{"id":45571,"date":"2026-04-18T23:48:47","date_gmt":"2026-04-18T15:48:47","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=45571"},"modified":"2026-04-18T23:48:47","modified_gmt":"2026-04-18T15:48:47","slug":"one-last-fight-ttrpg-drops-players-straight-into-a-final-boss-battle","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=45571","title":{"rendered":"One Last Fight TTRPG drops players straight into a final boss battle"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<section class=\"emaki-custom-block emaki-custom-dropcap\" data-nosnippet=\"\">\n<div class=\"emaki-custom dropcap\" id=\"custom_block_0\">\n<div class=\"custom_block-content dropcap\">\n<p><em>It took years to unravel the conspiracy that was undermining our kingdom. Our valiant party of adventurers chased shadows and rumors all over the land. But as support for our kind and honorable king eroded and power-grasping lords rose up against him, we could see the country disintegrating around us, no matter how many petty plots we foiled, or how many agents of chaos we defeated.<\/em><\/p>\n<\/div><\/div>\n<\/section>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<p><em>Finally, we learned who was behind the lies, the schemes, the uprisings. It was the King\u2019s own jester, the Harlequin, secretly a forgotten cousin who coveted the throne for himself, and resented the long-gone royals who begat and forgot his family line. By the time we uncovered his plot, he had his own subterranean army of powerful lieutenants and monstrous servants. It was up to us to save the kingdom, and the king we loved. We entered the Harlequin\u2019s sanctum for one last fight.<\/em><\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<p>That description might sound like the culmination of a years-long fantasy TTRPG campaign, but my friends and I generated it all in less than an hour when we sat down with Hit Point Press\u2019 GM-less storytelling game <em>One Last Fight<\/em>. Its October 2024 Kickstarter campaign recently fulfilled for backers, and the game is now freshly available for retail purchase in Hit Point\u2019s online store. <em>One Last Fight <\/em>is a no-prep one-shot game where one to four players head into their dramatic ultimate confrontation with their longstanding nemesis.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:97.222222222222%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/in-the-box.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Hit Point Press&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/in-the-box.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/in-the-box.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/in-the-box.jpeg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/in-the-box.jpeg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/in-the-box.jpeg?q=70&amp;fit=crop&amp;w=1152&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/in-the-box.jpeg?q=70&amp;fit=crop&amp;w=1152&amp;dpr=1\"\/><img width=\"1152\" height=\"1120\" loading=\"lazy\" decoding=\"async\" alt=\"A mockup of elements in the boxed TTRPG One Last Fight, with everything labeled: Instruction booklet, player token, cards, dice, life counter, etc.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/in-the-box.jpeg?q=70&amp;fit=crop&amp;w=1152&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/in-the-box.jpeg?q=70&amp;fit=crop&amp;w=1152&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Hit Point Press<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <em>One Last Fight <\/em>intrigued me from the minute I saw it, because I\u2019m a huge fan of pick-up-and-play GM-less games and of TTRPG sessions that start dramatically in the middle of the action. It\u2019s an easy-to-understand but mechanically rich game. Players start with simple character cards for archetypal fantasy heroes that feel familiar from Dungeons &amp; Dragons (the Knight, the Scoundrel, the Illusionist, etc.), and answer questions that help build backstories and interparty connections. They pick a Nemesis to face and answer questions that create a longstanding enmity and stakes for the story. Then they take turns pulling cards from Act I, II, and III decks, which set up escalating challenges. The rewards for success expand the characters\u2019 skills and earn them crucial items, making it more likely that they\u2019ll survive future challenges. The setup lets the players design their own world and put their own spin on the game\u2019s central concept of a final, decisive battle against evil.<\/p>\n<p>Freelance game designer Ethan Hudgens (he\/they) tells Polygon that he created the first iteration of <em>One Last Fight<\/em> in 2018 for an Itch.io game jam.<\/p>\n<p>\u201cIt was called <em>The End Jam<\/em>,\u201d Hudgens says. \u201cIt was about the endings of things, which is why the whole premise is that it&#8217;s the last adventure, the ending of a campaign.\u201d<\/p>\n<p>From there, they continued to develop the game over the next few years, expanding it, adding more cards, and fine-tuning the mechanics. Eventually, Hudgens reached out to Hit Point Press about publishing the game, \u201cbecause I knew that they made good cards.\u201d<\/p>\n<div class=\"body-img square \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:100%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/character-cards.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Hit Point Press&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/character-cards.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/character-cards.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/character-cards.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/character-cards.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/character-cards.jpeg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/character-cards.jpeg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"2600\" loading=\"lazy\" decoding=\"async\" alt=\"The Scoundrel character card from the TTRPG One Last Fight, showing a masked figure holding two daggers, next to a series of boxes for the skills Heart, Power, Soul, and Abilities\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/character-cards.jpeg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/character-cards.jpeg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Hit Point Press<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Hit Point Press content lead and game designer Jordan Richer tells Polygon that Hudgens\u2019 query came at a key moment for the company. A leaked draft of a Wizards of the Coast memo suggested the company was going to significantly crack down on the existing \u201coriginal gaming license\u201d terms that allowed developers to make third-party content related to Dungeons &amp; Dragons. Fans revolted. Wizards issued a series of apologies, explanations, and walkbacks. But the market for non-D&amp;D RPGs soared, and in the wake of the OGL blowup, companies like Hit Point Press realized that being dependent on Wizards\u2019 good will could be dangerous and limiting.<\/p>\n<p>\u201cHit Point Press was looking pretty seriously at expanding into other things, because we do a lot of 5th Edition third-party stuff, so hearing from Ethan was great,\u201d Richer says. \u201cI knew they were an excellent game designer. We kept Ethan on helping expand some stuff [in the game] \u2014 writing stretch goals, fleshing out some stuff for the expansion. It\u2019s been a collaborative process.\u201d<\/p>\n<p>Richer says the Hit Point staff\u2019s primary addition to the game design ahead of the Kickstarter was in adding thematic sub-boss encounters to the nemesis cards. On the way to the villain, the players encounter significant resistance, with challenges ramping up sharply in difficulty. Some challenges are aimed at every player, while others are solo events. In each case, though, players use their skills to build a dice pool and try to accumulate successes to pass those challenges. Richer says in the original version of the game, the \u201cnemesis encounters\u201d were just a series of storytelling prompts, rather than mechanical challenges.<\/p>\n<div class=\"body-img square \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:100%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nemesis-cards.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Hit Point Press&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nemesis-cards.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nemesis-cards.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nemesis-cards.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nemesis-cards.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nemesis-cards.jpeg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nemesis-cards.jpeg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"2600\" loading=\"lazy\" decoding=\"async\" alt=\"Nemesis Cards for the TTRPG One Last Fight, showing the Necromancer and Demon Lord villains, and their various event encounters\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nemesis-cards.jpeg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nemesis-cards.jpeg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Hit Point Press<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Still, Richer wanted the game design to encourage roleplay. It\u2019s entirely possible to play <em>One Last Fight <\/em>as a purely mechanical game: \u201cI enter this new location and I flip a card. It says the floor collapses under me, so I roll my Power attribute to not take damage. I got four successes, so I made it, and I get a new item. Your turn.\u201d But it\u2019s a richer experience if the players take the game\u2019s questions, prompts, and events as roleplay opportunities, and play out how their characters deal with the inherent tension, anxieties, and potential catharsis of the battle they\u2019ve been working toward for so long.<\/p>\n<p>\u201cBecause it was our first non-D&amp;D, kind of board game-ish crossover, we wanted to make sure there was a good amount of roleplaying in it,\u201d Richer says. \u201cThe types of people Ethan and I would play games with when we were streaming, they\u2019re going to cram a bunch of roleplaying into the game themselves, but we wanted to make sure that if someone was picking this up \u2014 say, from a pile of a thousand board games at a friend&#8217;s birthday party \u2014 we&#8217;d want them to be able to understand how the storytelling part worked, and have lots of opportunities for it, but also have the opportunity to trim it all out if they didn&#8217;t want to do it.\u201d<\/p>\n<p>My own experience with <em>One Last Fight <\/em>was terrific. (To be fair, I had an inventive, committed crew of really great players \u2014 a must for any GM-less storytelling RPG.) The scenario dropped us right at the culmination of a long, wearying conflict against the Harlequin, the nemesis we chose because it felt potentially stranger and less familiar than fighting some of the game\u2019s more standard-issue fantasy villains, like the Dragon, Demon Lord, Cult, or Necromancer. (Though we did have to debate whether we wanted to face the Harlequin or the spooky-sounding Hungry House.)<\/p>\n<div class=\"body-img square \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:100%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/illuminate.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Hit Point Press&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/illuminate.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/illuminate.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/illuminate.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/illuminate.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/illuminate.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/illuminate.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"2600\" loading=\"lazy\" decoding=\"async\" alt=\"The One Last Fight Illuminate expansion, with hero cards for the Wayfinder, Orator, Fool, and Beast, and nemesis cards for the Hungry House, Headless Noble, Harlequin, Vampire, and Illuminate\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/illuminate.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/illuminate.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Hit Point Press<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Our battered, frustrated characters had given everything but our lives to this conflict, and now faced the likelihood that we were going to die taking our enemy down. Victory in <em>One Last Fight <\/em>is not guaranteed, and given some of my group\u2019s hair\u2019s-breadth successes on the way to our hard-won triumph over the Harlequin, it\u2019s easy to see how a given one-shot might become the tragic story of a party dying in a heroic last stand.<\/p>\n<p>But what\u2019s promising about the game for me is its replayability. Using the same characters, villain, and story prompts, my group could have just as easily told a story about a party of cocky young upstarts who breezed through a bunch of simple conflicts that suddenly put us face to face with an irritated lich. Or a family that turned monster-hunting into a career and considers their upcoming face-off with a dragon the latest \u201cfinal fight\u201d of many. Or a thousand other variants. The \u201cIlluminate\u201d game expansion adds a lot more variety, with four new character archetypes and six new nemeses, plus cards to support them.<\/p>\n<p>And Hudgens and Richer feel the game\u2019s setup could lead to more expansions, in a variety of different themes.<\/p>\n<p>\u201cIt&#8217;s doing really well,\u201d Richer says. \u201cWe&#8217;re already working on a reprint, which is amazing, considering the game really just hit shelves. That\u2019s a sign to us that it&#8217;s time to work on something new. Whether it&#8217;s this year or next year, I can&#8217;t really speak to that, but Ethan and I have definitely thrown a lot of ideas around. I&#8217;m looking at whether we can turn it into a whole line? <em>One Last Fight<\/em> is kind of infinitely expandable, and then also mix-and-matchable.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:55.635948210206%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/item-cards.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Hit Point Press&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/item-cards.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/item-cards.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/item-cards.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/item-cards.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/item-cards.jpeg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/item-cards.jpeg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1446\" loading=\"lazy\" decoding=\"async\" alt=\"A series of challenge cards for the TTRPG One Last Fight, with names (Bloody, Legend, and Incorporeal), win conditions, and questions for players\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/item-cards.jpeg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/item-cards.jpeg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Hit Point Press<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> He hints that one idea on the table is a science fiction expansion that could \u201cshuffle in with the original one, so you can have swords in space, and demons on spaceships, stuff like that. So it&#8217;s definitely on our radar. The success is huge, so I think there&#8217;s definitely room for expansions down the pipeline.\u201d<\/p>\n<p>\u201cI have ideas, but I&#8217;m not allowed to say anything,\u201d Hudgens laughs.<\/p>\n<p>\u201cYeah, yeah, everything is secret right now,\u201d Richer says.<\/p>\n<p>There might be a bit of irony in a game called <em>One Last Fight<\/em> being so replayable, with the possibility of even more expansions drawing players back in for more \u201cfinal\u201d battles. But I\u2019m fine with any given playthrough of this game not actually being the last one. <em>One Last Fight <\/em>is well-designed both on a physical and mechanical level, and the way it rapidly jumps players into the most meaningful part of an adventuring story made it a must-play for me. Fans of fantasy roleplaying (and maybe in the future, science fiction roleplaying?) should definitely give it a look.<\/p>\n<hr\/>\n<p>The physical edition of <em>One Last Fight<\/em>\u2019s core game is $39.99 at Hit Point Press\u2019 site. The <em>Illuminate <\/em>expansion (strongly recommended) is $19.99. Both are available as a bundle for $59.99, or $99.99 for the bundled \u201cHeavy Metal Edition,\u201d which includes foil cards, a metal life counter and player token, and a themed dice tray, among other premium elements. A print-and-play digital version of the core game is $19.99.<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/one-last-fight-best-fantasy-ttrpgs-review-interview\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It took years to unravel the conspiracy that was undermining our kingdom. Our valiant party of adventurers chased shadows and rumors all over the land&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":45572,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[3028,3261,1054,1441,667,3392,1435,5039],"class_list":["post-45571","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-battle","tag-boss","tag-drops","tag-fight","tag-final","tag-players","tag-straight","tag-ttrpg","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/45571","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=45571"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/45571\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/45572"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=45571"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=45571"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=45571"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}