{"id":64401,"date":"2026-06-28T11:21:11","date_gmt":"2026-06-28T03:21:11","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=64401"},"modified":"2026-06-28T11:21:11","modified_gmt":"2026-06-28T03:21:11","slug":"playstation-ceo-makes-hopeful-comments-about-live-service-games-amid-bungie-layoffs","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=64401","title":{"rendered":"PlayStation CEO makes hopeful comments about live service games amid Bungie layoffs"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>PlayStation CEO and President Hideaki Nishino recently made comments that recommit the company to its live service efforts. These comments couldn&#8217;t have been more poorly timed, as they happened the same week that Sony laid off hundreds of developers at Bungie, the studio behind Destiny 2 and Marathon.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>Nishino made these comments in an interview with Famitsu that was translated by Wccftech. &#8220;We believe that live service games are content that attracts users on a global level, so we want to continue to revitalize the market through both first-party and third-party content,&#8221; he explained, before going on to highlight how focus will be split between older titles and new ones like <em>Marvel Tokon: Fighting Souls<\/em>.<\/p>\n<p>He went on to state that, &#8220;With live service games, it&#8217;s important to continuously provide something. The genre itself is relatively new, and I think many people are trying various things, so we also want to continue to take on challenges within that context.&#8221;<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.082258626699%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/09\/concord.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Firewalk Studios\\\/PlayStation Publishing LLC&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/09\/concord.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/09\/concord.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/09\/concord.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/09\/concord.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/09\/concord.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/09\/concord.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"926\" loading=\"lazy\" decoding=\"async\" alt=\"The promotional art for Concord features three sci-fi heroes.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/09\/concord.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2024\/09\/concord.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Firewalk Studios\/PlayStation Publishing LLC<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>PlayStation has had a tumultuous experience with live service games this decade. It did find success with <em>Helldivers 2<\/em>, but almost every other live service game has underperformed or failed to meet expectations. Sci-fi hero shooter <em>Concord <\/em>famously lasted only two weeks before being shut down, while live service games in the God of War and The Last of Us franchises were canceled mid-development.<\/p>\n<p>Sony acquired Bungie in 2022 to bolster its live service development capabilities, but <em>Destiny 2<\/em> saw its player count decline post-acquisition, and <em>Marathon <\/em>has fallen short of expectations despite garnering a warmer reception. Sony ended support for <em>Destiny 2<\/em> earlier in June and laid off hundreds of developers who were working on that game earlier this week as a result.<\/p>\n<p>That&#8217;s why Nishino&#8217;s comments come off as tone-deaf. Sony has actively let go of hundreds of talented live service developers and generally has a bad track record with this style of game. Yet, it still wants to try to capture lightning in a bottle with a live service hit. As of now, its live service games in development include fighting game <em>Marvel Tokon: Fighting Souls<\/em>, co-op spin-off <em>Horizon Hunters Gathering<\/em>, shooter <em>Fairgame$<\/em>, and a mysterious project from new studio Team LFG. <\/p>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/playstation-ceo-live-service-game-comments-amid-bungie-layoffs\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>PlayStation CEO and President Hideaki Nishino recently made comments that recommit the company to its live service efforts. These comments couldn&#8217;t have been more poorly&#8230;<\/p>\n","protected":false},"author":1,"featured_media":64402,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[9048,5668,5983,321,6069,897,2204,4567,3770],"class_list":["post-64401","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-bungie","tag-ceo","tag-comments","tag-games","tag-hopeful","tag-layoffs","tag-live","tag-playstation","tag-service","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/64401","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=64401"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/64401\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/64402"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=64401"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=64401"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=64401"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}