{"id":81608,"date":"2026-09-02T19:00:04","date_gmt":"2026-09-02T11:00:04","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=81608"},"modified":"2026-09-02T19:00:04","modified_gmt":"2026-09-02T11:00:04","slug":"metroidvania-games-were-the-original-open-world-games","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=81608","title":{"rendered":"Metroidvania Games Were The Original Open-World Games"},"content":{"rendered":"<p><br \/>\n<\/p>\n<p class=\"wp-block-paragraph\"><em>The original Metroid and Castlevania both turn 40 years old this fall. As the two series most responsible for creating the \u201cmetroidvania,\u201d we\u2019re taking this occasion to take a comprehensive view of the popular genre. This is Metroidvania Week.<\/em><\/p>\n<p class=\"wp-block-paragraph\">When many people pick up a controller to play a game, they&#8217;re looking for one thing above all others: escapism. A break from the real world. There&#8217;s no better way to do that than to immerse yourself in another world. Getting lost in a completely fictional world is true escapism. These days, open-world games like Cyberpunk 2077, Red Dead Redemption 2, and the most recent Legend of Zelda games do a lot of the work here, giving us maps full of icons to wade through. But the original escapist games came in the form of search-action games, colloquially known as metroidvania games by their fans.<\/p>\n<p class=\"wp-block-paragraph\">The term metroidvania has been around since the early 2000s, and mashes together the names of two games that established the tropes of the genre early on, Metroid and Castlevania. A classic metroidvania game drops you at the entrance to an environment that feels massive (especially in the opening hours) and gives you a pretty straightforward quest like &#8220;defeat Dracula&#8221;&#8211;and then throws countless roadblocks in your path on the way to that goal (locked doors, impassable areas, area bosses), forcing you to crisscross a growing map of different, visually distinct areas, often with their own enemies and thematically appropriate challenges.<\/p>\n<figure data-wp-interactive=\"core\/image\" data-wp-context=\"{ &quot;core&quot;: { &quot;image&quot;: { &quot;initialized&quot;: true } } }\" class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" data-ref-id=\"1870431\" data-wp-on--click=\"actions.core.image.showLightbox\" style=\"cursor: zoom-in\" height=\"576\" width=\"1024\" src=\"https:\/\/www.gamespot.com\/wp-content\/uploads\/2026\/09\/4402238-ss_fc372fd6a6ee58dc6a9338719ba2480b89df66a4.webp?w=636\" alt=\"\" class=\"wp-image-1870431\" \/><figcaption class=\"wp-element-caption\">Animal Well, a densely packed metroidvania<\/figcaption><\/figure>\n<p class=\"wp-block-paragraph\">Those roadblocks are key to making the exploration feel like it matters. You can&#8217;t go anywhere you like at the beginning; you&#8217;ll need to unlock ways to open doors and new movement options to let you bypass hazards. When you eventually get through that barrier and into a new biome, that sense of wonder at seeing a new place can set in. Those roadblocks look a little different in open-world games; some games eschew these roadblocks entirely in favor of freedom, while others really only gate specific areas like dungeons and special challenges. But they&#8217;re still doing the same thing as those metroidvania games&#8211;trying to give you reasons to explore and then revisit parts of the map, exploring the world in detail.<\/p>\n<p class=\"wp-block-paragraph\">At a basic level of mechanics and progression, these games are doing essentially the same thing: rewarding you for thorough exploration.<\/p>\n<p class=\"wp-block-paragraph\">It&#8217;s easy to imagine a metroidvania in 3D&#8211;Dark Souls feels like one such example, with a map crisscrossed by shortcuts and riddled with secrets, and each area has a theme and a boss to match. And these themed areas are part of how a game ensures that it&#8217;s memorable. Elden Ring has the Siofra river, an underground river with a sky full of dazzling stars. Control, a game full of gray blocks, has areas like the Black Rock Quarry and the Astral Plane.<\/p>\n<p class=\"wp-block-paragraph\">Many open-world games, especially those where you pick up quest-mandated weapons and earn new movement abilities, would function as a metroidvania without much change to its gameplay loops.&nbsp;<\/p>\n<figure data-wp-interactive=\"core\/image\" data-wp-context=\"{ &quot;core&quot;: { &quot;image&quot;: { &quot;initialized&quot;: true } } }\" class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" data-ref-id=\"1870434\" data-wp-on--click=\"actions.core.image.showLightbox\" style=\"cursor: zoom-in\" height=\"576\" width=\"1024\" src=\"https:\/\/www.gamespot.com\/wp-content\/uploads\/2026\/09\/batmanarkham.webp?w=636\" alt=\"\" class=\"wp-image-1870434\" \/><figcaption class=\"wp-element-caption\">The Batman Arkham series blended open world and metroidvania progression<\/figcaption><\/figure>\n<p class=\"wp-block-paragraph\">All of these individual features come together to make a place where you as the player have a unique level of agency to navigate and interact with the game world. You can explore at your own pace, discovering the world one biome at a time, and as you pick up classic abilities like double-jumping and air-dashing that allow you to master the game world, you get that feedback loop of satisfaction: &#8220;The hard work I&#8217;m doing is paying off.&#8221; As you acquire weapons and combat abilities, you choose which version of that character you want to be, what build. You have a clear goal and the agency to complete it how you like&#8211;something very few games can provide with similar density.&nbsp;<\/p>\n<p class=\"wp-block-paragraph\">Only these two game genres offer this exact mix of personalization, approach, and achievement. That&#8217;s why a genre that&#8217;s been around for 30 years still holds such power for so many gamers.<\/p>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.gamespot.com\/articles\/metroidvania-games-were-the-original-open-world-games\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The original Metroid and Castlevania both turn 40 years old this fall. As the two series most responsible for creating the \u201cmetroidvania,\u201d we\u2019re taking this&#8230;<\/p>\n","protected":false},"author":1,"featured_media":81609,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[321,15446,3244,2443],"class_list":["post-81608","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-games","tag-metroidvania","tag-openworld","tag-original","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/81608","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=81608"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/81608\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/81609"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=81608"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=81608"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=81608"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}