{"id":47404,"date":"2026-04-25T23:58:38","date_gmt":"2026-04-25T15:58:38","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=47404"},"modified":"2026-04-25T23:58:38","modified_gmt":"2026-04-25T15:58:38","slug":"indie-horror-games-are-invading-hollywood-and-they-have-the-fans-to-thank-for-it","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=47404","title":{"rendered":"Indie Horror Games Are Invading Hollywood, and They Have the Fans to Thank For It"},"content":{"rendered":"<p><br \/>\n<br \/><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/04\/03\/exit-8-thumb-1775241210891.jpg\" \/><\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Watching a streamer find their way through the digital labyrinth of some spooky game\u2014particularly one with lots of jumpscares\u2014can be as entertaining as playing the game yourself, and it\u2019s that push and pull between being a player and an observer that has surely fed into the moment that indie horror games are having lately. Streamers and their fans have driven a number of projects made by small game studios to internet virality, and the movie studios have followed, looking towards these very games and their built-in fanbases to find cinema\u2019s next big thing.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s a unique type of collective experience, and exactly the phenomenon that Genki Kawamura, director of the horror adaptation <u>Exit 8<\/u>, tried to capture with his film.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Kawamura recently told me in a Zoom interview that he played the game as soon as it came out, only to later discover its growing army of fans: \u201cI began to watch a lot of different streamers playing the game, and I realized there were as many different stories and interactions with the game as there were people playing it.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Exit 8 is by no means the only movie to come out of the recent indie horror game boom. Just in the past six months, we\u2019ve had a <u>Five Nights at Freddy\u2019s sequel<\/u>, the latest installment in the giant franchise about killer animatronic animals that house the ghosts of murdered children; an adaptation of <u>Iron Lung<\/u>, the sci-fi submarine sim first made famous by streamer Markiplier, who also directed and starred in the movie; and an adaptation of <u>The Mortuary Assistant<\/u>, the extremely streamer-friendly horror game where the player takes on the role of a rookie embalmer stuck in a morgue with at least one demonically possessed corpse. Soon to come is A24\u2019s <u>Backrooms<\/u>, based on a popular liminal space creepypasta that has already received numerous video game adaptations.<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">&#8216;I began to watch a lot of different streamers playing the game, and I realized there were as many different stories and interactions as there were people playing it.&#8217;<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Exit 8 the movie is based on the similarly titled game <u>The Exit 8<\/u>. It has a deceptively simple premise. The player finds themself trapped in a single endlessly repeating hallway somewhere in a Japanese subway station, through which they must walk eight times while successfully noting any \u201canomalies\u201d they see\u2014that is, anything that looks different or out of place. Or downright terrifying, in some cases. It\u2019s a walking simulator, so all you can really do is go back and forth as many times as the game forces you to, which, for Kawamura, made the process of finding the \u201cplot\u201d of the movie somewhat easier.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI felt that the main character of the film was, perhaps not our human characters, but the corridor itself,\u201d he explained, comparing the aesthetic to Dante\u2019s Divine Comedy. \u201cWhile in this purgatory, this very white, sanitized corridor, we see a lot of the guilt and the small sins that we commit every day within our mind projected into the external world. The \u2018EXIT 8\u2019 sign within the corridor almost feels like this divine creature governing this domain, watching a lot of different humans enter its space, playing different versions of the game and facing their own sins and their own [guilt] in their own way. Which is why none of the characters in the film have a name. I want them to feel like NPCs entering this game that&#8217;s being governed by this sign.\u201d<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The film\u2019s opening even turns the audience into NPCs, switching from a first-person perspective, almost as if you\u2019re watching it through a VR headset, to third person in its first few minutes. \u201cI wanted to put the audience into the shoes of the player, but at times I wanted the audience to feel like they were watching someone else stream a video game,\u201d Kawamura said. \u201cSome of the inspiration came from when I had a talk with [game designer] Miyamoto Shigeru about 10 years ago, and Miyamoto Shigeru said that with really great games it&#8217;s obvious that the players are going to have a lot of fun, but the people watching the players and the game screen should equally have as much fun.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">What is it that makes games like Exit 8, Five Nights at Freddy\u2019s, Iron Lung and the rest so popular? Many of them are just job simulators, but they\u2019re job simulators with a twist. The player is given an odd yet mundane task, the task inevitably goes wrong, and the player has to follow the rules of the game\u2019s world to survive. Paradoxically, this constrained mode of storytelling means the world is more open for exploration. In The Mortuary Assistant, every playthrough is different\u2014the game is procedurally generated, so while the general bones are the same, players will see different things based on how they choose to play.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI made sure that each playthrough gave you different story events, and you got different haunt events throughout,\u201d Brian Clarke, who designed The Mortuary Assistant and co-wrote the film (and appears in a cameo), explained to me. \u201cI think that also drove [the popularity of it], because then suddenly there was this, like, \u2018Well, what else could there be? Is there another thing I haven&#8217;t seen? This person saw this thing, and I never saw that.\u2019\u201d<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Clarke first released the game as a mostly plotless prototype with detailed depictions of the embalming process, and paid a lot of attention to what his first round of players said they expected to be in the next version: \u201cI put the demo out the same way, and again I listened to the audience and saw what they liked, what they didn&#8217;t like. I didn&#8217;t let it drive my design and drive what my game is, but I kept it in mind as I was making stuff.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In other words, the collaboration, the incentive to be involved in the process, was there for the players from the beginning. There\u2019s a unique connection, a sense of collective ownership, that fans have to the indie stuff, the stuff that doesn\u2019t have the guaranteed hype promised by a giant studio with a ton of ad money. Five Nights at Freddy\u2019s has a lively fanbase churning out art, merch, and intensive YouTube deep dives into the lore of the games even now. It was the fans that ensured Markiplier\u2019s Iron Lung movie got a theatrical run, calling their local multiplexes and asking for screenings. It was the streamers that turned The Mortuary Assistant into a social media phenomenon with video excerpts of players shrieking at reanimated corpses jumping from the shadows.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI didn&#8217;t build for it,\u201d Clarke acknowledged, \u201cbut I knew that, \u2018Okay, this moment will capture as a clip really well.\u2019\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s not all clips and jumpscares, though. The Mortuary Assistant also has a compelling plot\u2014an embalmer must find a corpse-possessing demon and ritually banish it before it possesses her\u2014that was a boon for director Jeremiah Kipp, who was immediately drawn to the game\u2019s \u201ccinematic\u201d storytelling elements. \u201cThese games are able to give you that moment to moment entertainment value,\u201d said Kipp. \u201cBut then they give you something more, which is an enriching experience that makes you think about deeper subjects.\u201d<\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\"\/><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Mortuary Assistant, at its heart, is about death, and why death scares us, and how we choose to deal with that fear. You could say the same thing about any of these other games that use a spooky aesthetic or a well-timed jumpscare to spin stories about unquiet spirits, liminal purgatories, and oceans of blood hiding monsters in their depths.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cRight now I feel like the indie horror game space is teeming with ideas, and people are grabbing these IPs and pulling them into movies because they&#8217;re wonderful stories, they\u2019re relatable stories,\u201d Kipp said. \u201cIf they scare us and they make us think about some of the stuff we might not otherwise like to think about, then that\u2019s a wonderful tale indeed.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However they go about doing it, these games and their films prod at something primal within all of us, inviting us to face our deepest fears again and again. Or watch a livestream of someone else doing it instead.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/indie-horror-games-are-invading-hollywood-and-they-have-the-fans-to-thank-for-it\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Watching a streamer find their way through the digital labyrinth of some spooky game\u2014particularly one with lots of jumpscares\u2014can be as entertaining as playing the&#8230;<\/p>\n","protected":false},"author":1,"featured_media":42242,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[1251,321,432,2424,4706,21351],"class_list":["post-47404","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-fans","tag-games","tag-hollywood","tag-horror","tag-indie","tag-invading","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/47404","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=47404"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/47404\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/42242"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=47404"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=47404"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=47404"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}