{"id":41594,"date":"2026-04-04T04:37:43","date_gmt":"2026-04-03T20:37:43","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=41594"},"modified":"2026-04-04T04:37:43","modified_gmt":"2026-04-03T20:37:43","slug":"dead-by-daylight-devs-talk-significant-matchmaking-rework","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=41594","title":{"rendered":"Dead by Daylight Devs Talk &#8216;Significant&#8217; Matchmaking Rework"},"content":{"rendered":"<p><br \/>\n<br \/><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2026\/04\/03\/dead-by-daylight-matchmaking-1775245407085.png\" \/><\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The <u>Dead by Daylight<\/u> team at Behaviour Interactive has opened up about what they say are \u201csignificant\u201d changes coming with their upcoming matchmaking rework.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Head of partnerships Mathieu Cote and creative director Dave Richard offered an update on their multiplayer rework plans during a conversation with IGN at the Game Developers Conference 2026 (GDC). After promising a &#8220;revamp&#8221; last summer, they tell players they can still expect to see a matchmaking rework, teasing adjustments that will be more than a few minor tweaks.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe&#8217;re changing it in a very significant way,\u201d Richard said. \u201cPeople that have been with us for a long time, for 10 years, will recognize some of the past matchmaking that we have, the best parts of it, and the parts that are functioning now about the matchmaking are still going to be there.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">He goes on, calling the upcoming tweaks a \u201cre-imagination\u201d that falls more in line with what makes Dead by Daylight special. That means emphasizing the stories that emerge from its asymmetrical horror formula while maintaining what already works.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cSo it&#8217;s going to be a re-imagination of how the game is played that is more aligned with our values as a game, where it&#8217;s a game about scenarios, it&#8217;s a game about, of course, being matched in a way that it feels balanced, but it&#8217;s not about winning, it&#8217;s about these experiences. And we want to allow every player to have the choice to play the game as they want, and to evolve in that style of play, rather than encouraging one that is really competitive.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">One of the areas Behaviour is looking to address with its Dead by Daylight matchmaking changes involves making matches feel less \u201cbinary.\u201d Richard says the experience was never meant to be this way, explaining that the team wants to reward players who, for example, go out of their way to save fellow Survivors, even if it results in their demise at the hands of a Killer.<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">And we want to allow every player to have the choice to play the game as they want, and to evolve in that style of play, rather than encouraging one that is really competitive.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Cote clarifies that refining matchmaking to reflect an experience that rewards different experiences is \u201cdifficult,\u201d saying that the \u201cscoring at the end of the game has always purposely been fake\u201d because \u201cthat\u2019s not the point.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThe point was to be thrown into chaos, make the best of it, live some really interesting moments and have things surprise you, things that had never happened before,\u201d he continued. \u201cBut to have that, it means you have to have all of those, a world of possibilities that could happen, so that some of them would. And that is not conducive to extremely calibrated, competitive game play. So that&#8217;s sort of the call we made. And now matchmaking needs to reflect that in some way.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Behaviour is adamant that there is no wrong way to play Dead by Daylight, and the matchmaking rework is aimed to help make that clear for players. The original promise was to see it launch at an unspecified point after February 2026. Although no specific release date has been set, Cote says it is &#8220;very likely&#8221; that fans will at least hear more before the end of 2026.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt&#8217;s in some of our top things we&#8217;re working on,\u201d Richard added.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Dead by Daylight will celebrate its 10th anniversary this June. The long-running multiplayer game is currently in the midst of its latest chapter, All Kill: Comeback. For more, be sure to keep an eye out for our full interview with Richard and Cote. You can also read about <u>Behaviour\u2019s secret to making a live-service game<\/u> and <u>why fans shouldn\u2019t expect to see Dead by Daylight 2 anytime soon<\/u>.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/em><\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/dead-by-daylight-devs-say-matchmaking-rework-is-a-re-imagination-of-how-the-game-is-played\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Dead by Daylight team at Behaviour Interactive has opened up about what they say are \u201csignificant\u201d changes coming with their upcoming matchmaking rework. Head&#8230;<\/p>\n","protected":false},"author":1,"featured_media":41595,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[8243,4625,4152,2832,19647,4558,3983],"class_list":["post-41594","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-daylight","tag-dead","tag-devs","tag-matchmaking","tag-rework","tag-significant","tag-talk","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/41594","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=41594"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/41594\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/41595"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=41594"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=41594"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=41594"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}