{"id":39220,"date":"2026-03-25T20:26:34","date_gmt":"2026-03-25T12:26:34","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=39220"},"modified":"2026-03-25T20:26:34","modified_gmt":"2026-03-25T12:26:34","slug":"marathon-hasnt-sold-well-but-the-people-who-are-playing-it-absolutely-love-it","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=39220","title":{"rendered":"Marathon Hasn&#8217;t Sold Well, but the People Who Are Playing It Absolutely Love It"},"content":{"rendered":"<p><br \/>\n<br \/><img decoding=\"async\" src=\"https:\/\/assets-prd.ignimgs.com\/2023\/05\/25\/marathonthumb-1685022943759.jpg\" \/><\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Marathon has been out for a few weeks now, and we\u2019ve yet to get an official sales figure. So, how\u2019s it doing? According to one analyst: \u201cMarathon hasn&#8217;t exactly made the splash Sony and Bungie wanted.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Bungie\u2019s ultra hardcore extraction shooter has sold around 1.2 million copies so far, according to a report by Alinea Analytics, generating gross revenues of around $55 million across PC via Steam, PlayStation 5, and Xbox Series X and S.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While Marathon is a first-party Sony game in the sense that it\u2019s developed by the Sony-owned Bungie, it feels very much like a Bungie published game. Indeed, Bungie \u2014 not Sony \u2014 is listed as the publisher not just on Steam, but on the PlayStation Store. Perhaps that\u2019s why an estimated 70% of the sales were on PC, with just 19% on PS5 and 11% on Xbox.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A less than 20% share for PS5 is an interesting data point in the context of Sony\u2019s reported decision to pull back from PC for its big single-player exclusives. Sony&#8217;s multiplayer games will reportedly remain multiplatform, launching day one across PC and consoles, and based on Marathon&#8217;s performance on Steam, you can see why.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The big question here is whether Marathon has not only done the business for Bungie, but for Sony. Bungie is under pressure to deliver for Sony after recent and very public financial failings. In November, Sony said Bungie had failed to meet its sales and user engagement expectations, recording a 31.5 billion yen (approx. $204.2 million) impairment charge as a result of Destiny 2\u2019s underperformance. That was significant enough to drag down profits at Sony\u2019s Game &amp; Network Services Segment, which includes Sony Interactive Entertainment.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In August, <u>Bungie CEO Pete Parsons left the company after 23 years and nearly 10 as CEO<\/u>. He was succeeded by Justin Truman, previously chief development officer and fellow Bungie veteran. Parsons oversaw Bungie during many turbulent years, first taking over as CEO in 2016 from Harold Ryan and overseeing its break from Activision in 2019. He was at the helm throughout many of the events catalogued in our <u>2021 expose of Bungie&#8217;s internal work culture<\/u>. Just months after our report, Bungie <u>was acquired by Sony for $3.7 billion<\/u>, ending the studio&#8217;s flirtation with independence.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cMarathon hasn&#8217;t exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a masterwork of design,\u201d Rhys Elliott, Alinea Analytics&#8217; Head of Market Analysis, said. \u201cThere\u2019s a lot to love about Marathon \u2014 and the show ain\u2019t over yet.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Indeed, Marathon is proving to be sticky. According to Alinea Analytics, it\u2019s holding steady with 345,000 daily active users (DAUs) and averaging 380,000 DAUs across the weekend. On Steam, Marathon\u2019s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5 hours) and Xbox (17.3 hours).<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">What does this all tell us? Well, we\u2019ll probably have to wait for Sony\u2019s next financial results to find out if it\u2019s happy with Marathon&#8217;s commercial performance. As for Bungie itself, it may have made a game too hardcore to enjoy the kind of breakout sales that fellow extraction shooter Arc Raiders enjoyed last year. Marathon is a difficult game; if you die, you lose all your gear. And not just what you looted while out on the battlefield, but what you brought in. And given how easy it is to die in Marathon, it can feel like a brutally punishing video game. Are people bouncing off Marathon because of this? Were some put off by its steep learning curve?<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Bungie has repeatedly said that while Marathon has a steep learning curve, over time, recovering from a bad loss gets easier. But then Marathon\u2019s recently launched raid-like experience, Cryo Archive, doubled down on the ultra hardcore experience, with several requirements you need to meet in order to access it. Players need to be season level 25, have all factions unlocked (completing the initial liaison contracts), and queue in with a loadout value of $5k credits or higher. It launched only on weekends, too, although Bungie has since made changes to its schedule to make it more accessible.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Former professional Counter-Strike player, Shroud, said that while Cryo Archive offers an incredible experience, it&#8217;s too difficult for casual players. Speaking in a recent stream, the influential gamer said: &#8220;Cryo Archive is insane. It&#8217;s the most elaborate extraction shooter map I&#8217;ve ever seen in a game ever. The loop that they made is truly something special. The problem is, is it too elaborate? Is it too complex? Is it too much of a grind? Is your 9-5 grandma and grandpa going to be able to do it? I don&#8217;t know.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Where does Bungie go from here? Marathon is far from a Concord-style live service disaster, but it\u2019s clear Bungie needs to do something to increase those sales. Simply making Marathon easier may not be enough to do the trick, and would run the risk of alienating those who currently love it the way it is. Could a single-player or PvE campaign spark renewed interest? Could a traditional PvP mode help? Onboarding seems like something Bungie will have to look at, given how so many have struggled with Marathon\u2019s initially bemusing systems.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/things-are-looking-lukewarm-right-now-marathon-has-reportedly-sold-just-12-million-so-far-with-steam-making-up-70-of-the-player-base\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marathon has been out for a few weeks now, and we\u2019ve yet to get an official sales figure. So, how\u2019s it doing? According to one&#8230;<\/p>\n","protected":false},"author":1,"featured_media":39221,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[1307,9049,772,2925,121,4965,5722],"class_list":["post-39220","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-absolutely","tag-hasnt","tag-love","tag-marathon","tag-people","tag-playing","tag-sold","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/39220","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=39220"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/39220\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/39221"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=39220"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=39220"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=39220"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}