{"id":43756,"date":"2026-04-12T02:09:37","date_gmt":"2026-04-11T18:09:37","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=43756"},"modified":"2026-04-12T02:09:37","modified_gmt":"2026-04-11T18:09:37","slug":"sol-cesto-steams-most-exciting-new-roguelike-is-one-of-2026s-best","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=43756","title":{"rendered":"Sol Cesto, Steam&#8217;s most exciting new roguelike, is one of 2026&#8217;s best"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>Back in January, I called <em>Sol Cesto<\/em> \u201cmy first favorite game of 2026.\u201d The visually arresting roguelike launched in early access last May, but I discovered it right as the new year was beginning. It instantly blew me away. I became so obsessed with it that I eventually had to put it down or else I\u2019d risk burning myself out on it before its 1.0 release. Thankfully, I didn\u2019t have to abandon it for long. The full version of<em> Sol Cesto<\/em> is out now on Windows PC, so now I can formally submit that it\u2019s the most hypnotizing game I\u2019ve played so far this year.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p><em>Sol Cesto<\/em> isn\u2019t your typical dungeon crawling roguelike. Well, actually it is, but it brilliantly deconstructs the genre into something unrecognizable. Set in a world where the sun has vanished, you select a hero and take them on a trip underground to find the lost star. You\u2019ll survive floor after floor, slaying monsters, opening treasure chests, and finding passive buffs that let you rebuild your character\u2019s stats. Simple enough, right?<\/p>\n<p>Whatever you\u2019re picturing it looks like is most certainly not what <em>Sol Cesto<\/em> is. Each dungeon floor is presented as a grid with four rows and four columns. There\u2019s either a monster, trap, chest, or healing strawberry inside each box. To unlock the exit and get to the next floor, you need to clear a certain number of boxes by clicking into them. The catch, however, is that you can\u2019t choose which boxes you want to interact with; you have to click on a row. Luck takes the wheel at that point, because your character will move to one of the four boxes in that row at random, with a 25% chance to hit each. If you click on a row that contains two enemies and two treasure chests, you\u2019ll have a 50% chance of landing on a square that gives you gold or a 50% chance of landing on an enemy that deals damage to you.<\/p>\n<p>It\u2019s a video game risk-reward system boiled down to its essence. Every move you make is a gamble shown to you in percentages. You need to clear a certain amount of boxes to proceed, so you\u2019re forced to make some risky clicks. It sounds like a frustrating game of chance, but it\u2019s engrossing and contains some surprising strategic depth. If there\u2019s a row with a healing item, I might decide to take my chances on a risky floor full of enemies first in case I take damage that I can heal back when I circle back to get that item. Do I get greedy and go for an extra treasure chest after the exit opens? A 75% chance to get gold is a safe enough bet, right?<\/p>\n<p>Where <em>Sol Cesto<\/em> really gets hard to put down is how it twists that idea with buildcrafting. The further I explore, the more I pick up teeth, which act like passive buffs. They don\u2019t give me fancy powers that change my attacks like in <em>Hades 2<\/em>; all of them simply alter the odds. One tooth might raise the base chance that I\u2019ll land on a chest, but lower my chances of landing on a strawberry too. Or one could raise the likelihood that I\u2019ll land on a monster that does physical damage, while lowering my chances of landing on a magic attacker. Each character has a different resistance level to those two damage types, and they can be tweaked during a run.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-dungeon-grid.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Tambouille,\u00a0G\u00e9raud Zucchini,\u00a0Chariospirale\\\/Goblinz Publishing,\u00a0Maple Whispering Limited&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-dungeon-grid.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-dungeon-grid.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-dungeon-grid.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-dungeon-grid.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-dungeon-grid.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-dungeon-grid.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A dungeon grid appears in Sol Cesto.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-dungeon-grid.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-dungeon-grid.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Tambouille,\u00a0G\u00e9raud Zucchini,\u00a0Chariospirale\/Goblinz Publishing,\u00a0Maple Whispering Limited<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> A surprising amount of build potential spills out of that. I might choose to upgrade my character\u2019s magic defense during a run, picking teeth that raise my likelihood of landing on magic enemies that deal little to no damage to me and making it less likely that I\u2019ll land on a physical attacker that can hit me hard. The more teeth I select, the more those even 25% odds change. That row with two enemies and two chests can become more like a 20\/80 split if I really focus my build towards one strategy.<\/p>\n<p>There will still always be a chance of landing on the wrong box, but items like bombs, protective bubbles, and stun hammers allow me to make each gamble even safer. Each character also has a special move that recharges every few boxes cleared, and that adds another layer of strategy. The Wizard, for instance, can mark two boxes and clear both of them when landing on one. The Knight\u2019s power, on the other hand, lets him select a vertical column instead of a row. There\u2019s just enough variance in those moves to give each hero a distinct strategy with varying degrees of mastery required. Stringing together a successful run is unbelievably satisfying as a result, as it feels like you\u2019ve defeated the very concept of luck itself.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-teeth-in-statue.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Tambouille,\u00a0G\u00e9raud Zucchini,\u00a0Chariospirale\\\/Goblinz Publishing,\u00a0Maple Whispering Limited&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-teeth-in-statue.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-teeth-in-statue.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-teeth-in-statue.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-teeth-in-statue.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-teeth-in-statue.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-teeth-in-statue.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A hand chooses which teeth to pull from a statue in Sol Cesto.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-teeth-in-statue.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/04\/sol-cesto-teeth-in-statue.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Tambouille,\u00a0G\u00e9raud Zucchini,\u00a0Chariospirale\/Goblinz Publishing,\u00a0Maple Whispering Limited<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> As strange as this all might sound, the genius of <em>Sol Cesto<\/em> is that it isn\u2019t doing anything all that different from a standard roguelike or RPG. Buildcrafting is a matter of simple min-maxing, no different from how you\u2019d assign stats to your <em>Elden Ring<\/em> hero. Making a decision of whether you want to go for that extra treasure, even at the risk of taking more damage, is analogous to any action game that tempts you down a hidden path. Plenty of games operate on hidden math that fuels a layer of enticing risk-reward; <em>Sol Cesto<\/em> just shows you the literal percentages instead of hiding them from you. It is a video game dissected, with each floor presented as though you\u2019re looking at the design documents for a dungeon crawler. It\u2019s like peering into the origins of a species before evolution gave a creature its fancy adaptations.<\/p>\n<p>That idea even sells <em>Sol Cesto<\/em>\u2019s remarkable art style. Hand-drawn by comic book artist CharioSpirale, the gloomy fantasy style almost makes it look like ancient illustrations popped off of some tapestry and learned to wobble around. Some are simple, like little slimeballs that call back to the real foundational RPGs. Others, like a wild-eyed demon boss with twisted fangs and a lumpy throat, are the kinds of extravagantly drawn monsters that may have haunted your dreams as a kid after you caught some weird European cartoon on TV. Thinky Games likens the look to \u201cpre-Columbian Mesoamerican art,\u201d evoking the image of expressive figures carved into walls whose shapes are so abstracted that they begin to look like aliens.<\/p>\n<p>The look is modern and classical at once, and that\u2019s how <em>Sol Cesto<\/em> plays too. It&#8217;s unlike anything I\u2019ve ever played, and also exactly like everything I\u2019ve played. Maybe it\u2019s a missing link.<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/sol-cesto-steam-impressions\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Back in January, I called Sol Cesto \u201cmy first favorite game of 2026.\u201d The visually arresting roguelike launched in early access last May, but I&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1864,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[12079,20324,6808,4588,11732,6035],"class_list":["post-43756","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-2026s","tag-cesto","tag-exciting","tag-roguelike","tag-sol","tag-steams","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/43756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=43756"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/43756\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=43756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=43756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=43756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}