{"id":72587,"date":"2026-07-29T16:00:09","date_gmt":"2026-07-29T08:00:09","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=72587"},"modified":"2026-07-29T16:00:09","modified_gmt":"2026-07-29T08:00:09","slug":"townfall-will-officially-feature-5-endings-just-like-silent-hill-f","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=72587","title":{"rendered":"Townfall will officially feature 5 endings, just like Silent Hill f"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>Multiple endings have become a tradition for Konami\u2019s Silent Hill series. 2025\u2019s widely acclaimed <em>Silent Hill f <\/em>had five endings, one of which is more comedic in nature. 2024\u2019s <em>Silent Hill 2<\/em> remake features a whopping eight endings, five of which can only be accessed in a second playthrough. The latest installment, <em>Silent Hill: Townfall<\/em>, developed by Screen Burn Interactive, is no exception to that rule. At a preview event earlier this month in Los Angeles, we learned the upcoming game will also have five endings, depending on the choices you make throughout the story.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>During my demo of the game, I encountered several tension-building choices that led me to wonder if the game had branching paths. These were basic yes-or-no scenarios, like \u201cWill you open the door?\u201d or \u201cWill you open the box?\u201d They were presented with daunting red selection icon and left me with an uneasy feeling, like when <em>Pentiment<\/em> and <em>The Outer Worlds<\/em><em> <\/em>tell you \u201cThis will be remembered\u201d after a consequential dialogue choice.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.07476635514%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/screenshot-2026-07-21-at-3-10-08-pm.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Screenshot: Screen Burn \\\/ Konami&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/screenshot-2026-07-21-at-3-10-08-pm.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/screenshot-2026-07-21-at-3-10-08-pm.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/screenshot-2026-07-21-at-3-10-08-pm.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/screenshot-2026-07-21-at-3-10-08-pm.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/screenshot-2026-07-21-at-3-10-08-pm.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/screenshot-2026-07-21-at-3-10-08-pm.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"926\" loading=\"lazy\" decoding=\"async\" alt=\"Silent Hill Townfall open the box?\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/screenshot-2026-07-21-at-3-10-08-pm.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/screenshot-2026-07-21-at-3-10-08-pm.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Screenshot: Screen Burn \/ Konami<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Screen Burn writer and director Jon McKellan didn\u2019t directly answer my question about <em>Townfall<\/em> having alternate routes, but he did offer a bit more insight as to how choices will work in the game.<\/p>\n<p>\u201cI would say the game is fairly\u2026 we refer to it as, like, \u2018wide linear.\u2019 You&#8217;re going on your journey, but there&#8217;s a little bit of deviation as you go. Especially because of how the player will play, and the order in which you do things. There&#8217;s a couple of sections in the game where you can kind of do things in different orders. So there&#8217;s a little bit of room to breathe. It doesn&#8217;t feel so on-rails,\u201d he explains.<\/p>\n<p>So are those daunting yes-or-no questions a red herring? From what McKellan says, it doesn\u2019t sound like the pivotal moments will be quite so obvious to the player \u2014 at least not the first time around.<\/p>\n<p>\u201cThere&#8217;s a lot of things in the game that contribute to those endings, and they&#8217;re all very subtle. Nothing is an A\/B choice. It&#8217;s more about, like, how did you play as Simon? Like, what did you do? What were your actions? At certain moments in the game, how did you go about that thing? That almost kind of says to us as a developer what kind of player you are, and how that manifests through Simon,\u201d McKellan says. \u201cIt&#8217;s a very subtle mix of things, but yeah. Everything counts.\u201d<\/p>\n<p>Alas, it seems we\u2019ll have to wait a few more weeks to discover if there\u2019s a nefarious Shiba Inu pulling all the strings in <em>Silent Hill: Townfall<\/em>. The game will be released for PlayStation 5 and Windows PC on Sept. 24.<\/p>\n<aside class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"silent-hill-annual-franchise-konami-new-games\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"James Sunderland from Silent Hill 2, holding a noose\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/12\/new-silent-hill-game-every-year.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/12\/new-silent-hill-game-every-year.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tAfter getting Silent Hill &#8216;back on track,&#8217; Konami wants to make it an annual franchise<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Achievable? Probably. Advisable? That&#8217;s another story<\/p>\n<\/p><\/div>\n<\/aside>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/silent-hill-townfall-director-five-endings\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Multiple endings have become a tradition for Konami\u2019s Silent Hill series. 2025\u2019s widely acclaimed Silent Hill f had five endings, one of which is more&#8230;<\/p>\n","protected":false},"author":1,"featured_media":58401,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[8799,2114,5569,2500,5568,17844],"class_list":["post-72587","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-endings","tag-feature","tag-hill","tag-officially","tag-silent","tag-townfall","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/72587","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=72587"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/72587\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/58401"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=72587"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=72587"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=72587"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}