{"id":54751,"date":"2026-05-23T22:42:35","date_gmt":"2026-05-23T14:42:35","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=54751"},"modified":"2026-05-23T22:42:35","modified_gmt":"2026-05-23T14:42:35","slug":"warhammer-40000-is-an-accessibility-battle","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=54751","title":{"rendered":"Warhammer 40,000 Is an Accessibility Battle"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In the 41st millennium, there is only war. Everything, and I mean <em>everything,<\/em> is abysmal in the grim dark universe that is Warhammer 40,000. Whether it\u2019s man fighting man, man fighting varying alien races, or man fighting the relentless hordes of the demonic powers of Chaos, there is nothing but endless violence and bloodshed. After years of resisting, and with the announcement of the 11th edition of the tabletop game, I finally succumbed to the hobby\u2019s temptation and decided to embark on the daunting task of building my own army of Grey Knights \u2013 a task that, due to the nature of model assembly and painting, presents its own accessibility challenge.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">My foray into Games Workshop\u2019s Warhammer IP first began in 2016 with the release of Creative Assembly\u2019s Total War: Warhammer. The first expedition into the Warhammer world for the Total War series was so enticing because it not only satisfied my craving for a rich fantasy world, but thanks to turn-based empire management, an auto-battling system, and the capability to pause and organize units at any moment throughout battles, it also proved to be an accessible strategy game. Since then, I\u2019ve put approximately 1,700 hours into the Total War: Warhammer trilogy, enjoyed Fatshark\u2019s Vermintide and Darktide, and even thoroughly enjoyed Saber Interactive Inc.\u2019s Warhammer 40,000: Space Marine 2. And now, as I begin exploring the intricacies behind the tabletop series, I\u2019m discovering new forms of accessibility, or lack thereof.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\"><\/p>\n<figure class=\"jsx-313219616\"><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">The grand battlefields of Total War: Warhammer 3. | Image credit: Sega\/Creative Assembly<\/figcaption><\/figure>\n<p><\/output><\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\"><strong>Relearning Accessibility through Warhammer<\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I <em>intimately<\/em> understand video game accessibility. For almost seven years, I\u2019ve reviewed dozens of games, interviewed countless developers, and provided numerous critical analyses of accessibility across genres. I know what disabled players need and desire, but more importantly, I know what features and designs are crucial for <em>me<\/em> to play. With accessible designs implemented, I can beat 300 turn campaigns in Total War: Warhammer and even complete every operation on the hardest difficulty in Space Marine 2. It\u2019s because of these accessibility tools that I can play without immense fatigue or physical strain. With the tabletop, I have no options or designs, just the help of others or disabled ingenuity.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The most shocking yet seemingly obvious barrier I\u2019ve encountered is arguably the most basic \u2013 I can\u2019t even physically roll my dice. In this tabletop wargame, every action aside from initial unit placement is determined through rolling dice. From charging, shooting, melee, and spells, to even calculating damage and wounds, you need to roll the dice. This simplistic, yet immediate lack of independence has been nothing but humbling. I haven\u2019t encountered this level of inaccessibility since losing the capability to feed myself at the age of 14.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\"><\/p>\n<figure class=\"jsx-313219616\"><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Tabletop games have few accessibility modifiers. | Image credit: Games Workshop \/ Warhammer Community<\/figcaption><\/figure>\n<p><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Yet, the inaccessible barriers don\u2019t stop with dice. Not only can I not roll for myself, but I also can\u2019t even place my units on the board without assistance. And outside of playing the game, I can\u2019t even build or paint my army without others. For the first time in a gaming experience, I am completely and utterly helpless without friends or family. However, despite these immense obstacles, I find myself enjoying the game so much more because it makes me think of how to navigate this experience as a physically disabled player.<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\"><strong>Making Warhammer Accessible<\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Before I get comments criticizing my choice to engage with something I physically cannot play, I want everyone to know I hold no ill will or anger toward Games Workshop, the creator of Warhammer. I knew the challenges before diving headfirst into this venture. Unless Games Workshop magically invents automatic dice rollers or unit placers, the tabletop game was <em>always<\/em> going to be inaccessible for me. If anything, I\u2019m almost thankful to Games Workshop for making me understand that relying on others is beautifully intimate, especially when living with a physical disability. And for me, that intimacy started with allowing a friend to build my first unit \u2013 the legendary hero of the Grey Knights, Castellan Crowe.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In March, for my birthday, my partner surprised me with Crowe and a box of Terminators as a birthday gift. Days later, a group of friends conspired to purchase even more Warhammer gifts through the form of a set of Grey Knight-themed dice, a Strike Squad box, and even the 10th edition Codex for the Grey Knights. Shortly after, I reached out to one of my local Pittsburgh friends to ask if I could pay him to build my first model.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Warhammer 40,000 is an expensive hobby. For me, that cost is nearly doubled when factoring in <u>Disability Tax<\/u> \u2013 a term used to describe the added costs of living and entertainment for disabled individuals. Traditionally, Warhammer 40,000 games are played using armies consisting of 2,000 points worth of units. Depending on your faction, that number can quickly add up when using larger, more powerful pieces. Crowe, a single model, is valued at only 90 points. Are you beginning to see my dilemma? Building an effective Grey Knight army requires <em>a lot<\/em> of units, meaning I must spend extra money to pay someone to build something which I already spent money purchasing. While I\u2019m eternally grateful to my friends that willingly build each model for me, my bank account says otherwise.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\"><\/p>\n<figure class=\"jsx-313219616\"><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Brother Candy. | Image credit: Grant Stoner<\/figcaption><\/figure>\n<p><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Then comes the painting. For me, this solution is far easier, and admittedly more special. My partner, Poppy, loves to paint in her free time. Whether it\u2019s scenic watercolors depicting her home in the UK or just brushstrokes on a canvas, she enjoys painting. And when I asked myself how I was going to paint each model, Poppy excitedly told me she would love to do it for me \u2013 with the caveat that one Marine receives colors and designs of her choosing. I obviously agreed, and months later, she excitedly called me from one of the numerous official Warhammer stores in the UK, showing me a freshly painted Space Marine she affectionately calls Brother Candy. While she has no interest in the lore or setting of Warhammer 40,000 (although she recently stated she\u2019s interested in exploring the fantasy version of tabletop), having my partner be so willing to help me partake in this new hobby is genuinely indescribable and unforgettable. Brother Candy, with his deep purple and shining gold armor, isn\u2019t just a Space Marine. For me, he\u2019s the tangible proof of a new way to bond with my partner.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Recently, <u>Games Workshop announced pre-painted official terrain pieces<\/u>. Not only does this make it easier for any player, disabled or able-bodied, to immediately start playing, it also marks the first time that Games Workshop is offering prepainted models. While there is no cost or release date, I&#8217;m hopeful they will begin the process of offering pre-painted units for those who don&#8217;t have the time or physical capabilities to paint themselves.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Until recently, I never realized my hesitancy to interact with the tabletop version of Warhammer was deeply rooted in my own internal fears and anxieties of being disabled. I always knew its mechanics were too physically demanding. Yet, the brotherhood exemplified with each Space Marine Chapter is identical to what it\u2019s like to play the game. Warhammer is about community. Warhammer is about strengthening friendships when battling others or discussing new bits of lore. And for me, Warhammer is about acceptance. It\u2019s about accepting my limitations. It\u2019s about accepting new ways to interact with a new medium. But more importantly, it\u2019s about comfortably accepting help from others.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Grant Stoner is a disabled journalist covering accessibility and the disabled perspective in video games. When not writing, he is usually screaming about Pok\u00e9mon or his cat, Goomba on Twitter.<\/em><\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/warhammer-40000-is-an-accessibility-battle\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the 41st millennium, there is only war. Everything, and I mean everything, is abysmal in the grim dark universe that is Warhammer 40,000. Whether&#8230;<\/p>\n","protected":false},"author":1,"featured_media":54752,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[10932,3028,4520],"class_list":["post-54751","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-accessibility","tag-battle","tag-warhammer","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/54751","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=54751"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/54751\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/54752"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=54751"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=54751"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=54751"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}