{"id":70756,"date":"2026-07-22T18:46:01","date_gmt":"2026-07-22T10:46:01","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=70756"},"modified":"2026-07-22T18:46:01","modified_gmt":"2026-07-22T10:46:01","slug":"this-horror-game-is-getting-mixed-reviews-but-its-best-parts-are-amazing","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=70756","title":{"rendered":"This Horror Game Is Getting Mixed Reviews, But Its Best Parts Are Amazing"},"content":{"rendered":"<p><br \/>\n<\/p>\n<p class=\"wp-block-paragraph\">Of all the games Lethal Company has inspired over these last few years, none of them have taken the concept in such an interesting new direction as The Mound: Omen of Cthulhu. While the game definitely lacks polish, as a horror-obsessive person, I feel comfy saying that fans of horror or horror-extraction games haven&#8217;t played something quite like The Mound before, and that&#8217;s mainly owed to its brilliant core mechanic: tripping balls.<\/p>\n<p class=\"wp-block-paragraph\">I covered a preview build of The Mound a few weeks ago, but if you missed it, it&#8217;s a four-player co-op horror game set in the age of exploration with a Lethal Company-like twist. With your pals in tow, you&#8217;ll embark on a quest into Lovecraftian wilderness to extract enough loot to meet your quota from the trading company back home. It sounds familiar&#8211;this setup is the gameplay loop dujour in the horror world, and has been for some years now. <\/p>\n<p class=\"wp-block-paragraph\">But it&#8217;s easier said than done when the world is constantly messing with your head. You&#8217;ll see things that aren&#8217;t there. You <em>won&#8217;t <\/em>see things that <em>are <\/em>there. You&#8217;ll even sometimes see your friends as monsters, and need to do your best to see through the illusion before you hack them to bits.\u00a0<\/p>\n<p class=\"wp-block-paragraph\">The Mound explains very little to you from the outset, and that&#8217;s its secret weapon. You&#8217;ll come to discover how things work over time, but even then, knowing is half the battle. You&#8217;ll know to dodge zombie-like monsters because they can pounce on you from range. You&#8217;ll definitely do a 180 and sprint away from the massive, spider-like creatures that explode on you when they get close enough. It&#8217;s so creepy how nearly silent they are, too. It&#8217;s made me unsure of when it&#8217;s safe to turn around again. There are strange birds in some trees that, if you don&#8217;t pick them off quickly and cleanly, seem to disrupt your surroundings even more. The &#8220;rules&#8221; of the world feel elusive.<\/p>\n<p class=\"wp-block-paragraph\">The Mound is a game of hallucinations, of not trusting what you&#8217;re seeing or hearing. I&#8217;ve put in several hours with this slow-burn nightmare, and I&#8217;m still wrapping my head around what the sinister influences in the game are capable of&#8211;where its boundaries are. Is a distant gunshot a signal that a friend needs help after we&#8217;ve separated, or was it a diversion to get me lost? Is that <em>really<\/em> a high-value loot object nearby, or is it a mirage that becomes a pit of spikes when I get close enough? <\/p>\n<p class=\"wp-block-paragraph\">Some of the game&#8217;s features do very well at making me paranoid, but I&#8217;ve found I&#8217;ve become so distrustful of my own senses that I am maybe even giving the game credit for things it isn&#8217;t actually doing. But because I can&#8217;t tell where the boundaries are, it all works wonders.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Mound - Launch Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/BFV4lakc-Ww?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div>\n<\/figure>\n<p class=\"wp-block-paragraph\">When a group of monsters is running toward our group&#8217;s loot wagon, is one of them actually my friend, or should I just carve up anything that gets in melee range? This is a game where you learn things the hard way constantly, and just when you think you&#8217;ve mapped out how something behaves, it reveals new wrinkles to further confuse you. It&#8217;s left me anxious and lost in the woods many times over, and that kind of immersion is an incredible feat.<\/p>\n<p class=\"wp-block-paragraph\">The Mound is getting only &#8220;mixed&#8221; Steam reviews right now, with many players citing the game&#8217;s poor feel and unpolished mechanics. I can&#8217;t disagree. Combat, both in melee and gunplay, feels clunky. Perhaps worst of all is the first-person view, which features too many features for immersion, like headbob and weapon sway, in such a combination that it&#8217;s a bit distracting for me, and even nauseating if you&#8217;re someone like my wife, who can&#8217;t often handle the worst offenders among first-person games. We&#8217;ve both turned off several of these features, and I&#8217;m thankful those toggles exist, but it&#8217;s not been enough for her to get comfy with it, so I&#8217;ve had to trek on without her, sadly.<\/p>\n<p class=\"wp-block-paragraph\">Still, in theory, a development team can fix things like bugs, performance issues, and some jank here and there. What&#8217;s harder to fix would be a foundational misfire in a game&#8217;s intentions. The Mound is free of that issue. The core idea is familiar, but done in a way I&#8217;ve not seen before. <\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure data-wp-interactive=\"core\/image\" data-wp-context=\"{ &quot;core&quot;: { &quot;image&quot;: { &quot;initialized&quot;: true } } }\" class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" data-ref-id=\"1827668\" data-wp-on--click=\"actions.core.image.showLightbox\" style=\"cursor: zoom-in\" height=\"576\" width=\"1024\" data-id=\"1827668\" src=\"https:\/\/www.gamespot.com\/wp-content\/uploads\/2026\/07\/TheMound_Screenshot_04-1.jpg?w=636\" alt=\"\" class=\"wp-image-1827668\" \/><\/figure>\n<figure data-wp-interactive=\"core\/image\" data-wp-context=\"{ &quot;core&quot;: { &quot;image&quot;: { &quot;initialized&quot;: true } } }\" class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" data-ref-id=\"1827666\" data-wp-on--click=\"actions.core.image.showLightbox\" style=\"cursor: zoom-in\" height=\"576\" width=\"1024\" data-id=\"1827666\" src=\"https:\/\/www.gamespot.com\/wp-content\/uploads\/2026\/07\/TheMound_Screenshot_01-1.jpg?w=636\" alt=\"\" class=\"wp-image-1827666\" \/><\/figure>\n<figure data-wp-interactive=\"core\/image\" data-wp-context=\"{ &quot;core&quot;: { &quot;image&quot;: { &quot;initialized&quot;: true } } }\" class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" data-ref-id=\"1827667\" data-wp-on--click=\"actions.core.image.showLightbox\" style=\"cursor: zoom-in\" height=\"576\" width=\"1024\" data-id=\"1827667\" src=\"https:\/\/www.gamespot.com\/wp-content\/uploads\/2026\/07\/TheMound_Screenshot_05-1.jpg?w=636\" alt=\"\" class=\"wp-image-1827667\" \/><\/figure>\n<\/figure>\n<p class=\"wp-block-paragraph\">Never has a game messed with my head as much as this, and I&#8217;m loving it for that. It&#8217;ll surely go down as one of my favorite horror games of 2026 even with the jank in place. And if it&#8217;s polished up a bit over the coming months, you&#8217;ll likely see its Steam rating rise. But if you&#8217;re horror-obsessed like me, I would bet you&#8217;ll find there&#8217;s already enough reason to be in its mouth of madness.<\/p>\n<p class=\"wp-block-paragraph\">You can find The Mound on Steam, Xbox, and PS5. On PC, it features an introductory price reduction of 20% off the base price, though that expires on July 29.<\/p>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.gamespot.com\/articles\/this-horror-game-is-getting-mixed-reviews-but-its-best-parts-are-amazing\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Of all the games Lethal Company has inspired over these last few years, none of them have taken the concept in such an interesting new&#8230;<\/p>\n","protected":false},"author":1,"featured_media":70758,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[3925,258,2424,13378,439,4426],"class_list":["post-70756","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-amazing","tag-game","tag-horror","tag-mixed","tag-parts","tag-reviews","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/70756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=70756"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/70756\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/70758"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=70756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=70756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=70756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}