{"id":50890,"date":"2026-05-08T21:05:45","date_gmt":"2026-05-08T13:05:45","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=50890"},"modified":"2026-05-08T21:05:45","modified_gmt":"2026-05-08T13:05:45","slug":"kingdom-come-deliverance-director-on-why-game-is-deliberately-difficult","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=50890","title":{"rendered":"Kingdom Come Deliverance Director on Why Game Is Deliberately Difficult"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The new creative director at Warhorse Studios, the developer of the <u>Kingdom Come: Deliverance<\/u> series, has opened up about its approach to development and explained why their games are deliberately difficult.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In an interview with <u>PC Gamer<\/u>, Prokop Jirsa \u2014 who joined the studio as a designer in 2014 straight from university and has been there ever since \u2014 admitted that Warhorse&#8217;s &#8220;design approach is a little bit different&#8221; from other studios, which sets them apart from competitors.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;For example, if you do playtesting \u2014 which you should, everybody! It&#8217;s really useful \u2014 they especially measure these points of friction,&#8221; Jirsa explained. &#8220;They say, &#8216;Okay, this is the friction point.&#8217; People are getting confused, they are getting confused, or a little angry, and this percentage of people said they would stop playing the game at this moment.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"\/><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best RPG of 2025<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img alt=\"The past few years have felt like an embarrassment of riches when it comes to RPGs, and so expectations were high going into 2025. Thankfully, the last 12 months certainly lived up to such a bar. While that's good for gamers, it made things more than a little tough when whittling down our list of the best role-playing games of the year, especially because we had a wide variety of RPG styles that satisfied different tastes. &lt;br&gt;&lt;br&gt;&#10;&#10;The definition of RPG is fairly free-flowing these days, so you\u2019ll see games with elements of the genre in our other award categories. But we made careful considerations for games with RPG mechanics at the forefront of their gameplay, along with deep stories, for this particular list. However, there can only be five games and one winner, so the IGN team voted and deliberated on which games would make up this year\u2019s list. We believe the genre is in good hands with the games we picked, and the game we've chosen as the Best RPGs of 2025 is something very special.&#10;\" decoding=\"async\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;The usual answer is, &#8216;Okay, let&#8217;s get rid of the friction.&#8217; We don&#8217;t work like that. We feel if you overcome the friction, or the friction is intentionally there\u2026 then the friction helps you! Because you overcome the friction, you feel better about yourself, you feel that you&#8217;ve actually overcome some actual problem or difficulty.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It&#8217;s because of this that the team accepts that while they <em>could<\/em> lose some players looking for frictionless experiences, &#8220;we are intentionally different.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;You will lose some players that are really not there for any friction, they just want to have this smooth experience,&#8221; Jirsa admitted. &#8220;And there&#8217;s nothing bad about smooth experiences! They have their place\u2026 but we are intentionally different. And I think Kingdom Come 2 \u2014 1 as well, but 2 mostly \u2014 works so well in this regard.&#8221;<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><u>IGN&#8217;s Kingdom Come: Deliverance 2 review<\/u> returned a 9\/10. We said: &#8220;Armed with excellent melee combat and an exceptional story, Kingdom Come: Deliverance 2 is one part sequel and one part coronation, bringing a lot of the original&#8217;s ideas to fruition.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While Warhorse has enjoyed significant success with Kingdom Come: Deliverance, it has come under fire recently for its use of generatve AI. Daniel V\u00e1vra, the previous director of Kingdom Come: Deliverance, stepped down from his role in February to focus on making a Kingdom Come: Deliverance movie. The studio is yet to announce its next game, although it is heavily rumored to be working on a Lord of the Rings RPG.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><em>BlueSky<\/em><em>.<\/em><\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/warhorse-knows-they-may-lose-some-players-because-kingdom-come-deliverance-is-intentionally-difficult-but-thats-what-makes-it-special\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The new creative director at Warhorse Studios, the developer of the Kingdom Come: Deliverance series, has opened up about its approach to development and explained&#8230;<\/p>\n","protected":false},"author":1,"featured_media":50891,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[22307,6284,3740,2626,258,11777],"class_list":["post-50890","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-deliberately","tag-deliverance","tag-difficult","tag-director","tag-game","tag-kingdom","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/50890","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=50890"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/50890\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/50891"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=50890"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=50890"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=50890"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}