{"id":77083,"date":"2026-08-17T08:30:01","date_gmt":"2026-08-17T00:30:01","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=77083"},"modified":"2026-08-17T08:30:01","modified_gmt":"2026-08-17T00:30:01","slug":"a-plague-tale-legacys-developer-walked-an-unexpected-path-to-success","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=77083","title":{"rendered":"A Plague Tale Legacy\u2019s Developer Walked an Unexpected Path to Success"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>In two weeks, Asobo Studio will deliver its most ambitious game yet. <em>Resonance: A Plague Tale Legacy<\/em>, finds the French studio taking a crack at a full-on modern action game made at a AA scale. It\u2019s a surprising follow-up to its Game of the Year-nominated <em>A Plague Tale: Requiem<\/em>, which was a stealth game, but it looks to continue building on the studio\u2019s cinematic strengths in a new genre.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>Though it might feel like Asobo Studio is a bright upstart that broke out onto the scene with <em>A Plague Tale: Innocence <\/em>in 2019, the studio has a much longer history than you might expect. In fact, Asobo Studio is responsible for a lot of games you may have grown up with that had nothing to do with the black plague \u2014 but one did feature a lot of rats.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/a-plague-tale-innocence-rats.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Asobo Studio\\\/Focus Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/a-plague-tale-innocence-rats.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/a-plague-tale-innocence-rats.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/a-plague-tale-innocence-rats.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/a-plague-tale-innocence-rats.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/a-plague-tale-innocence-rats.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/a-plague-tale-innocence-rats.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A character is surrounded by rats in A Plague Tale: Innocence.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/a-plague-tale-innocence-rats.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/a-plague-tale-innocence-rats.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Asobo Studio\/Focus Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Founded in 2002 by developers crawling out of the collapse of Kalisto Entertainment, Asobo Studio didn\u2019t exactly start out with prestige ambitions. Its debut game was <em>Super Farm<\/em>, a co-op game about male animals trying to save the farm\u2019s only female, a busty hen, from a meat factory. It\u2019s a bizarre relic of the era, and about as crass as you\u2019d expect given the concept. Its stab at a more mature third-person shooter,<em> Special Forces: Nemesis Strike<\/em>, wasn\u2019t much better. It launched to poor reviews and has been largely forgotten in the years since.<\/p>\n<p>Rather than falling into disarray, Asobo Studio instead found success in the wild west era of licensed games. It developed games based on <em>Sitting Ducks<\/em>, <em>The Mummy: The Animated Series<\/em>, and <em>Garfield: A Tale of Two Cities <\/em>in the span of a few years. None of those games were critical hits, but they got the job done well enough to get Asobo Studio working on some bigger franchises. From 2007 to 2012, it became a go-to developer of movie tie-in Pixar games. It had a hand in co-developing games based on <em>Ratatouille<\/em>, <em>WALL-E<\/em>, <em>Up<\/em>, and <em>Toy Story 3<\/em>. (The latter will be rereleased later this year by Atari.)<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:80%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/wall-e-game-solar-power.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Asobo Studio, THQ\\\/Disney&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/wall-e-game-solar-power.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/wall-e-game-solar-power.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/wall-e-game-solar-power.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/wall-e-game-solar-power.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/wall-e-game-solar-power.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/wall-e-game-solar-power.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\"\/><img width=\"825\" height=\"660\" loading=\"lazy\" decoding=\"async\" alt=\"Wall-E uses a solar power panel in the Wall-E video game.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/wall-e-game-solar-power.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/wall-e-game-solar-power.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Asobo Studio, THQ\/Disney<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Why do I know this? Because I recently bought a copy of <em>Ratatouille <\/em>at the Long Island Gaming Expo, which came packaged with an expired ticket to the movie. You can blame Videogamedunkey for putting it on my wishlist last year after posting a video about it, in which he marvels at its bizarrely gorgeous opening level. \u201cOnce people find out about <em>Ratatouille<\/em>, <em>GTA 6<\/em> will not sell copies,\u201d he says in the clip. I\u2019m inclined to agree.<\/p>\n<p>Believe it or not, you can actually see how Asobo Studio started finding its identity as a studio in a game like <em>Ratatouille<\/em>, in the same way that you can find the groundwork for <em>The Last of Us <\/em>in <em>Jak and Daxter<\/em>. For one, it\u2019s a game where the studio is working in a particular cinematic framework. It has a proper Hollywood voice cast, with Patton Oswalt and Ian Holm reprising their film roles. The script isn\u2019t Shakespeare, but it is performed well enough to feel consistent with the movie. The camera framing during cutscenes and environmental design isn\u2019t entirely foreign either. What\u2019s especially notable about it is its character animation. Remy is incredibly expressive for a rodent hero in a PS2-era game based on an animated movie. All things considered, it\u2019s a high-effort production for what it is. It even won an Annie Award in 2007 for Best Animated Video Game.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:80%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ratatouille-pixar-game.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Asobo Studio\\\/THQ&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ratatouille-pixar-game.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ratatouille-pixar-game.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ratatouille-pixar-game.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ratatouille-pixar-game.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ratatouille-pixar-game.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ratatouille-pixar-game.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\"\/><img width=\"825\" height=\"660\" loading=\"lazy\" decoding=\"async\" alt=\"Remy stands on a pot on the Ratatouille video game.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ratatouille-pixar-game.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/ratatouille-pixar-game.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Asobo Studio\/THQ<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Asobo Studio would take on a wide variety of projects before properly breaking through with <em>A Plague Tale: Innocence <\/em>in 2019. Some of those set the stage for its pivot from kid\u2019s fare to mature, narrative-driven games. For instance, it assisted as a support studio on Remedy Entertainment\u2019s <em>Quantum Break<\/em>, helping out with animation, lighting, FX, and more. Asobo further built up its versatile toolset working on games like <em>Fuel<\/em>, <em>Recore, <\/em>and <em>The Crew 2.<\/em><\/p>\n<p>You can easily connect the dots by looking at the studio\u2019s history in sequence. It was no surprise that, by 2019, Asobo was able to deliver a strong adventure game of its own with cinematic storytelling and performances. You can see it as a culmination of the skills it had to hone making Pixar games. The long journey paid off in 2022 when <em>A Plague Tale: Requiem<\/em> was nominated in five categories at The Game Awards, including Game of the Year. (It didn\u2019t win any of them, but to be fair, it lost to <em>Elden Ring<\/em> and<em> God of War Ragnarok<\/em>. Stiff competition!)<\/p>\n<p>As unexpected as that journey is, it\u2019s a reminder of an important role licensed games used to play in the industry. A studio could really hone its craft by making movie tie-ins that had the potential to sell millions, regardless of quality. Before becoming a go-to Call of Duty studio, Treyarch cut its teeth making games based on Sam Raimi\u2019s Spider-Man trilogy and <em>Minority Report<\/em>. Today, Asobo Studio feels like one of the last remnants of an old era of the industry. There\u2019s a missing pipeline now that licensed games have become mega-budget affairs, and it leaves up-and-coming studios with fewer opportunities to experiment and grow.<\/p>\n<p>You can chew on all of that when you play <em>Resonance: A Plague Tale Legacy<\/em> on Aug.27. If you happen to see an immaculately animated rat swarm on screen at any point, just remember to thank <em>Ratatouille<\/em> for the nightmares.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"resonance-a-plague-tale-legacy-release-date-announced\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"plague-tale-resonance-combat-trailer\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/plague-tale-resonance-combat-trailer.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/plague-tale-resonance-combat-trailer.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tResonance: A Plague Tale Legacy prioritizes stabby action over sneaky stealth<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">A curse on Minotaur Island, you say<\/p>\n<\/p><\/div>\n<\/aside>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/asobo-studio-plague-tale-ratatouille\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In two weeks, Asobo Studio will deliver its most ambitious game yet. Resonance: A Plague Tale Legacy, finds the French studio taking a crack at&#8230;<\/p>\n","protected":false},"author":1,"featured_media":77084,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[3697,28373,3486,22003,6352,5161,1253,58],"class_list":["post-77083","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-developer","tag-legacys","tag-path","tag-plague","tag-success","tag-tale","tag-unexpected","tag-walked","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/77083","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=77083"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/77083\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/77084"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=77083"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=77083"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=77083"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}