{"id":63915,"date":"2026-06-26T14:41:04","date_gmt":"2026-06-26T06:41:04","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=63915"},"modified":"2026-06-26T14:41:04","modified_gmt":"2026-06-26T06:41:04","slug":"awakening-is-an-action-rpg-that-does-away-with-dodge-rolling","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=63915","title":{"rendered":"Awakening is an Action-RPG that Does Away with Dodge-Rolling"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">After the blockbuster success of Black Myth: Wukong and with the enticing Phantom Blade Zero waiting to strike on the horizon, it\u2019s clear that Chinese-developed action-RPGs are having a bit of a moment. The latest contender to step into the spotlight with its sword unsheathed is Sword Sage: Awakening, and at a recent BiliBili Game First Look event in Shanghai I got to go hands-on with this sorta-Soulslike from Chinese indie studio Sword Panda. I came away largely impressed by Sword Sage: Awakening\u2019s unique, Bruce Lee-inspired combat system, even if it did force me to quickly unlearn everything I thought I knew about the fighting fundamentals of the genre.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Full disclosure, I am not a Soulslike expert. Yes I\u2019ve dabbled here and there in the likes of Sekiro and Lies of P, and yes like millions of others I\u2019ve beaten both Elden Ring and its story expansion because I felt emboldened by the freedom its open world provided in terms of picking from battles in all directions rather than repeatedly butting my head up against regular walls that block my progression. At any rate, I feel as though I\u2019ve played enough of this style of action-RPG to know that you often spend just as much time dodge-rolling out of harm\u2019s way as you do actually dealing damage to each enemy.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"\/><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">BiliBili Game First Look Event Photos<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img alt=\"BiliBili Game First Look Event Photos\" decoding=\"async\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sword Sage does things differently. There is no button to dodge-roll, as much as my thumb instinctively tried to find it during the opening encounters of my two-hour hands-on. In fact, there\u2019s no button to parry enemy attacks either. Instead, the developers have taken inspiration from the martial art developed by Bruce Lee, Jeet Kune Do, which literally translates to \u201cway of the intercepting fist\u201d. Basically, the philosophy behind it is that the most ideal time to hit an opponent is when they\u2019re initiating an attack against you.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Although its battles are fought with blades instead of bare knuckles, success in Sword Sage very much relies on this core combat principle. In the split-second before an enemy strikes, you need to read their posture and match it with your evading counter by holding the block button and thrusting the right thumbstick in the appropriate direction: up if they\u2019re swinging high, down if they\u2019re swinging low, and to the left or right if they\u2019re aiming at your mid-section. Nail the timing and direction, and you\u2019ll trigger a counter-attack to open up the enemy\u2019s stance and allow you to unleash a rapid combo or special attack unique to the sword you\u2019re wielding. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Alternatively you can just block attacks with your blade as well, unless they\u2019re of the unblockable variety from one of Sword Sage\u2019s more imposing foes, but shielding yourself with your sword chips away at its durability. Allow it to shatter and it needs to be reforged in the weapon chest slung around the shoulders of Sword Sage\u2019s heroine, forcing you to switch to her second blade while your primary weapon regenerates over a period of time. Thus mastering Sword Sage\u2019s evade and counter system is key. In the words of the developers, you must evade the steel and return for scarlet, as in the freshly drawn blood of your opponent. <\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"\/><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Sword Sage: Awakening &#8211; Preview Screens<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img alt=\"Sword Sage: Awakening - Preview Screens\" decoding=\"async\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That\u2019s not to say that all of Sword Sage felt foreign to me. Fans of FromSoftware games will feel right at home with its structure, with levels that twist and turn and loop back around on themselves, allowing you to unblock doors and drop ladders to create shortcuts to skip regenerated enemy groups or return to previous save points. In this instance, the \u2018campfires\u2019 of Sword Sage are benches carved from a tree stump and manned by an adorable red panda who serves you tea to rejuvenate your health bar and also helps you craft various consumables for temporary combat buffs and the like.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There are also countless areas where you\u2019ll be lured into attempting a sneak attack on an enemy guard with his back turned, only to be ambushed by a lunging strike from an unseen foe lurking in your blindspot, which is a signature move straight from the FromSoftware book of Playing Pranks on Players. Similarly, on other occasions I took a wrong turn and came face to face with an entirely optional badarse standing eerily still, exuding that intimidating sense of calm that lets you know he\u2019s going to put up one heck of a fight and you should probably just walk on by.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There were plenty of nice surprises too, like treasure chests that remain sealed shut until I\u2019d puzzled my way to finding a series of glyphs in the environment to unlock them. At other times I was amused to discover rival enemy factions at war with one another; sometimes I\u2019d sit back and watch or calmly sneak past, while other times I\u2019d step in for a few cheap kills in order to snag myself some vital crafting resources. These incidental encounters made Sword Sage\u2019s world feel alive, and not like it was just full of enemies who had nothing better to do than sit on their hands until I arrived.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"\/><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 10 Best Soulslike Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img alt=\"The legacy of FromSoftware\u2019s Souls series isn\u2019t just defined by the amazing games that it\u2019s made up of, but also the subgenre that\u2019s been given life thanks to its very existence: The Soulslike. It\u2019s a complicated thing, though; every fan of these games knows that defining the term \u201cSoulslike\u201d is about as easy as beating Melania without summons or cheese strats. Developer FromSoftware\u2019s influence on the industry has been so profound that slithers of its DNA can be found everywhere from Zelda: Breath of the Wild and Death Stranding to Dead Cells and 2018\u2019s God of War. At this point, what game featuring towering bosses or encouraged exploration doesn\u2019t seem at least a little Soulslike?&lt;br&gt;&lt;br&gt;&#10;&#10;To keep our ranking somewhat coherent, we\u2019re boiling the essence of Soulslikes down to a number of key building blocks. To be eligible for this list, a game must have:&lt;br&gt;&lt;br&gt;&#10;&#10;Punishing consequences for death.&lt;br&gt;&lt;br&gt;&#10;A currency gained by defeating enemies that is integral to character progression and can be lost upon death.&lt;br&gt;&lt;br&gt;&#10;Deliberate combat, typically tied to a stamina meter or similar resource. &lt;br&gt;&lt;br&gt;&#10;Checkpoints that reset the world.&lt;br&gt;&lt;br&gt;&#10;&#10;While those are the essentials, we\u2019re also looking for a complex narrative, impressive boss battles, an immersive world made up of interconnected levels, and as little handholding, spoonfeeding, or signposting as possible. Oh, and games that are NOT developed by FromSoftware. This is a list of the best soulslikes, not the best Souls games \u2013 and yes, we\u2019re including Sekiro, Bloodborne, and Elden Ring under that banner, too. Now that we got all of that out of the way, we can move on to the full list!\" decoding=\"async\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Still, it\u2019s Sword Sage\u2019s combat that intrigues me the most. I\u2019ll admit that it took me quite a large chunk of my hands-on time to properly get to grips with the evade and counter system, and even then I still struggled with it from time to time especially once I reached boss encounters that demand mastery of the style due to their unblockable blows. These critical strikes do give you an additional onscreen clue to indicate their incoming direction, but since these prompts are Chinese symbols it took me a while to properly learn how to interpret them. (The developers later told me that the option to change them to basic arrows will be a feature in Sword Sage\u2019s final release.)<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In the moments that I really got into a flow with it, though, it felt absolutely exhilarating. By the time I\u2019d reached Sword Sage\u2019s first properly challenging boss fight I felt far more comfortable anticipating the lumbering demon\u2019s heavy blows and gradually chipping away at its lengthy health bar. I still died at the beginning of its second phase, mind you, but hey \u2013 at least it felt as though I was making progress. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That said, while Sword Sage: Awakening is undeniably challenging in a Soulslike sort of way, it doesn\u2019t necessarily have to be. Developer Sword Panda hasn\u2019t taken an unwavering \u201cget good or get lost\u201d approach to its game design like FromSoftware is famous for, instead it\u2019s included some optional training wheels should you find that your swordplay isn\u2019t quite cutting it. <\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">While Sword Sage: Awakening is undeniably challenging in a Soulslike sort of way, it doesn\u2019t necessarily have to be. <span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To be clear, there is only one difficulty setting in Sword Sage: Awakening. However, once you\u2019ve died three times in the story \u2013 whether that\u2019s several hours deep into the adventure or as early as its opening minutes \u2013 you get two special talismans added to your kit bag. One allows you to evade and counter no matter which direction you push the stick, while the other makes life even easier since it grants you the ability to automatically counter simply by holding the block button. It\u2019s worth noting that these buffs aren\u2019t permanent, you can swap them out of your loadout at any time like every other talisman in the campaign, so if you feel like you\u2019re ready to retry Sword Sage\u2019s combat as it\u2019s intended deeper into the adventure you\u2019re welcome to disable them later on.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With the clock ticking on my hands-on time, I have no shame in admitting that I equipped the auto-evade talisman in order to topple the demo\u2019s intensely challenging final boss. To my surprise it was still pretty enjoyable, largely due to the impressive Crouching Tiger, Hidden Dragon style fight choreography that made each combat exchange really pop off the screen. Whether my sense of pride would prohibit me from using these assists in the finished game I can\u2019t say, but I\u2019m all for accessibility and I appreciate that Sword Panda has gone to these lengths to make Sword Sage\u2019s challenging swordplay approachable to a broader set of players.  <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There\u2019s still much to learn about Sword Sage: Awakening. I\u2019m told that its finished campaign will be around 15 hours long, and there\u2019s all kinds of weapon modifications and magical powers to tailor your playstyle with that I wasn\u2019t really able to dig into during my hands-on. It doesn\u2019t have a release window either, but given that the team behind it told me that development was only about 60% complete \u2013 and that certainly showed in the PC version\u2019s occasionally rough performance \u2013 I wouldn\u2019t anticipate it arriving until sometime next year. Based off my time with it so far, though, when Sword Sage: Awakening does eventually arrive it will be one action-RPG that I certainly won\u2019t be side-stepping.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tristan Ogilvie is a senior video editor at IGN&#8217;s Sydney office. He attended BiliBili Game First Look as a guest of the event organisers.<\/em><\/p>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/sword-sage-awakening-is-an-action-rpg-that-does-away-with-dodge-rolling-ign-previews\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After the blockbuster success of Black Myth: Wukong and with the enticing Phantom Blade Zero waiting to strike on the horizon, it\u2019s clear that Chinese-developed&#8230;<\/p>\n","protected":false},"author":1,"featured_media":63916,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[844,7730,25455],"class_list":["post-63915","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-actionrpg","tag-awakening","tag-dodgerolling","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/63915","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=63915"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/63915\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/63916"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=63915"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=63915"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=63915"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}