{"id":77032,"date":"2026-08-17T03:25:58","date_gmt":"2026-08-16T19:25:58","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=77032"},"modified":"2026-08-17T03:25:58","modified_gmt":"2026-08-16T19:25:58","slug":"heres-why-retro-games-look-better-on-old-crt-tvs","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=77032","title":{"rendered":"Here&#8217;s Why Retro Games Look Better On Old CRT TVs"},"content":{"rendered":"<p><br \/>\n<br \/><img decoding=\"async\" src=\"https:\/\/www.engadget.com\/img\/gallery\/heres-why-retro-games-look-better-on-old-crt-tvs\/l-intro-1786659129.jpg\" \/><\/p>\n<div>\n<p>Now we have enough of a base to understand why retro games look the way they do on modern TVs. One major issue is that recent LCD and OLED TVs don&#8217;t offer great analog connections. If you&#8217;re lucky, your TV might have composite ports. But even if that&#8217;s the case, composite cables introduce a lot of noise to the signal from your console.<\/p>\n<blockquote class=\"bluesky-embed\" data-bluesky-uri=\"at:\/\/did:plc:auqyz6ox6czexezh7dq4crmx\/app.bsky.feed.post\/3lk4imyguoc2v\" data-bluesky-cid=\"bafyreig2cjnzbriiqhu3oa2gtpk22jwlibox7yt3fsvpoti6vcul5qzbui\">\n<p lang=\"en\">Chrono Trigger (1995, Squaresoft) \u2013 SNES<\/p>\n<p>PC Emulator vs. SNES Composite via Sony KV-14M10<\/p>\n<p>Recycling this comparison I did last year for Toriyama&#8217;s passing in celebration of Chrono Trigger&#8217;s anniversary!<\/p>\n<p>\u2014 CRT Pixels (@crtpixels.bsky.social) 2025-03-11T16:33:26.109Z<\/p>\n<\/blockquote>\n<p>Another roadblock is that modern screens aren&#8217;t designed to display interlaced content. They use software to convert 480i content to 480p. That process, known as &#8220;deinterlacing,&#8221; introduces input lag, which makes games feel less responsive. What&#8217;s more, many moderns TVs will detect 240p content as 480i, which they will then once again try to deinterlace. In that case, the process produces visual artifacts like motion blur. This all happens before your TV attempts to upscale a 480p image to 1080p or 4K. Unless you own a dedicated scaler like the RetroTink 4K, blowing a 240p image up to 4K will not look good.<\/p>\n<blockquote class=\"bluesky-embed\" data-bluesky-uri=\"at:\/\/did:plc:auqyz6ox6czexezh7dq4crmx\/app.bsky.feed.post\/3lqs3jwipo22w\" data-bluesky-cid=\"bafyreifsrcosgxfb37wwfg5gszheiszs4tijhutkojlrcjdepee42udxv4\">\n<p lang=\"en\">Final Fantasy Tactics (1997, Squaresoft) \u2013 PS1<\/p>\n<p>Sharp Pixels vs. PS1 Composite via Sony KV-27S43<\/p>\n<p>FFT is actually THE game responsible for this blog. When I got an HDTV in 2012, I hooked up my PS2, but when I saw FFT&#8217;s dithering for the first time I thought my console was broken!<\/p>\n<p>\u2014 CRT Pixels (@crtpixels.bsky.social) 2025-06-04T15:08:48.777Z<\/p>\n<\/blockquote>\n<p>Then you have the fact that retro games&#8217; art was designed for display on CRTs. Over decades, video game artists developed and perfected techniques to make pixel art (and later 2D textures) look more lifelike. Dithering was one of those techniques. This involved artists adding visual noise to sprites and textures, often in the form of a checkboard pattern, to create smooth color gradients. Dithering is transformative on CRTs due to how the technique interacts with a phosphorescent screen; on an LCD or OLED, it completely loses its effect. In fact, for the recent rerelease of <em>Final Fantasy Tactics<\/em>, Square Enix removed dithering from the game&#8217;s Classic presentation mode for that exact reason.<\/p>\n<p>Separately, there are games like <em>Silent Hill 2<\/em> and <em>Doom 3<\/em> that look washed-out unless you play them on a CRT or OLED. Until the recent advent of local dimming, LCD panels could not produce deep blacks due to the tech&#8217;s reliance on backlighting. This limitation of LCDs changed the look of games for more than a decade.<\/p>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.engadget.com\/2236809\/why-retro-games-look-better-old-crt-tv\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Now we have enough of a base to understand why retro games look the way they do on modern TVs. One major issue is that&#8230;<\/p>\n","protected":false},"author":1,"featured_media":77033,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[28361,321,932,7233,1587],"class_list":["post-77032","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-crt","tag-games","tag-heres","tag-retro","tag-tvs","wpcat-32-id"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/77032","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=77032"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/77032\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/77033"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=77032"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=77032"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=77032"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}