{"id":77333,"date":"2026-08-18T07:32:05","date_gmt":"2026-08-17T23:32:05","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=77333"},"modified":"2026-08-18T07:32:05","modified_gmt":"2026-08-17T23:32:05","slug":"the-12-biggest-video-game-flops-of-all-time","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=77333","title":{"rendered":"The 12 Biggest Video Game Flops of All Time"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>No one sets out to build a flop. Game development costs too much to justify anything but a genuine effort, sometimes at the cost of creative freedom. Even the industry\u2019s true auteurs must eventually answer for their bold decisions. With so many safeguards in place, most games will at least do reasonably well. And with ongoing developer attention, even an early misfire like <em>Cyberpunk 2077<\/em> or <em>No Man\u2019s Sky<\/em> can eventually find massive success.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<p>There have been some big exceptions, though: huge games that failed to find the audience they deserved, or that simply never came together as their developers intended and thus inspired almost no one to purchase or play them. Those games will remain disappointing forever. Here, as a reminder of how difficult the whole business can be, is our list of the 12 biggest gaming flops of all time.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"the-lord-of-the-rings-gollum-2023\">\n            <span class=\"item-num\">12 <\/span><br \/>\n        <span><br \/>\n                            The Lord of the Rings: Gollum (2023)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:52.983725135624%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24491818\/Screenshot_2023_03_09_at_1.47.34_PM.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Daedalic Entertainment\\\/Nacon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24491818\/Screenshot_2023_03_09_at_1.47.34_PM.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24491818\/Screenshot_2023_03_09_at_1.47.34_PM.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24491818\/Screenshot_2023_03_09_at_1.47.34_PM.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24491818\/Screenshot_2023_03_09_at_1.47.34_PM.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24491818\/Screenshot_2023_03_09_at_1.47.34_PM.png?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24491818\/Screenshot_2023_03_09_at_1.47.34_PM.png?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\"\/><img width=\"825\" height=\"437\" loading=\"lazy\" decoding=\"async\" alt=\"Gollum as he appears in The Lord of the Rings: Gollum, by Daedalic Entertainment\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24491818\/Screenshot_2023_03_09_at_1.47.34_PM.png?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24491818\/Screenshot_2023_03_09_at_1.47.34_PM.png?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Daedalic Entertainment\/Nacon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <em>The Lord of the Rings: Gollum<\/em> was a swing for the fences by publisher and former developer Daedalic Games. Unfortunately, that swing didn\u2019t connect. The game was mocked for faltering in most regards, for having no personality, and for being a buggy mess. Unsurprisingly, sales were as underwhelming as its critical reception. The whole venture went badly enough that Daedalic stepped away from developing games (it had released several successful graphic adventure games in the Deponia series, among numerous other titles) to focus entirely on its talents as a publisher.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"babylon-rsquo-s-fall-2022\">\n            <span class=\"item-num\">11 <\/span><br \/>\n        <span><br \/>\n                            Babylon\u2019s Fall (2022)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:60%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11517469\/babylons_fall_four_characters_art_1000.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;PlatinumGames\\\/Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11517469\/babylons_fall_four_characters_art_1000.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11517469\/babylons_fall_four_characters_art_1000.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11517469\/babylons_fall_four_characters_art_1000.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11517469\/babylons_fall_four_characters_art_1000.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11517469\/babylons_fall_four_characters_art_1000.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11517469\/babylons_fall_four_characters_art_1000.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\"\/><img width=\"825\" height=\"495\" loading=\"lazy\" decoding=\"async\" alt=\"Babylon\u2019s Fall - four characters in front of a giant tower\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11517469\/babylons_fall_four_characters_art_1000.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/11517469\/babylons_fall_four_characters_art_1000.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">PlatinumGames\/Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> PlatinumGames is generally admired for its work on acclaimed hits such as NieR: Automata, but not every project has met with success. <em>Babylon\u2019s Fall<\/em>, an action-RPG it built for Square Enix, included enough microtransactions to chase away most players right from the start. It also suffered from bland visuals and sluggish combat that no one expected from the developer of <em>Bayonetta<\/em> and other lively action-game fare. The team spent months trying to develop a community following its messy launch. Gamestop even gave away free copies. Finally the game got shut down just ahead of its one-year anniversary. It\u2019s no longer offered on any storefronts, and the physical disc some people bought now works best as a coaster.<\/p>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"immortals-of-aveum-2023\">\n            <span class=\"item-num\">10 <\/span><br \/>\n        <span><br \/>\n                            Immortals of Aveum (2023)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24864348\/IOA_USP3_Unleash.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Ascendant Studios\\\/Electronic Arts&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24864348\/IOA_USP3_Unleash.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24864348\/IOA_USP3_Unleash.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24864348\/IOA_USP3_Unleash.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24864348\/IOA_USP3_Unleash.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24864348\/IOA_USP3_Unleash.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24864348\/IOA_USP3_Unleash.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"An Immortals of Aveum screenshot shows the player using both of their hands to generate a magical blue attack\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24864348\/IOA_USP3_Unleash.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24864348\/IOA_USP3_Unleash.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Ascendant Studios\/Electronic Arts<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <em>Immortals of Aveum<\/em> racked up some positive previews ahead of its release, but a lot of the positive sentiment evaporated by launch day. Players, including our critic, felt the game didn\u2019t do enough to distinguish itself from games like <em>Call of Duty<\/em>, even though it replaced traditional weapons with colorful spellcasting. After spending more than $100 million on its development, Electronic Arts had high expectations that weren\u2019t met, which led Ascendant Studios to lay off nearly half its workforce a few weeks after release day. In the game\u2019s defense, it tried to compete with high-profile hits like <em>Baldur\u2019s Gate 3<\/em> and <em>Starfield<\/em>. If it had come out some other time, its shortcomings might not have hurt it nearly as much.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"too-human-2008\">\n            <span class=\"item-num\">9 <\/span><br \/>\n        <span><br \/>\n                            Too Human (2008)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/too-human-cover-art-cropped.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Silicon Knights\\\/Microsoft Game Studios&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/too-human-cover-art-cropped.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/too-human-cover-art-cropped.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/too-human-cover-art-cropped.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/too-human-cover-art-cropped.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/too-human-cover-art-cropped.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/too-human-cover-art-cropped.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Artwork cropped from the cover of Too Human on Xbox 360 shows closeup of glowering man's face\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/too-human-cover-art-cropped.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/too-human-cover-art-cropped.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Silicon Knights\/Microsoft Game Studios<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> To err is human, and <em>Too Human<\/em> is far from divine. That\u2019s the lesson Microsoft and Silicon Knights learned with the launch of the first in what was meant to be a series of games fusing Norse mythology with science fiction. Microsoft paid a lot of money to fund <em>Too Human<\/em>\u2019s release on Xbox hardware after a lengthy development period. It must have seemed like a reasonably safe bet at the time, given the studio\u2019s prior success with <em>Eternal Darkness: Sanity\u2019s Requiem<\/em>. Then Silicon Knights sued Epic Games, accusing the company of providing Unreal Engine 3 in unfinished form. Epic defended itself in court and, during the legal discovery process, discovered that thousands of lines from its tools had been placed directly in Too Human\u2019s code. A judge ordered Silicon Knights to pay Epic millions of dollars in damages. What\u2019s more, the studio was instructed to destroy all unsold physical copies of the game and remove it from storefronts (although Microsoft brought it back later). The same court order applied to unsold copies of the critical dud, <em>X-Men: Destiny<\/em>, which was released in 2011. Some games flop hard enough to take others down with them.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"the-callisto-protocol-2022\">\n            <span class=\"item-num\">8 <\/span><br \/>\n        <span><br \/>\n                            The Callisto Protocol (2022)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24248059\/TCP_Screen9.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Striking Distance Studios\\\/Krafton&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24248059\/TCP_Screen9.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24248059\/TCP_Screen9.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24248059\/TCP_Screen9.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24248059\/TCP_Screen9.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24248059\/TCP_Screen9.jpeg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24248059\/TCP_Screen9.jpeg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Jacob Lee holds a stun baton in his hands and walks through a series of frozen mutant bodies amid a blizzard in a still from The Callisto Protocol\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24248059\/TCP_Screen9.jpeg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24248059\/TCP_Screen9.jpeg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Striking Distance Studios\/Krafton<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Directed by <em>Dead Space<\/em> co-creator Glen Schofield as his final game before retiring in 2026, <em>The Callisto Protocol<\/em> is another sci-fi horror experience. Publisher Krafton sank millions to fund its development at Striking Distance Studios, but the game didn\u2019t find the desired audience, largely thanks to linear gameplay that couldn\u2019t match its visual quality. Schofield resigned from the studio soon after the game\u2019s release, and the team explored other options for the world it had created (finally releasing <em>Redacted<\/em> with some success). <em>The Callisto Protocol<\/em>\u2019s disappointing launch was a sad end for a game that showed so much promise, and an unfortunate swan song for a developer responsible for so many celebrated past releases at other studios.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"forspoken-2023\">\n            <span class=\"item-num\">7 <\/span><br \/>\n        <span><br \/>\n                            Forspoken (2023)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/12\/forspoken-steam-screenshot.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/12\/forspoken-steam-screenshot.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/12\/forspoken-steam-screenshot.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/12\/forspoken-steam-screenshot.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/12\/forspoken-steam-screenshot.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/12\/forspoken-steam-screenshot.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/12\/forspoken-steam-screenshot.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A wide shot of Forspoken main character Frey wearing a cloak and hunched over in a bright scene\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/12\/forspoken-steam-screenshot.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/12\/forspoken-steam-screenshot.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Although developed by Luminous Productions for Square Enix, <em>Forspoken<\/em> was supposed to be one of the best reasons to own a PlayStation 5. It also needed to justify development of the Luminous Engine, which might have underpinned future releases. Originally revealed as <em>Project Athia<\/em>, <em>Forspoken<\/em> promised photorealistic worlds the protagonist could explore at high speeds while particle and spell effects lit up her surroundings. Unfortunately, some of the character\u2019s early lines shared in promotional video became a meme, which left some players reluctant to take a chance on an unfamiliar new series. Character interactions in the final release justified those early impressions. The game also suffered from technical issues, such as muddy visuals, that prevented most players from giving its excellent parkour a chance. When sales remained poor, Square Enix disbanded the development team and shifted development on future titles to familiar tech such as Unreal Engine and Unity.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"anthem-2019\">\n            <span class=\"item-num\">6 <\/span><br \/>\n        <span><br \/>\n                            Anthem (2019)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/anthem-end-of-the-world.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: BioWare\\\/EA&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/anthem-end-of-the-world.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/anthem-end-of-the-world.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/anthem-end-of-the-world.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/anthem-end-of-the-world.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/anthem-end-of-the-world.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/anthem-end-of-the-world.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Javelins gathering in front of a stormy sky in Anthem\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/anthem-end-of-the-world.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/01\/anthem-end-of-the-world.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: BioWare\/EA<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> At the height of its Mass Effect success, BioWare seemed like a developer that could do no wrong. Then the cracks started showing. <em>Mass Effect Andromeda<\/em> lacked much of the familiar magic. Players began to wonder if the team had lost its touch. No, PR assured them. First-rate talent was simply hard at work on the next big project: <em>Anthem<\/em>. After a dazzling E3 reveal in 2018, expectations were sky-high for the new title. When it finally arrived as a live-service game, rather than continuing the company\u2019s tradition of providing fine single-player adventures, it bore little resemblance to the experience players had been promised. A planned updates roadmap might have improved matters, but Electronic Arts canceled it. The game\u2019s servers finally shut down earlier this year, sealing its fate.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"marvel-rsquo-s-avengers-2021\">\n            <span class=\"item-num\">5 <\/span><br \/>\n        <span><br \/>\n                            Marvel\u2019s Avengers (2021)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:50%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/07\/marvel-s-avengers-team-line-up-including-hulk-thor-captain-america-iron-man-ms-marvel-and-black-widow-standing-on-the-golden-gate-bridge.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Marvel\\\/Disney&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/07\/marvel-s-avengers-team-line-up-including-hulk-thor-captain-america-iron-man-ms-marvel-and-black-widow-standing-on-the-golden-gate-bridge.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/07\/marvel-s-avengers-team-line-up-including-hulk-thor-captain-america-iron-man-ms-marvel-and-black-widow-standing-on-the-golden-gate-bridge.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/07\/marvel-s-avengers-team-line-up-including-hulk-thor-captain-america-iron-man-ms-marvel-and-black-widow-standing-on-the-golden-gate-bridge.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/07\/marvel-s-avengers-team-line-up-including-hulk-thor-captain-america-iron-man-ms-marvel-and-black-widow-standing-on-the-golden-gate-bridge.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/07\/marvel-s-avengers-team-line-up-including-hulk-thor-captain-america-iron-man-ms-marvel-and-black-widow-standing-on-the-golden-gate-bridge.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/07\/marvel-s-avengers-team-line-up-including-hulk-thor-captain-america-iron-man-ms-marvel-and-black-widow-standing-on-the-golden-gate-bridge.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"826\" loading=\"lazy\" decoding=\"async\" alt=\"Marvel\u2019s Avengers team line-up, including Hulk, Thor, Captain America, Iron Man, Ms. Marvel, and Black Widow, standing on the Golden Gate Bridge\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/07\/marvel-s-avengers-team-line-up-including-hulk-thor-captain-america-iron-man-ms-marvel-and-black-widow-standing-on-the-golden-gate-bridge.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/07\/marvel-s-avengers-team-line-up-including-hulk-thor-captain-america-iron-man-ms-marvel-and-black-widow-standing-on-the-golden-gate-bridge.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Marvel\/Disney<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Crystal Dynamics has developed a lot of terrific titles over the years, but based on the game\u2019s reception at launch, players didn\u2019t feel that <em>Marvel\u2019s Avengers<\/em> was one of them. It might have delivered a compelling third-person action romp, but it also featured microtransactions that invited players to invest in cosmetic items and battle passes, all on top of the price tag up front. Endgame content was also slight and buggy, thanks in part to COVID-19\u2019s impact on development. Ultimately, the game lost Square Enix buckets of money, and likely contributed to its decision to sell Crystal Dynamics to Embracer Group in 2022. Somewhere along the way, <em>Marvel\u2019s Avengers<\/em> was pulled from digital stores. If you want to try it now but don\u2019t already own the game, you\u2019ll need to find a physical disc.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"redfall-2023\">\n            <span class=\"item-num\">4 <\/span><br \/>\n        <span><br \/>\n                            Redfall (2023)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24625317\/redfall_heroes_art_3840.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Arkane Austin\\\/Bethesda Softworks&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24625317\/redfall_heroes_art_3840.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24625317\/redfall_heroes_art_3840.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24625317\/redfall_heroes_art_3840.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24625317\/redfall_heroes_art_3840.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24625317\/redfall_heroes_art_3840.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24625317\/redfall_heroes_art_3840.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"artwork from Redfall of Devinder, Jacob, Layla, and Remi standing over a vampire as it crawls toward the camera\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24625317\/redfall_heroes_art_3840.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24625317\/redfall_heroes_art_3840.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Arkane Austin\/Bethesda Softworks<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> First introduced in 2021, <em>Redfall<\/em> excited players with its promise of heroes battling vampires. That concept is reliably good for fun, right up until it isn\u2019t. Despite being developed by Arkane Austin, an experienced team previously responsible for the likes of <em>Prey<\/em> and <em>Dishonored<\/em>, <em>Redfall<\/em> didn\u2019t look much like the surefire hit fans expected. Red flags kept materializing, including the reveal that the game would be locked at 30 frames per second on Xbox Series X. It also would require a persistent online connection to play, even for single-player content. When the title finally launched, it suffered from crashes, awkward controls, and lackluster AI. After enduring the disastrous launch and issuing an apology, Microsoft shut down Arkane Austin in 2024.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"e-t-1982\">\n            <span class=\"item-num\">3 <\/span><br \/>\n        <span><br \/>\n                            E.T. (1982)<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/e-t-the-extra-terrestrial-in-game-screenshot-6.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Atari&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/e-t-the-extra-terrestrial-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/e-t-the-extra-terrestrial-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/e-t-the-extra-terrestrial-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/e-t-the-extra-terrestrial-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/e-t-the-extra-terrestrial-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/e-t-the-extra-terrestrial-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"E.T. floats in a pit in the video game of the same name\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/e-t-the-extra-terrestrial-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/04\/e-t-the-extra-terrestrial-in-game-screenshot-6.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Atari<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <em>E.T.<\/em> is the flop that almost took down the entire console industry. After securing a license to make a game based on the movie of the same name at a cost of $23 million, Atari gave a single developer five weeks to work his magic. Howard Scott Warshaw did what he could, but the result was a game with fiddly controls and unclear objectives that disappointed kids who wanted to just plug and play without reading a manual first. A lot of them thought the game was just the pits, and word spread. The industry was by that point saturated with uninspiring games from a wide variety of sources, with little quality control in evidence. Atari made piles of <em>E.T.<\/em> cartridges that were expected to sell, but did not. Finally, the company infamously buried millions of them in a desert in New Mexico. Those buried cartridges were unearthed years later, and some of them were then listed on eBay for hundreds of dollars each. Maybe Atari just needed to be patient?<\/p>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/12-biggest-gaming-flops-ever\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>No one sets out to build a flop. Game development costs too much to justify anything but a genuine effort, sometimes at the cost of&#8230;<\/p>\n","protected":false},"author":1,"featured_media":77334,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[978,28428,258,654,1256],"class_list":["post-77333","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-biggest","tag-flops","tag-game","tag-time","tag-video","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/77333","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=77333"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/77333\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/77334"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=77333"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=77333"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=77333"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}