{"id":44524,"date":"2026-04-15T02:32:43","date_gmt":"2026-04-14T18:32:43","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=44524"},"modified":"2026-04-15T02:32:43","modified_gmt":"2026-04-14T18:32:43","slug":"overwatch-season-2-patch-notes-make-big-changes-to-roadhog-and-soldier-76","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=44524","title":{"rendered":"Overwatch season 2 patch notes make big changes to Roadhog and Soldier 76"},"content":{"rendered":"<p><br \/>\n<br \/><img decoding=\"async\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/overwatch-season-2-patch-notes.jpg\" \/><\/p>\n<div>\n<p><em>Overwatch <\/em>season 2&#8217;s patch notes are full of tweaks for old heroes and almost all of the recently added characters. Soldier 76 learns a new trick after 10 years. Lifeweaver&#8217;s rework is off to a promising, if modest, start. And Mercy&#8217;s primary healing gets knocked down a bit to compensate for the permanent addition of Flash Heal.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>But one of the standout sets of changes in season 2 is for Roadhog. His chain hook ability&#8217;s short cooldown timer meant that players with good aim could hook supports and squishy damage heroes every few seconds, pop them in one shot, and move on to the next. That, plus a general lack of helpful abilities for anyone other than himself, made him one of the more problematic tanks. That&#8217;s changing this season.<\/p>\n<p>Blizzard has also made some welcome changes to Stadium&#8217;s ranked mode. Previously, your rank reset at the start of a new season, but that hard refresh is gone now, replaced by a more generous rank decay mechanic. Ramattra makes his debut in Stadium during season 2 as well, and if you&#8217;re tired of building Torpedo Juno during every match, you&#8217;ll have a few more options available that make better use of her Mediblaster and Hyper Ring.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"overwatch-season-2-patch-notes\">\n                        Overwatch season 2 patch notes<br \/>\n               <\/h2>\n<p>Here&#8217;s the full set of patch notes for standard modes this season.<\/p>\n<h3 id=\"sigma\">\n            Sigma<br \/>\n    <\/h3>\n<p><strong>Hyper Regeneration \u2013 minor perk<\/strong><\/p>\n<ul>\n<li>\n                                        Now restores barrier health only when damaging enemy heroes.\n                        <\/li>\n<\/ul>\n<p><strong>Experimental Barrier (6v6)<\/strong><\/p>\n<ul>\n<li>\n                                        Maximum health reduced from 650 to 60\n                        <\/li>\n<\/ul>\n<h3 id=\"ramattra\">\n            Ramattra<br \/>\n    <\/h3>\n<p>Ramattra&#8217;s getting a bit of an overdue boost for his primary fire and vortex ability, the latter of which will permanently include his most popular perk moving forward. Blizzard hopes it&#8217;ll give Ramattra an edge against airborne characters, like Juno and Sierra.<\/p>\n<p><strong>Ravenous Vortex<\/strong><\/p>\n<ul>\n<li>\n                                        Vengeful Vortex moved from Perk to Baseline ability.\n                        <\/li>\n<li>\n                                        Projectile now explodes on contact with the ground.\n                        <\/li>\n<li>\n                                        Explosion can now be manually detonated while airborne.\n                        <\/li>\n<li>\n                                        Explosion damage reduced from 50 to 15.\n                        <\/li>\n<\/ul>\n<p><strong>Prolonged Barrier \u2013 minor perk (new)<\/strong><\/p>\n<ul>\n<li>\n                                        Void Barrier duration and size increased by 25%.\n                        <\/li>\n<\/ul>\n<p><strong>Void Surge \u2013 major perk<\/strong><\/p>\n<ul>\n<li>\n                                        Moved from Minor to major perk.\n                        <\/li>\n<li>\n                                        Delay between bursts reduced from 0.75 to 0.6 seconds.\n                        <\/li>\n<\/ul>\n<h3 id=\"reinhardt\">\n            Reinhardt<br \/>\n    <\/h3>\n<p><strong>Shield Slam \u2013 minor perk<\/strong><\/p>\n<ul>\n<li>\n                                        Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped\n                        <\/li>\n<\/ul>\n<h3 id=\"roadhog\">\n            Roadhog<br \/>\n    <\/h3>\n<p>Season 2 sees Roadhog get a bit more balanced, thanks to Chain Hook&#8217;s increased cooldown timer <em>and<\/em> his primary fire taking slightly longer to reload. He&#8217;ll also have more team-wide utility with the Hogrogen Exposure perk, which adds some healing to nearby allies when he uses his self-heal ability.<\/p>\n<p><strong>Scrap Gun<\/strong><\/p>\n<ul>\n<li>\n                                        Reload time increased from 1.5 to 1.75 seconds.\n                        <\/li>\n<\/ul>\n<p><strong>Chain Hook<\/strong><\/p>\n<ul>\n<li>\n                                        Cooldown increased from 6 to 8 seconds.\n                        <\/li>\n<\/ul>\n<p><strong>Invigorate \u2013 major perk<\/strong><\/p>\n<p><strong>Hogdrogen Exposure \u2013 major perk (new)<\/strong><\/p>\n<ul>\n<li>\n                                        Take a Breather now heals nearby allies for 50% of its healing amount.\n                        <\/li>\n<\/ul>\n<h3 id=\"winston\">\n            Winston<br \/>\n    <\/h3>\n<ul>\n<li>\n                                        6v6) Base health reduced from 350 to 325.\n                        <\/li>\n<li>\n                                        (6v6) Total health reduced from 550 to 525.\n                        <\/li>\n<\/ul>\n<p><strong>Tesla Cannon<\/strong><\/p>\n<ul>\n<li>\n                                        Deals 50% increased damage to deployables.\n                        <\/li>\n<\/ul>\n<h3 id=\"wrecking-ball\">\n            Wrecking Ball<br \/>\n    <\/h3>\n<ul>\n<li>\n                                        (6v6) Base health reduced from 475 to 450.\n                        <\/li>\n<li>\n                                        (6v6) Total health reduced from 575 to 550\n                        <\/li>\n<\/ul>\n<p><strong>Perk costs<\/strong><\/p>\n<ul>\n<li>\n                                        Minor perk cost reduced by 7%.\n                        <\/li>\n<li>\n                                        Major perk cost reduced by 5%.\n                        <\/li>\n<\/ul>\n<h3 id=\"anran\">\n            Anran<br \/>\n    <\/h3>\n<p>Anran&#8217;s getting a few buffs to help balance her damage output and make it a little easier to get an elimination after igniting an opponent.<\/p>\n<p><strong>Fan the Flames<\/strong><\/p>\n<ul>\n<li>\n                                        Impact damage increased from 5 to 6.\n                        <\/li>\n<\/ul>\n<p><strong>Inferno Rush<\/strong><\/p>\n<ul>\n<li>\n                                        Impact damage reduced from 50 to 30.\n                        <\/li>\n<\/ul>\n<p><strong>Dancing Blaze<\/strong><\/p>\n<ul>\n<li>\n                                        Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target.\n                        <\/li>\n<\/ul>\n<p><strong>Hungering Blaze \u2013 major perk<\/strong><\/p>\n<ul>\n<li>\n                                        Perk changed. Increases the healing of Dancing Blaze\u2019s subsequent strikes by 25.\n                        <\/li>\n<\/ul>\n<h3 id=\"ashe\">\n            Ashe<br \/>\n    <\/h3>\n<p><strong>Double Barreled \u2013 minor perk<\/strong><\/p>\n<ul>\n<li>\n                                        Time required to retrigger Coach Gun increased from 1 to 2 seconds\n                        <\/li>\n<\/ul>\n<h3 id=\"bastion\">\n            Bastion<br \/>\n    <\/h3>\n<p><strong>Perk costs<\/strong><\/p>\n<ul>\n<li>\n                                        Minor perk cost increased by 10%.\n                        <\/li>\n<li>\n                                        Major perk cost increased by 6%.\n                        <\/li>\n<\/ul>\n<p><strong>Configuration Reload \u2013 minor perk<\/strong><\/p>\n<ul>\n<li>\n                                        No longer fully refunds cooldown.\n                        <\/li>\n<li>\n                                        Now reduces cooldown by 4 seconds.\n                        <\/li>\n<\/ul>\n<p><strong>Armored Artillery \u2013 minor perk<\/strong><\/p>\n<ul>\n<li>\n                                        Overhealth degeneration reduced from 100 to 50 per second\n                        <\/li>\n<\/ul>\n<h3 id=\"echo\">\n            Echo<br \/>\n    <\/h3>\n<p>Echo&#8217;s old perk that let her duplicate allies now returns as a permanent part of her kit, which, Blizzard says, should make it easier to pull off combos with the rest of your team.<\/p>\n<p><strong>Duplicate<\/strong><\/p>\n<ul>\n<li>\n                                        Can now duplicate allied heroes.\n                        <\/li>\n<\/ul>\n<p><strong>Focused Rush \u2013 minor perk<\/strong><\/p>\n<ul>\n<li>\n                                        Range increased from 4 to 6 meters\n                        <\/li>\n<\/ul>\n<h3 id=\"emre\">\n            Emre<br \/>\n    <\/h3>\n<p>No more endless lifesteal from Emre&#8217;s Siphon Blaster perk.<\/p>\n<p><strong>Siphon Blaster<\/strong><\/p>\n<ul>\n<li>\n                                        Added an accessibility option allowing right\u2011click auto\u2011fire at a reduced fire rate.\n                        <\/li>\n<\/ul>\n<p><strong>Heat Sink \u2013 minor perk<\/strong><\/p>\n<ul>\n<li>\n                                        Heat generated from direct hits reduced from 100% to 60%\n                        <\/li>\n<\/ul>\n<h3 id=\"junkrat\">\n            Junkrat<br \/>\n    <\/h3>\n<p><strong>Mine Recycling<\/strong><\/p>\n<ul>\n<li>\n                                        Moved from minor to major perk.\n                        <\/li>\n<li>\n                                        Eliminations with Concussion Mine restore one charge.\n                        <\/li>\n<\/ul>\n<p><strong>Bomb Voyage<\/strong><\/p>\n<ul>\n<li>\n                                        Moved from major to minor perk.\n                        <\/li>\n<li>\n                                        Attack speed bonus reduced from 35% to 25%\n                        <\/li>\n<\/ul>\n<h3 id=\"pharah\">\n            Pharah<br \/>\n    <\/h3>\n<p><strong>Hover Jets<\/strong><\/p>\n<ul>\n<li>\n                                        Bonus movement speed reduced from 40% to 30%.\n                        <\/li>\n<\/ul>\n<p><strong>Barrage<\/strong><\/p>\n<ul>\n<li>\n                                        Pharah can now move while using Barrage.\n                        <\/li>\n<li>\n                                        Explosion damage reduced from 30 to 25.\n                        <\/li>\n<\/ul>\n<p><strong>Drift Thrusters \u2013 minor perk<\/strong><\/p>\n<p><strong>Concussive Force \u2013 minor perk (new)<\/strong><\/p>\n<ul>\n<li>\n                                        Concussive Blast deals up to 50 explosion damage\n                        <\/li>\n<\/ul>\n<h3 id=\"reaper\">\n            Reaper<br \/>\n    <\/h3>\n<p><strong>Dire Triggers<\/strong><\/p>\n<ul>\n<li>\n                                        Moved from perk to baseline ability\n                        <\/li>\n<li>\n                                        Cooldown increased from 3 to 6 seconds.\n                        <\/li>\n<\/ul>\n<p><strong>Trigger Finger \u2013 major perk (new)<\/strong><\/p>\n<ul>\n<li>\n                                        Using an ability or reloading refreshes Dire Triggers\u2019 cooldown.\n                        <\/li>\n<\/ul>\n<h3 id=\"soldier-76\">\n            Soldier 76<br \/>\n    <\/h3>\n<p>It took 10 years, but Soldier can sprint <em>and<\/em> reload now! He just runs slower while reloading. So much for being a modified superhuman.<\/p>\n<p><strong>Sprint<\/strong><\/p>\n<ul>\n<li>\n                                        Can now reload while sprinting.\n                        <\/li>\n<li>\n                                        Reloading while sprinting reduces Sprint\u2019s movement speed bonus by 50%,\n                        <\/li>\n<li>\n                                        diminishing over the duration.\n                        <\/li>\n<li>\n                                        Added a custom setting allowing Sprint to cancel reload.\n                        <\/li>\n<\/ul>\n<p><strong>Agility Training \u2013 major perk<\/strong><\/p>\n<p><strong>Full Stride \u2013 New major perk (new)<\/strong><\/p>\n<ul>\n<li>\n                                        Sprint\u2019s movement speed bonus gradually increases by an additional 25% over 2 seconds\n                        <\/li>\n<\/ul>\n<h3 id=\"sombra\">\n            Sombra<br \/>\n    <\/h3>\n<p><strong>Perk costs<\/strong><\/p>\n<ul>\n<li>\n                                        Minor perk cost reduced by 6%.\n                        <\/li>\n<li>\n                                        Major perk cost reduced by 5%.\n                        <\/li>\n<\/ul>\n<p><strong>Stealth<\/strong><\/p>\n<ul>\n<li>\n                                        Movement speed bonus reduced by 50% while revealed by damage\n                        <\/li>\n<\/ul>\n<h3 id=\"tracer\">\n            Tracer<br \/>\n    <\/h3>\n<p><strong>Perk costs<\/strong><\/p>\n<ul>\n<li>\n                                        Minor perk cost reduced by 10%.\n                        <\/li>\n<li>\n                                        Major perk cost reduced by 7%.\n                        <\/li>\n<\/ul>\n<h3 id=\"vendetta\">\n            Vendetta<br \/>\n    <\/h3>\n<p>Vendetta&#8217;s still getting balance changes, this time in a bid to make her engage and retreat more strategically.<\/p>\n<p><strong>Perk costs<\/strong><\/p>\n<ul>\n<li>\n                                        Minor perk cost reduced by 6%.\n                        <\/li>\n<li>\n                                        Major perk cost reduced by 5%.\n                        <\/li>\n<\/ul>\n<p><strong>Onslaught (Passive)<\/strong><\/p>\n<ul>\n<li>\n                                        Movement speed per stack reduced from 4% to 2%.\n                        <\/li>\n<\/ul>\n<p><strong>Palatine Fang<\/strong><\/p>\n<ul>\n<li>\n                                        Overhead swing bonus range reduced from 2.5 to 2.0 meters\n                        <\/li>\n<\/ul>\n<p><strong>Armor<\/strong><\/p>\n<h3 id=\"widowmaker\">\n            Widowmaker<br \/>\n    <\/h3>\n<p><strong>Perk costs<\/strong><\/p>\n<ul>\n<li>\n                                        Minor perk cost reduced by 6%.\n                        <\/li>\n<li>\n                                        Major perk cost reduced by 4%.\n                        <\/li>\n<\/ul>\n<h3 id=\"ana\">\n            Ana<br \/>\n    <\/h3>\n<p>Ana&#8217;s completely vulnerable when her grenade is on cooldown, so Blizzard reduced the cooldown timer slightly.<\/p>\n<p><strong>Biotic Grenade<\/strong><\/p>\n<ul>\n<li>\n                                        Cooldown reduced from 14 to 12 seconds\n                        <\/li>\n<\/ul>\n<h3 id=\"brigitte\">\n            Brigitte<br \/>\n    <\/h3>\n<p>Brig&#8217;s shield will last slightly longer now, so getting up close to activate Inspire should cause a bit less trouble.<\/p>\n<p><strong>Barrier Shield<\/strong><\/p>\n<ul>\n<li>\n                                        Health increased from 250 to 300.\n                        <\/li>\n<\/ul>\n<p><strong>Combat Medic \u2013 minor perk<\/strong><\/p>\n<ul>\n<li>\n                                        Cooldown refunded increased from 0.5 to 0.75 seconds\n                        <\/li>\n<\/ul>\n<h3 id=\"jetpack-cat\">\n            Jetpack Cat<br \/>\n    <\/h3>\n<p><strong>Frenetic Flight<\/strong><\/p>\n<ul>\n<li>\n                                        Acceleration reduced by 11%\n                        <\/li>\n<\/ul>\n<h3 id=\"juno\">\n            Juno<br \/>\n    <\/h3>\n<p><strong>Pulsar Torpedoes (6v6)<\/strong><\/p>\n<ul>\n<li>\n                                        Cooldown increased from 10 to 12 seconds.\n                        <\/li>\n<\/ul>\n<p><strong>Glide Boost<\/strong><\/p>\n<ul>\n<li>\n                                        Movement speed bonus reduced from 50% to 40%\n                        <\/li>\n<\/ul>\n<h3 id=\"lifeweaver\">\n            Lifeweaver<br \/>\n    <\/h3>\n<p>Blizzard promised Lifeweaver changes, and the big one is that his life grip ability finally has a cleanse effect built into it, where that function was confined to a perk in previous seasons.<\/p>\n<p><strong>Healing Blossom<\/strong><\/p>\n<ul>\n<li>\n                                        Maximum healing increased from 80 to 90.\n                        <\/li>\n<\/ul>\n<p><strong>Rejuvenating Dash<\/strong><\/p>\n<ul>\n<li>\n                                        Healing increased from 45 to 55.\n                        <\/li>\n<\/ul>\n<p><strong>Life Grip<\/strong><\/p>\n<ul>\n<li>\n                                        Now cleanses allies when pulled.\n                        <\/li>\n<\/ul>\n<p><strong>Sow the Seed \u2013 major perk<\/strong><\/p>\n<ul>\n<li>\n                                        Cooldown reduced from 14 to 11 seconds\n                        <\/li>\n<\/ul>\n<h3 id=\"lucio\">\n            Lucio<br \/>\n    <\/h3>\n<p><strong>Crossfade (6v6)<\/strong><\/p>\n<ul>\n<li>\n                                        Healing reduced from 20 to 18.\n                        <\/li>\n<\/ul>\n<p><strong>Accelerando \u2013 major perk<\/strong><\/p>\n<ul>\n<li>\n                                        Gain 15% attack speed while Lucio&#8217;s Speed Song is active, tripled during Amp It Up\n                        <\/li>\n<\/ul>\n<h3 id=\"kiriko\">\n            Kiriko<br \/>\n    <\/h3>\n<p>Blizzard wants Kiriko to be less of an escape artist now, so you&#8217;ll have to play closer to your team. Equally important, she&#8217;ll heal more effectively by tossing seven ofuda per second instead of five.<\/p>\n<p><strong>Swift Step<\/strong><\/p>\n<p>Teleport range reduced from 35 to 30 meters.<\/p>\n<p><strong>Healing Ofuda<\/strong><\/p>\n<ul>\n<li>\n                                        Fire rate increased from 5 to 7 per second.\n                        <\/li>\n<\/ul>\n<h3 id=\"mizuki\">\n            Mizuki<br \/>\n    <\/h3>\n<p><strong>Perk amounts<\/strong><\/p>\n<ul>\n<li>\n                                        Minor perk amount increased by 16%.\n                        <\/li>\n<li>\n                                        Major perk amount increased by 10%.\n                        <\/li>\n<\/ul>\n<p><strong>Remedy Aura (6v6)<\/strong><\/p>\n<ul>\n<li>\n                                        Minimum Healing Reduced from 5 to 4.5.\n                        <\/li>\n<li>\n                                        Maximum Healing reduced from 20 to 18.\n                        <\/li>\n<\/ul>\n<p><strong>Kekkai Sanctuary<\/strong><\/p>\n<ul>\n<li>\n                                        No longer spawns if Mizuki is eliminated during the cast time.\n                        <\/li>\n<\/ul>\n<p><strong>Katashiro Return<\/strong><\/p>\n<ul>\n<li>\n                                        Can now activate return while other abilities are active, excluding Kekkai Sanctuary.\n                        <\/li>\n<li>\n                                        Movement speed bonus reduced from 35% to 30%.\n                        <\/li>\n<\/ul>\n<h3 id=\"mercy\">\n            Mercy<br \/>\n    <\/h3>\n<p>Mercy gets Flash Heal built into her kit, but it comes at the cost of slightly reduced healing from her staff.<\/p>\n<p><strong>Flash Heal<\/strong><\/p>\n<ul>\n<li>\n                                        Added as a baseline ability.\n                        <\/li>\n<li>\n                                        Cooldown reduced from 15 to 12 seconds.\n                        <\/li>\n<li>\n                                        Base healing increased from 50 to 60.\n                        <\/li>\n<li>\n                                        Healing multiplier on allies below 50% health reduced from 3x to 2x.\n                        <\/li>\n<\/ul>\n<p><strong>Caduceus Staff<\/strong><\/p>\n<ul>\n<li>\n                                        Healing reduced from 60 to 55.\n                        <\/li>\n<\/ul>\n<p><strong>Guardian Angel<\/strong><\/p>\n<ul>\n<li>\n                                        Launch speed reduced by 10%.\n                        <\/li>\n<\/ul>\n<p><strong>Double Dose \u2013 major perk (new)<\/strong><\/p>\n<ul>\n<li>\n                                        Flash Heal gains an additional charge but its base healing is reduced by 10\n                        <\/li>\n<\/ul>\n<h3 id=\"wuyang\">\n            Wuyang<br \/>\n    <\/h3>\n<p><strong>Rushing Torrent<\/strong><\/p>\n<ul>\n<li>\n                                        Duration reduced from 4 to 3.5 seconds\n                        <\/li>\n<\/ul>\n<h3 id=\"zenyatta\">\n            Zenyatta<br \/>\n    <\/h3>\n<p><strong>Orb of Discord (6v6)<\/strong><\/p>\n<ul>\n<li>\n                                        Damage amplification reduced from 30% to 25%.\n                        <\/li>\n<\/ul>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"overwatch-season-2-stadium-patch-notes\">\n                        Overwatch season 2 Stadium patch notes<br \/>\n               <\/h2>\n<p>Ramattra is the big new thing for Stadium in Season 2, though Blizzard&#8217;s also trying to make less popular builds more viable for certain heroes. Vendetta gets the most attention, so you can get by without relying on Warding Stance or maintaining max Onslaught stacks. And Juno gets some power options that, in theory, make weapon power and Hyper Ring builds worth exploring.<\/p>\n<h3 id=\"stadium-ranked-changes\">\n            Stadium ranked changes<br \/>\n    <\/h3>\n<p>Stadium ranks will no longer reset at the start of a new season. Instead, Blizzard is adding a decay function, where you&#8217;ll start a few divisions lower than where you ended (more, if you ended in All Star or Legend). The team hopes that returning to your previous rank \u2014 and progressing past it \u2014 will feel like less of a grind.<\/p>\n<ul>\n<li>\n                                        Contender: Start from Novice (5 Divisions down).\n                        <\/li>\n<li>\n                                        Elite: Start from Contender (5 Divisions down).\n                        <\/li>\n<li>\n                                        Pro: Start from Elite (5 Divisions down).\n                        <\/li>\n<li>\n                                        All Star: Start from Elite (10 Divisions down).\n                        <\/li>\n<li>\n                                        Legend: Start from Elite (15 Divisions down).\n                        <\/li>\n<\/ul>\n<h3 id=\"sigma\">\n            Sigma<br \/>\n    <\/h3>\n<p><strong>Symphonic Syzygy \u2014 Power<\/strong><\/p>\n<ul>\n<li>\n                                        Damage Absorbed threshold for Attack Speed reduced to 50 (Down from 100).\n                        <\/li>\n<\/ul>\n<h3 id=\"winston\">\n            Winston<br \/>\n    <\/h3>\n<ul>\n<li>\n                                        Currency from damage and healing increased by 12.5%.\n                        <\/li>\n<\/ul>\n<p><strong>Lightning Rod \u2014 Power<\/strong><\/p>\n<ul>\n<li>\n                                        Bounce Damage increased to 75% (Up from 50%).\n                        <\/li>\n<\/ul>\n<p><strong>Volatile Volt \u2014 Power<\/strong><\/p>\n<ul>\n<li>\n                                        Critical Damage increased to 200% (Up from 175%).\n                        <\/li>\n<\/ul>\n<p><strong>Thick Skin \u2014 Power<\/strong><\/p>\n<ul>\n<li>\n                                        Added &#8220;+25% Starting Ultimate Charge&#8221;.\n                        <\/li>\n<\/ul>\n<h3 id=\"freja\">\n            Freja<br \/>\n    <\/h3>\n<p>Turret Freja builds won&#8217;t be quite as overwhelming this season.<\/p>\n<p><strong>Deep Pockets \u2014 Power<\/strong><\/p>\n<ul>\n<li>\n                                        Max Ammo restore reduced to 30% (Down from 40%).\n                        <\/li>\n<\/ul>\n<p><strong>Forager \u2014 Power<\/strong><\/p>\n<ul>\n<li>\n                                        Max Life Healing reduced to 6% (Down from 8%).\n                        <\/li>\n<\/ul>\n<h3 id=\"junkrat\">\n            Junkrat<br \/>\n    <\/h3>\n<p><strong>Zip Grease \u2014 Epic Weapon Hero Item<\/strong><\/p>\n<p><strong>Refreshing Radiation \u2014 Epic Survival Hero Item<\/strong><\/p>\n<ul>\n<li>\n                                        Max Life Overhealth Scaling reduced to 6% (Down from 8%).\n                        <\/li>\n<\/ul>\n<p><strong>Jamison Jumpers \u2014 Epic Survival Hero Item<\/strong><\/p>\n<ul>\n<li>\n                                        Removed 10% Weapon Power.\n                        <\/li>\n<li>\n                                        Ability Power increased to 15% (Up from 10%).\n                        <\/li>\n<li>\n                                        Cooldown Reduction upon self detonating Concussion Mine reduced to 10% (Down from 15%).\n                        <\/li>\n<\/ul>\n<h3 id=\"vendetta\">\n            Vendetta<br \/>\n    <\/h3>\n<ul>\n<li>\n                                        Currency from damage and healing increased by 5%.\n                        <\/li>\n<\/ul>\n<p><strong>Cyclone Charge \u2014 Power<\/strong><\/p>\n<ul>\n<li>\n                                        Whirlwind Dash Damage during additional duration increased to 75% (Up from 50%).\n                        <\/li>\n<\/ul>\n<p><strong>Double Dash \u2014 Power<\/strong><\/p>\n<ul>\n<li>\n                                        Whirlwind Dash reactivation damage increased to 75% (Up from 50%).\n                        <\/li>\n<\/ul>\n<p><strong>Skycut \u2014 Power<\/strong><\/p>\n<ul>\n<li>\n                                        Free Projected Edge damage increased to 75% (Up from 50%).\n                        <\/li>\n<\/ul>\n<p><strong>Overloaded Strike \u2014 Power<\/strong><\/p>\n<ul>\n<li>\n                                        Mini Sundering Blade damage increased to 50% increased damage (Up from 25%).\n                        <\/li>\n<\/ul>\n<p><strong>Cataclisma \u2014 Power<\/strong><\/p>\n<ul>\n<li>\n                                        Explosion Damage increased to 30 (Up from 20).\n                        <\/li>\n<\/ul>\n<h3 id=\"ana\">\n            Ana<br \/>\n    <\/h3>\n<p><strong>Perfected Formula \u2014 Rare Survival Hero Item<\/strong><\/p>\n<ul>\n<li>\n                                        Nano Boost Duration increased to 25% (Up from 15%).\n                        <\/li>\n<\/ul>\n<h3 id=\"juno\">\n            Juno<br \/>\n    <\/h3>\n<p><strong>Medimaster \u2014 Power<\/strong><\/p>\n<ul>\n<li>\n                                        Critical Multiplier decreased to 175% (Down from 200%).\n                        <\/li>\n<li>\n                                        Tooltip now correctly states that it also allows you to crit on allies.\n                        <\/li>\n<\/ul>\n<p><strong>Fission Chamber \u2014 Power (new)<\/strong><\/p>\n<ul>\n<li>\n                                        While affected by [Hyper Ring], [Medi-Blaster] has a fully automatic fire rate.\n                        <\/li>\n<\/ul>\n<p><strong>Heal Formation \u2014 Power (new)<\/strong><\/p>\n<ul>\n<li>\n                                        Allies affected by [Hyper Ring] are healed for 40% of any damage you do.\n                        <\/li>\n<\/ul>\n<p><strong>Stellar Focus \u2014 Power (new)<\/strong><\/p>\n<ul>\n<li>\n                                        While using [Glide Boost] or hovering, gain 100% more Ultimate Charge from damage or healing.\n                        <\/li>\n<\/ul>\n<p><strong>Rally Ring \u2014 Power<\/strong><\/p>\n<p><strong>Black Hole \u2014 Power <\/strong><\/p>\n<p><strong>Pulse Spike &#8211; Epic Weapon Hero Item<\/strong><\/p>\n<ul>\n<li>\n                                        Removed Attack Speed after using Pulsar Torpedoes.\n                        <\/li>\n<li>\n                                        Added +35% Ally Lock On Speed.\n                        <\/li>\n<li>\n                                        Cost decreased to 10000 (Down from 11000).\n                        <\/li>\n<\/ul>\n<p><strong>Long Range Blaster &#8211; Epic Weapon Hero Item (changed)<\/strong><\/p>\n<ul>\n<li>\n                                        [Mediblaster] has 5m increased falloff range.\n                        <\/li>\n<\/ul>\n<p><strong>Gravitational Push &#8211; Epic Weapon Hero Item<\/strong><\/p>\n<ul>\n<li>\n                                        Cost decreased to 9000 (Down from 10000).\n                        <\/li>\n<\/ul>\n<p><strong>Lux Loop &#8211; Rare Ability Hero Item<\/strong><\/p>\n<ul>\n<li>\n                                        Ability Power decreased to 5% (Down from 10%).\n                        <\/li>\n<li>\n                                        Added 5% Weapon Power.\n                        <\/li>\n<\/ul>\n<p><strong>Speed Tunnel &#8211; Rare Ability Hero Item (new)<\/strong><\/p>\n<ul>\n<li>\n                                        Activating Glide Boost as you pass through Hyper Ring reduces cooldown of Glide Boost by 50%.\n                        <\/li>\n<\/ul>\n<p><strong>Boosted Rockets &#8211; Epic Survival Hero Item<\/strong><\/p>\n<ul>\n<li>\n                                        Cost decreased to 9500 (Down from 12000).\n                        <\/li>\n<\/ul>\n<h3 id=\"wuyang\">\n            Wuyang<br \/>\n    <\/h3>\n<p><strong>Wave Lance &#8211; Power<\/strong><\/p>\n<ul>\n<li>\n                                        Non-empowered Primary Fire projectile speed increased to 150% (Up from 100%).\n                        <\/li>\n<\/ul>\n<p><strong>Shore Up &#8211; Power<\/strong><\/p>\n<ul>\n<li>\n                                        Active Restorative Stream self-healing increased to 100% (Up from 75%).\n                        <\/li>\n<\/ul>\n<h3 id=\"zenyatta\">\n            Zenyatta<br \/>\n    <\/h3>\n<p><strong>Enlightenment &#8211; Power<\/strong><\/p>\n<ul>\n<li>\n                                        Healing based on damage dealt reduced to 30% (Down from 35%).\n                        <\/li>\n<\/ul>\n<p><strong>Seeking Salvation &#8211; Power<\/strong><\/p>\n<ul>\n<li>\n                                        Homing Health Threshold increased to 50% (Up from 35%).\n                        <\/li>\n<\/ul>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/overwatch-season-2-patch-notes-roadhog\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Overwatch season 2&#8217;s patch notes are full of tweaks for old heroes and almost all of the recently added characters. Soldier 76 learns a new&#8230;<\/p>\n","protected":false},"author":1,"featured_media":44525,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[577,5259,4512,4639,20552,668,12934],"class_list":["post-44524","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-big","tag-notes","tag-overwatch","tag-patch","tag-roadhog","tag-season","tag-soldier","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/44524","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=44524"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/44524\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/44525"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=44524"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=44524"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=44524"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}