{"id":38550,"date":"2026-03-23T09:00:34","date_gmt":"2026-03-23T01:00:34","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=38550"},"modified":"2026-03-23T09:00:34","modified_gmt":"2026-03-23T01:00:34","slug":"fez-2-was-never-meant-to-be-but-we-didnt-need-it-anyway","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=38550","title":{"rendered":"Fez 2 was never meant to be, but we didn&#8217;t need it anyway"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>I don\u2019t think I\u2019ll ever forget the experience of playing <em>Fez <\/em>for the first time. It was 2012 and I was still fairly fresh out of college, having moved to New York City in 2011. Since I didn\u2019t have much disposable income at the time, it was the rare period of my life where I was completely out of touch with gaming for a few years. I didn\u2019t own a modern console or a handheld. Thankfully, one of my roommates had an Xbox 360, which gave me a chance to keep up with blockbusters like <em>Borderlands 2<\/em> and <em>Assassin\u2019s Creed 3<\/em>. One day, he called me into the living room to check out a weird little game called <em>Fez <\/em>he\u2019d found on Xbox Live Arcade.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>It completely blew my mind. It was my first real exposure to the rapidly-growing independent game scene of the era, and it felt like a revelation because of it. The perspective-shifting game was unlike anything I had ever played. It was an impossible magic trick that impressed me more than any big-budget game chasing flashy realism at the time. Looking back on it, I\u2019m comfortable saying that it built the framework for my taste in games and changed how I thought about gaming as a medium. I just wanted more.<\/p>\n<p>Two years later, I just as vividly remember watching the game\u2019s creator, Phil Fish, publicly crash out on social media and cancel <em>Fez 2<\/em>. It was a bummer at the time, but one I\u2019ve come to accept was the right move in my maturity. The world never needed <em>Fez 2<\/em>; the games that <em>Fez <\/em>went on to inspire are as meaningful as any sequel would have been.<\/p>\n<p>Released in 2012, <em>Fez <\/em>was a very unusual puzzle game by Fish\u2019s studio Polytron. In static screenshots, it looked like a fairly normal indie platformer. Players controlled a little white mascot wearing a fez who hopped around pixelated environments. The twist? The 2D levels were secretly 3D and could be rotated to reveal unexpected paths hidden in the environment.<\/p>\n<p>It may not sound all that special by today\u2019s standards, but it was mind-melting in 2012\u2019s indie gold rush. The way <em>Fez <\/em>toyed with perspective to turn a platformer into a puzzle game pushed past the realm of novelty into invention. It challenged the rigid rules of genre to show just how much remained uncharted in gaming at the time. The shift in gameplay perspective held symbolic significance, pushing developers to twist their own approach to games apart and think of more creative ways to approach them. For a time, it was one of the great games about games and felt destined to be remembered as a foundational classic.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24505013\/fez.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Polytron Corporation\\\/Trapdoor&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24505013\/fez.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24505013\/fez.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24505013\/fez.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24505013\/fez.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24505013\/fez.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24505013\/fez.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"The protagonist of Fez stands in a doorway of a purple temple, comprised of numerous platforms and covered in pink waterfalls\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24505013\/fez.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/chorus\/uploads\/chorus_asset\/file\/24505013\/fez.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Polytron Corporation\/Trapdoor<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> <em>Fez<\/em>\u2019s rise and fall happened at lightspeed. The game got significant attention in 2012 thanks in part to <em>Indie Game: The Movie<\/em>, a documentary that chronicled the development of <em>Fez<\/em>, <em>Braid<\/em>, and <em>Super Meat Boy<\/em>. Fish became a minor celebrity overnight right as Twitter was really establishing itself as the world\u2019s most important social media platform. Naturally, it wasn\u2019t long until <em>Fez 2<\/em> was announced in June 2013. One month later, it was canceled.<\/p>\n<p>\u201c<em>Fez 2 <\/em>is cancelled. I am done,\u201d Fish famously tweeted. \u201cI take the money and I run. This is as much as I can stomach. This isn\u2019t the result of any one thing, but the end of a long, bloody campaign. You win.\u201d<\/p>\n<p>While the gaming industry has had no shortage of public drama like that over the past 15 years, that moment still feels particularly strange. Maybe it was just because we weren\u2019t used to seeing industry implosions happen in plain view yet. Or maybe it was because <em>Fez <\/em>felt like the start of an empire in 2012. It was one of the leading games of the indie charge, and one that felt primed to turn into the modern Mario alongside<em> Super Meat Boy<\/em>. To lose <em>Fez 2<\/em> just as quickly as it was announced was like seeing history erase itself in real time. It felt like we were losing something important, even if we never saw anything more than a logo.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/fez-nice-hat-npc.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Polytron Corporation\\\/Trapdoor&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/fez-nice-hat-npc.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/fez-nice-hat-npc.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/fez-nice-hat-npc.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/fez-nice-hat-npc.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/fez-nice-hat-npc.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/fez-nice-hat-npc.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"An NPC compliments Gomez's hat in Fez.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/fez-nice-hat-npc.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/fez-nice-hat-npc.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Polytron Corporation\/Trapdoor<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Even if that chaos dampened <em>Fez<\/em>\u2019s cultural impact, its influence could not be scrubbed away. In the 14 years since the game\u2019s release, we\u2019ve seen a steady trickle of indies riffing on the same perspective play that made <em>Fez <\/em>so exciting. <em>Antichamber <\/em>created a world full of seemingly impossible illusions. <em>The Pedestrian<\/em> transformed road signs into platforming gauntlets. <em>Viewfinder <\/em>allowed players to turn photos into reversible 3D environments on the fly. The upcoming <em>Screenbound<\/em>, which impressed me at GDC, takes Fez to the next level by having players move through a 2D and 3D game <em>at the same time<\/em>.<\/p>\n<p><em>Fez <\/em>isn\u2019t the kind of game that gets quickly shouted out as inspiring other games. We\u2019re not as quick to pinpoint its clear influences today as we are, say, <em>Disco Elysium<\/em> or <em>Return of the Obra Dinn<\/em>. But <em>Fez <\/em>is a special breed of influential. Sometimes a game pulls off something so groundbreaking that its one-of-a-kind magic trick becomes a core piece of the medium\u2019s language. We don\u2019t think of perspective-shifting as a <em>Fez <\/em>innovation anymore; it\u2019s as fundamental as jumping.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/screenbound-3d-spike-ball-world.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Crescent Moon Games\\\/Digital Pajamas&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/screenbound-3d-spike-ball-world.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/screenbound-3d-spike-ball-world.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/screenbound-3d-spike-ball-world.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/screenbound-3d-spike-ball-world.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/screenbound-3d-spike-ball-world.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/screenbound-3d-spike-ball-world.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"screenbound-3d-spike-ball-world\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/screenbound-3d-spike-ball-world.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/screenbound-3d-spike-ball-world.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Crescent Moon Games\/Digital Pajamas<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Sometimes I think it\u2019s better that <em>Fez <\/em>never got its sequel. All eyes would have been on Polytron as the world anticipated another breakthrough. (In a 2023 interview with My Perfect Console, Fish explained that the pressure of making a sequel was one of the reasons he shut down <em>Fez 2<\/em>.) If the studio didn\u2019t deliver that, <em>Fez <\/em>might have been written off as a one-time gimmick. The absence of a sequel left a door open. Developers have spent 14 years staking their own claim on that untapped potential. You don\u2019t need<em> Fez 2<\/em> when games like <em>Cassette Boy <\/em>are still so eager to follow Polytron\u2019s lead.<\/p>\n<p>Maybe the mark of a true gaming masterpiece is something that doesn\u2019t need a sequel to keep reshaping the medium from a distance.<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/fez-2-cancelled-sequel-phil-fish\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I don\u2019t think I\u2019ll ever forget the experience of playing Fez for the first time. It was 2012 and I was still fairly fresh out&#8230;<\/p>\n","protected":false},"author":1,"featured_media":38551,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[119,18792,3871],"class_list":["post-38550","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-didnt","tag-fez","tag-meant","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/38550","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=38550"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/38550\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/38551"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=38550"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=38550"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=38550"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}