\u2019ve still got loads more to do and see before I can draw any final conclusions, but what I <em>have <\/em>played has made an incredibly good first impression.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">ARC Raiders follows the usual extraction shooter formula of dropping you into a zone to take down NPC enemies and scramble for loot, all while looking over your shoulder for rival crews who would love nothing more than to crack you open like a meat pinata and take everything you\u2019ve collected. From what I\u2019ve seen so far, ARC Raiders hasn\u2019t done much to iterate on those fundamentals, but it does absolutely nail them, and that\u2019s harder to do than it might sound \u2013 for example, a big budget attempt like Battlefield 2042\u2019s Hazard Zone mostly fell flat, and the alpha for Bungie&#8217;s Marathon landed with such a thud it was delayed indefinitely.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">One of the main ways it succeeds is in its stressful gunplay, where weapons only have a few rounds in each magazine, take a good deal of time to reload, and the robotic NPCs are either much faster than you or can rain down missiles to take you out in a single blast. This means I\u2019m usually feeling like a rodent sneaking around to scavenge food and supplies from the world before slinking back to base \u2013 but when combat does break out, it\u2019s charged with delightful anxiety thanks to the high-risk, high-reward situation of knowing you\u2019re either about to lose everything you\u2019ve fought for or grab some awesome gear off the corpses of those you\u2019ve bested. This includes both AI-controlled and human players, as both can be found and fought out in the world, though it\u2019s best to avoid either of them unless you know you\u2019ve brought the gear and skills required for a fight. That\u2019s because firing a shot has a good chance of drawing all robot enemies and loot-hungry players to your position, taking advantage of your vulnerability to do as much damage as possible.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">All four of the maps I\u2019ve seen so far have very cool and distinct vibes to them, from the ruined husk of a waterlogged dam to a city buried in red sand. It\u2019s a good thing that they\u2019re so great to look at, too, because you\u2019ll spend a whole lot of time trekking back and forth across them in search of loot. I still feel like I haven\u2019t seen most of the nooks and crannies of these areas, despite having played on them for dozens of matches already, but they are starting to feel a little familiar to me. Here\u2019s hoping they\u2019ve still got secrets to uncover that expand the amount of time I\u2019m willing to spend on each.<\/p>\n<div data-cy=\"playlist-view-trigger\">\n<section class=\"box-wrapper jsx-2673806401 user-list-embed\" data-cy=\"user-list-embed\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217\">\n<section class=\"stack jsx-806034919 carousel-section jsx-282394234\" data-cy=\"carousel\">\n<div class=\"stack jsx-3647836811 jsx-1304765713\">\n<div>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-2321054750\">TieGuyTravis&#8217; Favorite Extraction Shooters<\/h3>\n<p>For those who like risking it all on loot that&#8217;s well worth it, these are your best bets.<\/p>\n<\/div>\n<\/div>\n<\/section>\n<\/div>\n<\/section>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As I work toward exploring every last zone, one thing I\u2019m still looking for is an enemy combatant I haven\u2019t faced yet (aside from the massive tanks, which I\u2019m just steering clear of at this early stage). Most of my NPC combat encounters have been against the small roly poly bots and flying drones that are fairly easy to destroy, with my fellow players being the only proper challenge so far. I\u2019m looking forward to the point where I\u2019m powerful enough to actually engage with some of the chonkier enemies more seriously, but it still would have been nice to have a wider variety of low level AI combatants to shake up the early game a bit.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Thankfully, even as maps and enemies have begun to feel familiar, that hasn\u2019t dampened my desire to play just because of how good the loot and progressions systems are. Every run, win or lose, has me excited to return to the cozy sanctuary of Speranza, where I can chat with vendors, turn in and accept new quests, upgrade my facilities that allow me to craft items and gain access to new upgrades, customize my character\u2019s appearance, and spend skill points that make me slightly better at things like keeping quiet while rifling through loot during matches. There\u2019s so much to do and unlock that I truly feel I\u2019ve only scratched the surface in this regard, and that\u2019s kept me glued to my controller and eager to dive into new matches.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Anyway, there\u2019s still lots to do and robots to slay, so I\u2019ll be headed back out to the wastes for more just as soon as I\u2019m finished typing. You can expect a full, scored review early next week!<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/arc-raiders-review\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I thought I was only going to play five or six hours of ARC Raiders on launch day before sitting down to write this initial&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1864,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[4195,970,4856,28],"class_list":["post-8280","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-arc","tag-progress","tag-raiders","tag-review","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/8280","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8280"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/8280\/revisions"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8280"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8280"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8280"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}