{"id":55290,"date":"2026-05-25T22:24:34","date_gmt":"2026-05-25T14:24:34","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=55290"},"modified":"2026-05-25T22:24:34","modified_gmt":"2026-05-25T14:24:34","slug":"how-baldurs-gate-3-almost-derailed-dds-descent-into-avernus-adventure","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=55290","title":{"rendered":"How Baldur\u2019s Gate 3 almost derailed D&#038;D\u2019s Descent into Avernus adventure"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<section class=\"emaki-custom-block emaki-custom-dropcap\" data-nosnippet=\"\">\n<div class=\"emaki-custom dropcap\" id=\"custom_block_0\">\n<div class=\"custom_block-content dropcap\">\n<p>In 2019, Dungeons &amp; Dragons brought its players to Hell \u2014 and not figuratively. <em>Baldur\u2019s Gate: Descent into Avernus<\/em> is an adventure-campaign set in Avernus, the first layer of the underworld. In D&amp;D, it\u2019s presented as a plane of existence dominated and shaped by devils, a race of extraplanar beings of lawful evil alignment. The module is popular among players, despite having a controversial genesis that hindered its development, according to its designers. It also features one of the coolest swords in D&amp;D history: the Sword of Zariel.<\/p>\n<\/div><\/div>\n<\/section>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<p>The D&amp;D cosmology has a unique charm because it mixes moral and religious inspirations with fantasy, gamified elements. Hell, the Abyss (the chaotic evil-aligned plane), and the various Heavens are not just other worlds players can visit if they have the means to travel between planes. They are also the destinations of mortal souls according to their deeds in life. The Nine Hells of Baator are where wretched souls end up if they struck bargains with devils or or were particularly lawful and evil in life. Each layer is ruled by a powerful archdevil, but they all bow to the might and cunning of Asmodeus, Lord of the Nine.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<p>This plane serves as the battlefield for the Blood War, an ages-old, endless conflict between devils and their chaotic counterpart, demons. It\u2019s also the only layer ruled by a fallen angel: Zariel, who once led a crusade against the Hells only to be defeated and corrupted by Asmodeus. The fall from grace, redemption, and difficult moral choices were established early as the core themes around which <em>Descent into Avernus<\/em> was designed.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:66.666666666667%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174871\/descent_art.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Illustration: Aleksi Briclot\\\/Wizards of the Coast&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174871\/descent_art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174871\/descent_art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174871\/descent_art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174871\/descent_art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174871\/descent_art.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174871\/descent_art.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"867\" loading=\"lazy\" decoding=\"async\" alt=\"A city chained to the first level of the Nine Hells. In the foreground a demon burns inside black lacquered armor. From Baldur\u2019s Gate: Descent Into Avernus from Wizards of the Coast.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174871\/descent_art.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174871\/descent_art.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Illustration: Aleksi Briclot\/Wizards of the Coast<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Former D&amp;D head creative Chris Perkins remembers how Zariel had a key role in the development of the adventure. \u201cWhen it was decided that we were going to go to Avernus, we knew that the Lord of Avernus, Zariel, would be a central figure, possibly even the main villain of the adventure,\u201d Perkins told Polygon in a video interview. \u201cSo, what&#8217;s Zariel actually about? She has an angelic form, which is unusual among the Lords of the Nine, who mostly look straight up diabolical. If the adventure is going to take place in her realm, a lot of what the characters are going to experience is going to be like an aspect of her.\u201d<\/p>\n<p>Duality turned out to be Zariel\u2019s main feature, which would influence both the adventure and the way that players experience it. \u201cThere&#8217;s still that sort of divine spark in her, that possibility that she could turn things around,\u201d Perkins said. \u201cAnd so that became a motif for the entire adventure. The idea that you&#8217;re in literally the worst place in the entire cosmos, but it&#8217;s not all bad. There&#8217;s something there worth saving.\u201d<\/p>\n<section class=\"emaki-custom-block emaki-custom-pullquote\" data-nosnippet=\"\">\n<div class=\"emaki-custom pullquote\" id=\"custom_block_6\">\n<div class=\"custom_block-content pullquote\">\n<p>\u201cMy concern was, and I have been proven right time and again, that every time you try to tie a TTRPG product to a video game, you are courting disaster.&#8221;<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/section>\n<p>Perkins did not work extensively on the adventure since he was busy at the time with the <em>D&amp;D Essentials Kit<\/em>, <em>Explorer\u2019s Guide to Wildemount<\/em>, and <em>Icewind Dale: Rime of the Frostmaiden<\/em>. Instead, the project was handed to Adam Lee, an experienced designer and worldbuilder who had worked extensively on <em>Magic: The Gathering<\/em> before moving to D&amp;D at the early stages of 5e. Lee contributed to most of the popular adventures of that time: if your characters ever die terribly in <em>Curse of Strahd<\/em>\u2019s Old Bonegrinder area (as many did), then you can blame Lee for it. <em>Descent into Avernus<\/em> was his first role as story lead for an adventure.<\/p>\n<p>\u201c<em>Descent into Avernus<\/em> was the first time, I think ever, that Dungeons &amp; Dragons had done a really serious delve into the Nine Hells,\u201d Lee said in a video interview with Polygon. \u201cA lot of what came before was sourcebook stuff, a couple of paragraphs on Avernus, a couple on Nessus, and so on. So, after talking with the team, that&#8217;s what I pitched: let\u2019s really dive in.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:66.666666666667%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19205295\/avernus.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Illustration: Chris Rallis\\\/Wizards of the Coast&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19205295\/avernus.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19205295\/avernus.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19205295\/avernus.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19205295\/avernus.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19205295\/avernus.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19205295\/avernus.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"867\" loading=\"lazy\" decoding=\"async\" alt=\"The contents of Thavius Kreeg\u2019s mysterious puzzle box are revealed. A tiefling casts a spell on the small, gilded item while a demon looks on. From Wizards of the Coast\u2019s Baldur\u2019s Gate: Descent Into Avernus.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19205295\/avernus.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19205295\/avernus.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Illustration: Chris Rallis\/Wizards of the Coast<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> However, that early concept was destined to clash with something looming on the horizon: a little game you may have heard about called <em>Baldur\u2019s Gate 3<\/em>. Wizards of the Coast wanted the module to tie in with the game and launch at the same time. Both Perkins and Lee agreed this wasn\u2019t the best idea.<\/p>\n<p>\u201cMy concern was, and I have been proven right time and again, that every time you try to tie a TTRPG product to a video game, you are courting disaster,\u201d Perkins said. \u201cBecause a video game will never come out when they say it will. So we were told that <em>Baldur&#8217;s Gate 3<\/em> was coming out in 2019, and we want this adventure\u2019s release to coincide with it. Wonderful marketing thing. I was immediately skeptical and said as much. Ultimately, the adventure came out \u2014 and no video game.\u201d (After three years in early access, <em>BG3<\/em> came out in 2023).<\/p>\n<p>Lee\u2019s initial concept had to be retrofitted to tie with the story of the game, which takes place in the eponymous city. <em>Descent into Avernus<\/em>, instead, was supposed to begin in Elturel, a city that gets dragged to Hell. \u201cInitially, it was just going to be Avernus,\u201d Lee said. \u201cYou start during the festival in Elturel, a quick sequence of events happens, and all of a sudden you are in Avernus. But then the higher-ups said that it would be great to connect this with <em>Baldur\u2019s Gate 3<\/em>, and we had to backtrack and retrofit the adventure to actually include Baldur&#8217;s Gate with some kind of hook. So there was a scramble to figure that all out.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25181073\/Baldur_s_Gate_3_Screenshot_2023.12.21___16.20.10.95.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Larian Studios via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25181073\/Baldur_s_Gate_3_Screenshot_2023.12.21___16.20.10.95.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25181073\/Baldur_s_Gate_3_Screenshot_2023.12.21___16.20.10.95.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25181073\/Baldur_s_Gate_3_Screenshot_2023.12.21___16.20.10.95.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25181073\/Baldur_s_Gate_3_Screenshot_2023.12.21___16.20.10.95.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25181073\/Baldur_s_Gate_3_Screenshot_2023.12.21___16.20.10.95.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25181073\/Baldur_s_Gate_3_Screenshot_2023.12.21___16.20.10.95.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"The player confronts some Tiefling children in Baldur\u2019s Gate 3\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25181073\/Baldur_s_Gate_3_Screenshot_2023.12.21___16.20.10.95.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25181073\/Baldur_s_Gate_3_Screenshot_2023.12.21___16.20.10.95.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Larian Studios via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> In the published adventure, players start in Baldur\u2019s Gate 10 days after Elturel\u2019s mysterious disappearance. They get involved in the shady activities of a new faction worshiping the Dead Three: Bhaal, Bane, and Myrkul (who play a major role in <em>BG3<\/em>). Players are then encouraged to investigate the fate of Elturel, landing in Avernus. While that initial part is not necessarily bad to play, it took space away from the original concept of the adventure. \u201cIt was one of those things where you&#8217;re pulling the thread on the sweater and the sweater starts unraveling,\u201d Lee said.<\/p>\n<p>Still, it could have been worse. Elturel is not too far from Baldur\u2019s Gate in the Forgotten Realms geography, at least. I can\u2019t imagine what would have happened if the original concept of the adventure had taken place in Kara-Tur or the Dalelands. \u201cIt was a pain point because it didn&#8217;t seem like those two things went well together,\u201d Perkins said. \u201cBut we had shared some documents with Larian about what we were thinking about with this story. And they were excited to build some Hell elements into their plot line, which turned out to be fertile ground for them.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25176999\/bge_raphael_house_of_hope.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Larian Studios via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25176999\/bge_raphael_house_of_hope.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25176999\/bge_raphael_house_of_hope.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25176999\/bge_raphael_house_of_hope.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25176999\/bge_raphael_house_of_hope.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25176999\/bge_raphael_house_of_hope.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25176999\/bge_raphael_house_of_hope.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Raphael raises a hand in the House of Hope in Baldur\u2019s Gate 3.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25176999\/bge_raphael_house_of_hope.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25176999\/bge_raphael_house_of_hope.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Larian Studios via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Indeed, giving a good depiction of Hell was the adventure\u2019s biggest challenge. \u201cThere is no good part of Hell,\u201d Lee said. \u201cEven if you&#8217;re the highest level devil, a pit fiend, or you&#8217;ve got all the power you could want, it&#8217;s always miserable. That&#8217;s just the nature of the place: there\u2019s no relief.\u201d There is, however, a chance at redemption, at least as far as Zariel and the players are concerned. The central part of the adventure revolves around finding Zariel\u2019s powerful sword, which acts as a big McGuffin. In the end, players can use the sword to redeem Zariel, but they can also destroy her, take the mantle of ruler of Avernus, or share the throne with her.<\/p>\n<p>Ultimately, none of these choices are devoid of consequences. \u201cThe other theme of <em>Descent into Avernus<\/em> is that the hardest path is the righteous path,\u201d Lee said. \u201cIf you are going to play this adventure choosing to be righteous, if you don&#8217;t want to slip, then it&#8217;s going to be very hard. But if you want to take some shortcuts and get some freebies, if you want gifts, power, the illusion of delights, there\u2019s plenty of bargains to be made.\u201d The designers really nailed the representation of D&amp;D devils: unlike demons, their primary instinct is not to rend you to pieces. They want to make a deal. But players who think they can cheat the system are in for a bad surprise.<\/p>\n<p>At the end of the adventure, if you&#8217;re successful, the whole city will rise back up, but your souls might be too heavy to rise with it. \u201cYou&#8217;ve made too many deals,\u201d Lee said. \u201cAnd so now you are really more a part of Avernus than the material plane. That\u2019s what happens when you sell your soul.\u201d<\/p>\n<div class=\"body-img portrait \">\n<div class=\"responsive-img  image-expandable  img-article-item-portrait\" style=\"padding-bottom:150%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174960\/infernal_war_machines.jpg\" data-img-desc=\"&quot;The four types of Infernal War Machines players will have access to in &lt;em&gt;Baldur\\u2019s Gate: Descent Into Avernus&lt;\\\/em&gt;. Top to bottom there\\u2019s the Scavenger, the Demon Grinder, the Tormenter, and the Devil\\u2019s Ride. The largest is the size of a garbage truck, while the smallest is no bigger than a motorcycle.&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Wizards of the Coast&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174960\/infernal_war_machines.jpg?q=49&amp;fit=crop&amp;w=360&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174960\/infernal_war_machines.jpg?q=49&amp;fit=crop&amp;w=360&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174960\/infernal_war_machines.jpg?q=49&amp;fit=crop&amp;w=600&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174960\/infernal_war_machines.jpg?q=49&amp;fit=crop&amp;w=600&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174960\/infernal_war_machines.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174960\/infernal_war_machines.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"1950\" loading=\"lazy\" decoding=\"async\" alt=\"Four Infernal War Machines rendered in muted gray colors and simple line drawings from Baldur\u2019s Gate: Descent Into Avernus. Each one is bristling with spikes and harpoons. One has a wrecking ball, and another a wicked-looking claw.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174960\/infernal_war_machines.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19174960\/infernal_war_machines.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption>The four types of Infernal War Machines players will have access to in <em>Baldur\u2019s Gate: Descent Into Avernus<\/em>. Top to bottom there\u2019s the Scavenger, the Demon Grinder, the Tormenter, and the Devil\u2019s Ride. The largest is the size of a garbage truck, while the smallest is no bigger than a motorcycle.<\/figcaption><small class=\"body-img-caption\">Wizards of the Coast<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Moral choices are often part of a good D&amp;D adventure \u2014 that\u2019s why alignments exist and why the game\u2019s cosmology is also rooted in morality. But <em>Descent into Avernus<\/em> is the only 5e adventure that makes this a cornerstone of its design. \u201cI really wanted to convey the metaphysical dilemma of Hell and what devils are,\u201d Lee said. \u201cYou&#8217;re playing with your soul and I wanted to actually make that matter in the game.\u201d<\/p>\n<p>The Sword of Zariel plays a key role in that respect, too. \u201cHow can I gamify a transcendent moment?\u201d Lee said, talking about the moment when players acquire the sword. \u201cThere was a section that unfortunately was cut, done by M.T. Black. It was a mini-adventure where the characters went through different moral challenges to see if they were worthy of the sword. It showed that you had to be consistent throughout the adventure to redeem an Archdevil; it couldn\u2019t just be easy. And the way to do that is through the things that redeem us as human beings, all the wonderful things about being alive and sentient.\u201d<\/p>\n<div class=\"body-img portrait \">\n<div class=\"responsive-img  image-expandable  img-article-item-portrait\" style=\"padding-bottom:146.70571010249%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/zariel-s-sword.jpg\" data-img-desc=\"&quot;Zariel in her prime angelic form wielding the Sword of Zariel.&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Wizards of the Coast&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/zariel-s-sword.jpg?q=70&amp;fit=crop&amp;w=360&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/zariel-s-sword.jpg?q=70&amp;fit=crop&amp;w=360&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/zariel-s-sword.jpg?q=70&amp;fit=crop&amp;w=600&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/zariel-s-sword.jpg?q=70&amp;fit=crop&amp;w=600&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/zariel-s-sword.jpg?q=70&amp;fit=crop&amp;w=683&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/zariel-s-sword.jpg?q=70&amp;fit=crop&amp;w=683&amp;dpr=1\"\/><img width=\"683\" height=\"1002\" loading=\"lazy\" decoding=\"async\" alt=\"zariel's sword \" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/zariel-s-sword.jpg?q=70&amp;fit=crop&amp;w=683&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/zariel-s-sword.jpg?q=70&amp;fit=crop&amp;w=683&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption>Zariel in her prime angelic form wielding the Sword of Zariel.<\/figcaption><small class=\"body-img-caption\">Image: Wizards of the Coast<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Despite having to change their initial project, Lee and the rest of the team managed to deliver their message: Hell is not a place to be trifled with. But on top of the moral quandaries and the metaphysical soul-searching, <em>Descent into Avernus<\/em> is just a fun adventure to play, with a variety of elements that can appeal to different players. \u201cIt has all sorts of activities in it that would engage players of all types,\u201d Perkins said. \u201cI myself as a DM have plundered this adventure quite extensively.\u201d<\/p>\n<p>On top of having one of the coolest swords in D&amp;D history, <em>Descent into Avernus<\/em> represents the duality that\u2019s always been part of the game. \u201cSome people tell me that they went through Hell, partied, kicked ass, rode war machines, and smashed each other up,\u201d Lee said. \u201cOthers tell me that they really got into the moral quandary of it all \u2014 healing Zariel and restoring Elturel \u2014 and what an amazing experience that was. And that&#8217;s D&amp;D, you know? It&#8217;s the full spectrum from the sublime to the ridiculous.\u201d<\/p>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/dnd-descent-into-avernus-baldurs-gate-3-adventure-designers-interview\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2019, Dungeons &amp; Dragons brought its players to Hell \u2014 and not figuratively. Baldur\u2019s Gate: Descent into Avernus is an adventure-campaign set in Avernus,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":55291,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[5945,23469,3420,20062,16379,23468,3421],"class_list":["post-55290","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-adventure","tag-avernus","tag-baldurs","tag-dds","tag-derailed","tag-descent","tag-gate","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/55290","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=55290"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/55290\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/55291"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=55290"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=55290"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=55290"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}