{"id":36432,"date":"2026-03-15T15:22:34","date_gmt":"2026-03-15T07:22:34","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=36432"},"modified":"2026-03-15T15:22:34","modified_gmt":"2026-03-15T07:22:34","slug":"80-video-games-may-not-be-the-inevitability-we-assumed","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=36432","title":{"rendered":"$80 video games may not be the inevitability we assumed"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<section class=\"emaki-custom-block emaki-custom-dropcap\" data-nosnippet=\"\">\n<div class=\"emaki-custom dropcap\" id=\"custom_block_0\">\n<div class=\"custom_block-content dropcap\">\n<p>A year ago, it seemed like a given that we would soon be paying $80 for our games \u2014 and this was even before Nintendo had announced that it would break the price barrier and sell Mario Kart World at that price. There was growing pressure and worry in the game industry over inflation and the rapidly rising cost of game development versus stagnant growth in the market and pricing that had been locked for years. Blockbuster game development was starting to look unsustainable. The shift felt inevitable.<\/p>\n<\/div><\/div>\n<\/section>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<p>But it hasn\u2019t really come to pass. While the industry holds its breath waiting for whatever Rockstar Games prices Grand Theft Auto 6 at, everyone else has backed down, including Microsoft, which announced and then scrapped a plan to move to $80 pricing. Players seemed too price-sensitive, and publishers blinked.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<p>This year, a radically different narrative is emerging. Publishers may soon be looking at how to make games cheaper, not more expensive.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/baguette-costume-clair-obscur-expedition-33.jpg\" data-img-desc=\"&quot;&lt;em&gt;Clair Obscur: Expedition 33&lt;\\\/em&gt;\u00a0is redifining what success looks like for mid-priced games.&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Sandfall Interactive\\\/Kepler Interactive&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/baguette-costume-clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/baguette-costume-clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/baguette-costume-clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/baguette-costume-clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/baguette-costume-clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/baguette-costume-clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"Lune wearing the Baguette costume Clair Obscur Expedition 33.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/baguette-costume-clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/baguette-costume-clair-obscur-expedition-33.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption><em>Clair Obscur: Expedition 33<\/em>\u00a0is redifining what success looks like for mid-priced games.<\/figcaption><small class=\"body-img-caption\">Image: Sandfall Interactive\/Kepler Interactive<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> The game that has thrust this question to the front of everyone\u2019s minds is<em> Clair Obscur: Expedition 33<\/em>, Sandfall Interactive\u2019s breakout role-playing game. <em>Clair Obscur<\/em>\u2019s success is conspicuous; it has sold very well (if not outstandingly so), swept every Game of the Year award going, even secured its development team a French knighthood. It\u2019s a large-scale, graphically rich adventure. And it costs $50.<\/p>\n<p>According to Bloomberg\u2019s Jason Schreier, <em>Clair Obscur <\/em>was on everyone\u2019s lips at the DICE industry conference in Las Vegas in February, a convention that\u2019s particularly popular with video game executives. People wanted to know how Sandfall had made its game for so little money ($10 million, reportedly) and what other lessons they could learn from its success. Schreier posited one obvious lesson: make games cheaper (or make cheaper games, which isn\u2019t quite the same thing).<\/p>\n<p>He has a point. A new report from data analysis firm Newzoo on the PC and console market says that, within \u201cpremium\u201d (i.e. paid) gaming, the fastest-growing sector across platforms is games in the $30-$50 dollar range. (The platforms in question are Xbox, PlayStation, and Windows PC; Newzoo doesn\u2019t track Nintendo Switch.) \u201cMid-price is the new sweet spot everywhere,\u201d Newzoo says.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/mafia-the-old-country-enzo-walking.jpg\" data-img-desc=\"&quot;&lt;em&gt;Mafia: The Old Country&lt;\\\/em&gt;\u00a0is a rare example of a $50 single-player game from a big publisher.&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Hangar 13\\\/2K Games&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/mafia-the-old-country-enzo-walking.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/mafia-the-old-country-enzo-walking.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/mafia-the-old-country-enzo-walking.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/mafia-the-old-country-enzo-walking.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/mafia-the-old-country-enzo-walking.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/mafia-the-old-country-enzo-walking.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"mafia-the-old-country-enzo-walking\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/mafia-the-old-country-enzo-walking.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/09\/mafia-the-old-country-enzo-walking.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption><em>Mafia: The Old Country<\/em>\u00a0is a rare example of a $50 single-player game from a big publisher.<\/figcaption><small class=\"body-img-caption\">Image: Hangar 13\/2K Games<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> On Xbox, revenue from games in this price range has grown 45% between 2022 and 2025. (This figure is at the lower end because many mid-priced titles, such as <em>Clair Obscur <\/em>and <em>The Elder Scrolls 4: Oblivion Remastered<\/em>, go straight to Game Pass.) On PC, the figure is 60%. On PlayStation, revenue from mid-priced games has grown an incredible 99% in three years.<\/p>\n<p>Newzoo\u2019s graphs show the contribution to these figures from back catalog games is static, and all the growth comes from new releases like <em>Clair Obscur, Oblivion, Mafia: The Old Country, Arc Raiders, Helldivers 2, Ready or Not, Dune: Awakening<\/em>, and <em>Split Fiction<\/em>. There\u2019s a mix of genres represented here, but it\u2019s interesting to note the rise of the mid-priced multiplayer game as free-to-play live-service games like<em> Highguard <\/em>struggle.<\/p>\n<p>On PC, sub-$30 games are also thriving, thanks to the virality of Steam hits like <em>Schedule 1, Peak, Dispatch,<\/em> and <em>Hollow Knight: Silksong<\/em>. On consoles, this market segment is dramatically smaller, and dominated by <em>Minecraft<\/em>, but it\u2019s still growing fast (around 50% over three years on PlayStation).<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/arc-raiders-preview-header.jpg\" data-img-desc=\"&quot;&lt;em&gt;Arc Raiders&lt;\\\/em&gt;\u00a0is the leading example of a new wave of mid-price multiplayer games outperforming free-to-play peers.&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Embark Studios&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/arc-raiders-preview-header.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/arc-raiders-preview-header.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/arc-raiders-preview-header.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/arc-raiders-preview-header.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/arc-raiders-preview-header.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/arc-raiders-preview-header.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"An Arc Raiders character looking behind them in a forest at another player aiming at them.\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/arc-raiders-preview-header.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/10\/arc-raiders-preview-header.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption><em>Arc Raiders<\/em>\u00a0is the leading example of a new wave of mid-price multiplayer games outperforming free-to-play peers.<\/figcaption><small class=\"body-img-caption\">Image: Embark Studios<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> It\u2019s important to get some perspective. Full-priced games are still hugely dominant on PlayStation and Xbox, making up between 76% and 89% of premium games revenue over the last four years. Their share is slipping, and sub-$50 games are progressively eating into their market. But part of this is down to a shortage of new releases, and it\u2019s easy to imagine the graph for 2026 \u2014 or whichever year <em>GTA 6<\/em> eventually releases in \u2014 looking quite different.<\/p>\n<p>PC is a different matter. In 2025, 32% of premium games revenue came from sub-$30 games, 25% from $30-$50 games, and 39% from $50+ releases. (The remaining 4% comes from subscription games like <em>World of Warcraft<\/em>.) That\u2019s a remarkably even split. And this great plurality of PC games of all prices is rapidly eating into the console market. Newzoo forecasts that global revenue from PC game software, driven by Steam, will surpass all console game software (including Nintendo) by 2028. That\u2019s a lot of sub-$50 games.<\/p>\n<p>The messages from Newzoo\u2019s research are clear. People are buying more games at cheaper price points. Players want to pay less for games, but they do want to pay for them; free-to-play revenue and playtime is declining. It follows that in this market, the $80 game is not going to fly \u2014 unless it\u2019s something like <em>GTA<\/em> <em>6<\/em> \u2014 and publishers have been wise to retreat from that precipice.<\/p>\n<div class=\"body-img landscape \">\n<div class=\"responsive-img  image-expandable  img-article-item\" style=\"padding-bottom:56.25%\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/03\/ss_5e3f5393e455fad3b5fa3f2fe469d9ad6b519069.1920x1080.jpg\" data-img-desc=\"&quot;&lt;em&gt;Split Fiction\u00a0&lt;\\\/em&gt;shows how targeting an underserved niche with a mid-priced game can result in big sales.&quot;\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;Image: Hazelight Studios\\\/Electronic Arts&quot;\">\n<figure><picture><source media=\"(max-width: 480px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/03\/ss_5e3f5393e455fad3b5fa3f2fe469d9ad6b519069.1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/03\/ss_5e3f5393e455fad3b5fa3f2fe469d9ad6b519069.1920x1080.jpg?q=49&amp;fit=crop&amp;w=500&amp;dpr=2\"\/><source media=\"(max-width: 767px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/03\/ss_5e3f5393e455fad3b5fa3f2fe469d9ad6b519069.1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/03\/ss_5e3f5393e455fad3b5fa3f2fe469d9ad6b519069.1920x1080.jpg?q=49&amp;fit=crop&amp;w=800&amp;dpr=2\"\/><source media=\"(max-width: 1023px)\" data-srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/03\/ss_5e3f5393e455fad3b5fa3f2fe469d9ad6b519069.1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" srcset=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/03\/ss_5e3f5393e455fad3b5fa3f2fe469d9ad6b519069.1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\"\/><img width=\"1650\" height=\"928\" loading=\"lazy\" decoding=\"async\" alt=\"The top two GOTY 2025 front runners are AA games and that\u2019s a good sign\" data-img-url=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/03\/ss_5e3f5393e455fad3b5fa3f2fe469d9ad6b519069.1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" src=\"https:\/\/static0.polygonimages.com\/wordpress\/wp-content\/uploads\/2025\/03\/ss_5e3f5393e455fad3b5fa3f2fe469d9ad6b519069.1920x1080.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2\" class=\"img-brightness-opt-out\"\/>\n        <\/picture><figcaption><em>Split Fiction\u00a0<\/em>shows how targeting an underserved niche with a mid-priced game can result in big sales.<\/figcaption><small class=\"body-img-caption\">Image: Hazelight Studios\/Electronic Arts<\/small><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<p> That said, an interesting precedent was set this week when Amazon decided to price the physical edition of <em>Pok\u00e9mon Pokopia<\/em> at $80 in the face of intense demand and short supply. Collectors who insist on physical copies of their games might not be so well protected from price rises. Another, even more disturbing precedent is being set by PlayStation, which is testing dynamic pricing in regions outside the US at the moment. If recommended retail prices can\u2019t go up, game companies and retailers will start looking at all sorts of other ways to claw their margins back.<\/p>\n<p>But by and large, exceptional cases aside, it seems the $70 price cap will hold firm. That will make it increasingly hard for publishers to make money in AAA. In the face of that reality, AA \u2014 the magic $30-$50 \u201csweet spot\u201d \u2014 represents a considerable opportunity. But a shift to AA is a much bigger change for the industry than just raising prices. It means making different types of games, and making them in different ways. It will take years to change course like this. But it needs to happen.<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.polygon.com\/game-pricing-70-80-50-aa-is-back\/\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A year ago, it seemed like a given that we would soon be paying $80 for our games \u2014 and this was even before Nintendo&#8230;<\/p>\n","protected":false},"author":1,"featured_media":36433,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[18137,321,18136,1256],"class_list":["post-36432","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-assumed","tag-games","tag-inevitability","tag-video","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/36432","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=36432"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/36432\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/36433"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=36432"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=36432"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=36432"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}