{"id":69003,"date":"2026-07-16T01:12:44","date_gmt":"2026-07-15T17:12:44","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=69003"},"modified":"2026-07-16T01:12:44","modified_gmt":"2026-07-15T17:12:44","slug":"former-rockstar-producer-explains-why-gta-6-wont-have-pc-port-on-launch","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=69003","title":{"rendered":"Former Rockstar Producer Explains Why GTA 6 Won&#8217;t Have PC Port on Launch"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A former Rockstar Games producer has explained why the developer&#8217;s PC versions usually come long after the console version.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In an interview with YouTuber KiwiTalkz, former Rockstar Games producer John Ricchio explained that starting with consoles and going to PC is actually easier. Because consoles are more constrained, it&#8217;s simpler to start with the less powerful option and scale up, as opposed to building a game for PC and trying to scale it down. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;It&#8217;s always better to start with the constraints and then extend,&#8221; said Ricchio. &#8220;Because shrinking is a lot harder than extending. It&#8217;s way harder to make your game performant than it is to just be like &#8216;Oh, we&#8217;ve got extra room? Cool, we can deoptimize or make things more shiny.'&#8221;<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"\/><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">GTA 6 Ultimate Edition Screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img alt=\"GTA 6 Ultimate Edition content screenshots.\" decoding=\"async\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">He also noted that when he was at Rockstar in the early 2010s, many conversations were had over the value of resources. For instance, there was a PC build of Red Dead Redemption during the game&#8217;s development, even though a PC port didn&#8217;t release until over a decade after launch. However, the team had to decide whether a PC version of Red Dead Redemption was more valuable than putting people on Grand Theft Auto 5.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt\u2019s always those conversations,&#8221; he said. &#8220;It\u2019s never any specific, you know, anti-any platform. It\u2019s just, is it worth spending the time and effort to get something running on Switch, or something like that, or Wii, who knows? And I think you have to make those calls per game, and in a lot of cases there are legitimate hardware limitations, right? <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;But as time has gone on, I feel like the consoles are definitely closer, so it doesn\u2019t quite feel as bad, but it just becomes about, \u2018If you\u2019re working on that, you\u2019re not working on something else,&#8217; usually. And so if you\u2019re spending money on that, you\u2019re not spending money on something else. And so that\u2019s where the business case has to be there. There has to be enough of a business reason to do some of those ports, or the lift has to be so light that it\u2019s like, \u2018Oh, it\u2019ll be super easy to do.&#8217; And it\u2019s rarely super light; there\u2019s always something that you\u2019ve got to do.\u201d<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Some fans hoped that the increased popularity of PC over the last decade would push Rockstar to have a PC version of GTA 6 on day one. Unfortunately, that&#8217;s not the case. Of course, Rockstar has thousands of employees and close to a dozen studios, but when you&#8217;re trying to make one of the most ambitious games of all-time, Ricchio&#8217;s argument about where to put resources likely remains a factor. It&#8217;s likely an all-hands on deck operation to make sure the game comes out on time and in good shape.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Grand Theft Auto 6<em> <\/em>will release on November 19th for Xbox Series X|S and PS5.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Cade Onder is a freelancer for IGN&#8217;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.<\/em><\/p>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/gta-6s-lack-of-a-pc-port-isnt-out-of-greed-according-to-a-former-rockstar-producer\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A former Rockstar Games producer has explained why the developer&#8217;s PC versions usually come long after the console version. In an interview with YouTuber KiwiTalkz,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":69004,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[1339,3402,713,5147,5663,3400,1437],"class_list":["post-69003","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-explains","tag-gta","tag-launch","tag-port","tag-producer","tag-rockstar","tag-wont","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/69003","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=69003"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/69003\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/69004"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=69003"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=69003"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=69003"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}