{"id":36536,"date":"2026-03-16T02:52:37","date_gmt":"2026-03-15T18:52:37","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=36536"},"modified":"2026-03-16T02:52:37","modified_gmt":"2026-03-15T18:52:37","slug":"jackbox-party-pack-studio-will-start-publishing-absurd-games-we-applaud-the-baby-slapping","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=36536","title":{"rendered":"Jackbox Party Pack studio will start publishing absurd games: &#8216;We applaud the baby-slapping&#8217;"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>For the past 15 years, Jackbox Games has known its lane. The studio has largely stuck to creating its own multiplayer games via the Jackbox Party Pack series and a few spinoffs. That strategy has been successful over the years, but Jackbox Games is finally ready to stretch its skillset. The studio is getting into indie publishing, and its first game is about as absurd as you would expect: <em>My Arms Are Longer Now.<\/em><\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>Developed by Toot Games, the surreal game about a very long arm that does crimes is the brainchild of Matthew Jackson and Millie Holten, two comedians based out of Melbourne, Australia. It will be the first indie game published by Jackbox as the company looks to share its good fortune. At this year\u2019s Game Developers Conference, Andy Kniaz, VP of business development at Jackbox Games, explained the company\u2019s new publishing philosophy while Jackson walked me through a hysterical demo of the game.<\/p>\n<p>\u201cBad things happen to good people,\u201d Jackson told Polygon. \u201cYou are the bad thing that happens to good people.\u201d<\/p>\n<p>That\u2019s one elevator pitch for <em>My Arms Are Longer Now<\/em>. The more specific one is that it\u2019s a puzzle game where players embody a snake-like arm that loves to steal stuff and cause comic mischief. Each level consists of a small vignette where players have to complete a few objectives. In one level I saw, the arm had to sneak its way through a train car and steal some items from passengers. First, it dragged a bicycle away from a passenger who very forlornly watched it slip away. Then it ran off with a dog in a carrier, and then a woman\u2019s briefcase. Jackson told me that later levels will have you ruining an optimistic child\u2019s birthday party until you slowly break his spirit. It\u2019s pure evil.<\/p>\n<p>It\u2019s also hysterical. <em>My Arms Are Longer Now<\/em> is the product of actual comedians \u2014 and it shows. The design gags are strong, and so is the idiosyncratic voice acting. Jackson chalks that up to Australia\u2019s singular comedy scene, which he\u2019s part of on the sketch comedy side. When I asked what the key is to making a game that\u2019s actually funny, he said having the right density of jokes is paramount. But Jackson also thinks that you just need funny people actually writing those jokes.<\/p>\n<p>\u201cYou\u2019ve got to have comedians baked into every aspect of the game,\u201d Jackson said. \u201cIt\u2019s kind of brutal, but when we hire, a little bit we\u2019re there thinking: Is this person funny? It doesn\u2019t matter what they\u2019re doing. You could be a producer, an animator, a programmer, and we\u2019re like, you\u2019re going to be touching the humor of the game. You need to have a comedic voice pushing behind it.\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.238603803074%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-museum-heist.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Toot Games\\\/Jackbox Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-museum-heist.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-museum-heist.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-museum-heist.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-museum-heist.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-museum-heist.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-museum-heist.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"A long arm hangs out of a helicopter in My Arms Are Longer Now.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-museum-heist.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-museum-heist.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Toot Games\/Jackbox Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Jackson thinks that a couple of games have nailed that in recent years. He called out <em>Baby Steps<\/em> as an example, citing its hilarious voice acting. (Bennett Foddy, one of the game\u2019s creators and lead voice actors, happens to be Australian, too.) He cited <em>Thank Goodness You\u2019re Here <\/em>as the real gold standard for game comedy, though. That makes sense, considering that <em>My Arms Are Longer Now<\/em> is a similar kind of pseudo-puzzle game targeting a tight three-hour runtime. Jackson and Holten connected with the developers of that game at last year\u2019s GDC and have since become friends, even though the game nearly broke them.<\/p>\n<p>\u201cTheir game has a long arm in it,\u201d Jackson said. \u201cWe saw the arm and were like \u2018If you can control that arm, I might have to kill myself.\u2019\u201d<\/p>\n<p>I can understand that reaction; the long arm is kind of Toot Games\u2019 whole bit. The interactive joy of<em> My Arms Are Longer Now<\/em> is that the arm can get all wrapped up in the environment. In the train level, I watched it break through one window, swoop back into the train via another, and get all tangled up around a subway pole. Every moving character in the game can also be tripped if you stretch the arm in their path. Getting that slapstick charm down was just as important as writing jokes.<\/p>\n<p>\u201cMillie and I have been working on this for a couple of years, with some big breaks between that to find funding,\u201d Jackson said. \u201cBut a lot of that time was me staring at that arm and the nuances of how it moves. There\u2019s a joke on the dev team where we\u2019d be like,<em> I\u2019m going down into the arm mines again<\/em>. The amount of time I\u2019ve spent working on the hand-to-wrist connection to make it look nice!?\u201d<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.238603803074%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-dinosaur-skeleton.png\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Toot Games\\\/Jackbox Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-dinosaur-skeleton.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-dinosaur-skeleton.png?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-dinosaur-skeleton.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-dinosaur-skeleton.png?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-dinosaur-skeleton.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-dinosaur-skeleton.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"An arm stretches across a dinosaur skeleton in My Arms Are Longer Now.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-dinosaur-skeleton.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2026\/03\/my-arms-are-longer-now-dinosaur-skeleton.png?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><small class=\"body-img-caption\">Image: Toot Games\/Jackbox Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> Getting a debut game published can be a difficult task, but Toot Games found an unlikely publishing partner \u2014 or rather, a publisher found them. Jackbox Games discovered the game at PAX Australia and instantly fell in love with it, according to Kniaz. Despite the fact that Jackbox Games wasn\u2019t a publisher, the team felt like <em>My Arms Are Longer Now<\/em>\u2019s sense of humor was on brand for the Jackbox audience. \u201cOh, how can we not?\u201d Kniaz recalled thinking.<\/p>\n<p>\u201cWe\u2019re devs, we\u2019re game fans, we play,\u201d he said. \u201cWe see these games that we don\u2019t know if they\u2019re going to have as big of a voice, but we think they\u2019re cool. We\u2019re actually in a very stable position. <em>Jackbox Party Pack 11<\/em> actually did amazingly well last year. We\u2019re very lucky to be in the position we\u2019re in, and if we can take our bit of luck and shine it on games that deserve attention, that\u2019s a dream. Especially right now.\u201d<\/p>\n<section class=\"emaki-custom-block emaki-custom-pullquote\" data-nosnippet=\"\">\n<div class=\"emaki-custom pullquote\" id=\"custom_block_15\">\n<div class=\"custom_block-content pullquote\">\n<p>We applaud the baby-slapping.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/section>\n<p><em>My Arms Are Longer Now <\/em>will be Jackbox Games\u2019 first publishing effort, as Kniaz says the studio is still feeling out the space. Don\u2019t expect Jackbox to pull a Blumhouse Games and release a list of 10 games it&#8217;s working on. And don\u2019t expect the publisher to pigeonhole itself by only publishing comedy games either.<\/p>\n<p>\u201cI think if you described a Jackbox game, you could describe it in a number of ways,\u201d Kniaz said. \u201cYou could split it apart like phones as controllers, novel control schemes, humorous, multiplayer, party. As you describe a Jackbox game, if any two of those things line up, we can go, okay, our audience may enjoy this. If you look at<em> My Arms Are Longer Now<\/em>, this is a single-player game, but it has a sense of humor and a novel control scheme. There are things you look at and go, this is a game the Jackbox audience is going to love.\u201d<\/p>\n<p>That synergy goes both ways. Jackson is thrilled about the partnership too, glad to have found a publisher for the game that understood and appreciated its occasionally dark sense of humor.<\/p>\n<p>\u201cIt has been a wonderful fit working with a company that understands jokes,\u201d Jackson said. \u201cWhenever I would talk to a publisher, my biggest worry was: Is, at some stage, somebody in a suit going to come to me and say \u2018You cannot slap this baby?\u2019\u201d<\/p>\n<p>\u201cWe\u2019ve allowed the baby-slapping to continue. We applaud the baby-slapping,\u201d Kniaz added. \u201cYou can put that on the record.\u201d<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/my-arms-are-longer-now-jackbox-games-interview\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For the past 15 years, Jackbox Games has known its lane. The studio has largely stuck to creating its own multiplayer games via the Jackbox&#8230;<\/p>\n","protected":false},"author":1,"featured_media":36537,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[11260,18170,18171,321,18169,5875,1956,8637,1588,2770],"class_list":["post-36536","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-absurd","tag-applaud","tag-babyslapping","tag-games","tag-jackbox","tag-pack","tag-party","tag-publishing","tag-start","tag-studio","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/36536","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=36536"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/36536\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/36537"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=36536"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=36536"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=36536"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}