{"id":64558,"date":"2026-06-29T02:40:01","date_gmt":"2026-06-28T18:40:01","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=64558"},"modified":"2026-06-29T02:40:01","modified_gmt":"2026-06-28T18:40:01","slug":"star-fox-remakes-the-second-best-rail-shooter-ever-rez-is-the-best","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=64558","title":{"rendered":"Star Fox remakes the second-best rail shooter ever. Rez is the best"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<section class=\"emaki-custom-block emaki-custom-dropcap\" data-nosnippet=\"\">\n<div class=\"emaki-custom dropcap\" id=\"custom_block_0\">\n<div class=\"custom_block-content dropcap\">\n<p>The rail shooter is a moribund genre \u2014 one that hasn&#8217;t even really seen a wave of reclamation indie developers. There&#8217;s something inherently archaic about these games, once the ideal vehicle for video game spectacle. They&#8217;re usually brief 3D experiences in which the landscape and hazards rush toward you while you pick off as many enemies as you can, aiming for a high score.<\/p>\n<\/div><\/div>\n<\/section>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<p>Nintendo is looking to revive the genre with <em>Star Fox<\/em> \u2014 a remake of 1997&#8217;s <em>Star Fox 64<\/em>, a hugely enjoyable, approachable blast through an interstellar conflict between anthropomorphic space animals, heavily inspired by Star Wars and retro anime. It&#8217;s an odd move by Nintendo, motivated more by the merchandising potential of the characters than a desire for rail shooters to make a comeback, I daresay. But it&#8217;s still a welcome spotlight on a thrilling breed of video game that gets little love these days \u2014 and that, in its heyday, was often found in the vicinity of the medium&#8217;s technological and aesthetic bleeding edge.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<p><em>Star Fox 64<\/em> is definitely one of the best rail shooters ever, but it&#8217;s not the very best. On the Switch, you can hunt down the genre&#8217;s origins in <em>Sega Ages Space Harrier<\/em>, an excellent version of the 1985 arcade game. Or try one of its coolest deep cuts in <em>Sin and Punishment<\/em>, Treasure&#8217;s N64 cult classic (available on Nintendo Classics with a Switch Online + Expansion Pack subscription). These are absolute classics, but they&#8217;re not the apex of the rail shooter form, either.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7133409\/AreaX_03.0.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;&quot;\">\n                                                                                            <picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7133409\/AreaX_03.0.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7133409\/AreaX_03.0.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7133409\/AreaX_03.0.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7133409\/AreaX_03.0.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7133409\/AreaX_03.0.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7133409\/AreaX_03.0.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Rez Infinite Area X screenshots\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7133409\/AreaX_03.0.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7133409\/AreaX_03.0.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture>\n<\/p><\/div>\n<\/p><\/div>\n<p> That honor goes to Tetsuya Mizuguchi&#8217;s <em>Rez<\/em>. Published by Sega for the Dreamcast and PlayStation 2 in 2002, and playable in a great modernized version on PC and PlayStation today, <em>Rez<\/em> takes the rail shooter genre&#8217;s focus on immersing the player in an audiovisual lightstorm and turns it into something transcendent.<\/p>\n<p><em>Rez<\/em><em> <\/em>draws its inspirations from club culture, <em>Tron<\/em>, synaesthesia, early vector-drawn games, music games, the Star Gate sequence of <em>2001: A Space Odyssey<\/em>, and the abstract art of Wassily Kandinsky. It&#8217;s a hallucinatory dive into wireframe cyberspace. On paper, it&#8217;s a representation of a hacker (the player) trying to penetrate and debug a network corrupted by overflowing information, and awaken the dormant, godlike intelligence at its center.<\/p>\n<p>Making the activation of a superpowered AI a desirable goal is perhaps not how you would choose to frame this story in 2026. But it doesn&#8217;t matter, because <em>Rez<\/em>&#8216;s power is more metaphorical, metaphysical, even spiritual. You are shooting things, yes, but as you clear the waves of data corruption, your avatar gains more definition and form, transforming from a loose jumble of polygonal planes into a shining human form reminiscent of the Silver Surfer. <em>Rez <\/em>is nothing less than a quest to regain and then transcend humanity on a quest to find God. As you battle its hazards, you feel less like you&#8217;re fighting a war than disassembling one.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7134937\/4K_Area5_02.0.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;&quot;\">\n                                                                                            <picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7134937\/4K_Area5_02.0.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7134937\/4K_Area5_02.0.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7134937\/4K_Area5_02.0.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7134937\/4K_Area5_02.0.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7134937\/4K_Area5_02.0.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7134937\/4K_Area5_02.0.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1462\" loading=\"lazy\" decoding=\"async\" alt=\"Rez Infinite 4K screenshots\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7134937\/4K_Area5_02.0.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7134937\/4K_Area5_02.0.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture>\n<\/p><\/div>\n<\/p><\/div>\n<p> The fundamental optimism of Mizuguchi&#8217;s project, which began with <em>Rez<\/em> and has continued in the equally brilliant <em>Lumines<\/em> and <em>Tetris Effect<\/em>, lies in music. By timing gaming interactions like shooting or clearing blocks to an insistent techno beat, and linking progress through a stage to the sonic escalation within the track, Mizuguchi orchestrates a euphoric feeling that&#8217;s more than just an effect. There&#8217;s a deep harmony between doing, seeing, and hearing in these games.<\/p>\n<p>One of <em>Rez<\/em>&#8216;s masterstrokes is to change the act of shooting from an aggressive hammering of buttons to a slow, rhythmic call-and-response, like breathing. You hold down the fire button, sweep your cursor over enemies, and release it to shoot; your projectiles automatically deconstruct hazards to the beat, detonating them in stabs of melody and percussion, building the song. Some of the game&#8217;s trance music is original, and some comes from electronic artists like Coldcut and Adam Freeland, whose slow, churning &#8220;Fear&#8221; unforgettably soundtracks the game&#8217;s astonishing final level.<\/p>\n<p><em>Rez<\/em> is a product of its time; it pulses with the clubby hedonism of the turn of the millennium. But it&#8217;s also timeless, and it&#8217;s definitely not heedless. Who&#8217;d have thought you could make a rail shooter mindful, philosophical, and pacifist? There&#8217;s nothing else like it.<\/p>\n<hr\/>\n<p> Rez Infinite <em>is available on <\/em><em>Steam<\/em><em>, <\/em><em>PS4<\/em><em> and <\/em><em>PS5<\/em><em>, and <\/em><em>Meta Quest<\/em><em>. The Steam and PlayStation versions also support VR headsets.<\/em><\/p>\n<div class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"switchboard-star-fox\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Plush toys of Fox McCloud, Slippy, Peppy, and Falco\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/star-fox-plushies.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/star-fox-plushies.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\t30 years later, Nintendo can&#8217;t stop being weird about Star Fox<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Miyamoto can&#8217;t let his baby go, but he also can&#8217;t move it forward<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/rez-what-to-play-star-fox-rail-shooters\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The rail shooter is a moribund genre \u2014 one that hasn&#8217;t even really seen a wave of reclamation indie developers. There&#8217;s something inherently archaic about&#8230;<\/p>\n","protected":false},"author":1,"featured_media":64559,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[3004,1282,4421,25588,25587,4849,297],"class_list":["post-64558","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-fox","tag-rail","tag-remakes","tag-rez","tag-secondbest","tag-shooter","tag-star","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/64558","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=64558"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/64558\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/64559"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=64558"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=64558"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=64558"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}