{"id":66941,"date":"2026-07-08T03:48:58","date_gmt":"2026-07-07T19:48:58","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=66941"},"modified":"2026-07-08T03:48:58","modified_gmt":"2026-07-07T19:48:58","slug":"frosthaven-game-director-explains-the-challenges-of-adapting-the-hit-dungeon-crawler-board-game","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=66941","title":{"rendered":"Frosthaven game director explains the challenges of adapting the hit dungeon-crawler board game"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>When Snapshot Games began working on creating a digital version of Isaac Childres\u2019 hit dungeon-crawling board game <em>Frosthaven<\/em>, game director Hristo Petkov broke his team into groups of four so they could spend a few workdays each week playing through a <em>Frosthaven <\/em>campaign. Each group spent three to six months learning the complex rules, consulting with designer Isaac Childres when they had questions.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>\u201cWe were playing to understand the whole design behind it and not just to win,\u201d Petkov told Polygon in an exclusive virtual interview. \u201cWe did have fun, but it is still work.\u201d<\/p>\n<p><em>Frosthaven <\/em>began early access in July 2025, and will have its full launch on Oct. 15. While reviews are mostly positive, some players have complained about its punishing difficulty.<\/p>\n<p>\u201cThe digital version is harder just because it follows the rules of the board game, and a lot of board game players don\u2019t really understand the rules well, so sometimes they just make mistakes, and they go with it,\u201d Petkov said. \u201cThat\u2019s why we are getting a lot of comments on Steam that we did something wrong. It\u2019s not wrong. It\u2019s exactly like it is in the board game, but they played it wrong in their physical game.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.265799927772%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_metallicruinsscenario_screenshot.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Snapshot Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_metallicruinsscenario_screenshot.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_metallicruinsscenario_screenshot.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_metallicruinsscenario_screenshot.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_metallicruinsscenario_screenshot.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_metallicruinsscenario_screenshot.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_metallicruinsscenario_screenshot.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Frosthaven_MetallicRuinsScenario_Screenshot\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_metallicruinsscenario_screenshot.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_metallicruinsscenario_screenshot.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Snapshot Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>One of the biggest changes Snapshot introduced is undo function to make the game more forgiving. The developers are also working on adding \u201chouse rules\u201d options to further replicate the board game experience.<\/p>\n<p>\u201cThe tricky part was if we give too many choices, this will break the game too much,\u201d Petkov said. \u201cIf you want the game to be exactly like the board game, you can play like that. If you want it to be a little bit more fluid but maybe not perfect, you can play like that.\u201d<\/p>\n<p>Flaming Fowl Studios handled the digital adaptation of Childres\u2019 first dungeon crawler, <em>Gloomhaven<\/em>, but then moved on to work on their own roguelike auto-battler <em>Konfronto<\/em>. Petkov based much of his work on the successful <em>Gloomhaven <\/em>adaptation, trying to incorporate <em>Frosthaven<\/em>\u2019s more complex mechanics in a way that would please players of the <em>Frosthaven <\/em>board game, <em>Gloomhaven <\/em>digital players, and fans of tactical role-playing games who hadn\u2019t played either.<\/p>\n<p>The Snapshot team led by CEO Julian Gollop, the creator of <em>XCOM<\/em>, worked with Childres to devise a four-mission campaign called \u201cThe Road to Frosthaven\u201d meant to teach <em>Gloomhaven <\/em>players the mechanics that are new to the sequel, which will be available as a free demo.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_outpost_evolved_winter_screenshot.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Snapshot Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_outpost_evolved_winter_screenshot.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_outpost_evolved_winter_screenshot.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_outpost_evolved_winter_screenshot.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_outpost_evolved_winter_screenshot.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_outpost_evolved_winter_screenshot.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_outpost_evolved_winter_screenshot.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Frosthaven_Outpost_Evolved_Winter_Screenshot\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_outpost_evolved_winter_screenshot.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven_outpost_evolved_winter_screenshot.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Snapshot Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>In <em>Gloomhaven <\/em>and <em>Frosthaven<\/em>, characters use cards to represent their special abilities. When they rest, they get some of their cards back and lose one until the end of the scenario, meaning they can take a limited number of breaks during a mission. With Childres\u2019 permission, Snapshot introduced a story game mode that removes this core mechanic of the game.<\/p>\n<p>\u201cIt allows you to learn the game as a new player without the time pressure,\u201d Petkov said. \u201cWe found that if players play a couple of scenarios, they understand how the game works and can easily switch to the next difficulty. It\u2019s not intended to play the whole campaign like this. It gives you a stepping stone that you can learn the mechanics without the punishment.\u201d<\/p>\n<p>The Snapshot team is also doing its best to keep from overwhelming players with <em>Frosthaven<\/em>\u2019s rules. All the information \u2013 like what cards an enemy is using \u2013 is one or two clicks away, but the user interface is designed to keep things simple. <em>Frosthaven <\/em>can be played with up to four players, and one of the biggest mistakes Petkov sees is solo players opting to control four characters by themselves. Each character starts with 10 cards, which can be used for one of two actions. That means a party of four is immediately capable of 80 different actions. Just the first turn can take half an hour, and even then the player is likely to miscalculate something and make a tactical mistake.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven-steamnextfest-screenshot-02.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Snapshot Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven-steamnextfest-screenshot-02.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven-steamnextfest-screenshot-02.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven-steamnextfest-screenshot-02.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven-steamnextfest-screenshot-02.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven-steamnextfest-screenshot-02.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven-steamnextfest-screenshot-02.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Frosthaven-SteamNextFest-Screenshot-02\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven-steamnextfest-screenshot-02.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/07\/frosthaven-steamnextfest-screenshot-02.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Snapshot Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>\u201cThis is so overwhelming that we really need to put some disclaimers,\u201d Petkov said. \u201cPlease don\u2019t do that<em> <\/em>or do it at your own risk. What I normally recommend is just start on either the easier or the second difficulty and start with two characters. Gradually, if you feel confident with controlling two, you can add a third and maybe a fourth later. But never start with four.\u201d<\/p>\n<p>Most <em>Gloomhaven <\/em>digital players played the game solo, but Snapshot is working on ways to make multiplayer more accessible so players can enjoy the synergies between characters without managing everything themselves. Options include matchmaking with other players and a save editor that allows players to alternate between digital and physical versions of <em>Frosthaven <\/em>based on scheduling. The team is also working with Childres on other ideas for a post-launch roadmap including incorporating characters from the board game\u2019s Mercenary Packs addons or <em>Gloomhaven: Second Edition<\/em>.<\/p>\n<p>\u201cThere\u2019s a world of possibilities to create more content,\u201d Petkov said.<\/p>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/frosthaven-digital-adaptation-interview\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When Snapshot Games began working on creating a digital version of Isaac Childres\u2019 hit dungeon-crawling board game Frosthaven, game director Hristo Petkov broke his team&#8230;<\/p>\n","protected":false},"author":1,"featured_media":66942,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[26141,1486,353,2626,26142,1339,26140,258,467],"class_list":["post-66941","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-adapting","tag-board","tag-challenges","tag-director","tag-dungeoncrawler","tag-explains","tag-frosthaven","tag-game","tag-hit","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/66941","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=66941"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/66941\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/66942"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=66941"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=66941"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=66941"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}