{"id":75376,"date":"2026-08-10T10:21:01","date_gmt":"2026-08-10T02:21:01","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=75376"},"modified":"2026-08-10T10:21:01","modified_gmt":"2026-08-10T02:21:01","slug":"what-happens-once-you-unlock-the-gate","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=75376","title":{"rendered":"What Happens Once You Unlock the Gate"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>From a distance, <em>Big Walk<\/em> doesn\u2019t look like the kind of video game that\u2019s out to deliver a big emotional payoff. It\u2019s a chilled out co-op game that mostly tasks you and your friends with solving puzzles scattered around an open-world island environment. Any story here is the one you invent with your friend(s) while goofing around. And yet, the \u201cending\u201d of <em>Big Walk <\/em>left me speechless \u2014 in both a figurative and literal sense. The remarkable sequence snaps House House\u2019s excellent game in place, elevating a carefree multiplayer adventure into one of the most emotionally affecting experiences I\u2019ve ever had with a video game.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>[<strong>Ed. note:<\/strong> End spoilers for <em>Big Walk<\/em> follow from here.]<\/p>\n<p>For the bulk of <em>Big Walk<\/em>, you follow a clear structure. The island you\u2019re exploring has multiple towers, each of which holds a key locked in place by a mechanism. You can free those keys by collecting red gourds, which are earned by completing puzzles, and placing them in receptacles within the towers. Once you complete every tower, you can open a giant gate on the island and find out what\u2019s hiding off on the horizon.<\/p>\n<p>Everything that leads up to that final moment is important to the finale. <em>Big Walk<\/em>\u2019s puzzles require you to effectively communicate with your teammates to complete them. Sometimes that means talking it out to figure out a solution, but House House routinely toys with your ability to hear or see one another. Some puzzles drop a soundproof wall between you and your friends, requiring you to get creative in how you signal to one another. Your characters\u2019 very limited body language becomes crucial to that, as you need to learn how to convey an idea by waving your arms around or squatting. Savvy players can get around these problems with walkie-talkies and laser pointers, but the important thing is that you flex your problem-solving skills together.<\/p>\n<p>Like any great video game, the ending is the ultimate test of those learnings. After walking through the final gate and approaching an orb, your squad is transported to a surreal tower filled with puzzles. The twist? You can no longer hear one another. Not only that, but all the colors that distinguish players from one another have been washed away. Unable to talk or even know who you are waving at, you\u2019re left to solve a suite of puzzles based solely on the trust and communication you\u2019ve built over time.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-puzzle-1.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: House House\\\/Panic via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-puzzle-1.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-puzzle-1.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-puzzle-1.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-puzzle-1.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-puzzle-1.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-puzzle-1.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A character appears in a final room in Big Walk.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-puzzle-1.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-puzzle-1.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: House House\/Panic via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> That might sound like a recipe for frustration, but that wasn\u2019t the case in my playthrough. I quickly found that I no longer needed audio to communicate with the two friends I had spent so much time playing with. I had learned how each one used gestures to communicate over time. When we had to relay symbols to one another to solve a puzzle, I knew exactly what one of my friends meant when they sporadically waved their body around to tell me I had misinterpreted them. I knew that when they threw their arms up in the air, they were telling me I heard them right.<\/p>\n<p>I had learned everyone\u2019s body language to the point where I could tell who was who based on movement alone. The same was true of my teammates. At one point, we found a teapot that was needed to solve a puzzle. I decided to take it with us through the entire tower as a running joke. Later, when we could talk again post-ending, my teammates told me they knew the person carrying the pot was me because I had spent the entire game up to that point hyper fixating on a laser pointer that I refused to get rid of. Of course, I was the guy who wouldn\u2019t drop the pot!<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"big-walk-hand-gestures\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Characters sit and chat in Big Walk.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/big-walk-sitting-and-talking.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/big-walk-sitting-and-talking.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tBig Walk is for the Italians<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Finally, a game that lets me talk with my hands<\/p>\n<\/p><\/div>\n<\/aside>\n<p>It all culminates in an unexpectedly emotional moment. After finishing the puzzles, you exit the tower and everything returns to normal. Your colors come back, and you can once again speak to each other. Just outside the tower, there\u2019s a couch in front of a projector that rolls the end credits. My team naturally gravitated towards it, using the moment to decompress after the gauntlet. We celebrated our victory, shared all the things we couldn\u2019t say in the tower, and told each other how we were able to identify one another. It was like seeing your best friend for the first time after getting split apart for college; we could have talked forever.<\/p>\n<p>But you can\u2019t, of course. You always have to say goodbye eventually. <em>Big Walk<\/em>\u2019s final moment drives that home with its final puzzle. Your squad comes up against a turnstile that you can\u2019t pass through. A mechanism on the side lights up, showing three colors. Those colors correspond to the colored body parts of one of your teammates, signaling they can pass through. They cross over and begin to fall out of range of the proximity chat as they pass through into a white light. Each team member exits until no one remains. You\u2019re alone once you cross into the light, greeted only by a splash screen that thanks you for playing.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-gate.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: House House\\\/Panic via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-gate.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-gate.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-gate.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-gate.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-gate.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-gate.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A character prepares to walk through a gate in Big Walk.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-gate.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/08\/big-walk-ending-gate.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: House House\/Panic via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> It\u2019s hard to do any of this justice in writing, because you have to <em>feel <\/em>the moment. The hours leading up to this are spent forging bonds with your teammates. You solve puzzles together that reward your ability to communicate. You spend the time between them shooting the shit as you walk through the woods. You inevitably create some hilarious moments that stick in your memory. All of that comes to a head in an ending that tests the friendships you have strengthened and gives you space to reflect on those memories.<\/p>\n<p>As I sat in silence after crossing into the light, I didn\u2019t just think of my squadmates who I could no longer hear; I thought of the friends I\u2019ve had in my life. The ones I still see regularly, the ones I\u2019ve fallen out of touch with, the ones I\u2019ve lost altogether. I carry all of them with me. Every memory, from recess to weddings, is a lasting reminder of someone who made me into who I am. That\u2019s baked into<em> Big Walk<\/em> right from the start. You can\u2019t customize your own character; your teammates have to paint your body segments for you. The colors they choose are the ones the final turnstile shows to signal that it\u2019s time for you to pass into the light. In your final moment, you are defined by the identity your friends built for you.<\/p>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/big-walk-ending-explained\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>From a distance, Big Walk doesn\u2019t look like the kind of video game that\u2019s out to deliver a big emotional payoff. It\u2019s a chilled out&#8230;<\/p>\n","protected":false},"author":1,"featured_media":75377,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[3421,6265],"class_list":["post-75376","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-gate","tag-unlock","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/75376","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=75376"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/75376\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/75377"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=75376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=75376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=75376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}