{"id":54992,"date":"2026-05-24T18:29:39","date_gmt":"2026-05-24T10:29:39","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=54992"},"modified":"2026-05-24T18:29:39","modified_gmt":"2026-05-24T10:29:39","slug":"dark-scrolls-delayed-because-of-mina-the-hollower-but-its-devs-have-no-hard-feelings","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=54992","title":{"rendered":"Dark Scrolls delayed because of Mina the Hollower, but its devs have no hard feelings"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<section class=\"emaki-custom-block emaki-custom-dropcap\" data-nosnippet=\"\">\n<div class=\"emaki-custom dropcap\" id=\"custom_block_1\">\n<div class=\"custom_block-content dropcap\">\n<p>Last year, Team Cherry\u2019s sudden September reveal of the <em>Hollow Knight: Silksong<\/em> release date sent developers into a panic. Several studios opted to delay their games after the surprise announcement, scrambling indies like <em>Demonschool <\/em>and<em> Baby Steps<\/em> to later in 2025. History has repeated itself this year thanks to <em>Mina the Hollower<\/em>, Yacht Club\u2019s very long-awaited follow-up to <em>Shovel Knight<\/em>. While its May 29 release date wasn\u2019t as big of a torpedo as <em>Silksong<\/em>, at least one studio decided to move out of its line of fire.<em> Dark Scrolls<\/em>, the latest game from Doinksoft, shifted its planned May 28 release date to June 22 to avoid a collision.<\/p>\n<\/div><\/div>\n<\/section>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<p>Thankfully, there\u2019s no bad blood between two studios that share a love for retro games. In an email interview with Polygon, Doinksoft developer Cullen Dwyer explained why the team decided to clear the stage for Yacht Club. Although it threw a slight wrench into Doinksoft\u2019s plan, the studio is thrilled to see more \u201cmodern retro\u201d games that connect gaming\u2019s past to its present, from Zelda to Dark Souls.<\/p>\n<p>Doinksoft didn\u2019t beat around the bush when announcing <em>Dark Scrolls<\/em>\u2019 delay: &#8220;Originally we were going to release <em>Dark Scrolls<\/em> on May 28, but it turns out I\u2019m going to be a little bit busy playing <em>Mina the Hollower<\/em> when it comes out on May 29,\u201d one of the game\u2019s developers said in a video announcing the delay. While it may sound like an overreaction to delay due to a niche retro game, Doinksoft was more worried about <em>Mina <\/em>than it would have been about <em>Grand Theft Auto 6<\/em>.<\/p>\n<p>\u201cBoth games are in the same niche,\u201d Dwyer explained. \u201cIf it was, say, GTA or something launching the same day, we might not have changed it. People who buy GTA who also like retro indie games are gonna buy both. Someone who likes retro indie games will probably have to choose between the two retro indie games that come out on the same day, and I\u2019m not gonna lie, <em>Mina <\/em>is on my most anticipated list and a lot of other people\u2019s as well. I think we would significantly lose sales if we launched on the same day.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-multiplayer.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Doinksoft\\\/Devolver Digital&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-multiplayer.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-multiplayer.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-multiplayer.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-multiplayer.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-multiplayer.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-multiplayer.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Players fight monsters in Dark Scrolls.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-multiplayer.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-multiplayer.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Doinksoft\/Devolver Digital<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> That point makes sense when you look at <em>Dark Scrolls<\/em>. Though the 2D platformer isn\u2019t anything like Yacht Club\u2019s ode to top-down Zelda, it has the same retro energy. Dwyer describes <em>Dark Scrolls<\/em> as an \u201cauto-scrolling platformer\u201d that borrows ideas from shoot-\u2019em-ups and roguelikes to create something that feels both old and new. Dwyer said that it&#8217;s \u201cmore similar to something like <em>Contra <\/em>than it is to something like <em>Balatro<\/em>.\u201d The genre-mashing project was born out of an abandoned prototype that was built to toy with the fundamentals of classic game genres, something that\u2019s a guiding philosophy for Doinksoft games like <em>Gato Roboto<\/em>.<\/p>\n<p>\u201cWe had played with a few other genre mash-up prototypes that just didn\u2019t feel quite right for our next project and I was reminded of this old auto-scrolling, randomly generated platformer that we had worked on,\u201d Dwyer said. \u201cThe codename for the project was <em>Vladius<\/em>, a portmanteau of Gradius and Vladimir, as it was originally intended to be a bit more vampire-hunting themed. Once Britt (art director) got involved, the style started to lean more goofy and it kinda spun into its own thing as we worked on it.\u201d<\/p>\n<section class=\"emaki-custom-block emaki-custom-pullquote\" data-nosnippet=\"\">\n<div class=\"emaki-custom pullquote\" id=\"custom_block_9\">\n<div class=\"custom_block-content pullquote\">\n<p>We are kinda professional band name generators here at Doinksoft.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/section>\n<p>Despite what its punny title might imply, Dwyer said that the project doesn\u2019t actually take any inspiration from <em>Dark Souls<\/em>. The name simply came from Dwyer making an offhand joke that stuck with the team when they were struggling to find a title that used the word \u201cscrolls.\u201d (\u201cWe are kinda professional band name generators here at Doinksoft,\u201d he said.) If there\u2019s any FromSoftware DNA in the platformer, Dwyer believes it\u2019s purely subconscious.<\/p>\n<p>\u201cInsofar as the world and the way we talk about video games changed after <em>Dark Souls<\/em> was released, this game must in some way be inspired by it,\u201d Dwyer said. \u201cAt the very least,<em> Dark Souls <\/em>has given a lot of developers the confidence to let games be a bit more difficult and has trained players to be a bit more accepting of death in games, so that\u2019s something. There\u2019s a campfire checkpoint in between levels, does that count?\u201d<\/p>\n<p>Though Dwyer brushes off the idea that <em>Dark Scrolls<\/em> is a Soulslike in any way, it\u2019s very clear that he has thought about FromSoftware\u2019s games quite a bit. He sees a \u201ccertain somethingness\u201d to the world design of a Souls game that connects back to retro games like <em>Metroid<\/em>, and believes that the series\u2019 knack for \u201ccheckmating\u201d players isn\u2019t all that far off from something like <em>Mega Man 2<\/em>. It\u2019s less that <em>Dark Scrolls<\/em> was inspired by <em>Dark Souls<\/em>, and more that <em>Dark Souls <\/em>is an extension of the breed of retro game Doinksoft loves.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-spike-pit.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Doinksoft\\\/Devolver Digital&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-spike-pit.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-spike-pit.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-spike-pit.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-spike-pit.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-spike-pit.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-spike-pit.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A character jumps over a spike pit in Dark Scrolls.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-spike-pit.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-spike-pit.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Doinksoft\/Devolver Digital<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> That\u2019s a love shared by Yacht Club, too. One of the reasons that Doinksoft seems so chill about the delay is that the team is genuinely psyched about <em>Mina the Hollower<\/em>. Dwyer sees <em>Dark Scrolls<\/em> as being part of an ongoing conversation between modern retro games, and thinks <em>Mina <\/em>is making an even more explicit connection between classic games and modern Soulslikes than <em>Dark Scrolls<\/em> is.<\/p>\n<p>\u201cI love seeing the different ways that different developers interpret the limitations and aesthetics of older hardware and design movements, and what things they choose to value or reject about those older titles in their work,\u201d Dwyer said. \u201cIt\u2019s interesting to me that something like <em>Mina <\/em>applies the Game Boy Zelda aesthetics to something like <em>Bloodborne<\/em>. I won\u2019t speak for Yacht Club\u2019s intentions on this, but it suggests a very smart art history throughline from 2D Zelda to Soulslikes that is obvious in retrospect, but difficult to conceive in the first place let alone execute.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-dragon-fight.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Doinksoft\\\/Devolver Digital&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-dragon-fight.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-dragon-fight.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-dragon-fight.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-dragon-fight.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-dragon-fight.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-dragon-fight.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Characters fight a dragon in Dark Scrolls.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-dragon-fight.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/dark-scrolls-dragon-fight.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Doinksoft\/Devolver Digital<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> In a competitive industry, it\u2019s refreshing to see two developers with like-minded ideas about games engaging with one another\u2019s work. Even if there\u2019s not enough real estate for these two games this month, the hope is that games like <em>Mina <\/em>and <em>Dark Scrolls<\/em> can exist as part of the same design dialogue. That\u2019s something that Dwyer loves about indie games, and a silver lining to a last-minute delay.<\/p>\n<p>\u201cYacht Club reached out to us when they found out and were very sweet,\u201d Dwyer said. \u201cNobody knew that we had scheduled them so close to one another. We all have worked in the indie spaces for a long time alongside each other, and as friends and peers, we are both very supportive of each other\u2019s games.\u201d<\/p>\n<div class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"new-video-games-most-anticipated-summer-2026\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"A graphic showing video game characters like Edward Kenway and Starfox in magenta and green\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/polygon-graphic-summer-games.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/05\/polygon-graphic-summer-games.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tThe 13 most-anticipated games of the summer<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">No GTA, no problem<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><br \/>\n<center><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/dark-scroll-summer-preview-interview\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><br \/>\n<center\/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last year, Team Cherry\u2019s sudden September reveal of the Hollow Knight: Silksong release date sent developers into a panic. Several studios opted to delay their&#8230;<\/p>\n","protected":false},"author":1,"featured_media":54993,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[4583,1429,4152,2130,2201,19112,19111,5865],"class_list":["post-54992","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-dark","tag-delayed","tag-devs","tag-feelings","tag-hard","tag-hollower","tag-mina","tag-scrolls","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/54992","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=54992"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/54992\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/54993"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=54992"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=54992"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=54992"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}