{"id":51758,"date":"2026-05-12T13:41:50","date_gmt":"2026-05-12T05:41:50","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=51758"},"modified":"2026-05-12T13:41:50","modified_gmt":"2026-05-12T05:41:50","slug":"stellar-blade-2-might-not-be-a-ps5-exclusive-at-launch","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=51758","title":{"rendered":"Stellar Blade 2 might not be a PS5 exclusive at launch"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p><em>Stellar Blade<\/em> developer Shift Up released its latest earning report on Monday, which included updates on the various projects it has in the works, one being a sequel to its 2024 action RPG. Shift Up noted that development on the next <em>Stellar Blade<\/em> \u201cis progressing smoothly\u201d and that it\u2019s \u201cformulating an optimal go-to-market strategy designed to maximize sales and reach a broad global audience from day one.\u201d<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>That \u201coptimal go-to-market strategy\u201d involves the studio transitioning \u201cto a first-party service model\u201d for the next <em>Stellar Blade<\/em> and its other future titles. What this means is that Shift Up will self-publish the <em>Stellar Blade<\/em> sequel after the first game was published by Sony Interactive Entertainment on PlayStation 5 at launch in 2024 and on Windows PC a little over a year later.<\/p>\n<p>While the company didn\u2019t confirm a simultaneous multiplatform launch on PS5 and PC (and maybe even Xbox Series X), reading between the lines of the corporate-speak certainly seems like that\u2019s the way the <em>Stellar Blade<\/em> sequel will be going. And it\u2019s a smart move from Shift Up.<\/p>\n<p><em>Stellar Blade<\/em> had a strong launch on PS5 in April 2024, selling 1 million copies by the end of June. It had an even stronger launch on PC, hitting a million copies sold in three days. All told, recent estimates peg <em>Stellar Blade<\/em> at 6.1 million lifetime sales, with about a 60\/40 split between PS5 and PC sales.<\/p>\n<p>The delayed strategy worked out here for Sony and Shift Up as <em>Stellar Blade<\/em> found renewed interest on PC. The same can\u2019t be said for other PS5-console exclusives. In fact, Sony is seemingly shifting away from PC releases entirely as they just haven\u2019t been selling well enough. Despite their predecessors eventually landing on PC after their PlayStation launches, recent PS5 exclusives <em>Ghost of Y\u014dtei<\/em> and <em>Saros<\/em> might skip PC launches altogether.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/saros-isnt-a-roguelike-header.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Housemarque\\\/Sony Interactive Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/saros-isnt-a-roguelike-header.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/saros-isnt-a-roguelike-header.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/saros-isnt-a-roguelike-header.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/saros-isnt-a-roguelike-header.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/saros-isnt-a-roguelike-header.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/saros-isnt-a-roguelike-header.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Arjun in front of the King in Saros.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/saros-isnt-a-roguelike-header.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/saros-isnt-a-roguelike-header.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Housemarque\/Sony Interactive Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>Xbox has also seen some of its first-party games fail to make much of a splash with their late multiplatform releases elsewhere. While <em>Forza Horizon 5<\/em> sold 5.8 million in its first year on PS5, other ports haven\u2019t fared as well, according to Alinea Analytics\u2019 estimates. <em>Starfield<\/em> only sold about 200,000 copies on PS5 in its first couple of weeks on sale, despite receiving a huge overhaul meant to rope in players, old and new.<\/p>\n<p>Alinea Analytics notes <em>Indiana Jones and the Great Circle<\/em> sold 537,000 copies on PS5, which is more than it sold on Steam despite the Steam version having a four-month head start. Perhaps that short gap between <em>Indiana Jones<\/em>\u2019 initial launch and its arrival on PS5 helped keep its sales high. (It\u2019s also just a damn good game.)<\/p>\n<p>Amid the many changes going on at Xbox include a potential change in how the company handles exclusives. Xbox chief content officer Matt Booty and CEO Asha Sharma recently said the company will \u201creevaluate our approach to exclusivity.\u201d While that might mean a retraction from Xbox\u2019s recent strategy of putting its flagship games on PlayStation (where longtime mascot Master Chief is heading soon), maybe Xbox would be best served by leaning into the multiplatform approach.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/halo-campaign-evolved-key-art.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Halo Studios\\\/Xbox Game Studios&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/halo-campaign-evolved-key-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/halo-campaign-evolved-key-art.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/halo-campaign-evolved-key-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/halo-campaign-evolved-key-art.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/halo-campaign-evolved-key-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/halo-campaign-evolved-key-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Master Chief holds an assault rifle in key art for Halo Campaign Evolved\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/halo-campaign-evolved-key-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/halo-campaign-evolved-key-art.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Halo Studios\/Xbox Game Studios<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>That\u2019s what Shift Up will likely be doing with its next <em>Stellar Blade<\/em> game as it <em>shifts<\/em> (heh) toward being a self-publisher. <em>Stellar Blade 2<\/em> might be out by 2027 (on PS5, Xbox, or anywhere), though the company hasn\u2019t formally announced a release window yet. It\u2019s also working on another \u201cflagship title,\u201d <em>Project Spirits<\/em>. Shift Up will \u201cshare more details on the new title with players within 2026.\u201d<\/p>\n<p>In addition to those games, Shift Up will also publish Unbound Inc.\u2019s next game. Unbound is a new-ish studio from Resident Evil and The Evil Within creator Shinji Mikami, and Shift Up recently acquired it, showing the company has ambitions beyond being just the makers of a horny action game (that\u2019s home to a good parry).<\/p>\n<p>Shift Up notes that Unbound has \u201cmultiple projects currently in development,\u201d though neither company has shared details of what those projects are exactly. Ideally, those projects, and <em>Stellar Blade 2<\/em>, will be multiplatform launches day one \u2014 there are just too many players on too many platforms for a wide launch <em>not<\/em> to make sense for a growing gaming company like Shift Up.<\/p>\n<div class=\"display-card  article article-card small  no-badge  active-content                              \" data-include-community-rating=\"false\" id=\"reviews\/24137538\/stellar-blade-review-shift-up-playstation-5\" data-nosnippet=\"\">\n<p>                        <img width=\"440\" height=\"248\" loading=\"lazy\" decoding=\"async\" alt=\"Eve, the protagonist of Stellar Blade, strikes a superheroic pose in a white vinyl jumpsuit, her long metal sword at her side and her long black ponytail swinging behind her\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25412860\/image__7_.png?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25412860\/image__7_.png?q=49&amp;fit=crop&amp;w=220&amp;h=124&amp;dpr=2\"\/><\/p>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tStellar Blade is more than skin deep<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">In this sexy but sexless game, the combat is the star<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/stellar-blade-2-multiplatform-launch-ps5-xbox-pc\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Stellar Blade developer Shift Up released its latest earning report on Monday, which included updates on the various projects it has in the works, one&#8230;<\/p>\n","protected":false},"author":1,"featured_media":51759,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[841,4365,713,4373,9537],"class_list":["post-51758","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-blade","tag-exclusive","tag-launch","tag-ps5","tag-stellar","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/51758","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=51758"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/51758\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/51759"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=51758"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=51758"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=51758"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}