{"id":35659,"date":"2026-03-12T13:36:39","date_gmt":"2026-03-12T05:36:39","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=35659"},"modified":"2026-03-12T13:36:39","modified_gmt":"2026-03-12T05:36:39","slug":"donkey-kong-bananza-panel-does-deep-dive-into-the-games-destruction-mechanics","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=35659","title":{"rendered":"Donkey Kong Bananza Panel Does Deep Dive Into the Game&#8217;s Destruction Mechanics"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo says it believes in the idea that \u201cit is more fun to destroy that which is beautiful,\u201d which is why it stuffed hundreds of millions of voxels into at least one of the layers in Donkey Kong Bananza.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo producer Kenta Motokura and programmer Tatsuya Kurihara peeled back the layers of last year\u2019s Nintendo Switch 2 Donkey Kong game during a GDC panel attended by IGN earlier today. The hour-long session offered a deep dive into the crust of what made the game special, including information about its ties to Super Mario Odyssey and, of course, its destruction mechanics.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\"><\/p>\n<figure class=\"jsx-313219616\"><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Members of the Donkey Kong Bananza team. Photo by Rebekah Valentine\/IGN.<\/figcaption><\/figure>\n<p><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Outside of his love for bananas, Motokura says one of the first things that comes to mind when many others think about DK is that \u201chis arms are big and strong\u201d and allow him to do things most humans are incapable of. The Nintendo team kept this in mind when challenging themselves to deliver a unique experience with Donkey Kong Bananza, which eventually led to its core feature: destructable environments.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Voxels, which Kurihara describes as 3D versions of pixels, were used in Super Mario Odyssey for elements like snow and cheese. Following that game\u2019s launch in 2017, Nintendo experimented with the technology (one famous example saw the team <u>strap arms onto a Goomba<\/u>) before completely destructible terrain became the core feature in Donkey Kong Bananza.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Kurihara describes the game\u2019s Canyon layer, just one of its 17 nearly destructible levels, as \u201crather big,\u201d saying that it contains roughly 347,070,464 voxels. Each voxel on any one level can contain properties that include things like density, wetness, destructibility, and more. Voxels materialize as terrain and NPCs, and are always moving, with individual voxels also carrying varying resolutions, too.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\"><\/p>\n<figure class=\"jsx-313219616\"><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Donkey Kong Bananza Voxel Material Properties. Photo by Rebekah Valentine\/IGN.<\/figcaption><\/figure>\n<p><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Motokura, Kurihara, and the rest of the team felt each detail packed into the voxels helped make exploring layers more satisfying. It\u2019s a complex, dynamic system that Nintendo strived to bring to life. DK\u2019s destructible sandbox takes elements from Super Mario Odyssey and brings them to a new level, but achieving these goals was easier said than done.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Building a foundation on voxels while maintaining 60fps proved difficult, especially when the project was originally in development for the original Switch. It wasn\u2019t until the technological advancements offered by the Switch 2 that the team was able to build DK and Pauline\u2019s journey to the planet\u2019s core with more freedom.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;There were times confusion permeated the team. There were even times when I wanted to say, &#8216;Oh, banana,'&#8221; Motokura said via translator, quoting DK\u2019s Bananza catchphrase. \u201cEven in those times, we understood each other&#8217;s ideas and continued forth, like when Donkey Kong gives a thumbs up.\u201d<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\"><\/p>\n<figure class=\"jsx-313219616\"><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Donkey Kong Bananza Different Resolutions for Some Voxels. Photo by Rebekah Valentine\/IGN.<\/figcaption><\/figure>\n<p><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Donkey Kong Bananza launched exclusively for the Switch 2 July 17, 2025. Its DK Island and Emerald Rush DLC added new locations to dig through and mechanics to uncover when it launched for $19.99 in September. We gave the base game a <u>10\/10 review<\/u> upon its release, calling it \u201ca truly groundbreaking 3D platformer, with satisfying movement, powerful abilities, impressive destructible environments, and clever challenges.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Photos by Rebekah Valentine\/IGN.<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/em><\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/nintennintendo-crammed-more-than-340-million-voxels-into-just-one-of-donkey-kong-bananzas-layers\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo says it believes in the idea that \u201cit is more fun to destroy that which is beautiful,\u201d which is why it stuffed hundreds of&#8230;<\/p>\n","protected":false},"author":1,"featured_media":35660,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[15637,5418,9875,1440,15077,321,5231,11578,1280],"class_list":["post-35659","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-bananza","tag-deep","tag-destruction","tag-dive","tag-donkey","tag-games","tag-kong","tag-mechanics","tag-panel","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/35659","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=35659"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/35659\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/35660"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=35659"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=35659"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=35659"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}