{"id":44215,"date":"2026-04-13T21:20:45","date_gmt":"2026-04-13T13:20:45","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=44215"},"modified":"2026-04-13T21:20:45","modified_gmt":"2026-04-13T13:20:45","slug":"100-best-video-game-quotes-of-all-time","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=44215","title":{"rendered":"100 best video game quotes of all time"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<section class=\"emaki-custom-block emaki-custom-dropcap\" data-nosnippet=\"\">\n<div class=\"emaki-custom dropcap\" id=\"custom_block_0\">\n<div class=\"custom_block-content dropcap\">\n<p>There&#8217;s a power to video game quotes that can&#8217;t be quantified. A combat bark can be immortalized as a meme. A monologue can land with the force of a thousand meteors, knowing the journey you&#8217;ve had to go through to hear it. A throwaway line in a journal can tell a story by itself; as can a line of graffiti scratched into the side of a level. And sometimes, a video game will speak directly to you \u2014 we all know those lines hit the hardest.<\/p>\n<\/div><\/div>\n<\/section>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<p>Over the past few months, the Polygon team has spent a lot of time considering the best video game quotes from the past 50 years. What makes a good video game quote? Why do certain lines enter the cultural lexicon? Is it meme status? Is it poignancy? Prescience? Humor? A recognition, implicit or not, that we&#8217;re all here to have fun?<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<p>The answer to those questions, we found, is simply: Yes. All of the above. The best video game quotes have power because they can be anything to anyone. Video games have always been experiential, and the writing reflects that. Here, as decided by the Polygon team, are the 100 greatest video game quotes of all time \u2014 alongside a little bit about what they mean to us.<\/p>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"100-ndash-91\">\n                        100 \u2013 91<br \/>\n               <\/h2>\n<h3 id=\"quot-hi-i-like-shorts-they-39-re-comfy-and-easy-to-wear-quot\">\n            100. &#8220;Hi! I like shorts! They&#8217;re comfy and easy to wear!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/i-like-shorts.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Screenshot: Game Freak \\\/ Nintendo \\\/ The Pok\u00e9mon Company&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/i-like-shorts.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/i-like-shorts.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/i-like-shorts.jpeg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/i-like-shorts.jpeg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/i-like-shorts.jpeg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/i-like-shorts.jpeg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\"\/><img width=\"1200\" height=\"675\" loading=\"lazy\" decoding=\"async\" alt=\"i like shorts\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/i-like-shorts.jpeg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/i-like-shorts.jpeg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Screenshot: Game Freak \/ Nintendo \/ The Pok\u00e9mon Company<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Pok\u00e9mon Red<\/em> and <em>Blue<\/em> (1998)<\/p>\n<p><strong>Character:<\/strong> Youngster Ben<\/p>\n<p>You could read an entire essay on this line and learn what the writers likely meant before it was mistranslated from Japanese. But if the mistake has never been fixed, it&#8217;s because the existing line is better at capturing the nostalgic innocence of the original Pokemon games. Only a universe steeped in childlike wonder could make a line like this feel right. \u2014<em>Patricia Hernandez<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-i-too-am-whooo-but-i-rsquo-m-also-wheee-so-the-wheee-balances-the-whooo-quot\">\n            99. &#8220;I too am whooo. But I\u2019m also wheee! So the wheee balances the whooo.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:65.104166666667%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/12\/clair-obscur-expedition-33-esquie.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Sandfall Interactive\\\/Kepler Interactive&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/12\/clair-obscur-expedition-33-esquie.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/12\/clair-obscur-expedition-33-esquie.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/12\/clair-obscur-expedition-33-esquie.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/12\/clair-obscur-expedition-33-esquie.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/12\/clair-obscur-expedition-33-esquie.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/12\/clair-obscur-expedition-33-esquie.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"846\" loading=\"lazy\" decoding=\"async\" alt=\"A close up look at Esquie in Clair Obscur Expedition 33.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/12\/clair-obscur-expedition-33-esquie.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/12\/clair-obscur-expedition-33-esquie.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Sandfall Interactive\/Kepler Interactive<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Clair Obscur: Expedition 33<\/em> (2025)<\/p>\n<p><strong>Character:<\/strong> Esquie<\/p>\n<p>Sometimes the most iconic bits of writing come from the most unexpected of places. That\u2019s what happened with <em>Clair Obscur: Expedition 33<\/em>\u2019s incredibly relatable wheee\/whooo scene. \u201cI knew what I wanted to say, where it&#8217;s talking about something heavy and sad and how you can feel the joy and the grief. And I was so tired. I didn\u2019t have any words. So I was just like, \u2018wheeeeee!\u2019\u201d writer Jennifer Svedberg-Yen told Polygon. Esquie is the wholesome emotional rock at the heart of <em>Expedition 33<\/em>, and that\u2019s never more apparent than when he\u2019s comforting his friend Verso. \u2014<em>Austin Manchester<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"ldquo-i-am-the-great-mighty-poo-and-i-am-going-to-throw-my-shit-at-you-quot\">\n            98. \u201cI am the Great Mighty Poo, and I am going to throw my shit at you.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.736111111111%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-11-02-04-am.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Rare \\\/ THQ&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-11-02-04-am.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-11-02-04-am.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-11-02-04-am.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-11-02-04-am.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-11-02-04-am.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-11-02-04-am.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1476\" loading=\"lazy\" decoding=\"async\" alt=\"Conker's Bad Fur Day\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-11-02-04-am.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-11-02-04-am.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Rare \/ THQ<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Conker\u2019s Bad Fur Day<\/em> (2001)<\/p>\n<p><strong>Character:<\/strong> Chucky Poo<\/p>\n<p>Developed by Rare, the creators of Donkey Kong Country and Banjo-Kazooie, this N64 platformer centered around a rude squirrel dude with a major \u2018tude. Coming at the tail-end of the console\u2019s lifespan and as the fad for sassy mascot platformers was waning, <em>Conker\u2019s Bad Fur Day<\/em> wasn\u2019t a commercial success. It did, however, give the world a boss fight with an opera-singing pile of feces, and we can all be grateful for that. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-death-can-have-me-when-it-earns-me-quot\">\n            97. &#8220;Death can have me when it earns me.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/kratos-god-of-war-ragnarok-copy.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Santa Monica Studio\\\/Sony Interactive Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/kratos-god-of-war-ragnarok-copy.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/kratos-god-of-war-ragnarok-copy.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/kratos-god-of-war-ragnarok-copy.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/kratos-god-of-war-ragnarok-copy.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/kratos-god-of-war-ragnarok-copy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/kratos-god-of-war-ragnarok-copy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Kratos stabs an ice zombie in God of War Ragnarok\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/kratos-god-of-war-ragnarok-copy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/kratos-god-of-war-ragnarok-copy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Santa Monica Studio\/Sony Interactive Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>God of War Ragnar\u00f6k<\/em> (2022)<\/p>\n<p><strong>Character:<\/strong> Kratos<\/p>\n<p>You know how Hulk appeared in the trailer for <em>Avengers: Infinity War<\/em> and then, when the scene appeared in the film, Hulk was nowhere in sight? &#8220;Death can have me when it earns me&#8221; is like that but for hyped-up Kratos dialogue. In one trailer for <em>God of War Ragnar\u00f6k<\/em>, Kratos says this line, set to orchestral music and a montage of him kicking all kinds of ass. Then, in the actual game, he says it&#8230; in an otherwise pretty even-tempered conversation with Freya. The line is still metal as Hel! But the moment is notably chiller than the carnage teased in pre-release footage. This one makes the cut here purely on the basis of being an unforgettable misdirection. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-at-its-current-rate-of-decline-humanity-is-doomed-the-disease-you-call-despair-already-consumes-you-from-within-quot\">\n            96. &#8220;At its current rate of decline, humanity is doomed. The disease you call despair already consumes you from within.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.261859582543%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/chrono-trigger.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/chrono-trigger.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/chrono-trigger.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/chrono-trigger.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/chrono-trigger.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/chrono-trigger.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/chrono-trigger.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"The Chrono Trigger world without humans in the picture\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/chrono-trigger.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/chrono-trigger.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Chrono Trigger<\/em> (1995)<\/p>\n<p><strong>Character:<\/strong> Robo<\/p>\n<p>Sometimes a throwaway line in a fantasy video game can hit closer to home than you expect. That\u2019s the case in <em>Chrono Trigger<\/em>. Robo\u2019s depressive observation on humanity cuts deep, diagnosing an emotional crisis that still feels very real decades later. As gloomy as it is, something about seeing it written out so plainly in robot speak is bound to put a spark in you. No, we can\u2019t let despair win. We must stand up and fight, just as the heroes of <em>Chrono Trigger <\/em>do to overcome a fate that seems inevitable. Humanity\u2019s demise only becomes a self-fulfilling prophecy if you lay down and wait to die. \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"ldquo-you-must-defeat-sheng-long-to-stand-a-chance-rdquo\">\n            95. \u201cYou must defeat Sheng Long to stand a chance.\u201d<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/apps-45444-13890552152421513-698134a1-2c48-47a1-813d-b3a1727dee4b.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Capcom&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/apps-45444-13890552152421513-698134a1-2c48-47a1-813d-b3a1727dee4b.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/apps-45444-13890552152421513-698134a1-2c48-47a1-813d-b3a1727dee4b.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/apps-45444-13890552152421513-698134a1-2c48-47a1-813d-b3a1727dee4b.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/apps-45444-13890552152421513-698134a1-2c48-47a1-813d-b3a1727dee4b.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/apps-45444-13890552152421513-698134a1-2c48-47a1-813d-b3a1727dee4b.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/apps-45444-13890552152421513-698134a1-2c48-47a1-813d-b3a1727dee4b.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Ryu and Ken face off in Street Fighter 2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/apps-45444-13890552152421513-698134a1-2c48-47a1-813d-b3a1727dee4b.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/apps-45444-13890552152421513-698134a1-2c48-47a1-813d-b3a1727dee4b.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Capcom<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Street Fighter 2<\/em> (1991)<\/p>\n<p><strong>Character:<\/strong> Ryu<\/p>\n<p>Capcom\u2019s Street Fighter series is full of memorable quotes, from \u201cGo home and be a family man\u201d to \u201cWhat strength! But don\u2019t forget there are many guys like you all over the world.\u201d But none have had the impact of a mistranslated quote from Ryu. In <em>Street Fighter 2<\/em>, Ryu\u2019s victory quote was mistranslated and misunderstood to suggest that there was a character named Sheng Long somewhere out there in the world. Gaming magazine EGM ran with that idea, publishing an April Fools\u2019 Day joke about how to unlock Sheng Long in arcades. It was all a hoax, but may have ultimately been responsible for Capcom creating Akuma, a shotokan-type fighter who bears a strong resemblance to EGM\u2019s joke character. (The original quote\u2019s correct translation is, by the way, &#8220;If you cannot overcome the Shoryuken, you cannot win!&#8221;) \u2014<em>Michael McWhertor<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-memories-my-boy-just-a-show-we-put-on-inside-our-heads-quot\">\n            94. &#8220;Memories, my boy. Just a show we put on inside our heads.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-6.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Double Fine\\\/Xbox Game Studios via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-6.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-6.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-6.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-6.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-6.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-6.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Helmut Fullbear leans forward in Psychonauts 2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-6.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-6.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Double Fine\/Xbox Game Studios via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Psychonauts 2 <\/em>(2021)<\/p>\n<p><strong>Character:<\/strong> Helmut Fullbear<\/p>\n<p>It&#8217;s a special feeling when a video game hits you with a line that makes you put the controller down and really think for a bit. <em>Psychonauts 2<\/em> is full of poignant vignettes about mental health and the mercurial nature of our inner lives, but this short set of words encapsulates it all. Good or bad, what happens in our heads isn&#8217;t real life. It&#8217;s what we do with it that matters. \u2014<em>Josh Broadwell<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-stay-awhile-and-listen-quot\">\n            93. &#8220;Stay awhile, and listen.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:61.324503311258%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/blizzard-deckard-cain.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Blizzard Entertainment via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/blizzard-deckard-cain.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/blizzard-deckard-cain.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/blizzard-deckard-cain.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/blizzard-deckard-cain.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/blizzard-deckard-cain.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/blizzard-deckard-cain.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"797\" loading=\"lazy\" decoding=\"async\" alt=\"Deckard Cain reads a book in key art for a Blizzard Entertainment trailer about upcoming games from 2018\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/blizzard-deckard-cain.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/blizzard-deckard-cain.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Blizzard Entertainment via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> Diablo (series)<\/p>\n<p><strong>Character:<\/strong> Deckard Cain<\/p>\n<p>Deckard Cain is a scholarly old Horadrim magician and lore dispensary who helps the player in the first three Diablo games, identifying items for them and doling out exposition. &#8220;Stay awhile, and listen&#8221; is his catchphrase. It&#8217;s beautifully economical fantasy writing, framing the functional purpose of the NPC but also evocatively suggesting a fireside chat, a lingering respite from all the monster slaughter and leveling grind. But what really sells it is Michael Gough&#8217;s gorgeously fruity line reading as the kindly old coot. (The line enjoys a second life as a pervasive prompt in <em>World of Warcraft<\/em> to hang out and listen to what characters have to say to each other, rather than racing on with your adventure.) \u2014<em>Oli Welsh<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-capital-has-the-ability-to-subsume-all-critiques-into-itself-even-those-who-would-critique-capital-end-up-reinforcing-it-instead-quot\">\n            92. &#8220;Capital has the ability to subsume all critiques into itself. Even those who would critique capital end up reinforcing it instead.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/disco-elysium-city.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: ZA\\\/UM&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/disco-elysium-city.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/disco-elysium-city.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/disco-elysium-city.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/disco-elysium-city.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/disco-elysium-city.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/disco-elysium-city.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"disco-elysium-city\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/disco-elysium-city.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/disco-elysium-city.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: ZA\/UM<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Disco Elysium<\/em> (2019)<\/p>\n<p><strong>Character:<\/strong> Joyce Messier<\/p>\n<p>As it recognizes the pervasive, inescapable impact of capitalism, it can feel like <em>Disco Elysium<\/em> is placing a gravestone over the dreams of revolution and social change. But disco never dies. And behind the game&#8217;s outwardly cynical perspective lies the hope that, for change to happen, it must take place at a level beyond the obvious critique of capital. Maybe we need an absurd and otherworldly idea \u2014 one as extraordinary as the cryptid our protagonist Harry finds at the end of the game. Despite <em>Disco Elysium<\/em>&#8216;s melancholy vision of the world, it never stops hoping for a different reality. \u2014<em>Paulo Kawanishi<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-i-39-m-talking-to-a-cuff-quot\">\n            91. &#8220;I&#8217;m talking to a cuff!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24374114\/Forspoken_December_Screen008.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Luminous Productions\\\/Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24374114\/Forspoken_December_Screen008.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24374114\/Forspoken_December_Screen008.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24374114\/Forspoken_December_Screen008.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24374114\/Forspoken_December_Screen008.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24374114\/Forspoken_December_Screen008.png?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24374114\/Forspoken_December_Screen008.png?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1462\" loading=\"lazy\" decoding=\"async\" alt=\"Frey, Forspoken\u2019s protagonist, looks to the right of the camera in a dimly lit environment\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24374114\/Forspoken_December_Screen008.png?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24374114\/Forspoken_December_Screen008.png?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Luminous Productions\/Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Forspoken<\/em> (2023)<\/p>\n<p><strong>Character:<\/strong> Frey Holland<\/p>\n<p>Nope, not a bit! Early in <em>Forspoken<\/em>, while grappling with her isekai fate, protagonist Frey Holland shouts the line &#8220;I&#8217;m talking to a cuff&#8221; amid a longer conversation with, well, a talking cuff. The line was stripped of context, passed around the internet, meme-ified, and partly credited with <em>Forspoken<\/em>&#8216;s tepid reception. Frankly, in context, the line feels like a totally natural thing to say in such a situation. But even out of context, it has some serious staying power. To this day, you can recite &#8220;I&#8217;m talking to a cuff!&#8221; to anyone who&#8217;s versed in modern gaming and they&#8217;ll know exactly what you&#8217;re talking about. If that&#8217;s not proof of an immortalized quote, nothing is. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"90-ndash-81\">\n                        90 \u2013 81<br \/>\n               <\/h2>\n<h3 id=\"quot-who-would-ever-want-to-think-of-hell-without-hope-quot\">\n            90. &#8220;Who would ever want to think of Hell without Hope?&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.219445953286%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-5.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Larian Studios via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-5.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-5.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-5.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-5.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-5.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-5.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Hope recites her final monologue in Baldur's Gate 3\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-5.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/image-5.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Larian Studios via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Baldur&#8217;s Gate 3 <\/em>(2023)<\/p>\n<p><strong>Character:<\/strong> Hope<\/p>\n<p>Hope&#8217;s final monologue is partly a well-deserved, final middle finger to Raphael. After he trapped her in hell and tortured her for years, she&#8217;s still here, in his house, and he&#8217;s not because he&#8217;s dead. But it&#8217;s a poignant reflection on one of <em>Baldur&#8217;s Gate 3<\/em>&#8216;s main themes, too: enduring for a better tomorrow. Hope goes on to list all the things she hopes for \u2014 reconciliation with her sister, seeing you once more, being herself again after years of abuse. None of it will happen, and she knows this, but hope for something better is what lets her persevere. How can any of us ever think about enduring the hell of living without hope? \u2014<em>Josh Broadwell<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"iris-39-doctrines\">\n            89. Iris&#8217; doctrines<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31555847848f488834c689a1bae292c1277a11fa-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image:\u00a0sunset visitor \\u659c\\u967d\\u904e\\u5ba2\\\/Fellow Traveler&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31555847848f488834c689a1bae292c1277a11fa-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31555847848f488834c689a1bae292c1277a11fa-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31555847848f488834c689a1bae292c1277a11fa-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31555847848f488834c689a1bae292c1277a11fa-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31555847848f488834c689a1bae292c1277a11fa-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31555847848f488834c689a1bae292c1277a11fa-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Iris in 1000xResist\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31555847848f488834c689a1bae292c1277a11fa-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31555847848f488834c689a1bae292c1277a11fa-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image:\u00a0sunset visitor \u659c\u967d\u904e\u5ba2\/Fellow Traveler<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>1000xResist<\/em> (2024)<\/p>\n<p><strong>Character:<\/strong> Iris<\/p>\n<p>There are a handful of phrases in <em>1000xResist<\/em> that sound like gibberish at first: \u201chair to hair,\u201d \u201csix to one,\u201d \u201csphere to square.\u201d They\u2019re repeated between sisters, and are mostly left up to interpretation; every player will take something different away from them. In a way, they reflect the interpretive nature of the game&#8217;s narrative, and take on different meanings the more the player digs into <em>1000xResist<\/em>\u2019s story and lore. They all originate from Iris, the allmother, becoming a quasi-religious doctrine for the sisters. \u2014<em>Austin Manchester<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-39-almost-christmas-39-means-it-wasn-39-t-christmas-quot\">\n            88. &#8220;&#8216;Almost Christmas&#8217; means it wasn&#8217;t Christmas!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.40625%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/pwaat_screens_01.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Capcom&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/pwaat_screens_01.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/pwaat_screens_01.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/pwaat_screens_01.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/pwaat_screens_01.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/pwaat_screens_01.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/pwaat_screens_01.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"733\" loading=\"lazy\" decoding=\"async\" alt=\"Phoenix Wright glares in front of a green screen\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/pwaat_screens_01.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/pwaat_screens_01.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Capcom<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Phoenix Wright: Ace Attorney<\/em> (2001)<\/p>\n<p><strong>Character:<\/strong> Phoenix Wright, Ace Attorney<\/p>\n<p>The first entry in Capcom\u2019s visual novel adventure series goes out on a high note, with defense attorney Phoenix Wright representing his courtroom rival Miles Edgeworth on a murder charge. Just when things look hopeless for Edgeworth, a witness reveals that he heard a single gunshot as a radio DJ said \u201cit\u2019s almost Christmas\u201d late at night on Dec. 24, contradicting earlier testimony that the murder occurred after midnight. It&#8217;s due to this lucky turnabout that Phoenix and Edgeworth emerge victorious, and a meme that would be emblazoned on countless T-shirts and coffee mugs was born. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-if-there-is-anything-i-have-learned-in-my-travels-across-the-planes-it-is-that-many-things-may-change-the-nature-of-a-man-quot\">\n            87. &#8220;If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_4e0dd0b8b61cb087bbcbfae916509d42b7ccaf09-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Black Isle Studios\\\/Interplay\\\/Beamdog&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_4e0dd0b8b61cb087bbcbfae916509d42b7ccaf09-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_4e0dd0b8b61cb087bbcbfae916509d42b7ccaf09-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_4e0dd0b8b61cb087bbcbfae916509d42b7ccaf09-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_4e0dd0b8b61cb087bbcbfae916509d42b7ccaf09-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_4e0dd0b8b61cb087bbcbfae916509d42b7ccaf09-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_4e0dd0b8b61cb087bbcbfae916509d42b7ccaf09-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"A menu shows Dak'kon in Planescape Torment\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_4e0dd0b8b61cb087bbcbfae916509d42b7ccaf09-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_4e0dd0b8b61cb087bbcbfae916509d42b7ccaf09-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Black Isle Studios\/Interplay\/Beamdog<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Planescape: Torment<\/em> (1999)<\/p>\n<p><strong>Character:<\/strong> Dak&#8217;kon<\/p>\n<p>You can expect a game made famous by its dialogue to deliver some unforgettable quotes, and <em>Planescape: Torment<\/em> does not disappoint. This seminal CRPG, still celebrated today as one of the best in the genre\u2019s history, is ripe with philosophical debates, questions about life and existence, and dirty jokes delivered by a floating skull. This particular quote by the companion character Dak\u2019kon proved to be, well, enduring. It\u2019s not surprising that a member of the Ghitzerai race, essentially D&amp;D\u2019s ascetic monks, has some of the most profound dialogue in the game. This quote speaks of the millennia-long struggle of the Ghitzerai, who freed themselves from the shackles of Illithid slavery. It\u2019s resonated with players for decades, including Henry Cavill, who recently used it as a caption for his recovery journey after an injury. If it\u2019s good enough for Superman\u2026 \u2014<em>Francesco Cacciatore<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-i-used-to-be-an-adventurer-like-you-then-i-took-an-arrow-in-the-knee-quot\">\n            86. &#8220;I used to be an adventurer like you. Then I took an arrow in the knee.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7255269\/skyrim_special_edition.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Bethesda Game Studios\\\/Bethesda Softworks&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7255269\/skyrim_special_edition.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7255269\/skyrim_special_edition.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7255269\/skyrim_special_edition.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7255269\/skyrim_special_edition.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7255269\/skyrim_special_edition.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7255269\/skyrim_special_edition.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"The Elder Scrolls 5: Skyrim Special Edition screenshot, showing a Dragonborne with a helmet walking into a quaint city.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7255269\/skyrim_special_edition.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/7255269\/skyrim_special_edition.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Bethesda Game Studios\/Bethesda Softworks<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>The Elder Scrolls 5: Skyrim<\/em> (2011)<\/p>\n<p><strong>Character:<\/strong> Roughly every third town guard<\/p>\n<p>Let&#8217;s face it: memes aside, little is impressive about the arrow to the knee line. But <em>Skyrim<\/em> is one of those forever games that people revisit over and over again \u2014 which allows an otherwise banal line to feel like a warm embrace. Nowadays, a random Tuesday will see a <em>Roblox<\/em> game sustain a fourth of <em>Skyrim<\/em>&#8216;s lifetime sales as active concurrents. Culture has become so fragmented that this line is one of the last remaining examples of a moment defining an entire generation of gamers. \u2014<em>Patricia Hernandez<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-i-wish-things-were-different-but-it-weren-39-t-us-who-changed-rdquo\">\n            85. &#8220;I wish things were different. But it weren&#8217;t us who changed.\u201d<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19336082\/RDR2_PC_Screenshot_052.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Rockstar Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19336082\/RDR2_PC_Screenshot_052.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19336082\/RDR2_PC_Screenshot_052.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19336082\/RDR2_PC_Screenshot_052.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19336082\/RDR2_PC_Screenshot_052.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19336082\/RDR2_PC_Screenshot_052.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19336082\/RDR2_PC_Screenshot_052.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1462\" loading=\"lazy\" decoding=\"async\" alt=\"a man wearing a cowboy hat and holding a revolver, Arthur Morgan, looks down while standing on a staircase in Red Dead Redemption 2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19336082\/RDR2_PC_Screenshot_052.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19336082\/RDR2_PC_Screenshot_052.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Rockstar Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Red Dead Redemption 2<\/em> (2018)<\/p>\n<p><strong>Character:<\/strong> Arthur Morgan<\/p>\n<p>Arthur Morgan and the other members of Dutch van der Linde&#8217;s gang are a bit like the cast of <em>The Sopranos<\/em> \u2014 they got into the outlaw life long after the golden era had ended. As the game draws to a close, Arthur knows his days are numbered. But it&#8217;s not too late for John Marston, who he views as a younger brother. Arthur urges John not to be blinded by his past loyalty, and to instead prioritize his family and build a real future, far away from Dutch&#8217;s crumbling empire of two-bit schemes. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-i-39-m-literally-a-fool-what-39-s-your-excuse-quot\">\n            84. &#8220;I&#8217;m literally a fool, what&#8217;s your excuse?&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/jokers.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: LocalThunk\\\/PlayStack&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/jokers.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/jokers.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/jokers.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/jokers.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/jokers.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/jokers.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"A deck of jokers in Balatro\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/jokers.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/jokers.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: LocalThunk\/PlayStack<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Balatro<\/em> (2024)<\/p>\n<p><strong>Character:<\/strong> Jimbo<\/p>\n<p>To love <em>Balatro<\/em> is to lose at <em>Balatro<\/em>, audaciously and often. The 2024 poker roguelike is all about experimentation, taking big swings, and hoping your hare-brained strategy pays off somehow. It is, emphatically, not a story-driven experience. Yet Jimbo, the game\u2019s mascot and resident tutorial-giver, is always there to offer hokey insults and labored puns whenever you fail, which will be often. Like an annoying kid brother, his taunts are just galling enough to convince you to try one more round. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-this-is-the-story-of-a-man-named-stanley-quot\">\n            83. &#8220;This is the story of a man named Stanley.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_49e682563292992309e3047f30128f3dba4c39ce-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Galactic Cafe\\\/Klei&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_49e682563292992309e3047f30128f3dba4c39ce-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_49e682563292992309e3047f30128f3dba4c39ce-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_49e682563292992309e3047f30128f3dba4c39ce-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_49e682563292992309e3047f30128f3dba4c39ce-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_49e682563292992309e3047f30128f3dba4c39ce-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_49e682563292992309e3047f30128f3dba4c39ce-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Stanley leans at a desk in The Stanley Parable\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_49e682563292992309e3047f30128f3dba4c39ce-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_49e682563292992309e3047f30128f3dba4c39ce-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Galactic Cafe\/Klei<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong><em> The Stanley Parable<\/em> (2013)<\/p>\n<p><strong>Character:<\/strong> Narrator<\/p>\n<p>Stanley, the paper-pushing star of 2013\u2019s <em>The Stanley Parable<\/em>, isn\u2019t supposed to have control of his destiny. He\u2019s simply a pawn on a chessboard, getting dragged around his office by a narrator who has carefully plotted out his every move. The game\u2019s first line sets that stage perfectly, throwing you into the first page of a children\u2019s storybook. The sooner you realize that the pages can\u2019t turn without you, the sooner you can fight to regain control of Stanley\u2019s narrative. Though none of that really helps the poor guy with his own free will problem, does it? \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-woohoo-quot\">\n            82. &#8220;Woohoo!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the-sims-couple.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Maxis\\\/EA&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the-sims-couple.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the-sims-couple.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the-sims-couple.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the-sims-couple.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the-sims-couple.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the-sims-couple.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"A married couple in The Sims\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the-sims-couple.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the-sims-couple.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Maxis\/EA<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>The Sims<\/em> (2000)<\/p>\n<p><strong>Character:<\/strong> Sims<\/p>\n<p>When Maxis decided to create <em>The Sims<\/em>, an epic life-sim to rule all the other life-sims out there, it meant including everything that involves, well, life. Which includes sex. But since this was a game meant for all ages, how could you repackage that to be more family-friendly? Enter the term \u201cWoohoo.\u201d Has there ever been a more tantalizing word in the history of video games? We think not. \u2014<em>Aimee Hart<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-you-can-39-t-envision-the-final-collapse-of-capitalism-incredible-quot\">\n            81. &#8220;You can&#8217;t envision the final collapse of capitalism? Incredible!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:54.228855721393%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-26-29-pm.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Nintendo \\\/ Ape Inc. \\\/ HAL Laboratory&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-26-29-pm.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-26-29-pm.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-26-29-pm.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-26-29-pm.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-26-29-pm.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-26-29-pm.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1410\" loading=\"lazy\" decoding=\"async\" alt=\"Earthbound Stoic Club\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-26-29-pm.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-26-29-pm.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Nintendo \/ Ape Inc. \/ HAL Laboratory<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>EarthBound<\/em> (1994)<\/p>\n<p><strong>Character:<\/strong> Stoic Club poser<\/p>\n<p>In <em>Earthbound<\/em><em>,<\/em> you control Ness and his friends as you set out to save the world, and along the way you discover most of the adults in this world are either morons or sleazebags. Once you reach the seaside resort town of Summers, though, you realize adults can also be pretentious idiots. At the members-only Stoic Club, patrons pay absurdly high prices to drink tap water and stare at a rock on a stage while \u201cphilosophizing\u201d about it. One of the customers asks Ness this patronizing question, seemingly to flex his intellectual muscle in front of a bunch of 12-year-olds. We\u2019ve all met this guy, and he\u2019s exhausting. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"80-ndash-71\">\n                        80 \u2013 71<br \/>\n               <\/h2>\n<h3 id=\"quot-die-you-pig-quot\">\n            80. &#8220;Die, you pig!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.282145481264%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/suikoden-2.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Konami via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/suikoden-2.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/suikoden-2.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/suikoden-2.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/suikoden-2.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/suikoden-2.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/suikoden-2.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"732\" loading=\"lazy\" decoding=\"async\" alt=\"Luca Blight stands in front of corpses as the town burns in Suikoden 2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/suikoden-2.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/suikoden-2.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Konami via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Suikoden 2<\/em> (1998)<\/p>\n<p><strong>Character:<\/strong> Luca Blight<\/p>\n<p>Konami\u2019s Suikoden games are best known for letting you recruit 108 party members and build awesome castles, but <em>Suikoden 2<\/em> also boasts one of the most loathsome and terrifying villains of all time: the \u201cmad prince\u201d Luca Blight. As her village burns, a woman falls to her knees and begs for her life. With a sneering smile, Luca tells her to act like a pig if she wants to live. She falls to all fours and starts oinking, as soldiers look on and a corpse leaks blood nearby. He cackles in amusement and slices her throat. At this point in the story, we\u2019ve largely heard about his evil deeds \u2014 it\u2019s here that we witness firsthand just how truly vile he is. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-praise-the-sun-quot\">\n            79. &#8220;Praise the sun!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22383610\/20210110214726_1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: FromSoftware\\\/Namco Bandai Games via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22383610\/20210110214726_1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22383610\/20210110214726_1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22383610\/20210110214726_1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22383610\/20210110214726_1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22383610\/20210110214726_1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22383610\/20210110214726_1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"The player character in Dark Souls stands next to Solaire\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22383610\/20210110214726_1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22383610\/20210110214726_1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: FromSoftware\/Namco Bandai Games via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game<\/strong><strong>:<\/strong> <em>Dark Souls<\/em> (2011)<\/p>\n<p><strong>Character:<\/strong> Solaire of Astora<\/p>\n<p>Unlike many of the other quotes on this list, no in-game character actually says \u201cPraise the Sun\u201d in <em>Dark Souls<\/em>, despite its ubiquity and enduring popularity among fans. The quote is most closely associated with the knight Solaire of Astora, a cheerful and rare spot of brightness in <em>Dark Souls<\/em>&#8216; world. \u201cPraise the Sun\u201d is simply the name of a frequently used in-game gesture, and one of the baked-in phrases that players can scrawl like graffiti for other players to read. \u201cPraise the Sun\u201d remains a powerful affirmation in the Dark Souls universe, but the closest thing that Solaire says to it in game is much more poetic: \u201cThe sun is a wondrous body, like a magnificent father! If only I could be so grossly incandescent!\u201d \u2014<em>Michael McWhertor<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-the-right-man-in-the-wrong-place-can-make-all-the-difference-in-the-world-quot\">\n            78. &#8220;The right man in the wrong place can make all the difference in the world.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:80%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11742755-half-life-2-macintosh-intro-narrative-from-the-g-man-wake-up-and.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Valve via MobyGames&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11742755-half-life-2-macintosh-intro-narrative-from-the-g-man-wake-up-and.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11742755-half-life-2-macintosh-intro-narrative-from-the-g-man-wake-up-and.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11742755-half-life-2-macintosh-intro-narrative-from-the-g-man-wake-up-and.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11742755-half-life-2-macintosh-intro-narrative-from-the-g-man-wake-up-and.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11742755-half-life-2-macintosh-intro-narrative-from-the-g-man-wake-up-and.jpg?q=70&amp;fit=crop&amp;w=1000&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11742755-half-life-2-macintosh-intro-narrative-from-the-g-man-wake-up-and.jpg?q=70&amp;fit=crop&amp;w=1000&amp;dpr=1\"\/><img width=\"1000\" height=\"800\" loading=\"lazy\" decoding=\"async\" alt=\"G-Man in Half-Life 2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11742755-half-life-2-macintosh-intro-narrative-from-the-g-man-wake-up-and.jpg?q=70&amp;fit=crop&amp;w=1000&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11742755-half-life-2-macintosh-intro-narrative-from-the-g-man-wake-up-and.jpg?q=70&amp;fit=crop&amp;w=1000&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Valve via MobyGames<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Half-Life 2<\/em> (2004)<\/p>\n<p><strong>Character:<\/strong> G-Man<\/p>\n<p>Before you can control Gordon Freeman in <em>Half-Life 2<\/em>, you have to go through G-Man. The series\u2019 mysterious villain begins the game by staring a hole into your soul, one of his glassy eyeballs shown in extreme close-up. Like a one-man Greek chorus, he sets the stage for the journey to come with an eccentric monologue delivered in his unmistakably strange cadence. This foreboding one-liner comes near the end of that surreal sequence, leaving you terrified of what exactly he means by \u201cwrong place.\u201d You find out soon enough, but not until G-Man leaves you with one last command: \u201cWake up and smell the ashes.\u201d \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"senator-armstrong-39-s-entire-monologue\">\n            77. Senator Armstrong&#8217;s entire monologue<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:58.333333333333%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/senator-armstrong.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Konami&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/senator-armstrong.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/senator-armstrong.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/senator-armstrong.jpeg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/senator-armstrong.jpeg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/senator-armstrong.jpeg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/senator-armstrong.jpeg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\"\/><img width=\"1200\" height=\"700\" loading=\"lazy\" decoding=\"async\" alt=\"Senator Armstrong\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/senator-armstrong.jpeg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/senator-armstrong.jpeg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Konami<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p><strong>Game:<\/strong> <em>Metal Gear Rising Revengance<\/em> (2013)<\/p>\n<p><strong>Character:<\/strong> Senator Armstrong<\/p>\n<p>OK, OK, here&#8217;s the whole thing for your&#8230; enjoyment?<\/p>\n<blockquote>\n<p>&#8220;I have a dream. That one day every person in this nation will control their own destiny. A nation of the truly free, dammit. A nation of action, not words, ruled by strength, not committee! Where the law changes to suit the individual, not the other way around. Where power and justice are back where they belong: in the hands of the people! Where every man is free to think \u2014 to act \u2014 for himself! Fuck all these limp-dick lawyers and chickenshit bureaucrats. Fuck this 24-hour Internet spew of trivia and celebrity bullshit! Fuck American pride! Fuck the media! Fuck all of it! America is diseased. Rotten to the core. There&#8217;s no saving it. We need to pull it out by the roots. Wipe the slate clean. Burn it down! And from the ashes, a new America will be born. Evolved, but untamed! The weak will be purged and the strongest will thrive \u2014 free to live as they see fit, they&#8217;ll make America great again! In my new America, people will die and kill for what they believe! Not for money. Not for oil! Not for what they&#8217;re told is right. Every man will be free to fight his own wars!&#8221;<\/p>\n<\/blockquote>\n<p>The Metal Gear series is infamous for its longwinded speeches and lengthy cutscenes, but Senator Armstrong\u2019s raging diatribe from <em>Metal Gear Rising Revengeance<\/em> still managed to shock at the time. Sampling from both Martin Luther King Jr. and Ronald Reagan \u2014 and years before Donald Trump drilled \u201cMake America great again\u201d into the consciousness \u2014 Armstrong\u2019s libertarian screed-on-steroids reflected the growing coarsening of political culture of the time and, as is obvious now, America\u2019s thirst for a blustering strongman type. Raiden\u2019s response, delivered under the heel of Amstrong after a thorough beatdown, \u201cHow the hell did you get elected?\u201d feels even more relatable now. \u2014<em>Michael McWhertor<\/em><\/p>\n<h3 id=\"quot-i-was-supposed-to-be-the-best-of-the-best-but-instead-they-stick-me-in-the-boonies-quot\">\n            76. &#8220;I was supposed to be the best of the best. But instead they stick me in the boonies.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:54.229195088677%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-29-51-pm.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Screenshot: Atlus via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-29-51-pm.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-29-51-pm.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-29-51-pm.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-29-51-pm.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-29-51-pm.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-29-51-pm.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1410\" loading=\"lazy\" decoding=\"async\" alt=\"Screenshot 2026-04-09 at 1.29.51\u202fPM\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-29-51-pm.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-29-51-pm.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Screenshot: Atlus via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Persona 4 <\/em>(2008)<\/p>\n<p><strong>Character:<\/strong> Tohru Adachi<\/p>\n<p>A lot of stories try to make the villain seem sympathetic by shoehorning in reasons they aren&#8217;t so different from you, and it usually feels forced and falls short. <em>Persona 4<\/em> isn&#8217;t one of those stories. After all the horrible things that happen in the sleepy little town of Inaba \u2014 all of the death, hurt, fear, and anger \u2014 you find out the reason it all happened: It&#8217;s because someone thought the world owed them more. That&#8217;s it. <em>Persona 4<\/em>&#8216;s protagonist, plucked from the city and dropped into a life that&#8217;s &#8220;beneath&#8221; him, could&#8217;ve followed a similar path, had he not set his ego aside and cared about other people instead. He could&#8217;ve turned out the same. So could I. So could you. \u2014<em>Josh Broadwell<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-you-can-39-t-judge-someone-just-because-they-don-39-t-conform-to-society-39-s-standards-of-sexual-normalcy-rdquo\">\n            75. &#8220;You can&#8217;t judge someone just because they don&#8217;t conform to society&#8217;s standards of sexual normalcy.\u201d<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_003a62cdb4153ecaa10875b54fc9a971d81ae3e1-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Ryu Ga Gotoku Studio\\\/Sega&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_003a62cdb4153ecaa10875b54fc9a971d81ae3e1-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_003a62cdb4153ecaa10875b54fc9a971d81ae3e1-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_003a62cdb4153ecaa10875b54fc9a971d81ae3e1-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_003a62cdb4153ecaa10875b54fc9a971d81ae3e1-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_003a62cdb4153ecaa10875b54fc9a971d81ae3e1-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_003a62cdb4153ecaa10875b54fc9a971d81ae3e1-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Kazuma Kiryu smokes a cigarette in Yakuza 0\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_003a62cdb4153ecaa10875b54fc9a971d81ae3e1-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_003a62cdb4153ecaa10875b54fc9a971d81ae3e1-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Ryu Ga Gotoku Studio\/Sega<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Yakuza 0 <\/em>(2015)<\/p>\n<p><strong>Character:<\/strong> Kazuma Kiryu<\/p>\n<p>Sure, Kazuma Kiryu was talking about a guy who gets off by sniffing used underwear, but the point he&#8217;s making is rock solid. If someone&#8217;s behavior isn&#8217;t harming you \u2014 and no, disagreeing with another person doesn&#8217;t count as being harmed \u2014 shut up and sit down. We stan a compassionate, open-minded king. It&#8217;s a character type that&#8217;s still a comparative rarity in modern video games, hence why this quote so often pops up when people talk about why they love Kiryu and the Yakuza series. \u2014<em>Josh Broadwell<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-and-remember-that-bad-times-are-just-times-that-are-bad-quot\">\n            74. &#8220;And remember that bad times&#8230;are just times that are bad.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/katrina-animal-crossing.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Screenshot: Nintendo via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/katrina-animal-crossing.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/katrina-animal-crossing.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/katrina-animal-crossing.jpeg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/katrina-animal-crossing.jpeg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/katrina-animal-crossing.jpeg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/katrina-animal-crossing.jpeg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\"\/><img width=\"1200\" height=\"675\" loading=\"lazy\" decoding=\"async\" alt=\"katrina animal crossing\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/katrina-animal-crossing.jpeg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/katrina-animal-crossing.jpeg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Screenshot: Nintendo via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Animal Crossing <\/em>(2002)<\/p>\n<p><strong>Character:<\/strong> Katrina<\/p>\n<p>In the GameCube <em>Animal Crossing<\/em>, Katrina says this every time time she tells your fortune. Superficially, it feels like a nice way to remind you that you won&#8217;t fall flat on your face forever after she predicts something bad. But increasingly, it feels more like an essential mantra, a reminder that this \u2014 whatever <em>this<\/em> is \u2014 isn&#8217;t permanent, and better things are possible. Thanks for pulling us out of our existential crises, Katrina! \u2014<em>Josh Broadwell<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-get-over-here-quot\">\n            73. &#8220;Get over here!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:75%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/15903991-mortal-kombat-amiga-famous-get-over-here-scorpions-special-move.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Midway Games via MobyGames&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/15903991-mortal-kombat-amiga-famous-get-over-here-scorpions-special-move.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/15903991-mortal-kombat-amiga-famous-get-over-here-scorpions-special-move.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/15903991-mortal-kombat-amiga-famous-get-over-here-scorpions-special-move.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/15903991-mortal-kombat-amiga-famous-get-over-here-scorpions-special-move.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/15903991-mortal-kombat-amiga-famous-get-over-here-scorpions-special-move.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/15903991-mortal-kombat-amiga-famous-get-over-here-scorpions-special-move.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\"\/><img width=\"320\" height=\"240\" loading=\"lazy\" decoding=\"async\" alt=\"Scorpion does &quot;get over here&quot; in the original Mortal Kombat\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/15903991-mortal-kombat-amiga-famous-get-over-here-scorpions-special-move.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/15903991-mortal-kombat-amiga-famous-get-over-here-scorpions-special-move.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Midway Games via MobyGames<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Mortal Kombat<\/em> (1992)<\/p>\n<p><strong>Character:<\/strong> Scorpion<\/p>\n<p>In the early 1990s, video games were obsessed with shouting from the rooftops that they were not mere toys for children, but violent technological marvels for the manliest of men. With its gory fatalities and disembowelment, Midway\u2019s influential fighting game was quite literally at the cutting edge of conversations around video game violence throughout the 1990s, which eventually resulted in televised congressional hearings and the creation of the ESRB. Whether you liked fighting games or not, <em>Mortal Kombat<\/em> demanded your attention and took it by force \u2014 like the ninja Scorpion whipping a spear into your jugular and yanking you across the room. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-there-39-s-always-a-lighthouse-always-a-man-always-a-city-quot\">\n            72. &#8220;There&#8217;s always a lighthouse, always a man, always a city.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_e98deaf0e334206b84c2462276aee98107fa20d0-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Irrational Games\\\/2K&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_e98deaf0e334206b84c2462276aee98107fa20d0-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_e98deaf0e334206b84c2462276aee98107fa20d0-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_e98deaf0e334206b84c2462276aee98107fa20d0-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_e98deaf0e334206b84c2462276aee98107fa20d0-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_e98deaf0e334206b84c2462276aee98107fa20d0-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_e98deaf0e334206b84c2462276aee98107fa20d0-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Eilzabeth thinks about the 100 best video game quotes in bioshock infinite\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_e98deaf0e334206b84c2462276aee98107fa20d0-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_e98deaf0e334206b84c2462276aee98107fa20d0-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Irrational Games\/2K<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>BioShock Infinite <\/em>(2013)<\/p>\n<p><strong>Character:<\/strong> Elizabeth<\/p>\n<p>Each BioShock game starts at a lighthouse and puts a problematic visionary at the head of its doomed utopia, but where the first two entries were set in the same underwater failed metropolis of Rapture, <em>BioShock Infinite<\/em> takes to the skies in the patriotic floating city of Columbia. At first it just feels like thematic resonance with some reimagined vibes. Rapture is dark, gloomy, and claustrophobic. Columbia is bright, sinister, and incites acrophobia. Throughout <em>Infinite<\/em>, Elizabeth wields rifts that warp objects between realities, but it isn\u2019t until the game\u2019s conclusion that it distills one haunting idea: across infinite realities, certain patterns never change. The first game compromises the mirage of free will, but <em>Infinite<\/em> makes the claim that across the multiverse, some things always remain constant. \u2014<em>Corey Plante<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-escape-will-make-me-god-quot\">\n            71. &#8220;Escape will make me God.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/marathon_launch_cinematic_selects_06.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Bungie\\\/Sony Interactive Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/marathon_launch_cinematic_selects_06.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/marathon_launch_cinematic_selects_06.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/marathon_launch_cinematic_selects_06.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/marathon_launch_cinematic_selects_06.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/marathon_launch_cinematic_selects_06.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/marathon_launch_cinematic_selects_06.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1462\" loading=\"lazy\" decoding=\"async\" alt=\"Green light illuminates a hallway in Marathon\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/marathon_launch_cinematic_selects_06.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/marathon_launch_cinematic_selects_06.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Bungie\/Sony Interactive Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Marathon <\/em>(1994, 2026)<\/p>\n<p><strong>Character:<\/strong> Durandal<\/p>\n<p>The 2026 iteration of <em>Marathon <\/em>has only begun to scratch the surface of its enigmatic story. Relatively early in its marketing, it touted a chilling line from Bungie\u2019s original <em>Marathon<\/em> trilogy: &#8220;Escape will make me God.&#8221; We know for sure that Ben Starr voices the artificial intelligence Durandal in the new game. In the trilogy, Durandal longed to transcend beyond the constraints of his limited programming to enter a state of rampancy. The ideas are all rather abstract here, but in Durandal\u2019s original lengthy message, he ruminates on Darwinism and points out that mankind is limited by its mortality and the need to compete for survival. The only thing that can destroy Durandal is the end of the universe \u2014 and he believes there is enough time for him to create and escape from that cycle so he might transcend into some kind of god. Is that god the one leading Runners to investigate the ruins of Tau Ceti IV? \u2014<em>Corey Plante<\/em><\/p>\n<\/p><\/div>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"70-ndash-61\">\n                        70 \u2013 61<br \/>\n               <\/h2>\n<h3 id=\"quot-we-run-together-like-mario-and-princess-beach-quot\">\n            70. &#8220;We run together&#8230; Like Mario and Princess Beach.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.302083333333%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_87653eb3d360766a994adccd82767b34961b37a5-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Kojima Productions\\\/505 Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_87653eb3d360766a994adccd82767b34961b37a5-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_87653eb3d360766a994adccd82767b34961b37a5-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_87653eb3d360766a994adccd82767b34961b37a5-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_87653eb3d360766a994adccd82767b34961b37a5-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_87653eb3d360766a994adccd82767b34961b37a5-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_87653eb3d360766a994adccd82767b34961b37a5-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"732\" loading=\"lazy\" decoding=\"async\" alt=\"Sam Bridges and Amelie speak in Death Stranding\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_87653eb3d360766a994adccd82767b34961b37a5-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_87653eb3d360766a994adccd82767b34961b37a5-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Kojima Productions\/505 Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Death Stranding<\/em> (2019)<\/p>\n<p><strong>Character:<\/strong> Sam &#8220;Porter&#8221; Bridges<\/p>\n<p>Like a lot of quotes on this list, this line from <em>Death Stranding<\/em> could comfortably land on a roundup of the best or <em>worst <\/em>video game quotes of all time. An emotional moment between Sam \u201cPorter\u201d Bridges and Amelie is punctuated by a bizarre pun that\u2019s nevertheless delivered with the utmost sincerity. It\u2019s the perfect encapsulation of Hideo Kojima as an artist, a writer who is more than happy to blur the line between high and low art in every scene. Moments like this are what make his work occasionally polarizing, but that\u2019s where he thrives as the world\u2019s most serious goofball. \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-be-curious-on-your-journey-quot\">\n            69. &#8220;Be curious on your journey.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:66.666666666667%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25083816\/OuterWilds_4k_Background_image.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Mobius Digital\\\/Annapurna Interactive&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25083816\/OuterWilds_4k_Background_image.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25083816\/OuterWilds_4k_Background_image.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25083816\/OuterWilds_4k_Background_image.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25083816\/OuterWilds_4k_Background_image.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25083816\/OuterWilds_4k_Background_image.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25083816\/OuterWilds_4k_Background_image.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"867\" loading=\"lazy\" decoding=\"async\" alt=\"Artwork of Outer Wilds, featuring a space explorer sitting at a campfire in the woods of a tiny planet\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25083816\/OuterWilds_4k_Background_image.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25083816\/OuterWilds_4k_Background_image.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Mobius Digital\/Annapurna Interactive<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Outer Wilds<\/em> (2019)<\/p>\n<p><strong>Character:<\/strong> Nomai mantra<\/p>\n<p><em>Outer Wilds<\/em> is full of gut-punch lines pondering the absurd, comedic indifference of the universe. But the exploration game&#8217;s most impactful \u2014 and most enduring \u2014 line is also its simplest. There&#8217;s a reason &#8220;Be curious on your journey&#8221; has appeared in research papers and on personal blogs, is blazoned on T-shirts and posters and Etsy mugs. If not for curiosity, if not for the neverending pursuit of knowledge, what is the point of all this? \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-krogan-testicles-sell-for-10-000-credits-that-39-s-40-000-for-a-full-set-quot\">\n            68. &#8220;Krogan testicles sell for 10,000 credits. That&#8217;s 40,000 for a full set!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/krogan.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Bioware&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/krogan.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/krogan.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/krogan.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/krogan.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/krogan.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/krogan.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Krogan\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/krogan.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/krogan.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Bioware<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Mass Effect<\/em><\/p>\n<p><strong>Character:<\/strong> Garrus Vakarian<\/p>\n<p>Throughout the course of the Mass Effect games, you learn a lot about the biology and traumatic history of the Krogan, indisputably the most intimidating of the alien species you interact with. Many of the details are drip-fed through various tidbits of conversation. Among them is the confirmation that, in addition to all sorts of other redundant organs to help with survival, male Krogans have four testicles.<\/p>\n<p>After they were uplifted by the Salarians to fight in a brutal war against the Rachni, the Krogan population exploded (perhaps because of their gonadal abundance). As a warmongering, borderline savage society, this was bad news for the Milky Way, ultimately leading the Salarians to develop a biological weapon that devastated Krogan fertility. This particular confirmation comes during a random conversation with Garrus Vakarian in the first Mass Effect, as he chatters on about how some Krogans think a testicle transplant can help counter the effects of the genophage. That explains why some Krogans will say things like \u201cGrow a quad!\u201d or that Shepard \u201chas a quad.\u201d \u2014<em>Corey Plante<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-no-one-has-as-many-friends-as-the-man-with-many-cheeses-quot\">\n            67. &#8220;No one has as many friends as the man with many cheeses!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:67.5%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/divinity-original-sin-key-art.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Larian Studios&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/divinity-original-sin-key-art.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/divinity-original-sin-key-art.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/divinity-original-sin-key-art.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/divinity-original-sin-key-art.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/divinity-original-sin-key-art.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/divinity-original-sin-key-art.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"878\" loading=\"lazy\" decoding=\"async\" alt=\"divinity original sin key art\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/divinity-original-sin-key-art.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/divinity-original-sin-key-art.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Larian Studios<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Divinity: Original Sin <\/em>(2014)<\/p>\n<p><strong>Character:<\/strong> Cheese vendor<\/p>\n<p>Video game barks are often simple and forgettable \u2014 meant to fade into the background. Not those from Larian Studios, however, a studio that has mastered bringing characters to life, including those who otherwise bear no importance to the story. That includes the cheese vendor in Cyseal Market, who, in the original release of <em>Divinity: Original Sin<\/em>, was a trove of hilarious quotes. (He was unfortunately replaced in the Enhanced Edition.) While &#8220;no one has as many friends as the man with many cheeses!&#8221; is the most famous, he&#8217;d also blurt out lines like &#8220;Not in the mood for cheese? That excuse has more holes than a slice of this fine gorgombert!&#8221; and &#8220;Be the big cheese on your block with a wheel of the good stuff!&#8221; To make it even funnier (or not, depending on your tolerance), he&#8217;d only wait a few seconds between lines before saying the next. If you were AFK or hanging around nearby, his yapping would be incessant. \u2014<em>Ford James<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-welcome-to-die-quot\">\n            66. &#8220;Welcome to die!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:74.591503267974%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-44-57-pm.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Screenshot: Konami via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-44-57-pm.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-44-57-pm.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-44-57-pm.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-44-57-pm.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-44-57-pm.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-44-57-pm.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"970\" loading=\"lazy\" decoding=\"async\" alt=\"XMen welcome to die\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-44-57-pm.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-1-44-57-pm.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Screenshot: Konami via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>X-Men<\/em> (1992)<\/p>\n<p><strong>Character:<\/strong> Magneto<\/p>\n<p>A staple of early \u201890s arcades, Konami\u2019s <em>X-Men<\/em> was the gold standard of side-scrolling beat-\u2019em-ups, with impressive sprite art that captured the aesthetic of both the comics and the American animated series. After you punch your way through hordes of Sentinels, bosses, and mutant crocodiles, the villainous Magneto descends from on high to deliver\u2026 a warning? A greeting? Sure, the clumsy localization takes a bit of the grandeur out of the subsequent boss fight, but it\u2019s helped the game endure in players\u2019 imaginations for decades since. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-a-real-man-oughta-be-a-little-stupid-quot\">\n            65. &#8220;A real man oughta be a little stupid.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ryuji-goda-yakuza.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Ryu Ga Gotoku Studio\\\/Sega&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ryuji-goda-yakuza.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ryuji-goda-yakuza.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ryuji-goda-yakuza.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ryuji-goda-yakuza.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ryuji-goda-yakuza.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ryuji-goda-yakuza.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1462\" loading=\"lazy\" decoding=\"async\" alt=\"ryuji-goda-yakuza\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ryuji-goda-yakuza.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ryuji-goda-yakuza.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Ryu Ga Gotoku Studio\/Sega<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Yakuza Kiwami 2<\/em> (2017)<\/p>\n<p><strong>Character: <\/strong>Ryuji Goda<\/p>\n<p>There are a lot of shadowy operators in the Yakuza series, but Ryuji Goda isn\u2019t one of them. Kiryu\u2019s rival in Osaka\u2019s Omi Allliance is a man of action, who prefers to settle things with his fists instead of pulling strings behind the scenes. It\u2019s only when Ryuji betrays his former superior at the end of <em>Yakuza 2, <\/em>dismissing him as a \u201cscheming fuck\u201d who \u201ccould never stand on top,\u201d that we realize just how similar Kiryu and Ryuji truly are. (Except for the fact that Kiryu, like Batman, has never killed anyone. Of course!) \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-that-wizard-came-from-the-moon-quot\">\n            64. &#8220;That wizard came from the Moon.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/15320907\/Gambit_Prime_wizard_boss.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Bungie&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/15320907\/Gambit_Prime_wizard_boss.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/15320907\/Gambit_Prime_wizard_boss.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/15320907\/Gambit_Prime_wizard_boss.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/15320907\/Gambit_Prime_wizard_boss.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/15320907\/Gambit_Prime_wizard_boss.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/15320907\/Gambit_Prime_wizard_boss.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Gambit Prime Wizard Primeval Destiny 2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/15320907\/Gambit_Prime_wizard_boss.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/15320907\/Gambit_Prime_wizard_boss.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Bungie<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Destiny<\/em> (2014)<\/p>\n<p><strong>Character:<\/strong> Ghost<\/p>\n<p>In the original alpha test for Bungie&#8217;s <em>Destiny<\/em>, Peter Dinklage \u2014 as the player&#8217;s robotic companion, the Ghost \u2014 spoke this immortal line with such a flat affect that it became a meme. Were we mocking Dinklage phoning it in, or the way the line&#8217;s cringe factor popped the bubble of <em>Destiny<\/em>&#8216;s epic scale and self-serious import? Both, probably. Bungie pretended to be cool with it, even made T-shirts, but the line was eventually scrubbed from the game, and Dinklage was eventually replaced by a more chipper Nolan North. The line was later reinserted as a joke, but by then it was too late. Bungie should have fully owned it. Only in video games does an iconic line get patched out of history because it&#8217;s not the &#8216;right kind&#8217; of iconic. For shame. \u2014<em>Oli Welsh<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-how-appropriate-you-fight-like-a-cow-quot\">\n            63. &#8220;How appropriate, you fight like a cow!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:62.5%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/9631603-the-secret-of-monkey-island-dos-close-up-of-guybrush-threepwood.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Lucasfilm Games via MobyGames&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/9631603-the-secret-of-monkey-island-dos-close-up-of-guybrush-threepwood.png?q=70&amp;fit=crop&amp;w=319&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/9631603-the-secret-of-monkey-island-dos-close-up-of-guybrush-threepwood.png?q=70&amp;fit=crop&amp;w=319&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/9631603-the-secret-of-monkey-island-dos-close-up-of-guybrush-threepwood.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/9631603-the-secret-of-monkey-island-dos-close-up-of-guybrush-threepwood.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/9631603-the-secret-of-monkey-island-dos-close-up-of-guybrush-threepwood.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/9631603-the-secret-of-monkey-island-dos-close-up-of-guybrush-threepwood.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\"\/><img width=\"320\" height=\"200\" loading=\"lazy\" decoding=\"async\" alt=\"Guybrush main character in the Secret of Monkey Island\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/9631603-the-secret-of-monkey-island-dos-close-up-of-guybrush-threepwood.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/9631603-the-secret-of-monkey-island-dos-close-up-of-guybrush-threepwood.png?q=70&amp;fit=crop&amp;w=320&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Lucasfilm Games via MobyGames<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>The Secret of Monkey Island <\/em>(1990)<\/p>\n<p><strong>Character:<\/strong> Guybrush Threepwood<\/p>\n<p><em>The Secret of Monkey Island <\/em>is often regarded (and correctly so) as one of the best point-and-click adventures of all time, thanks to its charming world, clever puzzles, and hilarious writing. You are Guybrush Threepwood, a happy-go-lucky pirate wannabe, but rather than duelling with cutlasses, combat happens in the form of back-and-forth insults. The most famous of these is the correct response to &#8220;You fight like a dairy farmer!&#8221;, which is &#8220;How appropriate, you fight like a cow!&#8221; As Captain Smirk says, &#8220;Swordfighting is a little like making love. It&#8217;s not always what you do, but what you say.&#8221; \u2014<em>Ford James<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-weiss-you-dumbass-quot\">\n            62. &#8220;Weiss, you dumbass!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nierrv1p2_ss_ev_kaine.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nierrv1p2_ss_ev_kaine.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nierrv1p2_ss_ev_kaine.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nierrv1p2_ss_ev_kaine.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nierrv1p2_ss_ev_kaine.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nierrv1p2_ss_ev_kaine.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nierrv1p2_ss_ev_kaine.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Kaine stares in key art for Nier\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nierrv1p2_ss_ev_kaine.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/nierrv1p2_ss_ev_kaine.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Nier<\/em> (2010)<\/p>\n<p><strong>Character:<\/strong> Kaine<\/p>\n<p>It&#8217;s a shame that <em>Nier Automata<\/em> has so thoroughly overshadowed <em>Nier Replicant<\/em>, if only because fewer people have had the privilege of experiencing the live wire that is Kaine. However you describe her \u2014 raw, tragic, powerful \u2014 the throughline is that Kaine is undeniable. Square Enix must have thought so, too: Despite its foul-mouthed detonation, this legendary monologue is the first thing players hear when they boot the game. \u2014<em>Patricia Hernandez<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-itchy-tasty-quot\">\n            61. &#8220;Itchy. Tasty.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:75%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10176398-resident-evil-windows-this-man-has-a-serious-problem.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Capcom via MobyGames&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10176398-resident-evil-windows-this-man-has-a-serious-problem.png?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10176398-resident-evil-windows-this-man-has-a-serious-problem.png?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10176398-resident-evil-windows-this-man-has-a-serious-problem.png?q=70&amp;fit=crop&amp;w=640&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10176398-resident-evil-windows-this-man-has-a-serious-problem.png?q=70&amp;fit=crop&amp;w=640&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10176398-resident-evil-windows-this-man-has-a-serious-problem.png?q=70&amp;fit=crop&amp;w=640&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10176398-resident-evil-windows-this-man-has-a-serious-problem.png?q=70&amp;fit=crop&amp;w=640&amp;dpr=1\"\/><img width=\"640\" height=\"480\" loading=\"lazy\" decoding=\"async\" alt=\"A zombie thinks about being itchy and tasty in Resident Evil\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10176398-resident-evil-windows-this-man-has-a-serious-problem.png?q=70&amp;fit=crop&amp;w=640&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10176398-resident-evil-windows-this-man-has-a-serious-problem.png?q=70&amp;fit=crop&amp;w=640&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Capcom via MobyGames<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Resident Evil <\/em>(1996)<\/p>\n<p><strong>Character:<\/strong> Unknown<\/p>\n<p>The Resident Evil series isn\u2019t just a masterclass in good one-liners. It also models how memorable lore documents can build a world as well as any spoken line. The best example of that in the survival horror series is in its very first game, where players stumble upon a diary written over 10 days. It slowly documents a person slowly turning into a zombie. Their writing devolves day after day until the last entry, which simply says \u201cItchy. Tasty.\u201d It\u2019s both a funny bit and a smart way of illustrating the mechanics of the Resident Evil world, without showing the horror outright. \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"60-ndash-51\">\n                        60 \u2013 51<br \/>\n               <\/h2>\n<h3 id=\"quot-in-a-world-without-gold-we-might-39-ve-been-heroes-quot\">\n            60. &#8220;In a world without gold, we might&#8217;ve been heroes!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ac-black-flag-copy.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Ubisoft Montreal\\\/Ubisoft&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ac-black-flag-copy.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ac-black-flag-copy.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ac-black-flag-copy.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ac-black-flag-copy.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ac-black-flag-copy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ac-black-flag-copy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Blackbeard and Edward Kenway share a pint on a beach in AC Black Flag\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ac-black-flag-copy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ac-black-flag-copy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Ubisoft Montreal\/Ubisoft<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Assassin&#8217;s Creed 4: Black Flag<\/em> (2013)<\/p>\n<p><strong>Character:<\/strong> Edward &#8220;Blackbeard&#8221; Thatch<\/p>\n<p>Edward Thatch, also known as the pirate Blackbeard, was not a hero \u2014 not in IRL history nor in his depiction in <em>Assassin&#8217;s Creed 4: Black Flag<\/em>. But Thatch vocally held fast to his ideals of a better, fairer world for all. Through Thatch, <em>Black Flag<\/em> raised the question: Do we blame the criminal, or the world that forged the criminal? Despite his career of rampant thievery, there was still something good underneath that impressive black beard. Society just wasn&#8217;t built to let it out. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-i-know-it-sounds-crazy-but-i-need-to-climb-this-mountain-quot\">\n            59. &#8220;I know it sounds crazy, but I need to climb this Mountain.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.269230769231%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/boxart-final3.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Maddy Makes Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/boxart-final3.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/boxart-final3.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/boxart-final3.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/boxart-final3.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/boxart-final3.jpg?q=49&amp;fit=crop&amp;w=1299&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/boxart-final3.jpg?q=49&amp;fit=crop&amp;w=1299&amp;dpr=2\"\/><img width=\"2598\" height=\"1463\" loading=\"lazy\" decoding=\"async\" alt=\"Celeste reaches toward a strawberry in Celeste\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/boxart-final3.jpg?q=49&amp;fit=crop&amp;w=1299&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/boxart-final3.jpg?q=49&amp;fit=crop&amp;w=1299&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Maddy Makes Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Celeste<\/em> (2018)<\/p>\n<p><strong>Character:<\/strong> Madeline<\/p>\n<p><em>Celeste<\/em> is a game about a woman climbing a mountain, but as the pixelated protagonist makes her way through abandoned cities and haunted hotels on her journey to the top, it becomes clear that it\u2019s also about so much more. <em>Celeste<\/em> is really a game about self-doubt and perseverance, emphasized by brutal platforming challenges that require both memorization and the mastery of some surprisingly complex jump mechanics. Looking back down from the top of the mountain, you finally understand why Celeste had to climb it in the first place, and why that was never such a crazy idea after all. \u2014<em>Jake Kleinman<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-you-killed-my-friends-we-let-you-both-live-and-you-wasted-it-quot\">\n            58. &#8220;You killed my friends. We let you both live, and you wasted it.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_aa4fa649806500d3403afb0612f03ec1a6283463-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Naughty Dog\\\/Sony Interactive Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_aa4fa649806500d3403afb0612f03ec1a6283463-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_aa4fa649806500d3403afb0612f03ec1a6283463-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_aa4fa649806500d3403afb0612f03ec1a6283463-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_aa4fa649806500d3403afb0612f03ec1a6283463-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_aa4fa649806500d3403afb0612f03ec1a6283463-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_aa4fa649806500d3403afb0612f03ec1a6283463-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Abby holds a gun in The Last of Us Part 2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_aa4fa649806500d3403afb0612f03ec1a6283463-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_aa4fa649806500d3403afb0612f03ec1a6283463-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Naughty Dog\/Sony Interactive Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>The Last of Us Part 2<\/em> (2020)<\/p>\n<p><strong>Character:<\/strong> Abby Anderson<\/p>\n<p>Naughty Dog\u2019s sequel to <em>The Last of Us<\/em> throws players for a loop halfway through, as the consequences of Ellie\u2019s revenge tour through Seattle finally catch up to her in the lobby of an abandoned theater. However reluctantly, we\u2019ve been alongside Ellie as she dispatched all of Abby\u2019s friends, one by one. Now, as Ellie\u2019s fate hangs in the balance, <em>The Last of Us Part 2<\/em> shifts to Abby&#8217;s perspective, leading players to question what makes life worth living in a broken world. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-pick-a-god-and-pray-quot\">\n            57. &#8220;Pick a god&#8230; and pray!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:60.208333333333%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/frederick.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Intelligent Systems\\\/Nintendo&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/frederick.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/frederick.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/frederick.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/frederick.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/frederick.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/frederick.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"783\" loading=\"lazy\" decoding=\"async\" alt=\"Frederick squares up against a Ruffian in Fire Emblem Awakening\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/frederick.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/frederick.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Intelligent Systems\/Nintendo<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Fire Emblem Awakening<\/em> (2012)<\/p>\n<p><strong>Character:<\/strong> Frederick<\/p>\n<p>Fire Emblem games often ease the sting of permadeath by giving you a character who is an army unto themselves. In <em>Awakening<\/em>, that unit is Frederick. Imagine this line being the last thing you hear before perishing. That pure, unvarnished badassery is made all the more impressive when you consider it was meant to be a throwaway bark. \u2014<em>Patricia Hernandez<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-i-don-39-t-have-time-to-explain-why-i-don-39-t-have-time-to-explain-quot\">\n            56. &#8220;I don&#8217;t have time to explain why I don&#8217;t have time to explain.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22030524\/D2_Beyond_Light_Launch_Press_Kit_Characters_Stranger_COMPRESSED_05.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Bungie&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22030524\/D2_Beyond_Light_Launch_Press_Kit_Characters_Stranger_COMPRESSED_05.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22030524\/D2_Beyond_Light_Launch_Press_Kit_Characters_Stranger_COMPRESSED_05.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22030524\/D2_Beyond_Light_Launch_Press_Kit_Characters_Stranger_COMPRESSED_05.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22030524\/D2_Beyond_Light_Launch_Press_Kit_Characters_Stranger_COMPRESSED_05.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22030524\/D2_Beyond_Light_Launch_Press_Kit_Characters_Stranger_COMPRESSED_05.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22030524\/D2_Beyond_Light_Launch_Press_Kit_Characters_Stranger_COMPRESSED_05.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Destiny 2: Beyond Light Exo Stranger\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22030524\/D2_Beyond_Light_Launch_Press_Kit_Characters_Stranger_COMPRESSED_05.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/22030524\/D2_Beyond_Light_Launch_Press_Kit_Characters_Stranger_COMPRESSED_05.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Bungie<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Destiny<\/em> (2014)<\/p>\n<p><strong>Character:<\/strong> Elsie Bray (The Exo Stranger)<\/p>\n<p>There are a lot of reasons that <em>Destiny<\/em> was able to capture players&#8217; attention in 2014 even with a half-cooked story. You can chalk it all up to the best-in-class gunplay, but a lot of its initial charm is owed to writing that embraced its own silliness. This Elsie Bray classic one-liner is a great example. Whether ironic or not, &#8220;I don&#8217;t have time to explain why I don&#8217;t have time to explain&#8221; became a fan favorite. Bungie responded by playing ball with its community, introducing the exotic weapon No Time To Explain in its honor. That playful dialog between dev and player is why Bungie\u2019s MMO series still lives on today. \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-finish-him-quot\">\n            55. &#8220;Finish him.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:75%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9721427\/mk1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Midway Games\\\/Warner Bros. Interactive Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9721427\/mk1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9721427\/mk1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9721427\/mk1.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9721427\/mk1.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9721427\/mk1.jpg?q=70&amp;fit=crop&amp;w=1024&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9721427\/mk1.jpg?q=70&amp;fit=crop&amp;w=1024&amp;dpr=1\"\/><img width=\"1024\" height=\"768\" loading=\"lazy\" decoding=\"async\" alt=\"Raiden performs a fatality in Mortal Kombat.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9721427\/mk1.jpg?q=70&amp;fit=crop&amp;w=1024&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9721427\/mk1.jpg?q=70&amp;fit=crop&amp;w=1024&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Midway Games\/Warner Bros. Interactive Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> Mortal Kombat series<\/p>\n<p><strong>Character:<\/strong> Narrator<\/p>\n<p>1992\u2019s arcade fighting sensation was beloved and reviled for its over-the-top depictions of violence. At the end of a best-of-three matchup between two fighters, the winner gets a few precious moments to execute a Fatality: your window starts when the narrator snarls the words &#8220;finish him&#8221; in a voice that sounds like gravel in a garbage disposal. If done correctly, this stream of timed button inputs will result in a spectacularly gory finisher. In the original arcade game, there were only seven of these moves \u2014 Scorpion breathes fire to reduce his foe to a smoking skeleton, while Sub-Zero rips his opponent\u2019s head off, leaving the spine dangling in the air. Subsequent Mortal Kombat games added dozens of riffs on the formula, like Animalities and Babalities, where you turn into a fearsome beast and eat your opponent, or transform the loser into an infant. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-a-smile-better-suits-a-hero-quot\">\n            54. &#8220;A smile better suits a hero.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.306306306306%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ffxiv_haurchefant.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ffxiv_haurchefant.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ffxiv_haurchefant.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ffxiv_haurchefant.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ffxiv_haurchefant.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ffxiv_haurchefant.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ffxiv_haurchefant.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"732\" loading=\"lazy\" decoding=\"async\" alt=\"FFXIV_Haurchefant\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ffxiv_haurchefant.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ffxiv_haurchefant.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Final Fantasy 14: Heavensward <\/em>(2015)<\/p>\n<p><strong>Character:<\/strong> Haurchefant Greystone<\/p>\n<p>This moment isn&#8217;t about a character dying. It&#8217;s a memorial of Haurchefant&#8217;s life and a testament to the power of conviction, that word so frequently used in RPGs and anime that it tends to feel meaningless. He believed so firmly in the need for change and the Warrior of Light&#8217;s potential to make it happen that he fought against his peers and the gods of his youth, and ultimately died. But he&#8217;s not sorry, and nor, he thinks, should you be. It&#8217;s easily one of the single best moments in Final Fantasy, and it sets the stage for some of <em>FFXIV<\/em>&#8216;s later, even more significant moments. \u2014<em>Josh Broadwell<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-did-i-ever-tell-you-what-the-definition-of-insanity-is-quot\">\n            53. &#8220;Did I ever tell you what the definition of insanity is?&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/overview2-copy.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Ubisoft&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/overview2-copy.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/overview2-copy.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/overview2-copy.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/overview2-copy.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/overview2-copy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/overview2-copy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Vaas reaches a hand toward the player in Far Cry 3\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/overview2-copy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/overview2-copy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Ubisoft<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Far Cry 3 <\/em>(2012)<\/p>\n<p><strong>Character:<\/strong> Vaas Montenegro<\/p>\n<p>Though often misattributed to Albert Einstein, <em>Far Cry 3<\/em> actor Michael Mando really deserves the credit for making this quote legendary. His live-wire performance cemented Mando&#8217;s Vaas Montenegro \u2014 a pirate who aims to kidnap the player character and his friends \u2014 as a compelling villain well beyond video game canon, and the &#8220;definition of insanity&#8221; speech is the high-water mark. To this day, the Far Cry series is still blindly grasping for the high that was Vaas Montenegro. \u2014<em>Patricia Hernandez<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-war-war-never-changes-quot\">\n            52. &#8220;War. War never changes.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Bethesda Game Studios\\\/Bethesda Softworks&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"A soldier wearing power armor in Fallout 3 thinks about how war, war never changes\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Bethesda Game Studios\/Bethesda Softworks<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Fallout <\/em>(1997)<\/p>\n<p><strong>Character:<\/strong> Narrator (series refrain)<\/p>\n<p>Fallout&#8217;s tagline hasn&#8217;t survived the age of drones and AI-powered warfare because it poignantly distills an ongoing political reality. Ron Pearlman&#8217;s thick, raspy narration still has a way of enveloping the player in a smoky haze. Like a vault dweller ascending against the sunlight for the first time, these four iconic words will immediately transport the listener into the world of Fallout \u2014 going on 30 years now. \u2014<em>Patricia Hernandez<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-war-has-changed-quot\">\n            51. &#8220;War&#8230; has changed.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31bc299c66934e69ec47e5858f0605d242ee702d-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Konami&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31bc299c66934e69ec47e5858f0605d242ee702d-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31bc299c66934e69ec47e5858f0605d242ee702d-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31bc299c66934e69ec47e5858f0605d242ee702d-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31bc299c66934e69ec47e5858f0605d242ee702d-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31bc299c66934e69ec47e5858f0605d242ee702d-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31bc299c66934e69ec47e5858f0605d242ee702d-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Old Snake in the MGS4 remake\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31bc299c66934e69ec47e5858f0605d242ee702d-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_31bc299c66934e69ec47e5858f0605d242ee702d-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Konami<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Metal Gear Solid 4: Guns of the Patriots<\/em><\/p>\n<p><strong>Character:<\/strong> Old Snake (Solid Snake)<\/p>\n<p>Hideo Kojima never made a point he didn&#8217;t repeat another dozen times in clunky monologues and absurdly on-the-nose metaphors. <em>Metal Gear Solid 4: Guns of the Patriots<\/em> might be his most waffly and overloaded game, which is really saying something. (I reviewed it in a hotel in Paris and was checking emails on my phone during one of its interminable cutscenes when I noticed Kojima and his entourage standing behind me. Embarrassing!) Yet you can&#8217;t argue with his sincerity or his grasp of the way societies eat themselves. This monologue, growled by David Hayter&#8217;s aging Solid Snake (or as Kojima dubbed him with typical subtlety, Old Snake) at the start of <em>MGS4<\/em>, is a resounding epitaph for the flimsy justifications and rampant commercialization of the War on Terror era of the 2000s \u2014 and a prophecy of the information wars we live in now. \u2014<em>Oli Welsh<\/em><\/p>\n<\/p><\/div>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"50-ndash-41\">\n                        50 \u2013 41<br \/>\n               <\/h2>\n<h3 id=\"quot-can-it-wait-for-a-bit-i-39-m-in-the-middle-of-some-calibrations-quot\">\n            50. &#8220;Can it wait for a bit? I&#8217;m in the middle of some calibrations.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3cfdbd8a5d94f9005d33ba17bb6b163dc458ddf7-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: BioWare\\\/EA&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3cfdbd8a5d94f9005d33ba17bb6b163dc458ddf7-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3cfdbd8a5d94f9005d33ba17bb6b163dc458ddf7-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3cfdbd8a5d94f9005d33ba17bb6b163dc458ddf7-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3cfdbd8a5d94f9005d33ba17bb6b163dc458ddf7-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3cfdbd8a5d94f9005d33ba17bb6b163dc458ddf7-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3cfdbd8a5d94f9005d33ba17bb6b163dc458ddf7-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Garrus Vakarian stands in the Normandy in Mass Effect\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3cfdbd8a5d94f9005d33ba17bb6b163dc458ddf7-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3cfdbd8a5d94f9005d33ba17bb6b163dc458ddf7-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: BioWare\/EA<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Mass Effect 2<\/em> (2010)<\/p>\n<p><strong>Character:<\/strong> Garrus Vakarian<\/p>\n<p>Oh, Garrus. Always in the middle of calibrating something. All fans wanted was for the surly Turian to let himself get a bit vulnerable, to let Commander Shepard in with some Real Talk after a brutal mission. But if Garrus had nothing to say, he&#8217;d shoot the convo down with a line that went on to achieve meme immortality and serve as the basis of a thousand compilation videos. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-do-a-barrel-roll-quot\">\n            49. &#8220;Do a barrel roll!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:97.375%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/masthead_peppy-17345b1513ac044897cfc243542899dce541e8dc-9afde10b.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Nintendo&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/masthead_peppy-17345b1513ac044897cfc243542899dce541e8dc-9afde10b.png?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/masthead_peppy-17345b1513ac044897cfc243542899dce541e8dc-9afde10b.png?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/masthead_peppy-17345b1513ac044897cfc243542899dce541e8dc-9afde10b.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/masthead_peppy-17345b1513ac044897cfc243542899dce541e8dc-9afde10b.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/masthead_peppy-17345b1513ac044897cfc243542899dce541e8dc-9afde10b.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/masthead_peppy-17345b1513ac044897cfc243542899dce541e8dc-9afde10b.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><img width=\"800\" height=\"779\" loading=\"lazy\" decoding=\"async\" alt=\"Peppy the Hare holds up a finger in uncanny high resolution\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/masthead_peppy-17345b1513ac044897cfc243542899dce541e8dc-9afde10b.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/masthead_peppy-17345b1513ac044897cfc243542899dce541e8dc-9afde10b.png?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Nintendo<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Star Fox 64<\/em> (1997)<\/p>\n<p><strong>Character:<\/strong> Peppy<\/p>\n<p>You don\u2019t need to look any farther than <em>The Super Mario Galaxy Movie<\/em> to confirm the staying power of Peppy Hare\u2019s \u201cDo a barrel roll!\u201d from <em>Star Fox 64<\/em>. Framed as the solution to all of one\u2019s problems, and long part of the internet\u2019s meme pantheon, the suggestion that Fox McCloud do a barrel roll wasn\u2019t part of the original <em>Star Fox<\/em> for Super NES. It was introduced in its N64 sequel, and later repeated by Slippy in 2016\u2019s <em>Star Fox Zero<\/em>. For further validation of the phrase\u2019s place in pop culture, Google made its whole search engine rotate when you search for \u201cDo a barrel roll.\u201d \u2014<em>Michael McWhertor<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-for-those-who-come-after-quot\">\n            48. &#8220;For those who come after.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/04\/clair-obscur-expedition-33.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Sandfall Interactive\\\/Kepler Interactive&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/04\/clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/04\/clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/04\/clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/04\/clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/04\/clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/04\/clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1462\" loading=\"lazy\" decoding=\"async\" alt=\"The team from Clair Obscur: Expedition 33 stand in a line surveying an otherworldly landscape\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/04\/clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/04\/clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Sandfall Interactive\/Kepler Interactive<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Clair Obscur: Expedition 33<\/em> (2025)<\/p>\n<p><strong>Character:<\/strong> Expedition motto<\/p>\n<p><em>Clair Obscur: Expedition 33<\/em> is full of complimentary themes, one of them being perseverance in the face of tragedy. The recurring lines \u201cWhen one falls, we continue\u201d and \u201cTomorrow comes\u201d capture this theme well. (Simon kick your butt? \u201cWe continue.\u201d) But \u201cFor those who come after\u201d takes the cake as the most notable mantra. It\u2019s a mindset that propels the expeditioners forward on their suicide mission. Gustave, Lune, and the rest aren\u2019t the first to set out to defeat The Paintress; they\u2019re just the latest in a long line of Lumi\u00e8re\u2019s citizens putting their lives on the line in hopes their friends and families get a chance at a better future. They set off knowing whatever progress they make will be not necessarily to help themselves, but to help \u201cthose who come after.\u201d \u2014<em>Austin Manchester<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-the-president-has-been-kidnapped-by-ninjas-are-you-a-bad-enough-dude-to-rescue-the-president-quot\">\n            47. &#8220;The president has been kidnapped by ninjas. Are you a bad enough dude to rescue the president?&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:87.5%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1910593-bad-dudes-nes-yes-im-bad-enough.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Data East Corporation\\\/Imagine via MobyGames&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1910593-bad-dudes-nes-yes-im-bad-enough.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1910593-bad-dudes-nes-yes-im-bad-enough.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1910593-bad-dudes-nes-yes-im-bad-enough.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1910593-bad-dudes-nes-yes-im-bad-enough.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1910593-bad-dudes-nes-yes-im-bad-enough.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1910593-bad-dudes-nes-yes-im-bad-enough.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\"\/><img width=\"256\" height=\"224\" loading=\"lazy\" decoding=\"async\" alt=\"Bad dudes asks if you can rescue the president\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1910593-bad-dudes-nes-yes-im-bad-enough.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1910593-bad-dudes-nes-yes-im-bad-enough.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Data East Corporation\/Imagine via MobyGames<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Bad Dudes vs. Dragon Ninja<\/em> (1988)<\/p>\n<p><strong>Character:<\/strong> Unnamed Secret Service agent<\/p>\n<p>Is there anything more \u201880s than <em>Bad Dudes<\/em>? Swiping the premise from <em>Escape from New York<\/em> \u2014 the president has been kidnapped, and street-smart expendables are sent in to rescue him \u2014 and pitting players against the ultimate genre bad guy of the era, ninjas, Data East\u2019s <em>Bad Dudes<\/em> is an arcade game for the times. According to the game\u2019s setup, \u201crampant ninja-related crimes these days\u201d are widespread, and even the White House is not immune. Players are then tasked by a Schwarzennegger-coded Secret Service agent to rescue Ronnie, a thinly veiled version of actor-turned-politician Ronald Reagan. <em>Bad Dudes<\/em> thus presented a challenge of the utmost importance: throwing on your best white parachute pants and fingerless gloves, recovering a U.S. president with a 50% approval rating, and then grabbing a burger with him. You\u2019ll even throw back a few Coca-Cola Classics along the way. Dudes, it was the \u201880s! \u2014<em>Michael McWhertor<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-people-die-and-yuna-dances-when-will-she-stop-dancing-quot\">\n            46. &#8220;People die and Yuna dances. When will she stop dancing?&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/tidus_05.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/tidus_05.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/tidus_05.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/tidus_05.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/tidus_05.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/tidus_05.jpg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/tidus_05.jpg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\"\/><img width=\"1280\" height=\"720\" loading=\"lazy\" decoding=\"async\" alt=\"Tidus talks to Yuna in FF10\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/tidus_05.jpg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/tidus_05.jpg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Final Fantasy 10 <\/em>(2001)<\/p>\n<p><strong>Character:<\/strong> Tidus<\/p>\n<p>Relatively early in Yuna\u2019s pilgrimage, <em>Final Fantasy 10<\/em>\u2019s party encounters Crusaders (a militia sworn to protect Spira) and the Al Bhed (who use machina forbidden by mainstream society) who plan an operation to fight the kaiju Sin directly. This defies Yu Yevon\u2019s teachings, which tell people to rely on Summoners to defeat Sin. It\u2019s devastating to see this large-scale operation fail miserably, only for Yuna to stand tall and perform the Sending dance necessary to send the souls of the dead to the Farplane. After nearly dying after trying to confront Sin \u2014 who is actually a distorted version of his father \u2014 Tidus wakes to see Yuna quietly performing the sending. In his solemn voiceover, Tidus wonders how many dozens or hundreds of people his father killed that day. It marks a turning point for Tidus that repositions his focus on wanting to protect Yuna and put a stop to her suffering, no matter the cost. \u2014<em>Corey Plante<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-fifty-thousand-people-used-to-live-here-now-it-39-s-a-ghost-town-quot\">\n            45. &#8220;Fifty thousand people used to live here. Now it&#8217;s a ghost town.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.231884057971%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mwr_mobile_cutassets_campaign_01.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Infinity Ward\\\/Activision&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mwr_mobile_cutassets_campaign_01.jpg?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mwr_mobile_cutassets_campaign_01.jpg?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mwr_mobile_cutassets_campaign_01.jpg?q=70&amp;fit=crop&amp;w=690&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mwr_mobile_cutassets_campaign_01.jpg?q=70&amp;fit=crop&amp;w=690&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mwr_mobile_cutassets_campaign_01.jpg?q=70&amp;fit=crop&amp;w=690&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mwr_mobile_cutassets_campaign_01.jpg?q=70&amp;fit=crop&amp;w=690&amp;dpr=1\"\/><img width=\"690\" height=\"388\" loading=\"lazy\" decoding=\"async\" alt=\"Captain MacMillan aims a sniper rifle in Call of Duty Modern Warfare\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mwr_mobile_cutassets_campaign_01.jpg?q=70&amp;fit=crop&amp;w=690&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mwr_mobile_cutassets_campaign_01.jpg?q=70&amp;fit=crop&amp;w=690&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Infinity Ward\/Activision<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Call of Duty 4: Modern Warfare <\/em>(2007)<\/p>\n<p><strong>Character:<\/strong> Captain MacMillan<\/p>\n<p>&#8220;All Ghillied Up&#8221; might be the most iconic Call of Duty mission of all time. Set in the distant aftermath of the Chornobyl nuclear disaster, it marked the second mission in Act 2. Up to that point, the campaign had been fast, frantic, and full of energy. Captain MacMillan&#8217;s quote comes during the opening title sequence for <em>Call of Duty 4: Modern Warfare<\/em>, then he repeats it mid-mission as you make your way through a dilapidated office block. His words hang in the air, the heavy implication of them helping to make the player realize the game isn&#8217;t about glorifying war. \u2014<em>Ford James<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-faker-i-think-you-39-re-the-fake-hedgehog-around-here-quot\">\n            44. &#8220;Faker? I think you&#8217;re the fake hedgehog around here.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9280275\/maxresdefault.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Sega&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9280275\/maxresdefault.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9280275\/maxresdefault.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9280275\/maxresdefault.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9280275\/maxresdefault.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9280275\/maxresdefault.jpg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9280275\/maxresdefault.jpg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\"\/><img width=\"1280\" height=\"720\" loading=\"lazy\" decoding=\"async\" alt=\"sonic and shadow from sonic adventure 2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9280275\/maxresdefault.jpg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/9280275\/maxresdefault.jpg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Sega<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> Sonic Adventure 2 (2001)<\/p>\n<p><strong>Character:<\/strong> Shadow the Hedgehog<\/p>\n<p>For years, Sonic thought he was the only bipedal hedgehog who could sprint at the speed of sound. Then he met Shadow. During one confrontation in a <em>Sonic Adventure 2<\/em> forest level, Sonic calls Shadow a &#8220;faker&#8221; \u2014 the epitome of peak late-&#8217;90s insult. Shadow retorts with the ultimate Uno Reverse of burns: &#8220;Faker? I think you&#8217;re the fake hedgehog around here. You&#8217;re comparing yourself to me? Ha! You&#8217;re not even good enough to be my fake.&#8221; Sorry, Sonic. No matter how many times you beat Shadow in a race, there&#8217;s no coming back from that. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-the-only-fantasy-here-is-yours-and-we-shall-be-its-final-witness-quot\">\n            43. &#8220;The only fantasy here is yours. And we shall be its final witness!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24277349\/FFXVI_MediaKit_02_am5fykn33.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24277349\/FFXVI_MediaKit_02_am5fykn33.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24277349\/FFXVI_MediaKit_02_am5fykn33.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24277349\/FFXVI_MediaKit_02_am5fykn33.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24277349\/FFXVI_MediaKit_02_am5fykn33.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24277349\/FFXVI_MediaKit_02_am5fykn33.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24277349\/FFXVI_MediaKit_02_am5fykn33.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"An image of of Clive Rosefield, a young warrior in Final Fantasy 16. He looks ominous as fires roar behind him and give the image a redish color.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24277349\/FFXVI_MediaKit_02_am5fykn33.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24277349\/FFXVI_MediaKit_02_am5fykn33.jpeg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Final Fantasy 16 <\/em>(2023)<\/p>\n<p><strong>Character:<\/strong> Clive Rosfield<\/p>\n<p>Like so much of the bombastic spectacle that is <em>Final Fantasy 16<\/em>, a line as self-referential as this should not work. And yet the game\u2019s epic animations, astounding musical score, and lovably complex characters earn <em>Final Fantasy 16<\/em> the right to basically say \u201cfinal fantasy!\u201d in a convoluted way. At the very end of his final confrontation against the big bad godly alien Ultimate, Clive drops this bombshell of a line after his foe says, \u201cThe world you seek is but a fantasy!\u201d Clive\u2019s response hits so hard because, in <em>Final Fantasy 16<\/em>, the fantasy Clive believes in isn\u2019t a classic Final Fantasy realm defined by magic and full of chocobos. It\u2019s a dream of a world where humans aren\u2019t exploited or doomed by magic. The \u201cwe\u201d here does some heavy lifting as he calls upon the powers of the many Dominants he\u2019s fused with up until this point. \u2014<em>Corey Plante<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-nothing-is-true-everything-is-permitted-quot\">\n            42. &#8220;Nothing is true. Everything is permitted.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.2109025916%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/0000003847-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Ubisoft Montreal\\\/Ubisoft&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/0000003847-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/0000003847-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/0000003847-1920x1080.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/0000003847-1920x1080.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/0000003847-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1119&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/0000003847-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1119&amp;dpr=1\"\/><img width=\"1119\" height=\"629\" loading=\"lazy\" decoding=\"async\" alt=\"Altair walks in a crowd in Assassins Creed\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/0000003847-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1119&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/0000003847-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1119&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Ubisoft Montreal\/Ubisoft<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Assassin&#8217;s Creed<\/em> (2007)<\/p>\n<p><strong>Characters:<\/strong> Alta\u00efr Ibn-La\u02bcAhad<\/p>\n<p>It&#8217;s the &#8220;creed&#8221; in &#8220;Assassin&#8217;s Creed.&#8221; Many characters have recited this line, in one form or another, over two decades of games. And its expectations are of course weighted with literal millennia of fictionalized history. But players first heard it in the 2007 original, a refrain of protagonist Alta\u00efr and his cohort of Assassins, teasing a world without rules \u2014 and thus without limits. How far the series has come. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-in-peace-vigilance-in-war-victory-in-death-sacrifice-quot\">\n            41. &#8220;In peace, vigilance. In war, victory. In death, sacrifice.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_32fa8fda83dcb8152ba6d83bda8379eb1bf6ed2c-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: BioWare\\\/EA&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_32fa8fda83dcb8152ba6d83bda8379eb1bf6ed2c-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_32fa8fda83dcb8152ba6d83bda8379eb1bf6ed2c-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_32fa8fda83dcb8152ba6d83bda8379eb1bf6ed2c-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_32fa8fda83dcb8152ba6d83bda8379eb1bf6ed2c-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_32fa8fda83dcb8152ba6d83bda8379eb1bf6ed2c-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_32fa8fda83dcb8152ba6d83bda8379eb1bf6ed2c-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"A Grey Warden fights a troll in Dragon Age Origins\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_32fa8fda83dcb8152ba6d83bda8379eb1bf6ed2c-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_32fa8fda83dcb8152ba6d83bda8379eb1bf6ed2c-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: BioWare\/EA<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Dragon Age: Origins<\/em> (2009)<\/p>\n<p><strong>Characters:<\/strong> The Grey Wardens<\/p>\n<p>BioWare has always excelled when it comes to games that make you feel part of something bigger, and they struck gold when creating Dragon Age\u2019s biggest \u2014 and arguably its most popular \u2014 faction, the Grey Wardens. This quote is the Grey Warden motto, and the first use of it appears in the Warden\u2019s Calling trailer, but it also appears in several codex entries throughout <em>Dragon Age: Origins<\/em>. The litany perfectly sums up exactly what it means to be part of this ancient order: a constant sacrifice of self to stand against the darkness of an evil that threatens to spread across Thedas and plunge its people into doom. Beautiful, poetic, and tragic all at the same time. \u2014<em>Aimee Hart<\/em><\/p>\n<\/p><\/div>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"40-ndash-31\">\n                        40 \u2013 31<br \/>\n               <\/h2>\n<h3 id=\"quot-hello-there-handsome-fancy-a-quick-puff-puff-quot\">\n            40. &#8220;Hello there, handsome! Fancy a quick puff-puff?&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/dragon-quest-11-bunny-girl.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/dragon-quest-11-bunny-girl.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/dragon-quest-11-bunny-girl.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/dragon-quest-11-bunny-girl.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/dragon-quest-11-bunny-girl.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/dragon-quest-11-bunny-girl.jpg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/dragon-quest-11-bunny-girl.jpg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\"\/><img width=\"1280\" height=\"720\" loading=\"lazy\" decoding=\"async\" alt=\"dragon quest 11 bunny girl\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/dragon-quest-11-bunny-girl.jpg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/dragon-quest-11-bunny-girl.jpg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> Dragon Quest (series)<\/p>\n<p><strong>Character:<\/strong> Puff-puff girl<\/p>\n<p>Eroticism and comedy are part of Dragon Quest&#8217;s DNA, just as much as Slimes. Nothing captures this as clearly as the ambiguous concept of &#8220;puff-puff.&#8221; Since the first game, female NPCs in bunny attire will occasionally offer to give the main character a &#8220;puff-puff.&#8221; While in most cases the screen fades out, leaving players to imagine what&#8217;s happening based on, um, audio cues, in others we watch some of the funniest moments in the games. In <em>Dragon Quest 11: Echoes of an Elusive Age<\/em>, the secretive act of puff-puff reaches a new level when the Luminary, after setting up a meeting with a bunny girl in the most unexpected place, finds himself tied up and thrown from a cliff, only to lose himself in a unique experience: a &#8220;puff-puff&#8221; from the clouds.\u2014<em>Paulo Kawanishi<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-wind-39-s-howling-quot\">\n            39. &#8220;Wind&#8217;s howling.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the_witcher_3_wild_hunt_geralt_donned_his_least_dirty_doublet_for_his_meeting_with_this_young_lady_cmyk.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: CD Projekt Red&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the_witcher_3_wild_hunt_geralt_donned_his_least_dirty_doublet_for_his_meeting_with_this_young_lady_cmyk.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the_witcher_3_wild_hunt_geralt_donned_his_least_dirty_doublet_for_his_meeting_with_this_young_lady_cmyk.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the_witcher_3_wild_hunt_geralt_donned_his_least_dirty_doublet_for_his_meeting_with_this_young_lady_cmyk.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the_witcher_3_wild_hunt_geralt_donned_his_least_dirty_doublet_for_his_meeting_with_this_young_lady_cmyk.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the_witcher_3_wild_hunt_geralt_donned_his_least_dirty_doublet_for_his_meeting_with_this_young_lady_cmyk.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the_witcher_3_wild_hunt_geralt_donned_his_least_dirty_doublet_for_his_meeting_with_this_young_lady_cmyk.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Geralt stares with empty eyes in The Witcher 3 Wild Hunt\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the_witcher_3_wild_hunt_geralt_donned_his_least_dirty_doublet_for_his_meeting_with_this_young_lady_cmyk.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/the_witcher_3_wild_hunt_geralt_donned_his_least_dirty_doublet_for_his_meeting_with_this_young_lady_cmyk.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: CD Projekt Red<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>The Witcher 3: Wild Hunt <\/em>(2015)<\/p>\n<p><strong>Character:<\/strong> Geralt of Rivia<\/p>\n<p><em>The Witcher 3: Wild Hunt <\/em>is chock-full of iconic voice lines, and most famous of them all is also the simplest. Every now and then, the dry-witted yet eloquent Geralt of Rivia will absentmindedly utter a two-word phrase: &#8220;Wind&#8217;s howling.&#8221; Does it mean anything within the context of the game? Probably not. He&#8217;s just commenting on the weather. He&#8217;ll also come out with &#8220;looks like rain&#8221; frequently\u2026 which is stating the obvious even more so than commenting on the wind. Honorable mention to Geralt&#8217;s recurring line, &#8220;Medallion&#8217;s humming. Place of Power, it&#8217;s gotta be.&#8221; He will usually only say this when he&#8217;s practically on top of the Place of Power, so the voice line serves no practical purpose. Geralt is truly a master of stating the obvious. \u2014<em>Ford James<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-this-action-will-have-consequences-quot\">\n            38. &#8220;This action will have consequences&#8230;&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_8df8236403f5aad45eeedd33d2bd545e45435b39-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Don't Nod\\\/Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_8df8236403f5aad45eeedd33d2bd545e45435b39-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_8df8236403f5aad45eeedd33d2bd545e45435b39-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_8df8236403f5aad45eeedd33d2bd545e45435b39-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_8df8236403f5aad45eeedd33d2bd545e45435b39-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_8df8236403f5aad45eeedd33d2bd545e45435b39-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_8df8236403f5aad45eeedd33d2bd545e45435b39-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Max Caufield stares at a series of polaroids on a wall in Life Is Strange\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_8df8236403f5aad45eeedd33d2bd545e45435b39-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_8df8236403f5aad45eeedd33d2bd545e45435b39-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Don&#8217;t Nod\/Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Life Is Strange<\/em> (2015)<\/p>\n<p><strong>Character:<\/strong> The god of notifications<\/p>\n<p>Despite underwhelming later entries in the series, the first two <em>Life Is Strange<\/em> games from Don&#8217;t Nod perfectly captured the above quote through the presentation of meaningful narrative choices. No matter if you decided to open a window to let a bird escape or lied to protect your brother, there was always going to be a result that would change the plot \u2014 and the lives of the characters you meet along the way. No two journeys are the same. It\u2019s what made the Life Is Strange series so monumental and personal for each player. Every action had a consequence. \u2014<em>Aimee Hart<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-sic-parvis-magna-quot\">\n            37. &#8220;Sic parvis magna.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19950578\/Uncharted_3_treasure_guide_Nathan_Drake.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Naughty Dog\\\/Sony Interactive Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19950578\/Uncharted_3_treasure_guide_Nathan_Drake.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19950578\/Uncharted_3_treasure_guide_Nathan_Drake.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19950578\/Uncharted_3_treasure_guide_Nathan_Drake.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19950578\/Uncharted_3_treasure_guide_Nathan_Drake.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19950578\/Uncharted_3_treasure_guide_Nathan_Drake.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19950578\/Uncharted_3_treasure_guide_Nathan_Drake.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Nathan Drake Uncharted 3 treasure guide\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19950578\/Uncharted_3_treasure_guide_Nathan_Drake.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19950578\/Uncharted_3_treasure_guide_Nathan_Drake.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Naughty Dog\/Sony Interactive Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Uncharted<\/em> (2007)<\/p>\n<p><strong>Character:<\/strong> Nathan Drake (motto)<\/p>\n<p>&#8220;Greatness from small beginnings.&#8221; Or at least that&#8217;s how Nathan Drake translates this line, which is inscribed on a ring he wears on a necklace and which he attributes to Sir Francis Drake, a famous 16th-century explorer he claims was his ancestor. The ring and its inscription play many roles throughout the four mainline Uncharted games \u2014 plot device, cipher key, sentimental value \u2014 but ultimately endure as a motto for the man himself. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-where-39-s-everyone-going-bingo-quot\">\n            36. &#8220;Where&#8217;s everyone going? Bingo?&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/re4_leon_png_jpgcopy.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Capcom&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/re4_leon_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/re4_leon_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/re4_leon_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/re4_leon_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/re4_leon_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/re4_leon_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1462\" loading=\"lazy\" decoding=\"async\" alt=\"Leon S Kennedy stares himbo-ly in Resident Evil 4 Remake\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/re4_leon_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/re4_leon_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Capcom<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Resident Evil 4 <\/em>(2004)<\/p>\n<p><strong>Character:<\/strong> Leon S. Kennedy<\/p>\n<p>If there&#8217;s one precise moment Leon S. Kennedy became a certifiable himbo, it&#8217;s this. As he&#8217;s facing down an onslaught of mumbling, murderous peasants, a bell rings. The crowd disperses. Does Leon breathe a sigh of relief? Wonder what the heck&#8217;s happening now? Nope. He just quips. And in so doing, he sets the tone for the next 20 years of Resident Evil. \u2014<em>Josh Broadwell<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-i-39-m-escaping-to-the-one-place-that-hasn-39-t-been-corrupted-by-capitalism-space-quot\">\n            35. &#8220;I&#8217;m escaping to the one place that hasn&#8217;t been corrupted by capitalism: space!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12447072-command-conquer-red-alert-3-windows-tim-curry-as-premier-cherden-1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: EA Los Angeles\\\/EA&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12447072-command-conquer-red-alert-3-windows-tim-curry-as-premier-cherden-1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12447072-command-conquer-red-alert-3-windows-tim-curry-as-premier-cherden-1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12447072-command-conquer-red-alert-3-windows-tim-curry-as-premier-cherden-1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12447072-command-conquer-red-alert-3-windows-tim-curry-as-premier-cherden-1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12447072-command-conquer-red-alert-3-windows-tim-curry-as-premier-cherden-1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12447072-command-conquer-red-alert-3-windows-tim-curry-as-premier-cherden-1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Tim Curry says spaaaaace in Red Alert 3\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12447072-command-conquer-red-alert-3-windows-tim-curry-as-premier-cherden-1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12447072-command-conquer-red-alert-3-windows-tim-curry-as-premier-cherden-1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: EA Los Angeles\/EA<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Command &amp; Conquer: Red Alert 3<\/em> (2008)<\/p>\n<p><strong>Character:<\/strong> Premier Anatoly Cherdenko<\/p>\n<p>Look, a lot of video game lines are pretty ridiculous. If you take them out of context of their playful worlds, they might sound totally alien. That\u2019s what makes <em>Command and Conquer: Red Alert 3<\/em>\u2019s most absurd line so wonderful. Emmy-winning actor Tim Curry has the honor of trying to deliver the line with a straight face. He fails. He lets out a smirk before he can hit the punchline, giving the moment the comedic joy of watching a<em> Saturday Night Live<\/em> actor breaking during a sketch. It\u2019s a rare moment of self-awareness that captures just how delightfully silly games writing can be when it\u2019s not taking itself too seriously. \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-this-is-what-every-bob-omb-hopes-for-mdash-a-chance-to-change-something-for-the-better-to-make-an-impact-quot\">\n            34. &#8220;This is what every Bob-omb hopes for \u2014 a chance to change something for the better, to make an impact.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1-1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Intelligent Systems\\\/Nintendo&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1-1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1-1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1-1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1-1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1-1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1-1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Bobby the Bob-Omb sits in a gondola in Paper Mario The Origami King\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1-1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/59680_8_1-1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Intelligent Systems\/Nintendo<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Paper Mario: The Origami King<\/em> (2020)<\/p>\n<p><strong>Character:<\/strong> Bobby<\/p>\n<p>Like every Paper Mario game, <em>The Origami King<\/em> is full of quips and clever one-liners. But Bobby&#8217;s final lines are nothing short of devastating. Bobby is a bob-omb without a fuse, meaning he can&#8217;t do the one thing bob-ombs are known for. At one point, Olivia, a fellow party member, ends up trapped under a boulder. Bobby eventually finds a fuse \u2014 left behind by his dead best friend, no less \u2014 and uses to finally explode, freeing Olivia but sacrificing himself in the process. Bobby, good sir, you&#8217;ve made your impact. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-you-must-construct-additional-pylons-quot\">\n            33. &#8220;You must construct additional pylons.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/starcraft.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Blizzard Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/starcraft.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/starcraft.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/starcraft.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/starcraft.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/starcraft.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/starcraft.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"StarCraft soldiers think about consructing additional pylons\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/starcraft.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/starcraft.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Blizzard Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>StarCraft<\/em> (1998)<\/p>\n<p><strong>Character:<\/strong> <em>StarCraft<\/em><\/p>\n<p>There are some video game lines you hear in your sleep.<em> Starcraft<\/em>\u2019s most foundational command is one of those lines. It\u2019s no more than a simple gameplay nudge designed to keep your strategizing on track, but you hear it so often during a session that it\u2019s bound to become part of your own lexicon even when you\u2019re not playing. It\u2019s one of those great examples of gaming\u2019s unique ability to pull us into an alien world, leaving us fluent in language that sounds like nonsense to anyone who isn\u2019t in the know. \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-i-would-39-ve-been-your-daddy-but-the-dog-beat-me-over-the-fence-quot\">\n            32. &#8220;I would&#8217;ve been your daddy but the dog beat me over the fence!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.214689265537%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/halo-sergeant-johnson.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Screenshot: Bungie \\\/ Microsoft Game Studios via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/halo-sergeant-johnson.jpg?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/halo-sergeant-johnson.jpg?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/halo-sergeant-johnson.jpg?q=70&amp;fit=crop&amp;w=708&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/halo-sergeant-johnson.jpg?q=70&amp;fit=crop&amp;w=708&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/halo-sergeant-johnson.jpg?q=70&amp;fit=crop&amp;w=708&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/halo-sergeant-johnson.jpg?q=70&amp;fit=crop&amp;w=708&amp;dpr=1\"\/><img width=\"708\" height=\"398\" loading=\"lazy\" decoding=\"async\" alt=\"Halo Sergeant Johnson\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/halo-sergeant-johnson.jpg?q=70&amp;fit=crop&amp;w=708&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/halo-sergeant-johnson.jpg?q=70&amp;fit=crop&amp;w=708&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Screenshot: Bungie \/ Microsoft Game Studios via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Halo: Combat Evolved<\/em> (2001)<\/p>\n<p><strong>Character:<\/strong> Sergeant Avery Johnson<\/p>\n<p>Some barks are throwaway lines meant to fill space. Others become load-bearing for the series. Sergeant Johnson&#8217;s out-of-pocket &#8220;I would have been your daddy&#8221; insult from <em>Halo: Combat Evolved<\/em> is the latter. Abbreviated as &#8220;IWHBYD&#8221; throughout the Halo games, it&#8217;s been a running joke throughout the series. Most commonly, IWHBYD is the name of a combat skull \u2014 elusive collectibles that allow you to modify gameplay \u2014 in every subsequent game since <em>Combat Evolved<\/em>. What does this skull do? When activated, enemies are more likely to say &#8220;rare dialogue lines&#8221; in combat. Like the guy whose one-liner it&#8217;s named after. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-there-39-s-no-shepard-without-vakarian-quot\">\n            31. &#8220;There&#8217;s no Shepard without Vakarian.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mass-effect-3-shep.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: BioWare\\\/EA&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mass-effect-3-shep.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mass-effect-3-shep.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mass-effect-3-shep.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mass-effect-3-shep.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mass-effect-3-shep.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mass-effect-3-shep.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Shepard runs from reapers with Garrus and Liara in Mass Effect 3\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mass-effect-3-shep.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/mass-effect-3-shep.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: BioWare\/EA<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Mass Effect 3<\/em> (2012)<\/p>\n<p><strong>Character:<\/strong> Commander Shepard<\/p>\n<p>While saving the galaxy from death-by-Reapers is the main goal of the original Mass Effect trilogy, what makes these games so enduring are the relationships built along the way. One of the best is with Garrus Vakarian, the stalwart Turian who stands by Shepard\u2019s side through all three games. Both BroShep and FemShep get the line &#8220;There&#8217;s no Shepard without Vakarian\u201d while the characters say their goodbyes before the final clash against Reaper forces, and rightfully so. For BroShep, it\u2019s a commentary on how much of a friend and loyal companion Garrus has been. For a FemShep who has romanced Garrus, it hits different. \u2014<em>Austin Manchester<\/em><\/p>\n<\/p><\/div>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"30-ndash-21\">\n                        30 \u2013 21<br \/>\n               <\/h2>\n<h3 id=\"quot-hey-listen-quot\">\n            30. &#8220;Hey! Listen!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:60%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24380016\/Legend_of_Zelda_Ocarina_of_Time_official_art.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Nintendo&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24380016\/Legend_of_Zelda_Ocarina_of_Time_official_art.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24380016\/Legend_of_Zelda_Ocarina_of_Time_official_art.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24380016\/Legend_of_Zelda_Ocarina_of_Time_official_art.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24380016\/Legend_of_Zelda_Ocarina_of_Time_official_art.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24380016\/Legend_of_Zelda_Ocarina_of_Time_official_art.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24380016\/Legend_of_Zelda_Ocarina_of_Time_official_art.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"780\" loading=\"lazy\" decoding=\"async\" alt=\"The Legend of Zelda: Ocarina of Time 3D screenshot of Link pulling the Master Sword from a stone. Navi is helpfully circling around.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24380016\/Legend_of_Zelda_Ocarina_of_Time_official_art.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24380016\/Legend_of_Zelda_Ocarina_of_Time_official_art.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Nintendo<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>The Legend of Zelda: Ocarina of Time<\/em> (1998)<\/p>\n<p><strong>Character:<\/strong> Navi<\/p>\n<p>The polarizing Navi from <em>The Legend of Zelda: Ocarina of Time<\/em> never knew just how impactful she\u2019d be. With her frequent interruptions of \u201cHey! Listen!\u201d when dispensing advice to Link in his first 3D adventure, Nintendo\u2019s fairy guide-mother drew ire from many fans. Navi was the primordial cell that ultimately grew into a monster for the Zelda series; in <em>Ocarina of Time<\/em>, she helped players navigate the then-new 3D version of Hyrule, and in subsequent games was replaced by ever-lengthening tutorials that bogged down the franchise. After <em>Skyward Sword<\/em>, a game bashed for its excessive hand-holding, Nintendo reinvented Zelda with <em>Breath of the Wild<\/em>. Hate Navi all you want, but she ultimately led us to the best Zelda games in the franchise. \u2014<em>Michael McWhertor<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-in-the-name-of-hades-olympus-i-accept-this-message-quot\">\n            29. &#8220;In the name of Hades, Olympus, I accept this message!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.197916666667%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/21904981\/Hades.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Supergiant Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/21904981\/Hades.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/21904981\/Hades.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/21904981\/Hades.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/21904981\/Hades.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/21904981\/Hades.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/21904981\/Hades.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Art of Zagreus from Hades. He\u2019s standing in front of a red background and wields a large sword on his shoulder. \" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/21904981\/Hades.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/21904981\/Hades.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Supergiant Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Hades<\/em> (2020)<\/p>\n<p><strong>Character:<\/strong> Zagreus<\/p>\n<p>Repetition is the nature of roguelikes. It&#8217;s not just that you do the same things over and over \u2014 you see and hear them, too. Throughout Zagreus&#8217;s quest to escape Hades, you&#8217;ll accept many, <em>many<\/em> boons from the Olympian gods. Supergiant Games nailed his summoning phrase in one go. No matter how many times you fight your way from the brooding corridors of Tartarus to the labyrinthine Temple of Styx, this line never gets old. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-when-you-39-re-lost-in-the-darkness-look-for-the-light-quot\">\n            28. &#8220;When you&#8217;re lost in the darkness, look for the light.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24545663\/tlou_i_aUcDpIUVL9.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Naughty Dog\\\/Sony Interactive Entertainment via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24545663\/tlou_i_aUcDpIUVL9.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24545663\/tlou_i_aUcDpIUVL9.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24545663\/tlou_i_aUcDpIUVL9.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24545663\/tlou_i_aUcDpIUVL9.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24545663\/tlou_i_aUcDpIUVL9.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24545663\/tlou_i_aUcDpIUVL9.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Joel and Ellie in The Last of Us Part 1 speaking to Marlene about smuggling Ellie out of the city.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24545663\/tlou_i_aUcDpIUVL9.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24545663\/tlou_i_aUcDpIUVL9.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Naughty Dog\/Sony Interactive Entertainment via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>The Last of Us<\/em> (2013)<\/p>\n<p><strong>Character:<\/strong> Fireflies motto<\/p>\n<p>At face value, a quote like \u201cWhen you&#8217;re lost in the darkness, look for the light\u201d reads as pretty generic, but within the game&#8217;s wider context, it takes on a much deeper meaning. Things are pretty bleak for everybody. How do you find hope in such a world? For the Fireflies, the \u201clight\u201d is the hope of a cure for the parasitic zombie virus, and Ellie becomes a necessary sacrifice to achieve that goal. On the flip side, there\u2019s Joel, who lost his daughter in the initial outbreak. For him, the only light he\u2019s able to find is his growing love for Ellie. <em>The Last of Us<\/em> asks a profound question: Is it better to make a personal sacrifice for the sake of humanity, or protect that which we hold dear to save our own humanity? When we\u2019re lost in the darkness, which do we look to? \u2014<em>Corey Plante<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-hey-red-we-39-re-not-gonna-get-away-with-this-are-we-quot\">\n            27. &#8220;Hey Red. We&#8217;re not gonna get away with this, are we?&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:55.364583333333%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1407982466399_transistor_28-aug-2013_01.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Supergiant Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1407982466399_transistor_28-aug-2013_01.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1407982466399_transistor_28-aug-2013_01.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1407982466399_transistor_28-aug-2013_01.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1407982466399_transistor_28-aug-2013_01.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1407982466399_transistor_28-aug-2013_01.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1407982466399_transistor_28-aug-2013_01.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"720\" loading=\"lazy\" decoding=\"async\" alt=\"Red impales the love of her life with the Transistor in Transistor\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1407982466399_transistor_28-aug-2013_01.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/1407982466399_transistor_28-aug-2013_01.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Supergiant Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Transistor<\/em> (2014)<\/p>\n<p><strong>Character:<\/strong> The Transistor<\/p>\n<p>As far as cold opens go, the intro to <em>Transistor<\/em> might be the coldest. Supergiant&#8217;s 2014 genre-defying tactical game instantly draws you in. It starts off by showing a woman with hair as red as flames, bent over a dead man impaled by a sword so big it&#8217;d make Cloud Strife blush. The sword glows, and you hear a voice. The camera pans up to show a futuristic city awash in blue and orange light, while the woman pulls the sword out of the man&#8217;s gut and makes her way down the street. For what? To where? And why? There&#8217;s only one way to find out. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-would-you-kindly-quot\">\n            26. &#8220;Would you kindly?&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/would-you-kindly.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Irrational Games\\\/2K&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/would-you-kindly.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/would-you-kindly.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/would-you-kindly.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/would-you-kindly.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/would-you-kindly.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/would-you-kindly.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Andrew Ryan looms over his motto in BioShock\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/would-you-kindly.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/would-you-kindly.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Irrational Games\/2K<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>BioShock<\/em> (2007)<\/p>\n<p><strong>Character:<\/strong> Atlas<\/p>\n<p>\u201cWould you kindly?\u201d is the phrase that turns <em>BioShock<\/em> inside out, delivering one of gaming\u2019s biggest twists in the late 2000s. Throughout much of the game, your only friend is a guy called Atlas, who speaks to you over a shortwave radio. Supposedly, he\u2019s working with you to escape the dangerous underwater dystopian city of Rapture with his family. Atlas\u2019 habit of saying &#8220;Would you kindly&#8230;? usually reads as a quirk or affectation, but it\u2019s eventually revealed to be a form of mind control. Turns out, Atlas is actually the mobster kingpin, Frank Fontaine. He fabricated this working-class persona to manipulate the people of Rapture into overthrowing its de facto king Andrew Ryan \u2014 and now he\u2019s been manipulating you into finishing the job. The big reveal doesn\u2019t just recontextualize everything we know about Atlas, Jack, and Ryan \u2014 but it implicates the player in the illusion of choice. In Rapture, it\u2019s possible that free will never existed to begin with. \u2014<em>Corey Plante<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-rip-and-tear-quot\">\n            25. &#8220;Rip and tear.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19197653\/doom_2016_key_art.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Id Software\\\/Bethesda Softworks&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19197653\/doom_2016_key_art.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19197653\/doom_2016_key_art.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19197653\/doom_2016_key_art.jpeg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19197653\/doom_2016_key_art.jpeg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19197653\/doom_2016_key_art.jpeg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19197653\/doom_2016_key_art.jpeg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\"\/><img width=\"1280\" height=\"720\" loading=\"lazy\" decoding=\"async\" alt=\"DOOM (2016)\u2019s key art, showing the protagonist mowing through an army of demons.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19197653\/doom_2016_key_art.jpeg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/19197653\/doom_2016_key_art.jpeg?q=70&amp;fit=crop&amp;w=1280&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Id Software\/Bethesda Softworks<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Doom<\/em> (2016)<\/p>\n<p><strong>Character:<\/strong> The Demonic Voice<\/p>\n<p>Yes, it originated as a throwaway line from an infamous mid-&#8217;90s Doom comic, and saw life in the years after as a meme. But the 2016 reboot of <em>Doom<\/em> aimed to reimagine every aspect of the series, right down to its cheesiest parts. &#8220;Rip and tear,&#8221; which appears in the game&#8217;s introductory monologue, could&#8217;ve been laughed off but was back-stopped by some of the best action ever seen in a game video <em>and<\/em> a truly metal background song of the same name. <em>Doom <\/em>(2016) pulled off one of the rarest feats in gaming: de-meme-ifying a once-laughable quote. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-the-planet-39-s-dyin-39-cloud-quot\">\n            24. &#8220;The planet&#8217;s dyin&#8217;, Cloud.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3d82e916212aae898c1cd7a26ca088b5c0cbb92a-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3d82e916212aae898c1cd7a26ca088b5c0cbb92a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3d82e916212aae898c1cd7a26ca088b5c0cbb92a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3d82e916212aae898c1cd7a26ca088b5c0cbb92a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3d82e916212aae898c1cd7a26ca088b5c0cbb92a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3d82e916212aae898c1cd7a26ca088b5c0cbb92a-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3d82e916212aae898c1cd7a26ca088b5c0cbb92a-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Cloud and Barret in FF7\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3d82e916212aae898c1cd7a26ca088b5c0cbb92a-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_3d82e916212aae898c1cd7a26ca088b5c0cbb92a-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Final Fantasy 7<\/em> (1997)<\/p>\n<p><strong>Character:<\/strong> Barret Wallace<\/p>\n<p>The opening sequence of Squaresoft\u2019s iconic PS1 RPG makes no bones about its ambitions. Shortly after the elaborate opening cutscene, we meet Barret, a brick shithouse of a man with a gun for an arm. He\u2019s hellbent on taking down Shinra, the corporation that\u2019s harvesting Mako energy \u2014 quite literally the lifeblood of the planet. Barret repeats variations on this line to the point where it becomes a running gag, but as the story of <em>Final Fantasy 7<\/em> unfolds, we soon learn that he\u2019s 100% right. The planet IS dying, and quickly \u2014 and Cloud and his friends are the only ones who can stop it. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-to-give-the-covenant-back-their-bomb-quot\">\n            23. &#8220;To give the Covenant back their bomb.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/master-chief-bomb.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Bungie\\\/Xbox Game Studios via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/master-chief-bomb.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/master-chief-bomb.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/master-chief-bomb.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/master-chief-bomb.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/master-chief-bomb.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/master-chief-bomb.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Master Chief gives the Covenant back their bomb in Halo 2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/master-chief-bomb.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/master-chief-bomb.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Bungie\/Xbox Game Studios via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Halo 2<\/em> (2004)<\/p>\n<p><strong>Character:<\/strong> Master Chief John-117<\/p>\n<p>&#8220;Finishing this fight&#8221; is arguably the <em>Halo 2<\/em> line that gets discussed the most, but this quote is the most badass. It comes as part of a larger conversation between Master Chief and his commander, Fleet Admiral Lord Terrance Hood, as Chief finds a nuclear bomb on a human vessel in the middle of a space battle. (&#8220;Sir, permission to leave the station,&#8221; Master Chief asks. &#8220;For what purpose, Master Chief?,&#8221; Hood responds. &#8220;To give the Covenant back their bomb.&#8221; &#8220;&#8230;Permission granted.&#8221;) Then Master Chief rides said nuclear-grade explosive through space, blowing up a Covenant ship and escaping to safety. &#8220;Finishing this fight,&#8221; which comes at the end of the game, only carries the weight it does because of this moment: Master Chief never makes a promise he can&#8217;t keep. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-it-39-s-fine-poetry-for-men-quot\">\n            22. &#8220;It&#8217;s fine poetry. For men.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:62.447916666667%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/polygon-gradiant-2.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Graphic: Polygon | Source images: Obsidian Entertainment\\\/Xbox Game Studios&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/polygon-gradiant-2.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/polygon-gradiant-2.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/polygon-gradiant-2.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/polygon-gradiant-2.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/polygon-gradiant-2.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/polygon-gradiant-2.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"812\" loading=\"lazy\" decoding=\"async\" alt=\"Sister Illuminata in Pentiment\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/polygon-gradiant-2.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/polygon-gradiant-2.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Graphic: Polygon | Source images: Obsidian Entertainment\/Xbox Game Studios<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Pentiment<\/em> (2022)<\/p>\n<p><strong>Character:<\/strong> Sister Illuminata<\/p>\n<p>Early on in Act 1 of <em>Pentiment<\/em>, Andreas is tasked with collecting an assortment of books and returning them to the monastery\u2019s librarian, Sister Illuminata. One of those books is Virgil\u2019s <em>Aeneid<\/em>, in which Aeneas drives his lover Dido to suicide because the gods have convinced him that his destiny lies elsewhere. The tome prompts Andreas and Illuminata to chat about the extremely limited roles women have in culture and society: they can only be maidens, seducers, or crones. It\u2019s a brief but memorable exchange that highlights <em>Pentiment<\/em>\u2019s nuanced portrayal of women \u2014 and the complex intersections of faith and intellect among the inhabitants of this small Bavarian town. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-shaw-quot\">\n            21. &#8220;Shaw!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:60.744500846024%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/hornet.JPG\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Team Cherry&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/hornet.JPG?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/hornet.JPG?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/hornet.JPG?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/hornet.JPG?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/hornet.JPG?q=70&amp;fit=crop&amp;w=1182&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/hornet.JPG?q=70&amp;fit=crop&amp;w=1182&amp;dpr=1\"\/><img width=\"1182\" height=\"718\" loading=\"lazy\" decoding=\"async\" alt=\"Hornet, the protagonist of Hollow Knight: Silksong, surrounded by white roses and petals. \" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/hornet.JPG?q=70&amp;fit=crop&amp;w=1182&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/hornet.JPG?q=70&amp;fit=crop&amp;w=1182&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Team Cherry<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Hollow Knight<\/em> (2017)<\/p>\n<p><strong>Character:<\/strong> Hornet<\/p>\n<p>In the original <em>Hollow Knight<\/em>, Hornet spoke a lot during fights; the line &#8220;Shaw!&#8221; in particular helped elevate the character to become a fan favorite. Then, in 2025, <em>Hollow Knight Silksong<\/em> finally came out, and Hornet was noticably more silent than her previous showing. But &#8220;Shaw!&#8221; is so critical to the character that, shortly after the 2025 release of <em>Hollow Knight Silksong<\/em>, fans openly lamented its absence so vocally that one player modded the line back into the game. Balance restored. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"20-ndash-11\">\n                        20 \u2013 11<br \/>\n               <\/h2>\n<h3 id=\"quot-the-heart-may-be-weak-and-sometimes-it-may-even-give-in-but-i-39-ve-learned-that-deep-down-there-39-s-a-light-that-never-goes-out-quot\">\n            20. &#8220;The heart may be weak, and sometimes it may even give in. But I&#8217;ve learned that deep down there&#8217;s a light that never goes out!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24577343\/KH3_Frozen_2_png_jpgcopy.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24577343\/KH3_Frozen_2_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24577343\/KH3_Frozen_2_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24577343\/KH3_Frozen_2_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24577343\/KH3_Frozen_2_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24577343\/KH3_Frozen_2_png_jpgcopy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24577343\/KH3_Frozen_2_png_jpgcopy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Donal Duck, Sora, and Goofy stand together, underneath a pinkish and purple sky. They are looking up and to the left.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24577343\/KH3_Frozen_2_png_jpgcopy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24577343\/KH3_Frozen_2_png_jpgcopy.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Kingdom Hearts<\/em> (2002)<\/p>\n<p><strong>Character:<\/strong> Sora<\/p>\n<p>When Sora shares his feelings in the final battle, he articulates how much he has grown during his journey \u2014 and sums up the ethos of the series forevermore. <em>Kingdom Hearts<\/em> is not afraid of sounding cheesy or espousing naive ideals. It trusts a kid with spiky hair, clownish yellow shoes, and a big key-shaped sword to save the world, with the help of Disney characters. But it&#8217;s through these unconventional elements that <em>Kingdom Hearts<\/em> makes a convincing argument about the value of hope and friendship. Standing your ground and opening your heart requires true courage. <em>Kingdom Hearts<\/em> strips itself of any cynicism and champions a hopeful, beautifully childlike vision of the world. \u2014<em>Paulo Kawanishi<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-it-39-s-a-me-quot\">\n            19. &#8220;It&#8217;s-a me!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/02\/mario-sports.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Nintendo&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/02\/mario-sports.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/02\/mario-sports.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/02\/mario-sports.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/02\/mario-sports.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/02\/mario-sports.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/02\/mario-sports.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Super Mario's head on a red background\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/02\/mario-sports.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/02\/mario-sports.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Nintendo<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> Various Super Mario games<\/p>\n<p><strong>Character:<\/strong> C&#8217;mon now<\/p>\n<p>You hear these three syllables, you know exactly who said them. Even people who&#8217;ve never played a video game know exactly who said them. For three decades, Charles Martinet lent his voice to one of the most iconic characters (gaming or not) in history, &#8220;wahoo!&#8221;-ing his way through platforming challenges since the days of <em>Super Mario 64<\/em>. But starting with 2023&#8217;s <em>Super Mario Bros. Wonder<\/em>, Mario changed forever. It&#8217;s still a-me, but it&#8217;s not a-him. What a legendary run. \u2014<em>Ari Notis<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-press-39-f-39-to-pay-respects-quot\">\n            18. &#8220;Press &#8216;F&#8217; to pay respects.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/call-duty-advanced-warfare-respects-casket.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Sledgehammer Games\\\/Activision via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/call-duty-advanced-warfare-respects-casket.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/call-duty-advanced-warfare-respects-casket.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/call-duty-advanced-warfare-respects-casket.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/call-duty-advanced-warfare-respects-casket.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/call-duty-advanced-warfare-respects-casket.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/call-duty-advanced-warfare-respects-casket.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"A Call of Duty soldier approaches a casket to press F and pay respects\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/call-duty-advanced-warfare-respects-casket.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/call-duty-advanced-warfare-respects-casket.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Sledgehammer Games\/Activision via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Call of Duty: Advanced Warfare<\/em> (2014)<\/p>\n<p><strong>Character:<\/strong> Infamous text prompt<\/p>\n<p>Early on in <em>Call of Duty: Advanced Warfare,<\/em> protagonist Jack Mitchell attends the funeral of a fallen comrade. While at the foot of the casket, the prompt to &#8220;press F to pay respects&#8221; appears on-screen. Mitchell places his hand on the casket, solemnly looks down, then walks away. It was immediately mocked for, ironically, being disrespectful. According to <em>Advanced Warfare <\/em>level designer Steve Bianchi, however, that scene originally had the player hammering a pin into the casket, but it was changed when a military advisor pointed out that that is a Navy SEAL tradition, and not a US Marine one, and Mitchell is the latter in-game. These days, it&#8217;s an iconic meme, and it&#8217;s come full circle because &#8220;F&#8221; is now typically used as a way to express sympathy to others online. \u2014<em>Ford James<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-it-39-s-not-a-lake-it-39-s-an-ocean-quot\">\n            17. &#8220;It&#8217;s not a lake, it&#8217;s an ocean.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.225127913587%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/awr_comparison_alan_og.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Remedy Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/awr_comparison_alan_og.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/awr_comparison_alan_og.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/awr_comparison_alan_og.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/awr_comparison_alan_og.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/awr_comparison_alan_og.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/awr_comparison_alan_og.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Alan Wake stares solemnly in Alan Wake Remastered\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/awr_comparison_alan_og.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/awr_comparison_alan_og.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Remedy Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Alan Wake<\/em> (2010)<\/p>\n<p><strong>Character:<\/strong> Alan Wake<\/p>\n<p>This bold, final line from 2010\u2019s <em>Alan Wake<\/em> recontextualizes the entire game up to this point by confirming that Cauldron Lake is a lot more than just a body of water formed by a dormant volcano long ago. An otherworldly darkness corrupts the people in the town of Bright Falls, and it\u2019s indicated that some kind of otherworldly cosmic power originating from the lake can transform anything imagined into reality through literature. By the game\u2019s final act, we learn that things go much deeper: the lake itself functions as a portal to an alternate dimension called the Dark Place, a dreamlike and fluid space where narrative determines existence. Alan ultimately has to surrender himself to the Dark Place to save his wife \u2014 and the world \u2014 and in the game\u2019s final moments, he comes to truly understand the vast depths he has plunged into. \u2014<em>Corey Plante<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-if-we-lived-forever-maybe-we-39-d-have-time-to-understand-things-quot\">\n            16. &#8220;If we lived forever, maybe we&#8217;d have time to understand things.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/what-remains-edith-finch.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Giant Sparrow\\\/Annapurna Interactive&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/what-remains-edith-finch.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/what-remains-edith-finch.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/what-remains-edith-finch.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/what-remains-edith-finch.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/what-remains-edith-finch.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/what-remains-edith-finch.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Sunlight peeks between curtains in the house from What Remains of Edith Finch\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/what-remains-edith-finch.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/what-remains-edith-finch.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Giant Sparrow\/Annapurna Interactive<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>What Remains of Edith Finch<\/em> (2017)<\/p>\n<p><strong>Character:<\/strong> Edith Finch<\/p>\n<p>Death is unavoidable in <em>What Remains of Edith Finch<\/em>. No matter how you play it, each vignette about a doomed family member will end in their untimely demise. It\u2019s a series of funerals, so it\u2019s only right that it ends with one big sermon to leave us with some solace. Speaking to an unborn son that she will never meet, Edith Finch Jr. laments the fact that human life is so finite. But rather than wallowing over it, she embraces the beauty of an ephemeral existence: \u201cI think the best we can try to do is open our eyes, and appreciate how strange and brief all of this is.\u201d \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-hadouken-quot\">\n            15. &#8220;Hadouken!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24686005\/SF6___Ken___Alternate_Costume_1_png_jpgcopy.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Capcom&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24686005\/SF6___Ken___Alternate_Costume_1_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24686005\/SF6___Ken___Alternate_Costume_1_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24686005\/SF6___Ken___Alternate_Costume_1_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24686005\/SF6___Ken___Alternate_Costume_1_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24686005\/SF6___Ken___Alternate_Costume_1_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24686005\/SF6___Ken___Alternate_Costume_1_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1462\" loading=\"lazy\" decoding=\"async\" alt=\"Ken and Ryu in their classic gi costumes throw a hadouken fireball at each other in a screenshot from Street Fighter 6\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24686005\/SF6___Ken___Alternate_Costume_1_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24686005\/SF6___Ken___Alternate_Costume_1_png_jpgcopy.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Capcom<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> Street Fighter series<\/p>\n<p><strong>Character:<\/strong> Various<\/p>\n<p>Here is a line that is so iconic, people will repeat it despite never playing a single Street Fighter game. To say it is to feel powerful. There&#8217;s a tender side to this aura, too. Picture children on a playground, palms outstretched toward the sky. These are kids who wholeheartedly believe that, if they exclaim &#8220;Haduoken!&#8221; with enough conviction, magic will follow. \u2014<em>Patricia Hernandez<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-all-your-base-are-belong-to-us-quot\">\n            14. &#8220;All your base are belong to us!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:72.916666666667%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23665626\/zero_wing_cats.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Taoplan\\\/Nintendo&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23665626\/zero_wing_cats.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23665626\/zero_wing_cats.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23665626\/zero_wing_cats.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23665626\/zero_wing_cats.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23665626\/zero_wing_cats.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23665626\/zero_wing_cats.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"948\" loading=\"lazy\" decoding=\"async\" alt=\"A screenshot of the opening of Zero Wing, in which Cats says, \u201cAll your base are belong to us.\u201d\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23665626\/zero_wing_cats.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23665626\/zero_wing_cats.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Taoplan\/Nintendo<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Zero Wing<\/em> (1989)<\/p>\n<p><strong>Character:<\/strong> CATS<\/p>\n<p>As far as Sega Genesis games go, <em>Zero Wing<\/em> was nothing special. The Japanese arcade port was a horizontal side-scroller where you pilot a fighter jet holding off an invasion of alien cyborgs named CATS. It was, at best, a minor success. Yet in the early days of the internet, the introductory cutscenes of the game\u2019s European port made their way online and became a viral phenomenon because of the awkward translations, most famously the phrase \u201cAll your base are belong to us,\u201d uttered by the CATS commander. In the pre-social media era, the \u201cAll your base\u201d meme changed the way memes are spread and digested, making the phrase far more significant than <em>Zero Wing<\/em> could ever be. \u2014<em>Brian VanHooker<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-the-cake-is-a-lie-quot\">\n            13. &#8220;The cake is a lie.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:62.5%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11686937-portal-windows-the-cake-is-a-lie.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Valve via MobyGames&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11686937-portal-windows-the-cake-is-a-lie.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11686937-portal-windows-the-cake-is-a-lie.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11686937-portal-windows-the-cake-is-a-lie.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11686937-portal-windows-the-cake-is-a-lie.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11686937-portal-windows-the-cake-is-a-lie.jpg?q=70&amp;fit=crop&amp;w=1199&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11686937-portal-windows-the-cake-is-a-lie.jpg?q=70&amp;fit=crop&amp;w=1199&amp;dpr=1\"\/><img width=\"1199\" height=\"750\" loading=\"lazy\" decoding=\"async\" alt=\"The Portal protagonist aims a portal gun at graffiti saying the cake is a lie\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11686937-portal-windows-the-cake-is-a-lie.jpg?q=70&amp;fit=crop&amp;w=1199&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11686937-portal-windows-the-cake-is-a-lie.jpg?q=70&amp;fit=crop&amp;w=1199&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Valve via MobyGames<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game<\/strong>: <em>Portal<\/em> (2007)<\/p>\n<p><strong>Character:<\/strong> Graffiti throughout<\/p>\n<p>There are famous quotes and iconic quotes, and then there are quotes that have passed into popular idiom and taken on a life far beyond their original source. Erik Wolpaw and Chet Faliszek entered this Shakespearean canon with a throwaway bit of environmental storytelling from Valve&#8217;s 2007 masterpiece Portal. Scrawled on the walls by a previous test subject in the game&#8217;s hellish, AI-ruled lab \u2014 where the human lab rats are promised cake as a reward \u2013 the phrase potently breaks the lab&#8217;s smoothly finished surfaces with a conspiratorial, but also amusingly relatable, slogan. Everybody loves cake, right? But what if the promised cake never existed? &#8220;The cake is a lie&#8221; virally infected the internet as a way to skeptically skewer the self-defeating rat runs of late-stage capitalism. Not everyone who uses it knows that it&#8217;s a perfect, pithy echo of a magnificent game about that very subject. But that only makes it more powerful. \u2014<em>Oli Welsh<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-arise-now-ye-tarnished-ye-dead-who-yet-live-quot\">\n            12. &#8220;Arise now, ye Tarnished. Ye dead, who yet live.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:66.666666666667%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25513752\/elden_ring_godfrey.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: FromSoftware\\\/Bandai Namco&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25513752\/elden_ring_godfrey.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25513752\/elden_ring_godfrey.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25513752\/elden_ring_godfrey.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25513752\/elden_ring_godfrey.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25513752\/elden_ring_godfrey.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25513752\/elden_ring_godfrey.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"867\" loading=\"lazy\" decoding=\"async\" alt=\"Artwork of Godfrey and his spirit lion from Elden Ring\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25513752\/elden_ring_godfrey.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/25513752\/elden_ring_godfrey.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: FromSoftware\/Bandai Namco<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Elden Ring<\/em> (2022)<\/p>\n<p><strong>Character:<\/strong> Narrator<\/p>\n<p>This <em>Elden Ring<\/em> quote, said during the opening cinematic, works as a call-to-arms for players preparing to set off in The Lands Between. A dragon? A variety of knights? Creepy-ass hand-spider monsters? Arise now to face them all. Playing as the \u201cdead who yet live\u201d lands on a meta level, as players are surely going to die (<em>a lot<\/em>). But above all else, these words conjure a sense of curiosity; they&#8217;re an invitation to explore and seek out the path to becoming the Elden Lord. \u2014<em>Austin Manchester<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-you-died-quot\">\n            11. &#8220;You died.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23425573\/20220429102416_1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: FromSoftware\\\/Bandai Namco via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23425573\/20220429102416_1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23425573\/20220429102416_1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23425573\/20220429102416_1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23425573\/20220429102416_1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23425573\/20220429102416_1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23425573\/20220429102416_1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Elden Ring tells me \u201cYou Died\u201d while the Valiant Gargoyles stand triumphant in the background\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23425573\/20220429102416_1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/23425573\/20220429102416_1.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: FromSoftware\/Bandai Namco via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> Various Souls games<\/p>\n<p><strong>Character:<\/strong> The screen<\/p>\n<p>Video games kill us all the time, but only FromSoftware can wring anyone through the entire gamut of human emotion with two simple words. &#8220;You died&#8221; can be a provocation, a thwarting, a meditation. For some, it&#8217;s a pathway to ascension. Deciding what happens after witnessing this phrase blackening the screen is to stand before a mirror. What lingers isn&#8217;t defeat; that&#8217;s temporary. But a reflection can become unbearable when you countenance complacency. \u2014<em>Patricia Hernandez<\/em><\/p>\n<\/p><\/div>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"10-ndash-1\">\n                        10 \u2013 1<br \/>\n               <\/h2>\n<h3 id=\"quot-you-have-died-of-dysentery-quot\">\n            10. &#8220;You have died of dysentery.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:66.536964980545%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/16226894-the-oregon-trail-macintosh-our-entire-party-died.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: MECC via MobyGames&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/16226894-the-oregon-trail-macintosh-our-entire-party-died.png?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/16226894-the-oregon-trail-macintosh-our-entire-party-died.png?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/16226894-the-oregon-trail-macintosh-our-entire-party-died.png?q=70&amp;fit=crop&amp;w=514&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/16226894-the-oregon-trail-macintosh-our-entire-party-died.png?q=70&amp;fit=crop&amp;w=514&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/16226894-the-oregon-trail-macintosh-our-entire-party-died.png?q=70&amp;fit=crop&amp;w=514&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/16226894-the-oregon-trail-macintosh-our-entire-party-died.png?q=70&amp;fit=crop&amp;w=514&amp;dpr=1\"\/><img width=\"514\" height=\"342\" loading=\"lazy\" decoding=\"async\" alt=\"Oregon Trail party dies in Oregon Trail\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/16226894-the-oregon-trail-macintosh-our-entire-party-died.png?q=70&amp;fit=crop&amp;w=514&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/16226894-the-oregon-trail-macintosh-our-entire-party-died.png?q=70&amp;fit=crop&amp;w=514&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: MECC via MobyGames<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Oregon Trail<\/em> (1985)<\/p>\n<p><strong>Character:<\/strong> Nameless omniscient narrator<\/p>\n<p>The archetypal edutainment game makes you the leader of a wagon train journeying from Missouri to Oregon in 1848. After naming your four party members (ideally one of them after your classroom crush) and buying supplies, you set off on your perilous journey across America\u2019s untamed west, slaughtering more buffalo than you could ever hope to eat and haggling at trading posts along the way. Ostensibly meant to teach youngsters about the grit and sacrifice of America\u2019s pioneers, it\u2019s where most of us learned that \u201cdysentery\u201d actually means shitting yourself to death. Oof. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-thank-you-mario-but-our-princess-is-in-another-castle-quot\">\n            9. &#8220;Thank you Mario! But our princess is in another castle!&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:87.5%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/3265835-super-mario-bros-nes-get-used-to-seeing-this.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Nintendo via MobyGames&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/3265835-super-mario-bros-nes-get-used-to-seeing-this.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/3265835-super-mario-bros-nes-get-used-to-seeing-this.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/3265835-super-mario-bros-nes-get-used-to-seeing-this.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/3265835-super-mario-bros-nes-get-used-to-seeing-this.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/3265835-super-mario-bros-nes-get-used-to-seeing-this.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/3265835-super-mario-bros-nes-get-used-to-seeing-this.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\"\/><img width=\"256\" height=\"224\" loading=\"lazy\" decoding=\"async\" alt=\"Toad tells Mario the princess is in another castle\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/3265835-super-mario-bros-nes-get-used-to-seeing-this.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/3265835-super-mario-bros-nes-get-used-to-seeing-this.png?q=70&amp;fit=crop&amp;w=256&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Nintendo via MobyGames<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Super Mario Bros. <\/em>(1985)<\/p>\n<p><strong>Character:<\/strong> Toad<\/p>\n<p>It\u2019s perhaps gaming\u2019s greatest running joke: After defeating Bowser, Mario is continually met not by a beautiful princess, but by a pipsqueak there to give him some bad news. She\u2019s not here, bub. It\u2019s an iconic joke, but the line doesn\u2019t get enough credit as an effective piece of world-building. When you played <em>Super Mario Bros.<\/em> for the first time in 1985, you had no idea how big the adventure was. That simple refrain was enough to keep you wondering. <em>You mean to tell me there\u2019s more!? <\/em>Not knowing where a warp pipe leads next is key to the Mario series\u2019 unstoppable joy, and every \u201cbut\u201d in <em>Super Mario Bros.<\/em> is an excuse to jump down another and see where it leads. \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-for-me-it-39-s-always-like-this-quot\">\n            8. &#8220;For me, it&#8217;s always like this.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:80%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10276857-silent-hill-2-playstation-2-a-moment-of-judgement.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Team Silent\\\/Konami&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10276857-silent-hill-2-playstation-2-a-moment-of-judgement.jpg?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10276857-silent-hill-2-playstation-2-a-moment-of-judgement.jpg?q=70&amp;fit=crop&amp;w=500&amp;dpr=1\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10276857-silent-hill-2-playstation-2-a-moment-of-judgement.jpg?q=70&amp;fit=crop&amp;w=720&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10276857-silent-hill-2-playstation-2-a-moment-of-judgement.jpg?q=70&amp;fit=crop&amp;w=720&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10276857-silent-hill-2-playstation-2-a-moment-of-judgement.jpg?q=70&amp;fit=crop&amp;w=720&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10276857-silent-hill-2-playstation-2-a-moment-of-judgement.jpg?q=70&amp;fit=crop&amp;w=720&amp;dpr=1\"\/><img width=\"720\" height=\"576\" loading=\"lazy\" decoding=\"async\" alt=\"Angela cups James face in Silent Hill 2\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10276857-silent-hill-2-playstation-2-a-moment-of-judgement.jpg?q=70&amp;fit=crop&amp;w=720&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/10276857-silent-hill-2-playstation-2-a-moment-of-judgement.jpg?q=70&amp;fit=crop&amp;w=720&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Team Silent\/Konami<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Silent Hill 2 <\/em>(2001)<\/p>\n<p><strong>Character:<\/strong> Angela<\/p>\n<p>Near the end of his journey through the hellish Silent Hill, James Sunderland enters a burning room. Inside, he finds Angela, one of the tortured souls struggling to unpack her personal trauma in a town that brings fears to life. As she ascends a blazing staircase, she turns to James, surprised that he can see the fire too. \u201cFor me, it\u2019s always like this,\u201d she says before marching into the flames. It\u2019s a powerful, haunting moment that visualizes a character\u2019s pain like no other game. \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"cloud-reacts-to-aerith-39-s-death\">\n            7. Cloud reacts to Aerith&#8217;s death<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12_ffvii_rebirth_sw2_xbx_ss.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Square Enix&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12_ffvii_rebirth_sw2_xbx_ss.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12_ffvii_rebirth_sw2_xbx_ss.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12_ffvii_rebirth_sw2_xbx_ss.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12_ffvii_rebirth_sw2_xbx_ss.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12_ffvii_rebirth_sw2_xbx_ss.png?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12_ffvii_rebirth_sw2_xbx_ss.png?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1462\" loading=\"lazy\" decoding=\"async\" alt=\"Aerith stares at the camera and knows she's going to die in FF7 Rebirth\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12_ffvii_rebirth_sw2_xbx_ss.png?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/12_ffvii_rebirth_sw2_xbx_ss.png?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Square Enix<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <strong>Game:<\/strong> <em>Final Fantasy 7<\/em> (1997)<\/p>\n<p><strong>Character:<\/strong> Cloud Strife<\/p>\n<p>Here&#8217;s another quote that&#8217;s long, so here you go:<\/p>\n<blockquote>\n<p>&#8220;Aerith is gone. Aerith will no longer talk, no longer laugh, cry&#8230; or get angry&#8230; What about us&#8230; what are WE supposed to do? What about my pain? My fingers are tingling. My mouth is dry. My eyes are burning!&#8221;<\/p>\n<\/blockquote>\n<p>As one of the most beloved and influential video games of all time, the Polygon staff struggled to pick just one <em>Final Fantasy 7<\/em> quote. (So we picked two!) But if there\u2019s a single moment that sealed this game\u2019s place in the canon, it\u2019s Aerith\u2019s death at the hands of Sephiroth. Cloud\u2019s reaction here captures all the things that make <em>FF7 <\/em>so memorable: the sky-high stakes, the single-minded cruelty of our villain, the bonds between the characters, the fragile mental state of our protagonist Cloud, and a catastrophe that can\u2019t be undone with an item or magic spell. \u2014<em>Jen Glennon<\/em><\/p>\n<h3 id=\"quot-don-39-t-be-sorry-be-better-quot\">\n            6. &#8220;Don&#8217;t be sorry. Be better.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/god-of-war-kratos-atreus.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Santa Monica Studio\\\/Sony Interactive Entertainment&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/god-of-war-kratos-atreus.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/god-of-war-kratos-atreus.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/god-of-war-kratos-atreus.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/god-of-war-kratos-atreus.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/god-of-war-kratos-atreus.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/god-of-war-kratos-atreus.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Kratos looks back at Atreus in a boat in God of War\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/god-of-war-kratos-atreus.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/god-of-war-kratos-atreus.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Santa Monica Studio\/Sony Interactive Entertainment<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>God of War<\/em> (2018)<\/p>\n<p><strong>Character:<\/strong> Kratos<\/p>\n<p>2018\u2019s <em>God of War <\/em>hinges on a strained father-son relationship. Kratos, once a ruthless and uncaring killer of pantheons, struggles to soften up on his own son, Atreus. He\u2019s combative with him just as he is with any demon, constantly shouting him down with a stern \u201cboy!\u201d That approach to parenting reaches a climax when Kratos offers this genuine nugget of wisdom. And though it&#8217;s addressed to Atreus, it\u2019s really the advice Kratos himself needs to hear. It\u2019s the line that comes to define him as he searches for a healthier way to connect with his son beneath his eternally angry facade. \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-ah-shit-here-we-go-again-quot\">\n            5. &#8220;Ah shit, here we go again.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24581497\/GTA_San_Andreas_cheats_1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Rockstar Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24581497\/GTA_San_Andreas_cheats_1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24581497\/GTA_San_Andreas_cheats_1.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24581497\/GTA_San_Andreas_cheats_1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24581497\/GTA_San_Andreas_cheats_1.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24581497\/GTA_San_Andreas_cheats_1.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24581497\/GTA_San_Andreas_cheats_1.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\"\/><img width=\"2600\" height=\"1462\" loading=\"lazy\" decoding=\"async\" alt=\"CJ walks away from a car holding a rifle in GTA San Andreas Definitive Edition\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24581497\/GTA_San_Andreas_cheats_1.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24581497\/GTA_San_Andreas_cheats_1.jpg?q=49&amp;fit=crop&amp;w=1300&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Rockstar Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Grand Theft Auto: San Andreas<\/em> (2004)<\/p>\n<p><strong>Character:<\/strong> Carl &#8220;CJ&#8221; Johnson<\/p>\n<p><em>GTA: San Andreas <\/em>opens with Carl &#8220;CJ&#8221; Johnson returning from Liberty City to his hometown of Los Santos. It\u2019s not exactly a warm welcome: CJ\u2019s pulled over by Samuel L. Jackson\u2019s corrupt Officer Tenpenny in his taxi from the airport. After dangling the threat of being set up as a cop killer, Tenpenny ditches CJ in a seriously sketchy neighborhood: \u201cRollin Heights Balla country.\u201d The quote itself \u2014 and Los Angeles rapper Young Maylay\u2019s world-weary line reading \u2014 has become a meme with a life of its own, used to invoke all-too-familiar and exasperating situations. It tends to pop up whenever a game is delayed multiple times&#8230; like <em>GTA 6<\/em>. \u2014<em>Jen Glennon<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-despite-everything-it-39-s-still-you-quot\">\n            4. &#8220;Despite everything, it&#8217;s still you.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.197916666667%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_b9018c41cea2bdfb150609bedfca99b16a5af02a-1920x1080.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: tobyfox&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_b9018c41cea2bdfb150609bedfca99b16a5af02a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_b9018c41cea2bdfb150609bedfca99b16a5af02a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_b9018c41cea2bdfb150609bedfca99b16a5af02a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_b9018c41cea2bdfb150609bedfca99b16a5af02a-1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_b9018c41cea2bdfb150609bedfca99b16a5af02a-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_b9018c41cea2bdfb150609bedfca99b16a5af02a-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"731\" loading=\"lazy\" decoding=\"async\" alt=\"Frisk stands in flower in Undertale\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_b9018c41cea2bdfb150609bedfca99b16a5af02a-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/ss_b9018c41cea2bdfb150609bedfca99b16a5af02a-1920x1080.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: tobyfox<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Undertale<\/em> (2015)<\/p>\n<p><strong>Character:<\/strong> Frisk<\/p>\n<p>If there\u2019s a single quote that\u2019s guaranteed to make me crawl into a ball and sob, it\u2019s this heartbreaking quote from Frisk, the protagonist of <em>Undertale<\/em>. During the early stages of the game, you can interact with a mirror in your house. The description when you do so is brief: \u201cIt\u2019s you.\u201d However, if you look into the same mirror during the endgame stages of <em>Undertale<\/em>, you see the quote above. After all the grief and trauma Frisk has experienced, the reminder that they are still here, that they still exist, even if changed somewhat, hits as hard as a truck. \u2014<em>Aimee Hart<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-what-is-a-man-a-miserable-little-pile-of-secrets-quot\">\n            3. &#8220;What is a man? A miserable little pile of secrets.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11501808-castlevania-symphony-of-the-night-xbox-360-dracula-delivers-the.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Konami via MobyGames&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11501808-castlevania-symphony-of-the-night-xbox-360-dracula-delivers-the.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11501808-castlevania-symphony-of-the-night-xbox-360-dracula-delivers-the.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11501808-castlevania-symphony-of-the-night-xbox-360-dracula-delivers-the.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11501808-castlevania-symphony-of-the-night-xbox-360-dracula-delivers-the.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11501808-castlevania-symphony-of-the-night-xbox-360-dracula-delivers-the.jpg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11501808-castlevania-symphony-of-the-night-xbox-360-dracula-delivers-the.jpg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\"\/><img width=\"1200\" height=\"675\" loading=\"lazy\" decoding=\"async\" alt=\"Dracula asks what a man is if not a miserable little pile of secrets\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11501808-castlevania-symphony-of-the-night-xbox-360-dracula-delivers-the.jpg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/11501808-castlevania-symphony-of-the-night-xbox-360-dracula-delivers-the.jpg?q=70&amp;fit=crop&amp;w=1200&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Konami via MobyGames<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>Castlevania: Symphony of the Night<\/em> (1997)<\/p>\n<p><strong>Character:<\/strong> Dracula<\/p>\n<p>A few years back, I was talking to a friend and invoked <em>Castlevania: Symphony of the Night<\/em>\u2019s most memorable line. He knew it, but couldn\u2019t recall where it was from. \u201cThat\u2019s <em>The Tempest<\/em>, right?\u201d he asked (referring to Shakespeare&#8217;s play, yes). I still rib him about it to this day, but I honestly can\u2019t blame him for mixing up Konami and Shakespeare. Dracula\u2019s best quote crosses the line between video game silliness and theatrical poetry, becoming a sort of timeless soundbite that you\u2019d swear first showed up in a foundational play. Is it melodramatic? Absolutely, but so was the Bard. \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-do-you-think-love-can-bloom-even-on-a-battlefield-quot\">\n            2. &#8220;Do you think love can bloom even on a battlefield?&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:62.422839506173%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-3-05-54-pm.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Screenshot: Konami via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-3-05-54-pm.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-3-05-54-pm.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-3-05-54-pm.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-3-05-54-pm.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-3-05-54-pm.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-3-05-54-pm.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"811\" loading=\"lazy\" decoding=\"async\" alt=\"Metal Gear Solid love on a battlefield\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-3-05-54-pm.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/screenshot-2026-04-09-at-3-05-54-pm.jpg?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Screenshot: Konami via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game: <\/strong><em>Metal Gear Solid<\/em> (1998)<\/p>\n<p><strong>Character:<\/strong> Hal &#8220;Otacon&#8221; Emmerich<\/p>\n<p>Hideo Kojima\u2019s Metal Gear franchise is a meditation on how war and capitalism corrupt everything they touch. But while a streak of cynicism runs through the games, the best Metal Gear Solid quote reveals the soft and chewy center at the heart of Kojima\u2019s story. While the romantic simplicity of Metal Gear REX creator Otacon&#8217;s words helped turn them into a meme, it\u2019s franchise mascot Solid Snake\u2019s response that confirms Kojima and his co-writer Motoyuki Yoshioka\u2019s true talent. \u201cYeah. I do,\u201d Snake replies. \u201cI think at any time, any place, people can fall in love with each other.\u201d For a game about soldiers, terrorists, and nuke-equipped giant robots, the emotional core of <em>Metal Gear Solid<\/em> is surprisingly tender. \u2014<em>Jake Kleinman<\/em><\/p>\n<\/p><\/div>\n<h3 id=\"quot-it-39-s-dangerous-to-go-alone-take-this-quot\">\n            1. &#8220;It&#8217;s dangerous to go alone! Take this.&#8221;<br \/>\n    <\/h3>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:71.40625%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/zelda-dangerous-alone.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Nintendo via Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/zelda-dangerous-alone.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/zelda-dangerous-alone.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/zelda-dangerous-alone.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/zelda-dangerous-alone.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/zelda-dangerous-alone.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/zelda-dangerous-alone.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\"\/><img width=\"1300\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Link gets a sword in The Legend of Zelda\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/zelda-dangerous-alone.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/zelda-dangerous-alone.png?q=70&amp;fit=crop&amp;w=1300&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Nintendo via Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"table-container-wrap-block\">\n<p><strong>Game:<\/strong> <em>The Legend of Zelda<\/em> (1986)<\/p>\n<p><strong>Character:<\/strong> Mysterious nameless elder<\/p>\n<p>Perhaps the most effective and efficient tutorial of all time comes from <em>The Legend of Zelda<\/em>. When Link enters the first cave he sees, he\u2019s met by an old man who insists that he pick up a sword before exploring. That\u2019s all the game needs to tell you to set up what comes next. All the storytelling spills out of that interaction, as Link\u2019s heroic travels through Hyrule are the type of story that can only be told through the experience of playing a game. There\u2019s a whole world out there to explore. It\u2019s full of danger. Protect yourself and see what\u2019s out there. \u2014<em>Giovanni Colantonio<\/em><\/p>\n<\/p><\/div>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/best-video-game-quotes\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s a power to video game quotes that can&#8217;t be quantified. A combat bark can be immortalized as a meme. A monologue can land with&#8230;<\/p>\n","protected":false},"author":1,"featured_media":44216,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[258,8131,654,1256],"class_list":["post-44215","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-game","tag-quotes","tag-time","tag-video","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/44215","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=44215"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/44215\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/44216"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=44215"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=44215"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=44215"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}