{"id":37659,"date":"2026-03-19T21:12:35","date_gmt":"2026-03-19T13:12:35","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=37659"},"modified":"2026-03-19T21:12:35","modified_gmt":"2026-03-19T13:12:35","slug":"nvidia-dlss-5-focuses-on-photorealistic-quality","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=37659","title":{"rendered":"Nvidia DLSS 5 focuses on photorealistic quality"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div xmlns:default=\"http:\/\/www.w3.org\/2000\/svg\">\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\"><b>Nvidia <\/b>has announced <b>DLSS 5<\/b>, the next generation of its graphics upscaling technology. And this time, the graphics giant is taking a decidedly different approach from past DLSS versions; rather than improving FPS or fix ray-tracing issues, DLSS 5 is helping games achieve a cinematic look by generating its own visual elements through AI, the culmination of Nvidia\u2019s efforts in refining its neural rendering model.<\/p>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">Unveiled at Nvidia\u2019s GTC 2026 keynote, DLSS 5 analyses a scene, using the colour and motion vectors in a frame as input, and generates photorealistic lighting. The result, the company says, is <b>lighting that reflects \u201ccomplex scene semantics\u201d<\/b> \u2013 in other words, details such as hair, skin, and fabric, along with the position of a scene\u2019s light source and its intensity.<\/p>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">But what does it actually look like? Well, you can take a look at Nvidia\u2019s trailer below, featuring DLSS 5 on games like Resident Evil Requiem, Starfield and EA FC 26.<\/p>\n<div class=\"_embedContainer_wioo3_16\">\n<div class=\"_container_1stzb_1\"><picture><source srcset=\"https:\/\/i.ytimg.com\/vi_webp\/dJACkKbN-Eo\/sddefault.webp\" type=\"image\/webp\"\/><source srcset=\"https:\/\/i.ytimg.com\/vi\/dJACkKbN-Eo\/hqdefault.jpg\" type=\"image\/jpeg\"\/><img decoding=\"async\" class=\"_facade_1stzb_5\" src=\"https:\/\/i.ytimg.com\/vi\/dJACkKbN-Eo\/hqdefault.jpg\" style=\"aspect-ratio:1.7777777777777777\" alt=\"\" loading=\"lazy\"\/><\/picture><button class=\"_playButton_1stzb_12\" type=\"button\"><span class=\"_playButtonText_1stzb_39\">Play<\/span><\/button><\/div>\n<\/div>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">Photorealistic is certainly one way to describe it, though the effect works better on some games than others \u2013 EA FC looked pretty good to me, but I\u2019m not sure how to feel about seeing Leon Kennedy\u2019s individual beard hairs.\u00a0<\/p>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">Nvidia stated that some of the details that DLSS 5 can improve on include micro-realism in the objects like eyes and hair, and cinematic lighting effects such as rim lighting and subsurface scattering (or how light travels through translucent objects) for skin. DLSS 5 also aims to keep these generated lighting effects consistent across frames, and Nvidia says that it supports a resolution of up to <b>4K<\/b>.<\/p>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">However, there\u2019s something to be said about exactly how much artistic intent it takes away from game designers, given that some of that creative vision is now dependent on an AI model. It\u2019s enough of a concern that it warranted a short statement from Bethesda, who said, \u201cThis will all be under our artists\u2019 control, and totally optional for players.\u201d<\/p>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">Nvidia, on its part, has foreseen this concern by addressing this in its DLSS 5 FAQ (as spotted by VideoCardz) by stating that DLSS 5\u2019s output is anchored in the visuals set by game designers, and that developers are able to control intensity, colour grading, as well as masking specific parts of a frame for enhancements as well.<\/p>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">Whether players will be receptive to the look of DLSS 5, however, is another question. Outlets such as The Verge and IGN have noted that DLSS 5\u2019s graphical output has proven rather divisive, and the comments on Nvidia\u2019s own trailer can tell you just as much.\u00a0<\/p>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">Much of this stems from the \u2018polish\u2019 that DLSS 5 lends, especially for faces, which is reminiscent of some photorealistic AI-generated images and videos. While the six-fingered days of yesteryear have long passed, such imagery still has that uncanny sheen that some astute viewers are happy to spot.<\/p>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">This isn\u2019t to say that DLSS 5 should be compared to consumer GenAI platforms, however. In its announcement, Nvidia took pains to note that DLSS 5, unlike prompt-based video AI models, is grounded in the visual details of a scene, and must produce consistent results across multiple frames. Nvidia also emphasised again that developers are in full control of how DLSS 5 is applied in their own games.<\/p>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">We\u2019ll have to wait and see if that\u2019s enough to distinguish DLSS 5\u2019s output in the eyes of gamers; the new DLSS standard is still in development, with Nvidia calling the GTC demo an \u201cearly preview of the technology\u201d in its FAQ. <\/p>\n<figure class=\"_figure_wioo3_1\"><img decoding=\"async\" class=\"_base_12j3k_1\" alt=\"The DLSS 5 demo featured in GTC notably took two RTX 5090s to render, but Nvidia says that will not be the case on release.\" loading=\"lazy\" sizes=\"auto\" width=\"1140\" height=\"760\" srcset=\"https:\/\/cassette.sphdigital.com.sg\/image\/hardwarezone\/0b654ef484211c1c85d478b5c2ff12910bedee3926f9b43bb0220adc29c9218e?w=330&amp;q=85 330w,https:\/\/cassette.sphdigital.com.sg\/image\/hardwarezone\/0b654ef484211c1c85d478b5c2ff12910bedee3926f9b43bb0220adc29c9218e?w=530&amp;q=85 530w,https:\/\/cassette.sphdigital.com.sg\/image\/hardwarezone\/0b654ef484211c1c85d478b5c2ff12910bedee3926f9b43bb0220adc29c9218e?w=660&amp;q=85 660w,https:\/\/cassette.sphdigital.com.sg\/image\/hardwarezone\/0b654ef484211c1c85d478b5c2ff12910bedee3926f9b43bb0220adc29c9218e 1140w\" src=\"https:\/\/cassette.sphdigital.com.sg\/image\/hardwarezone\/0b654ef484211c1c85d478b5c2ff12910bedee3926f9b43bb0220adc29c9218e?w=660&amp;q=85\" style=\"--custom-aspect-ratio:1.5;contain-intrinsic-size:1140px 760px\"\/><figcaption class=\"_figureCaptions_wioo3_158\">\n<p class=\"_imageCaption_wioo3_165\">The DLSS 5 demo featured in GTC notably took two RTX 5090s to render, but Nvidia says that will not be the case on release.<\/p>\n<p>Image: Nvidia.<\/p>\n<\/figcaption><\/figure>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">It will certainly need further optimisation, as the preview footage was rendered using two RTX 5090 cards \u2013 one running the game, and the other DLSS 5. It does raise an interesting question about how performance will be impacted by having DLSS 5 on, though Nvidia also stated in its FAQ that <b>it will work with other DLSS technologies<\/b>, including Multi Frame Generation and Super Resolution.<\/p>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">In any case, we don\u2019t suppose that everyone has two $2,000 cards sitting in their PC, and neither does Nvidia, as it\u2019s hoping to get it <b>working on a single GPU<\/b> before release. Speaking of which, the company says that DLSS 5 will arrive on RTX cards <b>later this fall<\/b>.\u00a0<\/p>\n<p class=\"_base_1s8rd_1 _default_1s8rd_12\">It has also announced an initial list of titles that will support DLSS 5, including Assassin\u2019s Creed Shadows, Hogwarts Legacy, Resident Evil Requiem, Starfield, The Elder Scrolls IV: Oblivion Remastered, and Where Winds Meet, among others.<\/p>\n<h2 id=\"read-more-\" class=\"_subHeading1_1k87u_111 _base_1k87u_1\">Read more:<\/h2>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.hardwarezone.com.sg\/entertainment\/gaming\/nvidia-geforce-dlss-5-gtc-2026-rtx-pc-gaming\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nvidia has announced DLSS 5, the next generation of its graphics upscaling technology. And this time, the graphics giant is taking a decidedly different approach&#8230;<\/p>\n","protected":false},"author":1,"featured_media":37660,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[15700,18541,5667,18542,4001],"class_list":["post-37659","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-dlss","tag-focuses","tag-nvidia","tag-photorealistic","tag-quality","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/37659","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=37659"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/37659\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/37660"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=37659"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=37659"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=37659"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}