{"id":38310,"date":"2026-03-22T08:49:43","date_gmt":"2026-03-22T00:49:43","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=38310"},"modified":"2026-03-22T08:49:43","modified_gmt":"2026-03-22T00:49:43","slug":"a-pokemon-firered-failure-that-could-only-happen-in-2026","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=38310","title":{"rendered":"A Pok\u00e9mon FireRed failure that could only happen in 2026"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p> The same way my barely legible high school handwriting has devolved over 25 years of PC word processing, so too have my instincts to pause and save a game. I blame the advent of autosave, checkpoints, Xbox Quick Resume, and games with such high stakes that I can\u2019t help but save every two seconds in case things blow in my face. (Thank you, <em>Baldur\u2019s Gate 3<\/em>). But I\u2019m not perfect. I get lazy. And this week, I learned an important lesson eight hours into the newly ported <em>Pok\u00e9mon FireRed<\/em> for Nintendo Switch: you still gotta smash that save button.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>It had been years since I picked up one of the 2D Pok\u00e9mon games \u2014 having missed the boat on the Game Boy Advance, 2000\u2019s <em>Pok\u00e9mon Gold<\/em> and <em>Silver<\/em> may have been the last mainline Pok\u00e9-title I played. So I was pumped to pony up $19.99 for the nostalgic return to the Kanto region and a run collecting those original 151 pocket monsters, and I immediately snapped back to the glory days. Over a few successive evenings, I was catching bugs, picked up an early Pikachu, knocked out Brock on my first turn, gambled on buying the Magikarp from the Man at the Pok\u00e9mon Center, and scaled Mt. Moon without a worry in the world. <\/p>\n<p>The problem: I never saved my game! And never thought to.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:66.731141199226%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/mankey_jigglypuff_firered.jpeg\" data-img-desc=\"&quot;Jigglypuff will never find love with my Mankey&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image:\u00a0Game Freak\\\/Nintendo, The Pok\u00e9mon Company&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/mankey_jigglypuff_firered.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/mankey_jigglypuff_firered.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/mankey_jigglypuff_firered.jpeg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/mankey_jigglypuff_firered.jpeg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/mankey_jigglypuff_firered.jpeg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/mankey_jigglypuff_firered.jpeg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\"\/><img width=\"825\" height=\"551\" loading=\"lazy\" decoding=\"async\" alt=\"mankey_jigglypuff_firered\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/mankey_jigglypuff_firered.jpeg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/mankey_jigglypuff_firered.jpeg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption>Jigglypuff will never find love with my Mankey<\/figcaption><small class=\"body-img-caption\">Image:\u00a0Game Freak\/Nintendo, The Pok\u00e9mon Company<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Everything went wrong on a night where I didn\u2019t play <em>FireRed<\/em>\u2026 and where my kid grabbed the Switch 2 for a swift 30 minutes of <em>Pok\u00e9mon Z-A <\/em>instead, closing my game to do so<em>.<\/em> As we all know (as I should have known\u2026) opening a new game on Switch will close your current game, so it won\u2019t stay running in the background. Your progress is only safe if the game autosaved or you saved manually before switching. Whoops.<\/p>\n<p>We should regard autosave, now so seamless most players barely notice it, as a genuine \u201cnext-gen\u201d innovation. While PC text adventure <em>Zork<\/em> had one of the earliest save functions in a game, 1986\u2019s <em>The Legend of Zelda<\/em> is often credited as a milestone moment for not feeling completely screwed by an in-game fail thanks to battery-backed saving on NES cartridges. Of course, you still had to <em>remember<\/em> to save. (And after one flub, you\u2019d never forget.) Through the 1990s, memory cards on consoles like PlayStation made saving more common yet still fragile; forgetting to save (or losing a card) could wipe hours of progress, and games like <em>Resident Evil<\/em> even turned saving into a limited resource. <\/p>\n<p>Modern autosave, the one that subdued my instinct to save my <em>FireRed<\/em> run like a dope, took hold in the early 2000s. The first <em>Halo<\/em><em> <\/em>had its automatic checkpoints while Call of Duty refined the system to smooth difficulty and eliminate repetition. As the play grew longer \u2014 and more open-world \u2014 devs cracked the code on constant background saves and, eventually, the holy grail of suspend\/resume.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/zelda_save.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Nintendo&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/zelda_save.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/zelda_save.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/zelda_save.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/zelda_save.jpg?q=70&amp;fit=crop&amp;w=800&amp;dpr=1\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/zelda_save.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/zelda_save.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\"\/><img width=\"825\" height=\"464\" loading=\"lazy\" decoding=\"async\" alt=\"zelda save screen\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/zelda_save.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/zelda_save.jpg?q=70&amp;fit=crop&amp;w=825&amp;dpr=1\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Nintendo<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>Funny enough, the Pok\u00e9mon series is a great reflection of that technological evolution. For decades, saving in a Pok\u00e9mon game was manual: players were trained to hit \u201cSave\u201d before closing their Game Boy or DS, even as clamshell hardware made it easy to pause play without doing so. Starting with <em>Pok\u00e9mon Sword and Shield<\/em> on Switch, the series introduced autosave (initially optional), marking a major philosophical change for one of gaming\u2019s most tradition-bound franchises.<\/p>\n<p>I can admit failure: Years of playing <em>Breath of the Wild<\/em> and modern Mario games completely dulled my instinct to save. I still know better in some cases \u2014 I won\u2019t even gamble bailing mid-run in something like <em>Hades 2<\/em> even knowing it autosaves after chambers \u2014 but whether it\u2019s been too long since I sank time into a retro-style game or I\u2019ve just been spoiled by modern autosaves, it didn\u2019t even occur to me to hit save before redocking. Seven-year-old me would never have fumbled this badly.<\/p>\n<p>I have not picked up <em>FireRed<\/em> since my save debacle. When I loaded it back up to see I had only Squirtle on my roster, I felt completely drained. Status condition: Burned. <\/p>\n<p>Maybe I\u2019ll go back\u2026 or maybe I\u2019ll stick with the hundreds of new games dropping every day that kindly assume I can\u2019t remember to save anymore. Still, my love for retro gaming isn\u2019t dead. When I can pry my daughter away from auto-saving <em>Pok\u00e9mon Legends: Z-A<\/em>, we\u2019ve been tag-teaming Switch 2\u2019s <em>Super Bomberman Collection<\/em>. Those early SNES games skipped saving altogether in favor of old-school passwords. So, even if I blow myself up, it\u2019s not a total loss. For now, that\u2019s comfort.<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/pokemon-firered-save-data-fail-switch\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The same way my barely legible high school handwriting has devolved over 25 years of PC word processing, so too have my instincts to pause&#8230;<\/p>\n","protected":false},"author":1,"featured_media":38311,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[1712,16261,2231,2879],"class_list":["post-38310","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-failure","tag-firered","tag-happen","tag-pokemon","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/38310","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=38310"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/38310\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/38311"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=38310"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=38310"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=38310"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}