{"id":66874,"date":"2026-07-07T21:12:58","date_gmt":"2026-07-07T13:12:58","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=66874"},"modified":"2026-07-07T21:12:58","modified_gmt":"2026-07-07T13:12:58","slug":"john-romero-comments-on-id-software-layoffs","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=66874","title":{"rendered":"John Romero Comments on id Software Layoffs"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">John Romero has commented on the layoffs that have impacted Microsoft-owned id Software as part of sweeping cuts to the Xbox business.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Yesterday, Microsoft gaming boss Asha Sharma announced <u>the most \u201csignificant\u201d restructure in Xbox history<\/u>, with 1,600 staff let go immediately, and another 1,600 staff to follow over the course of the current financial year. As part of the restructure, four studios are leaving Xbox to new management, and one is now in consultation over its future.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">ZeniMax Media, which operates Bethesda, was hit hard by the layoffs. ZeniMax Online Studios has suffered significant cuts, forcing the remaining developers of The Elder Scrolls Online to rethink future content. And id Software is also heavily affected. The developer of Doom has lost 95 staff, according to former Bethesda Studios project lead Jeff Gardiner. Among them is principal character artist Denzil O\u2019Neill, who worked on Doom The Dark Ages, Doom Eternal, and Doom over the course of 12 years at the studio. The Doom The Dark Ages expansion comes out this week.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Romero, co-founder of id Software and the designer of Doom, Wolfenstein 3D, and Quake, took to social media to offer affected staff his support, and to call on the studio\u2019s recent legacy to be preserved.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI\u2019m so sorry for everyone at id Software affected by these layoffs,\u201d Romero tweeted.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI know what it feels like to leave id while id goes on. It\u2019s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThe people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today\u2019s industry. The last few games showed real care, skill and respect for what those worlds mean to people.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cA note on digital preservation: id&#8217;s history is critically important to the history of games. I\u2019ve preserved id\u2019s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company\u2019s ongoing legacy (the work, code, assets, stories and the people behind them).<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI\u2019m thinking of everyone at id today, and everyone else affected by yesterday\u2019s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart&#8217;s with all of you.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That\u2019s a reference to last year\u2019s cancelation of Romero Games\u2019 shooter after Microsoft reportedly pulled funding as part of layoffs in July 2025. (This was the round of layoffs that included the cancelation of Rare\u2019s Everwild and The Initiative\u2019s Perfect Dark reboot.) Romero Games did not close, and the Romeros assured fans they were &#8220;evaluating opportunities&#8221; from publishers that had been in touch since the funding issues were announced, but very little was known about the game other than it was a first-person shooter.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"\/><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 100 Best Xbox Games of All Time<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img alt=\"What is an Xbox? Microsoft has spent 25 years trying to answer the question, but for fans, the answer is easy: \u201cXbox\u201d evokes one-eared headsets wired into the memory card slots of massive controllers with breakaway cords. A dashboard with gleaming skeuomorphic blades and avatars adorned in earned accessories. That sound that plays when a hard-earned Achievement finally pops. \u201cXbox\u201d means heavy-duty hardware. Tactile sensations. Friends connecting for the first time. And that\u2019s before we even get to the games.&lt;br&gt;&lt;br&gt;&#10;&#10;It may be that the very idea of an Xbox game is coming to an end. Microsoft has undeniably shifted its tactics, with a new focus on multi-platform releases, handheld Xboxes that are actually miniature Windows computers, and the potential that future Xbox consoles may simply be gaming PCs. So now seems as good a time as any to look back at the entire history of Microsoft\u2019s console journey and rank the best Xbox games, with help from our friends at Outside Xbox, the multimillion-subscriber channel that serves up weekly videos about video games and video game-adjacent things&lt;br&gt;&lt;br&gt;&#10;&#10;When we say \u201cthe best Xbox games,\u201d we mean the ones that most evoke that weighty sense of \u201cXboxness.\u201d Some are first-party, most are exclusives, and all of them are indelibly tied to the legacy of and fondness for a platform that\u2019s left a massive mark on gaming. These are the 100 Best Xbox Games of All Time. We'll be updating this list daily with 25 games at 7am PST\/10am ET\/3pm GMT from Tuesday, 20th January to Friday, 23rd January, until number one is revealed.&lt;br&gt;&lt;br&gt;\" decoding=\"async\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Meanwhile, the future of id Software remains unclear. MachineGames has survived the cull, with <u>a new Wolfenstein game pretty much an open secret at this point<\/u>. Could what remains of id Software be put to work supporting its development, or perhaps helping another studio make a new Fallout game?<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sharma has made it clear that Xbox wants to double down on its biggest franchises. <u>Bethesda boss Jill Braff has told staff much the same<\/u>. Without naming games, Braff said \u201cto best position Bethesda for future growth, we are shifting from a planning model primarily centered on what&#8217;s next for each independent studio to one that focuses on our strongest franchises and determining the content roadmap that best serves our players and Bethesda as a whole.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cFrom there, we\u2019ll align the right talent, technology, and resources across the organization to deliver on those priorities,\u201d Braff added. Bloomberg reporter Jason Schreier has said that Bethesda will continue to work on Wolfenstein, Doom, and Quake alongside The Elder Scrolls and Fallout.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Photo by Borja B. Hojas\/Getty Images for SDCCMalaga.<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/my-hearts-with-all-of-you-john-romero-says-id-software-has-done-a-great-job-moving-the-studios-legacy-forward-and-hopes-someone-is-working-to-preserve-it-all-amid-xbox-layoffs\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>John Romero has commented on the layoffs that have impacted Microsoft-owned id Software as part of sweeping cuts to the Xbox business. Yesterday, Microsoft gaming&#8230;<\/p>\n","protected":false},"author":1,"featured_media":66875,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[5983,1175,897,26126,4392],"class_list":["post-66874","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-comments","tag-john","tag-layoffs","tag-romero","tag-software","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/66874","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=66874"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/66874\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/66875"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=66874"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=66874"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=66874"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}