{"id":42074,"date":"2026-04-06T06:24:37","date_gmt":"2026-04-05T22:24:37","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=42074"},"modified":"2026-04-06T06:24:37","modified_gmt":"2026-04-05T22:24:37","slug":"esoteric-ebb-has-all-the-charm-of-a-homebrew-dd-campaign","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=42074","title":{"rendered":"Esoteric Ebb has all the charm of a homebrew D&#038;D campaign"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>Since 1975, video games have been trying to replicate the experience of playing the world\u2019s most famous tabletop role-playing game, Dungeons &amp; Dragons. The actual pen-and-paper game hadn\u2019t been out for more than one year when a student at the University of Illinois created <em>The Dungeon<\/em> on the PLATO IV system. Fifty years later, D&amp;D-inspired games are winning awards and shaping the industry. Not all of them, however, can capture the experience of a tabletop D&amp;D campaign. Or at least, no one did it as well as <em>Esoteric Ebb<\/em> has. This game is a homage to the history of CRPGs that is not saddled by nostalgia but looks boldly at the future of the genre.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>Developed by Christoffer Bodeg\u00e5rd and published by Raw Fury (of <em>Blue Prince<\/em> fame), <em>Esoteric Ebb<\/em> is a CRPG that wears its <em>Disco Elysium<\/em> inspiration on its sleeve. Just like ZA\/UM\u2019s breakout 2019 hit, <em>Esoteric Ebb<\/em> is all about dialogues and the choices you make. Eschewing a traditional combat system, both games instead rely on skill checks and discussion prompts to solve dangerous situations, like fights or traps. However, <em>Esoteric Ebb<\/em> features a turn-based, pseudo-combat system, where you can select actions through dialogue options or cast spells, while opponents will inflict damage on the protagonist, the Cleric, and his party.<\/p>\n<p><em>Esoteric Ebb<\/em> gives the Cleric (not to be confused with The Cleric, which you can become if you truly embrace your clericality by repeating to everyone that you are, indeed, The Cleric), the classic spread of D&amp;D abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The twist is that these stats, besides providing bonuses for skill checks, each represent a different political faction in the city of Norvik. By interacting with the world, and favoring one stat over the others, your political views also become more clearly aligned. You could feel the pull of Norvikan nationalism to stake the claim of your masculinity, or perhaps you believe the free trade capitalism of the Freestriders is the only path to a bright, abundant future. Charisma is the only unaligned stat, because it represents the \u201capolitical\u201d view of an opportunist. After playing D&amp;D for 20 years, I\u2019ve come to see stats as nothing more than tools for specific builds, so it was truly refreshing to witness a new approach to one of the core aspects of the game.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-6.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image:\u00a0Christoffer Bodeg\u00e5rd\\\/Raw Fury&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-6.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-6.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-6.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-6.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-6.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-6.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"esoteric-ebb-press-image-6.jpg\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-6.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-6.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image:\u00a0Christoffer Bodeg\u00e5rd\/Raw Fury<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Despite these clear mechanical differences, <em>Esoteric Ebb<\/em> feels like the closest D&amp;D experience I\u2019ve had in a video game, perhaps ever. One big reason is the deep, expansive lore created by Bodeg\u00e5rd, which is based on his \u201chomebrew\u201d D&amp;D campaign (meaning that the setting, story, and characters are original and not based on published products). The Esoteric Coast is one of the most fascinating fantasy settings I\u2019ve had the pleasure of exploring. The premise is of brilliant simplicity: This was an empty world created by a mysterious being called JOR, which he then filled with creatures coming from a plethora of planes of existence.<\/p>\n<p>\u201cThe pitch behind The Esoteric Coast as a setting is that it could contain anything the DM and the players prefer,\u201d Bodeg\u00e5rd wrote in his developer notes. \u201cLook at it this way: if you make your own homebrew setting, and you put orcs in it, what kind of orc are you using? Tolkien? Warcraft? 40K? You&#8217;re always going to be inspired by something. You&#8217;re never going to be wholly original. When I made my homebrew \u2014 The Esoteric Coast \u2014 I simply wanted a reason why nothing was original, and find originality in that reason.\u201d It\u2019s very similar to another great D&amp;D setting, Planescape, and Bodeg\u00e5rd admits being also inspired by it.<\/p>\n<div class=\"display-card  article article-card small  no-badge  active-content                      \" data-include-community-rating=\"false\" id=\"dnd-planescape-torment-best-rpg-setting\" data-nosnippet=\"\">\n<picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/1662645044950.jpg?q=49&amp;fit=crop&amp;w=140&amp;h=98&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/1662645044950.jpg?q=49&amp;fit=crop&amp;w=140&amp;h=98&amp;dpr=2\"\/><img width=\"440\" height=\"364\" loading=\"lazy\" decoding=\"async\" alt=\"An image of the Nameless One from a cinematic video from Planescape: Torment\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/1662645044950.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=182&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/1662645044950.jpg?q=49&amp;fit=crop&amp;w=220&amp;h=182&amp;dpr=2\"\/>\n        <\/picture>\n<p>                    <span data-field=\"label\" class=\"article-card-label\"><label>Related<\/label><\/span><\/p>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">\n<p>\t\t\tD&amp;D gave us the best RPG of all time, then abandoned its world<\/p>\n<\/h5>\n<p class=\"display-card-excerpt\">Despite Planescape: Torment&#8217;s critical acclaim, D&amp;D games never came back to that setting<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<p>The game shows but a tiny fraction of that world, the city of Norvik, but that\u2019s exactly what happens in most D&amp;D campaigns. You\u2019re never going to explore an entire world. But if you\u2019re lucky to have a good Dungeon Master, you will feel echoes of that world wherever you are, be it a nameless village in the woods or the royal capital. <em>Esoteric Ebb<\/em> is great at this, even if the lore can sometimes get a bit too overwhelming. After all, this is a game with over one million words. It\u2019s hard to keep track of everything while the Cleric is trying to solve the mystery of a tea shop that blew up five days before the first-ever democratic elections in Norvik. Coincidence? Oh, and you also begin the game waking up from death, in true <em>Planescape: Torment<\/em> fashion, and with amnesia.<\/p>\n<p>I\u2019m not saying that games like Baldur\u2019s Gate don\u2019t have a sweeping, fascinating setting, of course, but there\u2019s an issue with that. Almost every official D&amp;D game is set in the same area of the same world: the Sword Coast of the Forgotten Realms. I do love the Realms and the games that take place there, but it\u2019s become a tad too familiar. The dream of every veteran DM is to craft their own world; after all, the Forgotten Realms were originally Ed Greenwood\u2019s homebrew D&amp;D setting. Gaming in a homebrew campaign is a unique experience for D&amp;D players. You feel that the world is incomplete, but in a good way: Usually, there are a lot of grey areas waiting to be sketched out by your actions (unless your DM is a Tolkienesque detail fanatic with a lot of free time). The world of <em>Esoteric Ebb <\/em>has that feeling built into its core, due to the effect of the Esoteric Pockets, areas where magic distorts reality. As Bodeg\u00e5rd described it: \u201cIt&#8217;s impossible to measure anything geographically even just a few dozen kilometers away from the Coastline, because everything keeps changing.\u201d<\/p>\n<p>That feeling of uncertainty is a big part of <em>Esoteric Ebb<\/em>\u2019s gameplay, even in a relatively limited space like the areas of Norvik you get to explore. There\u2019s no map in the traditional sense in <em>Esoteric Ebb<\/em>, except a rough drawing that the Cleric sketches as you walk through areas. If that\u2019s helpful in Norvik, once below ground, in the dungeon-like tunnels, the Cleric basically gives up and it\u2019s up to your memory as the player to find the way. I had to fight a feeling of frustration many times during my playthrough, to the point that, despite my good intentions, I had to check some online guides to proceed. That\u2019s not necessarily a bad thing. <em>Esoteric Ebb<\/em> is designed to be anything but linear. You\u2019re not supposed to get <em>everything<\/em> in one playthrough. There are so many secrets and twisting narrative choices that you are bound to get lost. But let me ask: What was the last time you <em>got lost<\/em> in a game? And, in true tabletop D&amp;D fashion, you can &#8220;ruin the campaign&#8221; by acting dumb and making the worst choices, which, in <em>Esoteric Ebb<\/em>, will often lead to interesting and unexpected developments.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-2.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image:\u00a0Christoffer Bodeg\u00e5rd\\\/Raw Fury&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-2.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-2.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-2.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-2.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"esoteric-ebb-press-image-2.jpg\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/sharedimages\/2025\/03\/esoteric-ebb-press-image-2.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image:\u00a0Christoffer Bodeg\u00e5rd\/Raw Fury<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <em>Esoteric Ebb<\/em> reminds me of the Monkey Island series, or rather, what Monkey Island would be if it were developed today by an RPG and D&amp;D fanatic (including the series\u2019 trademark irony). The gameplay often feels like that of a point-and-click adventure, while the role-playing elements are baked into the game on a deeper level. You will still find familiar elements like spell slots and feats, but, just like with the six ability scores, Bodeg\u00e5rd found a way to rejuvenate these RPG tropes by rethinking their functions. It\u2019s never about how you can use them to hurt someone else, but how they can help <em>you<\/em> and what they say about your character. For example, Charm Person can be an incredibly useful spell, but what about its ethical implications? As a DM with 20 years of experience, I wish that all my players approached their characters the same way, and that the rules of D&amp;D were skewed more towards self-development and discovery than making things blow up or hit them really hard with a stick.<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/esoteric-ebb-review-dnd-game-campaign-recommend\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since 1975, video games have been trying to replicate the experience of playing the world\u2019s most famous tabletop role-playing game, Dungeons &amp; Dragons. The actual&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1864,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[5638,6551,17235,17234,19783],"class_list":["post-42074","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-campaign","tag-charm","tag-ebb","tag-esoteric","tag-homebrew","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/42074","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=42074"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/42074\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=42074"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=42074"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=42074"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}