{"id":64282,"date":"2026-06-27T23:52:00","date_gmt":"2026-06-27T15:52:00","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=64282"},"modified":"2026-06-27T23:52:00","modified_gmt":"2026-06-27T15:52:00","slug":"wardogs-ceo-explains-how-the-upcoming-hardcore-fps-will-respect-your-time","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=64282","title":{"rendered":"Wardogs CEO explains how the upcoming hardcore FPS will respect your time"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p><em>Wardogs<\/em>, the much-anticipated FPS from Bulkhead, is a complex game. Beneath the surface-level gameplay \u2014 100 players duking it out for zone control on a massive map \u2014 there&#8217;s a cash-focused metagame, skill levels, seasonal resets, gold bars, and more. And while die-hard players will be heavily rewarded for investing a lot of time into the game, CEO Joe Brammer is acutely aware that for <em>Wardogs <\/em>to succeed, it needs to also be approachable for those who can only play casually.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>In a remote interview, Brammer explained to Polygon that even though <em>Wardogs <\/em>has plenty in common with <em>Escape From Tarkov<\/em>, he didn&#8217;t play loads of it. That\u2019s because the regular wipes, where players lose all their gear to ensure everyone starts again on a level playing field, weren\u2019t his thing. Instead, he played competitive shooters such as <em>Valorant<\/em>, because the pick-up-and-play aspect is important to him.<\/p>\n<p>&#8220;You can&#8217;t not progress your account [in <em>Wardogs<\/em>],&#8221; Brammer explained, because &#8220;progression is cash.&#8221; At the end of each season, your cash gets converted into gold bars, which can be spent on cosmetic skins, which cannot be bought with real cash. &#8220;So you only see skins that people have built up gold bars to earn. Which is pretty cool, because it rewards the skill-based side of it.&#8221; It also rewards those who may not be as adept at the game, but dedicate a lot of time to it.<\/p>\n<p>While your bank balance is reset to zero in these moments, your character progression is not. Progression and XP are earned by performing actions, in a similar manner to how <em>RuneScape <\/em>grants XP. And while <em>Wardogs <\/em>won&#8217;t let you reach 99 woodcutting, you&#8217;ll slowly become more proficient in roles like medic, sniper, and pilot. &#8220;Someone who&#8217;s been playing as a sniper for three years is going to hold their breath longer and be more accurate quicker when holding their breath,&#8221; Brammer explained.<\/p>\n<p>&#8220;The changes are small, we&#8217;re talking minor percentages. But when you&#8217;re playing as a complete newbie, it means the person that has played for years and learned the game is a veteran. We like to call it the &#8216;war dog to war lord&#8217; journey.&#8221; He&#8217;s keen to stress that this isn&#8217;t so major that &#8220;a new player couldn&#8217;t beat an experienced player,&#8221; though. &#8220;Ultimately, they&#8217;re reviving marginally faster, but it does have an impact.&#8221;<\/p>\n<div class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"wardogs-interview-fps-dad-gamers\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Three soldiers in Wardogs aiming across the map next to a creek.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/wardogs-fps-dad-gamers.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/06\/wardogs-fps-dad-gamers.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tWardogs CEO explains how they&#8217;re making an FPS for &#8216;dad gamers&#8217;<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">&#8220;We&#8217;re making the game that we want to play&#8221;<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<p>This ethos and design approach comes from the Bulkhead team\u2019s experience developing <em>Battalion 1944<\/em>, a once-successful arena shooter, somewhat like a World War 2-themed Counter-Strike. After that game grew wildly popular, moreso than Brammer and the team expected, they couldn&#8217;t keep up with the demand.<\/p>\n<p>&#8220;We released a game, people like it, this is amazing,&#8221; Brammer recalled about his feelings at the time. &#8220;We&#8217;ve gone above and beyond what we thought we could ever do, we&#8217;re all on minimum wage having the best time of our lives\u2026 and then someone says kill yourself and we&#8217;re like wait, what? I&#8217;m on your side! We realised players were giving us their money and time, and we&#8217;ve got to respect that.&#8221;<\/p>\n<p>As a result, Brammer explains, <em>&#8220;Wardogs <\/em>is all about respecting people&#8217;s time and rewarding persistence. When you come back, it&#8217;s not like you forget the fact you&#8217;ve put loads of time into this. So you don&#8217;t get <em>Wardogs <\/em>without <em>Battalion,<\/em> because those learnings came from a very indie, amateur place.&#8221;<\/p>\n<p>The team has previously spoken at length about how the <em>Wardogs <\/em>metagame will work, especially for those who do dedicate a lot of time to the game, letting players become arms dealers and day traders. <em>Wardogs <\/em>is currently in a pre-alpha testing phase, and will be released into early access later this year.<\/p>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/wardogs-interview-hardcore-fps-permanent-progression\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wardogs, the much-anticipated FPS from Bulkhead, is a complex game. Beneath the surface-level gameplay \u2014 100 players duking it out for zone control on a&#8230;<\/p>\n","protected":false},"author":1,"featured_media":64283,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[5668,1339,5913,25372,12421,654,3344,19987],"class_list":["post-64282","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-ceo","tag-explains","tag-fps","tag-hardcore","tag-respect","tag-time","tag-upcoming","tag-wardogs","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/64282","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=64282"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/64282\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/64283"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=64282"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=64282"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=64282"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}