{"id":61827,"date":"2026-06-19T00:51:10","date_gmt":"2026-06-18T16:51:10","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=61827"},"modified":"2026-06-19T00:51:10","modified_gmt":"2026-06-18T16:51:10","slug":"god-of-war-laufey-feels-too-similar-to-kratos-norse-saga","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=61827","title":{"rendered":"God of War Laufey Feels Too Similar to Kratos\u2019 Norse Saga"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>This is an IGN opinion piece from writer Tim Brinkhof, who has been playing God of War for two decades. He thinks the 2018 reboot is majestic. Ragnarok, not so much.<\/strong><\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Responses to Santa Monica Studio\u2019s first look at God of War Laufey have been \u2013 to put it lightly \u2013 mixed. And I, too, have mixed feelings about Laufey, although none of them concern the fact we\u2019ll be playing as Faye rather than Kratos. I actually really like the premise \u2013 the idea of Faye exploring an afterlife populated by gods from different religions is fun, full of potential, and vastly preferable to the uninspired Atreus-goes-to-Egypt-for-reasons sequel that I had been expecting. My reaction is largely the same as when God of War 2018 was first announced: I didn\u2019t see it coming, yet cannot imagine a better, more original way for the franchise to move forward. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I am, on the other hand, not sure what to make of everything else. While Laufey\u2019s premise channels the innovative spirit of the 2018 reboot, its gameplay footage evokes the same sense of cold indifference I experienced playing through God of War Ragnarok, where everything that had been fresh and exciting about the reboot was starting to become formulaic and uninspiring. For Laufey to succeed, it should remember what the first Norse game did right, and learn from where the second went wrong.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Of all the online criticisms I\u2019ve seen, the easiest to dismiss are those focussing on Faye\u2019s appearance \u2013 they\u2019re anything but genuinely critical, and have nothing to do with the quality of the game. But it&#8217;s a little harder to wave away the complaints that take issue with not playing as Kratos, an argument that is based in part on the franchise\u2019s own development history. When work on the 2018 reboot first began, director Cory Barlog and his team briefly considered creating a new protagonist, only to conclude that Kratos was central, and that God of War without him isn\u2019t God of War.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Then again, Laufey isn\u2019t the first to break with this rule. God of War Ragnarok included large segments where you took control of Atreus. Although these weren\u2019t everyone\u2019s cup of tea \u2013 I personally found the more agile combat mechanics to be a welcome change of pace to Kratos\u2019 at times frustrating slowness and heaviness \u2013 they also didn\u2019t lead to accusations that the developers had betrayed the series\u2019 core DNA. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">More importantly, you could counterargue that Kratos can still be central without being playable. This certainly seems to be the case for Laufey, which will \u2013 it seems \u2013 revolve around her looking for ways to assist her husband and son\u2019s journey from the afterlife, without them knowing. Kratos is even shown to appear to Faye during the debut gameplay demonstration. <u>As one Redditor put it<\/u>: \u201cIt\u2019s all about Kratos\u2019 story even when he\u2019s not the MC.\u201d <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Another criticism worth hearing concerns the quality of the writing, which many rightly compare to that of Marvel films. I\u2019m not talking about the vague and meritless allegations about Santa Monica Studio\u2019s politics, but the specific, defensible observation that the writing team\u2019s frequent use of snarky dialogue and quirky humor is boring at best and tonally inconsistent at worst, clashing with the seriousness of the action and character development. <\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">Laufey\u2019s biggest problem is that it appears to stick too closely to a design template that I had already gotten tired of well before finishing Ragnarok.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While the 2018 reboot had some Marvel-style qualities, the game\u2019s focus on the relationship between Kratos and Atreus kept them from taking center stage. Not so in Ragnarok, where interactions between its larger ensemble cast closely resembled the banter in Avengers Endgame. Where the first Norse game seemed to come from a personal place, the second \u2013 like many Hollywood blockbusters \u2013 almost felt designed by committee, its story an afterthought to bridge together various levels and moments, rather than the bedrock from which all other design decisions followed.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Whether Laufey\u2019s writing will edge closer to one or the other approach remains to be seen. Plans for its overarching narrative, interwoven with that of the other Norse titles, leans towards intimate and purposeful. At the same time, I would be lying if I said that any of the new characters piqued my interest beyond their visual design. If what we saw reflects the final game, Faye\u2019s meeting with Sekhmet and Begtse lacks the intrigue of Kratos\u2019 first encounters with Thor, Odin, and especially Baldur. (Fingers crossed they\u2019re not the main antagonists, and that Faye will encounter both Greek and Norse gods killed by Kratos).<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"\/><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">God Of War Laufey Reveal <\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As for the others, Phranque the Talking Cube (voiced by The Boys\u2019 Jack Quiad) and Rue the Talking Ribbons (Perlina Lau) are fittingly bizarre follow-ups to Mimir the Talking Head, and their undisclosed identity \u2013 Metatron\u2019s Cube? The Sword of Excalibur? \u2013 is already a subject of animated speculation. But while their role in this universe arouses my curiosity, their bland, by-the-numbers interactions with Faye \u2013 \u201cFocus. You\u2019re here. Be here,\u201d the cube says \u2013 put me to sleep. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Possibly Laufey\u2019s biggest problem, at least to me, is that it appears to stick too closely to a design template that I had already gotten tired of well before finishing Ragnarok. Although we\u2019re not quite at that point yet, Santa Monica Studio would do well to remember why its Greek games declined and the 2018 reboot succeeded: its unwillingness (and then willingness) to break from tried-and-tested formulas.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Where the overall newness of 2018 made me feel like I was on a real journey, unsure what lay beyond each corner, Ragnarok felt more like going on a theme park ride I had ridden hundreds of times before, and which despite its enormous size had long since ceased exciting me. Exploring the Everywhen in Laufey should be as jarring as jumping from the Greek games to the Norse ones. Instead, it looks \u2013 and seems to play \u2013 not too differently from what came immediately before. Looking at the footage, the game\u2019s overly familiar design prevents me from identifying with the shock disorientation experienced by its protagonist.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In complaining about this, I realize that I\u2019m asking for something that probably isn\u2019t economically feasible. Games not only take longer to create than they did in the past, but they\u2019re also exponentially more expensive. As a result, you can\u2019t expect anyone \u2013 not even a corporation with pockets as deep as Sony \u2013 to develop each of its games completely from scratch, without recycling assets or systems. Still, a developer as accomplished as Santa Monica Studio should be aware of how game design influences game feel, and work around the limitations imposed upon them by executives. Looking at Laufey\u2019s footage, I\u2019m not yet convinced it did this to the best of its ability.  <\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That\u2019s not to say I\u2019m without hope. While Laufey is said to be the start of a new series of games, its real (and realizable) potential lies in its ability to pick up where Ragnarok left off and do what that game failed to accomplish. Because modern development cycles take so much longer than they did in the past, it was decided early to reduce the Norse saga from a trilogy into a duology. This decision heavily compromised Ragnarok\u2019s \u2013 well \u2013 everything. Especially on replay, it still feels very much like a middle game: the setup to the big finale, rather than the finale itself.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">By completing the trilogy, Laufey could fill in the missing pieces, showing us \u2013 for example \u2013 what becomes of the mask that Odin searched for, and which Sekhmet appears to mention upon meeting Faye as she rips a splinter from her prisoner\u2019s palm. Better yet, it could recontextualize and \u2013 ideally \u2013 alter Ragnarok\u2019s ending to make it more impactful, both in terms of epicness (Kratos\u2019 battles with Thor hardly hold a candle to his initial fight with Baldur) and emotional payoff.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">All of this makes a lot of sense if you think about it. At its core, 2018\u2019s God of War was a game about a grieving family, but in Ragnarok this primary storyline disappeared among all the other things that were going on. Laufey could bring the Norse sage back to where it all started: Faye\u2019s death. Contrary to what its detractors would have you believe, this game is not the product of developers trying to destroy Kratos\u2019 legacy in a politically-driven move to force you to play as a woman. It\u2019s simply the best and most logical way forward. I just hope the actual game will turn out as compelling as it sounds on paper.<\/p>\n<section class=\"box-wrapper jsx-2673806401\">\n<aside class=\"card jsx-1339469126 jsx-1178573261 box jsx-2627838217\" data-cy=\"aside\">\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\">A Different Take<\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">IGN&#8217;s many writers have many different opinions about God of War Laufey. Simon Cardy thinks Santa Monica Studio&#8217;s latest looks like a bold and interesting risk:<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"> &#8220;What caught my eye most during the recent 20 minutes of gameplay showcased as part of State of Play is just how distinct Faye appears in combat. Look, I\u2019m sure we\u2019ll still be able to push both sticks in and erupt into a burst of violence just like you can in God of War. And Ghost of Yotei. And Saros. And Marvel\u2019s Spider-Man. But her agile, faster-paced action looks so much more than Kratos reskinned, with her weapon packing personality into each slash and swing \u2014 quite literally, since the sword (or rather, the ribbon flowing from its hilt) speaks.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Read his complete article for the full take here.<\/p>\n<\/aside>\n<\/section>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tim Brinkhof is a freelance writer specializing in art and history. After studying journalism at NYU, he has gone on to write for Vox, Vulture, Slate, Polygon, GQ, Esquire and more.<\/em><\/p>\n<\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/god-of-war-laufey-feels-too-similar-to-kratos-norse-saga\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is an IGN opinion piece from writer Tim Brinkhof, who has been playing God of War for two decades. He thinks the 2018 reboot&#8230;<\/p>\n","protected":false},"author":1,"featured_media":61828,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[1002,3543,16835,17320,24987,8655,12695,3544],"class_list":["post-61827","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-feels","tag-god","tag-kratos","tag-laufey","tag-norse","tag-saga","tag-similar","tag-war","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/61827","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=61827"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/61827\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/61828"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=61827"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=61827"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=61827"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}