{"id":36950,"date":"2026-03-17T17:02:34","date_gmt":"2026-03-17T09:02:34","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=36950"},"modified":"2026-03-17T17:02:34","modified_gmt":"2026-03-17T09:02:34","slug":"gdc-2026-was-unlike-any-other-thanks-to-ai-and-layoffs","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=36950","title":{"rendered":"GDC 2026 was unlike any other, thanks to AI and layoffs"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<section class=\"emaki-custom-block emaki-custom-dropcap\" data-nosnippet=\"\">\n<div class=\"emaki-custom dropcap\" id=\"custom_block_0\">\n<div class=\"custom_block-content dropcap\">\n<p>Growing up in the aughts in San Francisco, I always had the distinct sense that the party was over. Whatever flame burned in defiance of the AIDS crisis was marked on Google Maps as a popular tourist destination. Gentrification had already won and was busy cramming a dozen immigrants into a single apartment. A new fight for the soul of the city was underway, but most of us fortunate enough to have a computer class were too young and too busy playing <em>Mario Teaches Typing<\/em> to understand what was happening.<\/p>\n<\/div><\/div>\n<\/section>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<p>Now, as an adult returning to San Francisco to attend the Game Developers Conference this year, it seems that the party isn\u2019t over at all. It\u2019s just walled off, filled with trendy vending trucks, and plastered with advertisements for products exclusively aimed at CEOs. Anyone is welcome. All you need is a few thousand dollars, a strong ability to compartmentalize, and a QR code.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<p>The yearly event, which spans a week and hosts countless talks about the art and craft of making video games, is one I\u2019ve attended many times. The Moscone Center, where the convention is held, is a complex that spiritually falls somewhere between airport and secret lair in a sci-fi movie.<\/p>\n<p>As I made my way to the hotel after landing, I looked in awe at the streets of San Francisco. I had just arrived from Minnesota, where the warming winter weather had just revealed a dead squirrel that had been decomposing in my front yard for who knows how long. I don\u2019t know what\u2019s in the cement in San Francisco, but the streets around Moscone literally glimmer.<\/p>\n<p>Some aspects of GDC are the same as ever. The event remains a continual attestation that it is impossible to wear a backpack and a lanyard together, as an adult, gracefully. But unlike a consumer-facing event like PAX, or the advertiser-driven spectacle of a show like The Game Awards, GDC has always carefully threaded a needle. There\u2019s never been a time when GDC hasn\u2019t, on some level, felt tasteless and absurd. As always, you cannot talk about GDC without talking about the Bay Area. You cannot talk about the Bay Area, nexus of our current tech oligarchy nightmare, without talking about class divides. GDC is and always will be a microcosm for our current moment.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:66.650390625%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55149644387_3d7864efba_k.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Photo: Official GDC via Flickr&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55149644387_3d7864efba_k.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55149644387_3d7864efba_k.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55149644387_3d7864efba_k.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55149644387_3d7864efba_k.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55149644387_3d7864efba_k.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55149644387_3d7864efba_k.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"1100\" loading=\"lazy\" decoding=\"async\" alt=\"GDC attendees hang outside one of the Moscone Center buildings.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55149644387_3d7864efba_k.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55149644387_3d7864efba_k.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Photo: Official GDC via Flickr<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>GDC takes place a couple of blocks from a shopping area where every individual storefront has a guard. They don\u2019t have much to do. Beyond the occasional convention attendees who mistakenly orient their Google Maps arrow, these areas are eerily empty during the week. It\u2019s like when you play a good open-world game; no matter how realistically the buildings or NPCs have been programmed, you can\u2019t fully suspend your disbelief. Could anyone truly live here?<\/p>\n<hr\/>\n<p>At GDC, you can count on some constants. There are always talks that teach or invigorate you, like the one I attended where a panelist passionately advocated the importance of preserving bad games. I was also fond of an anti-cheat talk where developers described an eternal game of cat-and-mouse against human-like computer programs.<\/p>\n<p>As with any convention, there\u2019s always a point during GDC where you discover that an exciting talk description has totally bamboozled you. This year\u2019s <em>Marvel Rivals<\/em> breakdown, for example, was listed as the \u201cuntold story\u201d of the game\u2019s launch and creation. Instead, it was mostly a marketing lead congratulating themselves for being a part of such a successful game.<\/p>\n<p>There are surprising talks, like the one where an audio engineer warned an unwitting audience that he was going to unleash an unholy recording of his actual diarrhea. He rigged the area around his toilet and everything. In the most ironic way possible, he was arguing for the value of making creative works that are never meant to be seen by other people.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:75%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9884.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Photo: Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9884.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9884.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9884.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9884.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9884.jpeg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9884.jpeg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"1238\" loading=\"lazy\" decoding=\"async\" alt=\"A slide at the GDC 2026 Indie Soapbox panel, where one developer argued about the importance of making ugly video game characters.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9884.jpeg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9884.jpeg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Photo: Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> And of course, there are always talks championing some newfangled technology that\u2019s going to save us all. As my colleague Gio noted in another piece about GDC, this year everything revolved around AI. Chinese publisher Tencent alone held around a dozen AI-related talks. The verdict? AI is the inevitable future of the industry. It\u2019s a tool that will save people an extraordinary amount of time. You can now focus on the creative bits and leave the boring stuff to the computer.<\/p>\n<p>What was never fully explained in any of the talks I attended was why efficiency should be the ruling mandate of the game industry. Is the process not the point? When you get down to it, what separates a generic dollar-store cup and an artisan mug is the toil. Is the value in producing better art, or is it in ensuring a product can be made on a predictable schedule? I heard multiple people describe how much AI made a difference in their work pipeline, and I believed everything I heard. It\u2019s true: Some problems are so complex, and require processing such vast amounts of data, that the task might otherwise be impossible to complete. The topic was as inescapable, yet still unconvincing on a more fundamental level.<\/p>\n<p>In half of the AI talks, it felt like the panelists were being forced to sing the praises of something they\u2019d never otherwise talk about unprompted. Like, imagine someone telling you how great it is to eat spaghetti with a fork. Paradoxically, many of the talks I sat through insisted the technology was both revolutionary and also not that advanced. Don\u2019t worry about it!<\/p>\n<hr\/>\n<p>GDC is a weeklong event, and attendees who don\u2019t get worn out by the daytime bustle often explore beyond the two-block radius of the Moscone Center. But even if they stay near their hotel, inevitably, GDC visitors will encounter the unhoused. For many, it\u2019s a shock. I\u2019ve spoken to people who don\u2019t understand why \u201cno one\u201d is doing anything about the problem. And sure, California has the highest population of unhoused people in the nation \u2014 but rates for San Francisco have fallen in recent years. To me, it seems more like the city has successfully lulled the tech industry. Any time white-collar workers in this environment have to confront reality, they don\u2019t know what to do with the discomfort. GDC is a great place to witness huge masses of people avert the gaze of an outstretched hand. Have you heard? No one can afford RAM.<\/p>\n<p>In other respects, this GDC was unlike any other I\u2019ve attended. The relentless threat of layoffs clung to the air like a thick miasma. In previous years, GDC felt like a nerdy celebration for the brightest minds of the video game industry. In 2026, the quietest moments at GDC were mournful. Half the people I know are out of a job right now, and GDC is an expensive event if you\u2019re not comped a ticket. Even GDC\u2019s keynote speaker made a plea directly to industry executives against layoffs this year.<\/p>\n<p>This was also the year when a number of international game developers opted out of the event due to the overly aggressive immigration policies of the Trump administration. Familiar faces were replaced with spry youngsters debating what class load might help them get a job in the video game industry.<\/p>\n<p>That churn has always haunted the game industry, but this was the first time I was reminded of that reality by a convention. When I first started writing about games, tricky subjects like race, gender, and class seemed like they were on the verge of being taken seriously by entities with power, like publishers. Over a decade later, attending a talk about how poorly a big-budget video game handled some type of representation, I felt exasperated. How many times was I going to sit through this talk over the years? I\u2019m glad people are still carrying the mantle, and it is courageous when American politics currently punish any semblance of \u201cwoke.\u201d But damn, y\u2019all. I\u2019m tired.<\/p>\n<p>That sense of d\u00e9j\u00e0 vu lined many of the panels and conversations I had at GDC. Take, for example, <em>Clair Obscur: Expedition 33<\/em>. The talks for the French game were extraordinarily popular, and the source of some of the biggest lines I saw at the show. You never had to walk far to hear people singing its praises at GDC. But however much the game deserves the praise, part of me sits in disbelief. Is the industry that began in garages and distributed games on floppy discs really \u201crediscovering\u201d the value of smaller-scope projects?<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:66.69921875%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55148046163_b524fb9624_k.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Photo:\u00a0Official GDC via Flickr&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55148046163_b524fb9624_k.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55148046163_b524fb9624_k.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55148046163_b524fb9624_k.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55148046163_b524fb9624_k.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55148046163_b524fb9624_k.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55148046163_b524fb9624_k.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"1100\" loading=\"lazy\" decoding=\"async\" alt=\"Sandfall Interactive receives the Game of the Year award at GDC 2026.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55148046163_b524fb9624_k.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/55148046163_b524fb9624_k.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Photo:\u00a0Official GDC via Flickr<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>Perhaps the best representation of the changing tides at GDC, an event that has recently started promoting itself to people outside of game development, is the fate of the Yerba Buena Gardens. This stretch of greenery, located between the event buildings, has traditionally not been an official part of the convention. If anything, the gardens were where people went to experience the anti-GDC. People who couldn\u2019t afford to go to the event \u2014 or didn\u2019t want to go \u2014 would hang out here and set up casual picnics. The Gardens also hosted the Lost Levels, a chaotic occasion where anyone could host a talk on any subject. Basically, if you wanted to find the queer or non-white segment of the game industry at GDC, you\u2019d probably end up touching grass at Yerba Buena.<\/p>\n<p>The Gardens still aren\u2019t an officially sanctioned GDC space. But this year, GDC asserted its presence on the communal lawns. Areas were fenced in and filled with tents full of vendors. While the space is open to all, this year the gardens were only open during specific hours of the day. Whatever semblance of punk the gardens once had was dead, as game developers anxiously stuck to their own friend groups outside the convention.<\/p>\n<hr\/>\n<p>Inside GDC, there are mini-areas that host everything from tabletop games to tech demos. Esoteric services and software plant their flags with booths that would be right at home inside Mass Effect\u2019s Citadel. My favorite area had to be the Xbox mini museum, which proudly displayed over two decades\u2019 worth of bright green history. Fun fact: The first Xbox prototype was a chrome X-shaped box. I walked by the display many times during the few days I was at the show, and not once did I ever see anyone inside the Xbox exhibit, outside of the guard being paid to stand there.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:75%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9887.jpeg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Photo: Polygon&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9887.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9887.jpeg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9887.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9887.jpeg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9887.jpeg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9887.jpeg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"1238\" loading=\"lazy\" decoding=\"async\" alt=\"The Xbox history exhibit at GDC 2026.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9887.jpeg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/img_9887.jpeg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Photo: Polygon<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p>That apparent lack of foot traffic perfectly encapsulates the identity crisis the Xbox brand faces as Microsoft begins teasing its next generation of consoles. If anything is an Xbox, then nothing is an Xbox. Like many others, I sat through the Microsoft talk that revealed a little bit more about Project Helix. I left with a list of buzzwords that only further convinced me that no one needs another Xbox \u2014 or PlayStation, for that matter. For the few developers working on demanding games with a clear vision, extra processing power is a boon. Otherwise, the world could probably make do with fewer mega games.<\/p>\n<p>\u201cAnd my art can\u2019t \/ be supported until it is \/ gigantic, bigger than \/ everyone else\u2019s, confirming \/ the audience\u2019s feeling that they are \/ alone,\u201d Eileen Myles wrote in her famous 1991 work, &#8220;An American Poem.&#8221; In it, Myles describes the rampant inequality festering within New York City, the home of businessmen and starving artists. Decades later, she might as well be talking about the dissonance of attending GDC in San Francisco. \u201cThat they alone \/ are good, deserved \/ to buy the tickets \/ to see this Art.\u201d<\/p>\n<p>For all my grousing, I left GDC feeling energized. The domain of video game creation is notoriously secretive\u2026 until it becomes a talk at the conference. There\u2019s still something vulnerable about seeing a piece of art before it is ready \u2013 sometimes, before anyone knew it would work. GDC is where you learn about the could-haves, might-have-beens, the almost-weres. These glimpses of humanity at GDC can be a powerful antidote against games as products that are only meant to pump sales numbers. This much hasn\u2019t changed. But leaving GDC, it\u2019s hard to shake off a feeling of uncertainty about what lies ahead for an industry that has propped its dreams with unsustainable practices. And as GDC slowly evolves every year, the things I love about it have never felt more ephemeral.<\/p>\n<p>The night before I left San Francisco, I walked through my hotel lobby one last time. As I entered the elevator, I saw a group of young developers all huddled around a laptop. Everyone was craning their necks to see the screen. \u201cI\u2019ll probably delete it later,\u201d the creator said.<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/gdc-2026-game-developers-conference-what-is-it-like-ai-talks\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Growing up in the aughts in San Francisco, I always had the distinct sense that the party was over. Whatever flame burned in defiance of&#8230;<\/p>\n","protected":false},"author":1,"featured_media":36951,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[17158,897],"class_list":["post-36950","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-gdc","tag-layoffs","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/36950","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=36950"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/36950\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/36951"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=36950"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=36950"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=36950"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}