{"id":46480,"date":"2026-04-22T13:02:59","date_gmt":"2026-04-22T05:02:59","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=46480"},"modified":"2026-04-22T13:02:59","modified_gmt":"2026-04-22T05:02:59","slug":"how-double-fines-new-game-kiln-went-from-prototype-to-game","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=46480","title":{"rendered":"How Double Fine&#8217;s new game Kiln went from prototype to game"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>How did a nine-year-old game about competitive pottery get resurrected as <em>Psychonauts 2<\/em> developer Double Fine\u2019s next game? \u201cI&#8217;m still trying to figure that out,\u201d says Derek Brand, project lead on Double Fine\u2019s new game <em>Kiln<\/em>.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p><em>Kiln<\/em>, out Thursday, was first prototyped back in 2017 as part of Double Fine\u2019s recurring Amnesia Fortnight event, during which developers at the studio pitch new game concepts. That year, 25 game pitches were considered. <em>Kiln<\/em>\u2019s concept was \u201ca multiplayer, team-based brawler with a focus on creating unique player sculpted characters featuring crazy physics-based animation and destruction.\u201d Brand\u2019s pitch for <em>Kiln<\/em> wound up being the team pick at that year\u2019s Amnesia Fortnight.<\/p>\n<p>\u201cAt least internally, people really loved it,\u201d Brand tells Polygon. \u201cWe found some kind of magic in that prototype that got people playing it a lot, even past Amnesia Fortnight. It just felt like it was in the air, I guess.\u201d<\/p>\n<p>But the realities of game development meant that <em>Kiln<\/em>\u2019s journey from pitch to wide release took nearly a decade. Brand worked as the lead artist on 2019\u2019s <em>RAD<\/em> and as concept artist on 2021\u2019s <em>Psychonauts 2<\/em> in between, but <em>Kiln<\/em> endured as a concept that the Double Fine team loved.<\/p>\n<p>\u201cSince we were working on this during COVID too, and the team is pretty hybrid, it was a great way to keep the team communicating and together,\u201d Brand says.<\/p>\n<p>In <em>Kiln<\/em>, players make custom pottery \u2014 bowls, jugs, vases \u2014 of varying sizes who become warriors on a multiplayer battlefield. Players\u2019 ceramic vessels carry water in their bodies as they fight to extinguish their opponent\u2019s kiln (and protect their own), and meet in mortal combat, battling with fists and special abilities. <em>Kiln<\/em> is as much about creative expression as it is about smashing your enemies.<\/p>\n<p>\u201cThe whole idea came from: I want to make weird little guys, and I want someone else to make weird little guys, and I wanted those guys to fight,\u201d Brand says. \u201cThe more we learned about pottery and learned about that art and craft, the more it felt like we really wanted to use this as an opportunity to share the craft and the art to more people. The creation aspect [of pottery] can be intimidating to people, especially in our earlier prototypes when we were sitting people down, and they&#8217;re like, \u2018I don&#8217;t know what to make. This is hard.\u2019\u201d<\/p>\n<p>Making pottery in <em>Kiln<\/em> is far easier than it is in real life. Throwing and sculpting clay on a wheel is much harder than it looks, in my own experience. You\u2019re always just seconds away from disaster or starting over when making pottery, to say nothing of the kiln-firing process itself, where pots can often crack or explode.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_9ce372ed591ad904c5535ef7db32497fbc5b3af0-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Double Fine Productions\\\/Xbox Game Studios&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_9ce372ed591ad904c5535ef7db32497fbc5b3af0-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_9ce372ed591ad904c5535ef7db32497fbc5b3af0-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_9ce372ed591ad904c5535ef7db32497fbc5b3af0-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_9ce372ed591ad904c5535ef7db32497fbc5b3af0-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_9ce372ed591ad904c5535ef7db32497fbc5b3af0-1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_9ce372ed591ad904c5535ef7db32497fbc5b3af0-1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A screenshot of an angry pot in Kiln by Double Fine\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_9ce372ed591ad904c5535ef7db32497fbc5b3af0-1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_9ce372ed591ad904c5535ef7db32497fbc5b3af0-1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Double Fine Productions\/Xbox Game Studios<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>The developers of <em>Kiln<\/em> smartly simplified the process. Players start with three size options for their clay, letting them make tank-sized pots, medium-sized all-rounders, or speedy little creations. Based on what players sculpt, the game buckets their creation into one of eight archetypes.<\/p>\n<p>\u201cYour speed and health and your maximum [water] capacity is determined by those clay balls, which size you&#8217;re going to choose,\u201d Brand explains. \u201cThen you can shape that into a number of shapes. We have eight total detectable shapes on the wheel [&#8230;] and it turned out that eight was a good number. As you&#8217;re sculpting, we detect what you&#8217;ve made\u2026<\/p>\n<p>\u201cIf it&#8217;s really flared at the top, this is a bowl, or if it&#8217;s flared at the bottom, this is a jug. We have chalices and vases, and\u2026 we\u2019ve had a lot of \u2018What is a sandwich?\u2019 conversations about what&#8217;s a bowl, what\u2019s a bowl, what\u2019s a jug.\u201d<\/p>\n<p>Your pottery\u2019s special abilities are governed by their shape, as is the \u201cpersonality\u201d of your pot. <\/p>\n<p>\u201cYou&#8217;re making these trade-offs: Do I want to be more objective-focused? Do I want to fill up with a bunch of water, but have less health? Or do I want to be more health-focused and be able to do less damage to the objective?\u201d Brand says. \u201cSo you have all these big choices that you have to make for each pot that you&#8217;re making.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_1806266636a9aea82b4ef65b313f1617935bc094-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Double Fine Productions\\\/Xbox Game Studios&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_1806266636a9aea82b4ef65b313f1617935bc094-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_1806266636a9aea82b4ef65b313f1617935bc094-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_1806266636a9aea82b4ef65b313f1617935bc094-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_1806266636a9aea82b4ef65b313f1617935bc094-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_1806266636a9aea82b4ef65b313f1617935bc094-1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_1806266636a9aea82b4ef65b313f1617935bc094-1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Kiln by Double Fine\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_1806266636a9aea82b4ef65b313f1617935bc094-1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_1806266636a9aea82b4ef65b313f1617935bc094-1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Double Fine Productions\/Xbox Game Studios<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>But the goal is not deep pottery simulation, Brand says. <em>Kiln<\/em> is meant to unlock the creativity inside players, letting them decorate with glazes and stickers to express themselves. It\u2019s also meant to give players the visceral thrill of seeing their pots smash and be smashed.<\/p>\n<p>\u201c[<em>Kiln<\/em>] is the most fun when it is a pottery power fantasy,\u201d Brand says. \u201cI&#8217;ve been saying that a lot. So it should feel like this is unlocking your creativity. This is a way to do whatever you want and make whatever you want, and the game enables you to do that. <\/p>\n<p>\u201cThis is not a hardcore pottery simulator. It&#8217;s the <em>Cruisi&#8217;n USA<\/em> version of [pottery]. It&#8217;s not the hardcore <em>Forza Motorsport<\/em> version. We want it to feel arcadey and fun and easy while still introducing as much of real pottery as possible, inspiring you to feel like you&#8217;re in this pottery studio and that you kind of know how to do it by playing the game.\u201d<\/p>\n<p><em>Kiln<\/em> will be released on April 23 on PlayStation 5, Windows PC, and Xbox Series X. Brand says that additional content, including new cosmetics, stickers, and game modes, are in development and will be released over time.<\/p>\n<div class=\"display-card  article article-card small  no-badge  active-content                      \" data-include-community-rating=\"false\" id=\"24206984\/best-video-game-documentary-ever-double-fine\" data-nosnippet=\"\">\n<picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25547280\/Screenshot_2024_07_26_at_9.42.26_AM.png?q=49&amp;fit=crop&amp;w=140&amp;h=98&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25547280\/Screenshot_2024_07_26_at_9.42.26_AM.png?q=49&amp;fit=crop&amp;w=140&amp;h=98&amp;dpr=2\"\/><img width=\"440\" height=\"364\" loading=\"lazy\" decoding=\"async\" alt=\"Double Fine CEO Tim Schafer talks about game development in Double Fine PsychOdyssey.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25547280\/Screenshot_2024_07_26_at_9.42.26_AM.png?q=49&amp;fit=crop&amp;w=220&amp;h=182&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25547280\/Screenshot_2024_07_26_at_9.42.26_AM.png?q=49&amp;fit=crop&amp;w=220&amp;h=182&amp;dpr=2\"\/>\n        <\/picture>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tThe best video game documentary ever just got better<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Double Fine PsychOdyssey adds a 90-minute prologue and a Blu-ray release<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/double-fine-kiln-game\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>How did a nine-year-old game about competitive pottery get resurrected as Psychonauts 2 developer Double Fine\u2019s next game? \u201cI&#8217;m still trying to figure that out,\u201d&#8230;<\/p>\n","protected":false},"author":1,"featured_media":46481,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[4171,9929,258,21103,9684],"class_list":["post-46480","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-double","tag-fines","tag-game","tag-kiln","tag-prototype","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/46480","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=46480"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/46480\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/46481"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=46480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=46480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=46480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}